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| Enemy Territory: Quake Wars Enemy Territory: Quake Wars Discussion Forums |
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#1 (permalink) | |
![]() ![]() ![]() Join Date: Feb 2007
Location: Schenectady NY
Age: 36
Posts: 4,187
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Stuff i learned about ETQW today.
feel free to post more stuff about what you learned in ETQW today.
Quote:
Was thinking we could keep this thread for stuff we want to share, and the other thread for questions and thier answers.
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#2 (permalink) |
![]() ![]() Join Date: Aug 2003
Location: Paterson, New Jersey
Age: 22
Posts: 2,124
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Re: Stuff i learned about ETQW today.
I was wondering what was up with the Icarus.
BTW is it just me or have a large amount of skilled Icarus users made their way to our server as of late?
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RX-78-2 Gundam EFSF Protoype Close Combat Mobile Suit Armor: Luna Titanium Armament: 2x Beam Sabers, 2x 60mm Head vulcan guns 380mm Hyper bazooka, Beam Rifle, Beam Javelin, Hyper Hammer, Gundam Hammer, shield TG Natural Selection admin. Need anything PM me. 7th Infantry FTW!!!!! "Snob? Nah...I consider myself more of a PC Evangelist...converting the heathens to The Way." Prophaniti "Windows is like Pokemon you gotta catch'em all." kenshinsama1
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#3 (permalink) |
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Join Date: Jun 2005
Location: Annandale, VA
Age: 22
Posts: 132
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Re: Stuff i learned about ETQW today.
Good find. I hate dealing with icaruses. They're mostly harmless except for when spamming objectives with stroybombs, but they can be really annoying. I have a very difficult time taking them down with any weapon. The most effective way to kill them is with the minigun on the Titan and Bumblebee.
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LLJK-Domino in game |
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#4 (permalink) |
![]() ![]() ![]() Join Date: Feb 2007
Location: Schenectady NY
Age: 36
Posts: 4,187
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Re: Stuff i learned about ETQW today.
when you see a dead gdf body as strogg, you can select it as a target. this will alert make a mission for a tech and tell them that there is a body to make a spawn host in. this can really cut down on VOIP chatter. They when I am not playing tech, I do this when I kill someone.
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#5 (permalink) |
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Join Date: Aug 2005
Location: San Pablo, California
Posts: 3,349
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Re: Stuff i learned about ETQW today.
Use cooked grenades on the Icarus. (I tend to hold my grenades halfway through the arming timer to reduce the ability of enemies to evade them.)
Calling targets with the rose, including dead GDF for spawn hosts, really helps teammates find the stuff that needs doing (like engineers looking for stuff to fix). |
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#6 (permalink) |
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Join Date: Mar 2007
Location: In the shed fixing my lawnmower!
Posts: 1,858
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Re: Stuff i learned about ETQW today.
I found out thet the only time an Icarus is shot down is when I am using it....
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"Don't tell people how to do things, tell them what to do and let them surprise you with their results." Gen. George Patton
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#7 (permalink) |
![]() ![]() Join Date: Aug 2003
Location: Paterson, New Jersey
Age: 22
Posts: 2,124
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Re: Stuff i learned about ETQW today.
I also have great luck using the Rocket launcher to take them down. Locking on to them of course.
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RX-78-2 Gundam EFSF Protoype Close Combat Mobile Suit Armor: Luna Titanium Armament: 2x Beam Sabers, 2x 60mm Head vulcan guns 380mm Hyper bazooka, Beam Rifle, Beam Javelin, Hyper Hammer, Gundam Hammer, shield TG Natural Selection admin. Need anything PM me. 7th Infantry FTW!!!!! "Snob? Nah...I consider myself more of a PC Evangelist...converting the heathens to The Way." Prophaniti "Windows is like Pokemon you gotta catch'em all." kenshinsama1
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#8 (permalink) |
![]() ![]() ![]() Join Date: Feb 2007
Location: Schenectady NY
Age: 36
Posts: 4,187
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Re: Stuff i learned about ETQW today.
The COV ops 3rd eye works as a radar. never knew that... so you can put one up locally inside a small area. for the endpoint of most maps, that would be critical.
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#9 (permalink) |
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Join Date: Oct 2007
Location: Sydney, Australia
Posts: 46
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Re: Stuff i learned about ETQW today.
3rd also works as a camera, and a remote mine, I usually use it in areas where the radar won't reach, or if I feel like camping out the forward spawn of the strogg. Place it in a not-so-noticable area, watch the mini-map and as soon as you see a strogg come close enough detonate it. Another use is for taking a look into fire intensive areas, just throw it around the corner fall back a bit and switch to camera mode to take a look at the enemy positions in the area.
One thing I learned is to not put the rocket artillery anywhere near trees or rock outcrops, the rockets will just smash into them. This is only if you're locking on to a target, rockets fly straight up if you're targeting the ground. |
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#10 (permalink) |
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Join Date: Aug 2005
Location: San Pablo, California
Posts: 3,349
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Re: Stuff i learned about ETQW today.
It's amazing how many people don't know that every vehicle (including Icarus and Huskey) has flares. I've gotten good at hitting the 1 button when I hear the lock-on tone.
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#11 (permalink) |
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Join Date: Oct 2007
Location: Sydney, Australia
Posts: 46
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Re: Stuff i learned about ETQW today.
If you are an engineer and happen across any enemy deployables you can plant your mines on it and throw a grenade at it. The mines will detonate doing addition damage. Not sure how much exactly but my brother says that 2 mines + a grenade will get all deployables dropped to Disabled status.
Another one which I'm not quite sure of. Was playing covert ops and was continuously sneaking past enemy lines to hack radars, artillery etc, once I found a radar disabled through damage, so I placed a 3rd eye on it and hid nearby. I watched as someone repaired it and once I saw that it was no longer disabled I blew it up and it destroyed the whole radar. Will do more experiments to see just how powerful the explosion is. Oh and one more thing, the 3rd has a finite range, meaning you can't access camera mode or detonate it if you're too far away, the radar function will still work though. Need to test what the distance really is, but I think it's fairly large. |
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#12 (permalink) |
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Join Date: May 2007
Location: Milan (Italy)
Age: 26
Posts: 26
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Re: Stuff i learned about ETQW today.
i don't know how powerful the 3rd is, but i tested that it can totally blow up an anansi (same as tormentor i think) and takes down to half health a tank. the range is not very large. on canyon map for example, i placed a 3rd on the bumblebee and i couldn't see anything from out of the GDF base. but i don't know if you can blow it up even if the signal is at 0% or nearly
a question: is there a way to bind a key that's already bound when you are on foot, so that you can obtain a different use when you are on a vehicle?
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Xfire: greyluke ETQW: Greyluke82 Battlefield 2142: Greyluke Last edited by Greyluke; 12-06-2007 at 10:33 AM. Reason: question |
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#13 (permalink) | |
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Join Date: Jun 2005
Location: Annandale, VA
Age: 22
Posts: 132
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Re: Stuff i learned about ETQW today.
Quote:
bind "KEY" "COMMAND" "" "vehicle" Some useful vehicle binds I use are using capslock as "_speed" for using the air brake in fliers, and space as flare ("_weapon0") since it's a good button to smash in a hurry.
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LLJK-Domino in game |
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#14 (permalink) |
![]() ![]() ![]() Join Date: Feb 2007
Location: Schenectady NY
Age: 36
Posts: 4,187
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Re: Stuff i learned about ETQW today.
I have yet to figure out bindings. but I know it is an extensively programmable system. with multilayer toggles, conditional binds etc...such. you can have binds that will /kill you and respawn you with the class and loadout of your choice, all to a 2 conditional keystrokes. if anyone knows the system feel free to share some knowledge.
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#15 (permalink) |
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Join Date: Oct 2006
Location: Frisco, Texas
Posts: 142
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Re: Stuff i learned about ETQW today.
Good binding info here: http://wiki.battle.no/index.php/Enem...Wars_Scripting
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When you can't run, you walk. When you can't walk, you crawl and when you can't do that, you get someone to carry you. I play ET:QW here: Add me to Xfire |
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