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View Poll Results: How do you feel about red enemy triangle location indicators.

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  • Remove them or I might play somewhere else.

    1 7.69%
  • Remove them - but it is not a big deal.

    8 61.54%
  • I dont care

    3 23.08%
  • Leave them in - but it is not a big deal.

    1 7.69%
  • Leave them in or I might play somehwere else.

    0 0%
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Discussion: Game Forum Archives / Enemy Territory: Quake Wars - Red enemy triangle markers have been disabled. - We are testing a gameplay change that we hope will increase teamwork and tactical options.
  1. #1


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    Red enemy triangle markers have been disabled.

    We are testing a gameplay change that we hope will increase teamwork and tactical options.

    We have disabled enemy red triangles. These triangles appear above enemy heads when they are in close range and line of sight.

    I would love to get some feedback from our players concerning this change. We are strongly considering making the gameplay change permanent.


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  3. #2


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    Re: Red enemy triangle markers have been disabled.

    Keep them off, it makes sneaking up on unsuspecting enemies easier. I first thought that this was a change in the patch.
    LLJK-Domino in game

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  5. #3

    ScratchMonkey's Avatar

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    Re: Red enemy triangle markers have been disabled.

    This sounds very similar to a BF1942 server option where the distance an enemy's tag could be seen was adjustable. It was tough on us using AA to avoid hitting our own planes.
    Dude, seriously, WHAT handkerchief?

    snooggums' density principal: "The more dense a population, the more dense a population."

    Iliana: "You're a great friend but if we're ever chased by zombies I'm tripping you."

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  7. #4

    Demarcus's Avatar

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    Re: Red enemy triangle markers have been disabled.

    I like it. Even though the triangles are turned off right now for enemies I find I am still using them, kind of. When someone is close enough to have a triangle and he does not have it he becomes an instant target.

    So I vote for turning off the red triangles permanently. Like Curlydave said, it makes it easier to sneak on an unsuspecting enemy.
    |TG-Irr| Demarcus






    Repaq's Ode to Pubraids

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  9. #5


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    Re: Red enemy triangle markers have been disabled.

    I found myself very confused. I think I had come to use them extensively. In firefights I am much more hesitant. I never payed attention to the friendly markers, only the enemy red ones. I think it will take some adjustment, but I am now fairly convinced this will benefit gameplay.


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  11. #6


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    Re: Red enemy triangle markers have been disabled.

    Yeah I think it's better to have them off, otherwise it's possible to shoot people through brush, by aiming beneath the triangle.

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  13. #7


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    Re: Red enemy triangle markers have been disabled.

    Quote Originally Posted by Dismay View Post
    Yeah I think it's better to have them off, otherwise it's possible to shoot people through brush, by aiming beneath the triangle.
    It is also possible to remove brush and grass client side though. So even if you think you are hiding in that bush, you could just be standing there to another player.

    Regardless, lets keep an eye on this and see how we like it. It may be difficult to determine its effects separate from the new patch. but it is a change that makes lots of logical sense.


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  15. #8


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    Re: Red enemy triangle markers have been disabled.

    I'd like to see the green friendly triangle markers disabled as well.
    LLJK-Domino in game

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  17. #9


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    Re: Red enemy triangle markers have been disabled.

    Any detailed feedback on this change? I know it may be difficult to see its effects in conjunction with the recent patch.


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  19. #10

    IronRhino73's Avatar

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    Re: Red enemy triangle markers have been disabled.

    this will likely slow the pace too.

    i vote for their removal.

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  21. #11


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    Re: Red enemy triangle markers have been disabled.

    LoL!!! the red triangles were my enemies from the start xDD what a great idea. i love TG server.. simply put x)

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