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Old 12-01-2007, 01:17 AM   #31 (permalink)
 
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Re: Get your ETQW newbie questions answered here !

Battlesense is basically earned by taking damage and dealing damage. There's a chart of how many points you get per minute.

Basically for every minute you are alive, the game looks at the past minute and sees if you have taken damage, dealt damage, both, or none, then awards you a point value based on that.

The battlesense unlocks are useful items like a health bonus, flak jacket, stuff like that, which is not specialized and everyone can enjoy regardless of class.

If you die, your battlesense starts all over, so if you had say 5 seconds until the game tallied your battlesense and you were killed, then it resets.
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Old 12-01-2007, 10:21 AM   #32 (permalink)
 
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Re: Get your ETQW newbie questions answered here !

Quote:
Originally Posted by IMI-50AE View Post
Battlesense is basically earned by taking damage and dealing damage. There's a chart of how many points you get per minute.

Basically for every minute you are alive, the game looks at the past minute and sees if you have taken damage, dealt damage, both, or none, then awards you a point value based on that.

The battlesense unlocks are useful items like a health bonus, flak jacket, stuff like that, which is not specialized and everyone can enjoy regardless of class.

If you die, your battlesense starts all over, so if you had say 5 seconds until the game tallied your battlesense and you were killed, then it resets.
lifted from the ETQW for newbies site.

Every 45 seconds, the game checks your status to see whether you are alive and what you’ve been doing. If you're not alive, then you don't get any BattleSense points. If you are alive and active, the game awards BattleSense points. The amount of points depends on what you have been doing. If you're dead, your points carry over to the next 45 second check, so the points hang around until you're given some BattleSense XP.
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Old 12-01-2007, 11:50 AM   #33 (permalink)
 
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Re: Get your ETQW newbie questions answered here !

Ok, i'm relatively new here, but i'm learning the game and actually enjoying the experience. So thanks to everyone that i've been online with. But i have some maybe stupid questions.

1. Can i spawn on my fireteam leader at all? What's the fireteam leader's role if not? Just telling orders?
2. I know how to make the spawn host, but how do i and other use them? I've tried to use the "f" key on a spawn host, but i didn't spawn then. Did i do it right and just have to try again, or are their other special rules about this spawn host? Also, how long does the spawn host last if i can spawn on it?
3. Have TG thought about making the "Join a fireteam" a rule? Why and why not?

Thanks and i will ask more stupid questions in the future, both online and here.
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Old 12-01-2007, 12:15 PM   #34 (permalink)
 
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Re: Get your ETQW newbie questions answered here !

1. no you cannot spawn on the FTL.
2. Use the use key (default F) on an unclaimed spawnhost to use it.( unclaimed is spikes up), but GDF medics can destroy spawnhosts with their defib.
3. ???? don't know
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Old 12-01-2007, 12:46 PM   #35 (permalink)
 
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Re: Get your ETQW newbie questions answered here !

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3. Have TG thought about making the "Join a fireteam" a rule? Why and why not?
We have considered it, but have not implemented a rule.
No one has asked us for the rule, and we have not yet seen any problems that the rule would be a solution to.


the role of fireteams has not yet been settled in ETQW. We dont have 25+ people on each team. At most we have 11 per side under normal circumstances. Forcing people to join a fireteam seems a bit arbitrary, as long as people are working effectively as a team, I don't really want to change or mess with the chemistry.

TG will take some time establishing traditions and etiquette that are appropriate for this game. The goal for any game rule is to increase fun, teamwork and tactics. The potential to accomplish that is weighed against the cost of enforcing the rule.

There is no way to script joining a fireteam the way you can with bfx series. Being an Admin should not be a full time job and making people join fireteams would turn it into that.
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Old 12-01-2007, 12:54 PM   #36 (permalink)
 
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Re: Get your ETQW newbie questions answered here !

Quote:
Originally Posted by Superfast View Post
What's the fireteam leader's role if not? Just telling orders?
The veterans can correct me if I'm wrong but I view the FT role as allowing a small group on the team to more easily focus on a mission together. This is done with the ability for the FTL to set a rally point/common target in addition to the mini-map aid.

The key thing to remember is that a FT of 3 or 4 people is a significant portion of your 11/12 person team. Probably best to focus on key objectives and leave the side missions to others.

Bernout
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Old 12-01-2007, 01:10 PM   #37 (permalink)
 
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Re: Get your ETQW newbie questions answered here !

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Originally Posted by Bernout View Post
The veterans can correct me if I'm wrong but I view the FT role as allowing a small group on the team to more easily focus on a mission together. This is done with the ability for the FTL to set a rally point/common target in addition to the mini-map aid.

The key thing to remember is that a FT of 3 or 4 people is a significant portion of your 11/12 person team. Probably best to focus on key objectives and leave the side missions to others.

Bernout
the role of the fireteam leader will vary from fireteam to fireteam. their main function is to issue orders and set missions.
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Old 12-01-2007, 02:29 PM   #38 (permalink)
 
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Re: Get your ETQW newbie questions answered here !

A few days back we had a couple of fireteams working on the volcano map.
It helped out a lot becouse our fireteam whas assaulting from the right flank while the other team was taking it up the middle, becouse we spread our forces we could work as a very effective assault force and even though we did not win that round it was a very good game for both teams.
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Old 12-01-2007, 02:42 PM   #39 (permalink)
 
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Re: Get your ETQW newbie questions answered here !

Quote:
Originally Posted by sc1ence View Post
We have considered it, but have not implemented a rule.
No one has asked us for the rule, and we have not yet seen any problems that the rule would be a solution to.

the role of fireteams has not yet been settled in ETQW. We dont have 25+ people on each team. At most we have 11 per side under normal circumstances. Forcing people to join a fireteam seems a bit arbitrary, as long as people are working effectively as a team, I don't really want to change or mess with the chemistry.

TG will take some time establishing traditions and etiquette that are appropriate for this game. The goal for any game rule is to increase fun, teamwork and tactics. The potential to accomplish that is weighed against the cost of enforcing the rule.

There is no way to script joining a fireteam the way you can with bfx series. Being an Admin should not be a full time job and making people join fireteams would turn it into that.
I must agree from what i've seen. The whole BF-series has usage of fireteams/squads as we both know and the spawn bit made the usage of the SL as a tactical advantage.

As the fireteams in ET:QW seem more for making teams for solving objectives and keeping orders, it does not seem right to enforce such a rule.

But also, dividing the different "missions" into fireteams seems smart to me, but i don't know all about the game dynamics yet to make such a bold statement and stick to it.
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Old 12-01-2007, 03:03 PM   #40 (permalink)
 
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Re: Get your ETQW newbie questions answered here !

Also, in BF, you had to be part of a squad to take advantage of VOIP.
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Old 12-02-2007, 05:35 AM   #41 (permalink)
 
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Re: Get your ETQW newbie questions answered here !

Ok, new question.

Is there a particular class that is good as a "newbie" class? I would imagine the "Medic/technican" is a good choice? Or assault?
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Old 12-02-2007, 05:58 AM   #42 (permalink)
 
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Re: Get your ETQW newbie questions answered here !

Assault is probably the best class for a new player. Medic can be tricky at times and is not best when you are still learning.
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Old 12-02-2007, 06:27 AM   #43 (permalink)
 
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Re: Get your ETQW newbie questions answered here !

I started a thread a little while ago and RGM-79N_GM_CUstom mentioned that the GDF forces get 5 extra HP for every medic they have on the team (capping at 20). Are there any other team benefits related to classes, vehicles, etc?
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Old 12-02-2007, 12:36 PM   #44 (permalink)
 
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Re: Get your ETQW newbie questions answered here !

Quote:
Originally Posted by Superfast View Post
Ok, new question.

Is there a particular class that is good as a "newbie" class? I would imagine the "Medic/technican" is a good choice? Or assault?
Assault is the easiest, followed by GDF medic. Strogg technician is harder due to the delayed revive times. For the other classes, you really should know how to drop a deployable and have an inkling of where the deployable would be useful. Stay away from covops/infiltrator until you are sure you can keep a radar up in a useful place.
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Old 12-03-2007, 01:23 AM   #45 (permalink)
 
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Re: Get your ETQW newbie questions answered here !

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I started a thread a little while ago and RGM-79N_GM_CUstom mentioned that the GDF forces get 5 extra HP for every medic they have on the team (capping at 20). Are there any other team benefits related to classes, vehicles, etc?
That's the only one of its kind, and is one of the game's undocumented features.

Now I have a question: What controls artillery cooldown time, apart from the type of artillary used? It can vary significantly. Sometimes the gun will be ready to fire before the targeting tool resets.
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