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| Enemy Territory: Quake Wars Enemy Territory: Quake Wars Discussion Forums |
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#1 (permalink) |
![]() ![]() Join Date: Aug 2003
Location: Paterson, New Jersey
Age: 22
Posts: 2,150
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Quake Wars info
Classes of the GDF and Strogg.
Courtesy of gamespy. http://pc.gamespy.com/pc/enemy-terri.../702406p1.html (GDF) http://pc.gamespy.com/pc/enemy-terri.../702534p1.html (Strogg)
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RX-78-2 Gundam EFSF Protoype Close Combat Mobile Suit Armor: Luna Titanium Armament: 2x Beam Sabers, 2x 60mm Head vulcan guns 380mm Hyper bazooka, Beam Rifle, Beam Javelin, Hyper Hammer, Gundam Hammer, shield TG Natural Selection admin. Need anything PM me. 7th Infantry FTW!!!!! "Snob? Nah...I consider myself more of a PC Evangelist...converting the heathens to The Way." Prophaniti "Windows is like Pokemon you gotta catch'em all." kenshinsama1
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#4 (permalink) |
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Join Date: Oct 2005
Location: AZ
Age: 18
Posts: 689
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Re: Quake Wars info
Darn, you beat me to it. I've been slacking in my constant search for Quake Wars info by playing Oblivion all day. Like Tycho said, the classes look pretty straigtforward. It'll be nice to be able to have a little choice between weapons in the same class. It seems like the 'Soldier' and 'Agressor' classes might be a little too powerful, but I guess there will be lots of turrets and arty like weapons to keep them at bay (and vehicles too).
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#7 (permalink) |
![]() ![]() Join Date: Dec 2004
Location: Illinois
Age: 24
Posts: 1,922
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Re: Quake Wars info
I really don't like how the two sides are nearly mirrored. I was expecting a completely different style of game play on the strogg side.
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It only takes 2 bites [insert parasite] to get to the center of a meatpop. TGNS Admin | NS Forum Moderator Digz | NS Play Tester Natural Selection | TGNS Primer | Communication Awareness! Army Info: AIT - 37F @ Fort Bragg, NC Graduate AIT Oct 23rd. |
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#9 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,644
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Re: Quake Wars info
Quote:
Anyone play Total Annihilation: Kingdoms? Those four races were vastly different, and yet balanced. I'd like to see that type of creativity in unit/class type to come to a good FPS game.
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#12 (permalink) |
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Join Date: Aug 2005
Location: San Pablo, California
Posts: 3,927
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Re: Quake Wars info
Tribes 2 had a similar gametype called "Siege" that was a lot of fun, and similarly "unbalanced". One plays until either the attackers win their objective or until a timer runs out. The players switch sides and then the new attackers must beat the time of the other team to acquire the objective. Alas, most Tribers didn't understand it, so the population that played it was relatively small.
Tribes 2 also had a gametype called "capture and hold" which was essentially the same as Battlefield's Conquest, but the score was based on the time a flag was held instead of the number of tickets remaining. The first team to achieve a certain aggregate time target won. It never got popular, and I think it was because most people didn't understand the scoring.
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#13 (permalink) |
![]() ![]() Join Date: Aug 2003
Location: Paterson, New Jersey
Age: 22
Posts: 2,150
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Re: Quake Wars info
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RX-78-2 Gundam EFSF Protoype Close Combat Mobile Suit Armor: Luna Titanium Armament: 2x Beam Sabers, 2x 60mm Head vulcan guns 380mm Hyper bazooka, Beam Rifle, Beam Javelin, Hyper Hammer, Gundam Hammer, shield TG Natural Selection admin. Need anything PM me. 7th Infantry FTW!!!!! "Snob? Nah...I consider myself more of a PC Evangelist...converting the heathens to The Way." Prophaniti "Windows is like Pokemon you gotta catch'em all." kenshinsama1
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#15 (permalink) | |
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Join Date: Oct 2005
Location: AZ
Age: 18
Posts: 689
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Re: Quake Wars info
Quote:
Maybe this would make you feel better: Three more vehicles!
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