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Discussion: Game Forum Archives / Enemy Territory: Quake Wars - Beta Discussion - http://files.filefront.com/ETQW+high.../fileinfo.html I made a sort 40sec vid on high res, vid is full screen fraps
  1. #31

    Exploding_Silver's Avatar

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    Re: Beta Discussion

    http://files.filefront.com/ETQW+high.../fileinfo.html

    I made a sort 40sec vid on high res, vid is full screen fraps recording and its widescreen mode, 40mb

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  3. #32

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    Re: Beta Discussion

    well...d/ling now...hopefully get a chance to play tonight



    Quote Originally Posted by Fehmart View Post
    well, like I tell my squads sometimes, some rounds are just "grab your ankles".

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  5. #33

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    Re: Beta Discussion

    Downloading it right now too. Is there a TG TS channel for it?

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  7. #34


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    Re: Beta Discussion

    Quote Originally Posted by Kilrogg View Post
    Downloading it right now too. Is there a TG TS channel for it?
    Yes



    Anyone else getting disconnects after the end of rounds. It seems to be happening almost constantly now. As soon as the round is over, I get disconnected from the server and back to the main page.

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  9. #35

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    Re: Beta Discussion

    Downloading now
    ...............................








    Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety.

    -Benjamin Franklin

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  11. #36

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    Re: Beta Discussion

    Wow, what a huge mistake not including VOIP. As much as I have enjoyed playing the beta so far, I don't see this as being something that will keep my interest without the VOIP.

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  13. #37

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    Re: Beta Discussion

    very nice game...a lot better than i expected. there is a bit of a learning curve trying to figure out what the classes do, etc. It looks really nice and runs really smoothly which is also a big plus. Im trying to figure out how to spot things and call for medic, ammo, etc. Lack of voip is definately a big no no, but things move really fast and im not sure how much of a help it would be anyways. Oh well...at least i enjoyed it.

    If i play a beta and i dont immediately delete it from my comp, then its a damn good game.



    Quote Originally Posted by Fehmart View Post
    well, like I tell my squads sometimes, some rounds are just "grab your ankles".

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  15. #38

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    Re: Beta Discussion

    Quote Originally Posted by Snail88 View Post
    very nice game...a lot better than i expected. there is a bit of a learning curve trying to figure out what the classes do, etc. It looks really nice and runs really smoothly which is also a big plus. Im trying to figure out how to spot things and call for medic, ammo, etc. Lack of voip is definately a big no no, but things move really fast and im not sure how much of a help it would be anyways. Oh well...at least i enjoyed it.

    If i play a beta and i dont immediately delete it from my comp, then its a damn good game.
    Indeed. Although the vehicles feel a bit odd though, like they are very lightweight.
    |TG-12th|Undead


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  17. #39


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    Re: Beta Discussion

    Lack of voip definitely my biggest complaint. I'm playing only the constructor class, kicking ass and taking names.
    It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV

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  19. #40

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    Re: Beta Discussion

    A dev on the official forums has conformed that it will be coming after retail. (VOIP)
    RX-78-2 Gundam EFSF Protoype Close Combat Mobile Suit Armor: Luna Titanium Armament: 2x Beam Sabers, 2x 60mm Head vulcan guns 380mm Hyper bazooka, Beam Rifle, Beam Javelin, Hyper Hammer, Gundam Hammer, shield
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  21. #41


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    Re: Beta Discussion

    I played wolf ET for a long time. if it is anything like that, or even inspired by it, then you can expect bunny hopping and trick jumping to be very much an intentional part of the game. Shooting while flying through the air was par for the course in that game. I dont know how TG will handle that aspect of it. I know we strive for near simulation, but these futuristic games make it difficult to apply the primer at times.

    Hopefully i can score a beta key sometime.


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  23. #42

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    Re: Beta Discussion

    I'd describe the game as a tactical-death-match. There are elements of tactical gameplay with the fast paced play of a death match. If you like tactical play and deathmatch this might be your game.

    If you want a "near simulation" Armed Assault, Project Reality Mod game play environment, this ain't for you.

    TG has a wide variety of game tastes so I'm sure it will find a home here.

    After playing a few rounds again last night with some TG compatriots on TS some thoughts.

    Good:

    -Sharp impressive graphics, the draw distances are top notch. I can see opponents and make out detail from half-way across the map.
    -Not your ordinary, death-match game. Adds a combination of DM and Tactical play which is something I have not seen.
    -Objective based and must rely on teamplay to win.
    -Nice variety of vehicles. Strogg jump pack is way fun.
    -Classes and weapons seem pretty well balanced.
    -Placement of arty, missles, etc could add alot of strategic possibilites.

    Cons

    -Vehicles, especially tank feel light, think someone mentioned that before.
    -Sound effects, especially vehicles need to reflect what you are operating. ATV sounds like a moped and the tank no better. Some of the weaposn did not sound any better.
    -No Voip, but that may come later it appears.
    -My be too fast for some tastes.

    I'll be more curious to play the demo as it will give a better feel of the final game. So we will see.
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  25. #43

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    Re: Beta Discussion

    Quote Originally Posted by TheFatKidDeath View Post
    I'd describe the game as a tactical-death-match. There are elements of tactical gameplay with the fast paced play of a death match. If you like tactical play and deathmatch this might be your game.

    If you want a "near simulation" Armed Assault, Project Reality Mod game play environment, this ain't for you.

    TG has a wide variety of game tastes so I'm sure it will find a home here.

    After playing a few rounds again last night with some TG compatriots on TS some thoughts.

    Good:

    -Sharp impressive graphics, the draw distances are top notch. I can see opponents and make out detail from half-way across the map.
    -Not your ordinary, death-match game. Adds a combination of DM and Tactical play which is something I have not seen.
    -Objective based and must rely on teamplay to win.
    -Nice variety of vehicles. Strogg jump pack is way fun.
    -Classes and weapons seem pretty well balanced.
    -Placement of arty, missles, etc could add alot of strategic possibilites.

    Cons

    -Vehicles, especially tank feel light, think someone mentioned that before.
    -Sound effects, especially vehicles need to reflect what you are operating. ATV sounds like a moped and the tank no better. Some of the weaposn did not sound any better.
    -No Voip, but that may come later it appears.
    -My be too fast for some tastes.

    I'll be more curious to play the demo as it will give a better feel of the final game. So we will see.

    Pretty much what I say as well, just Adding the Bunny hop arcade BS and the NON VOIP, but its beta and few more weeks left to maybe vode VOIP in

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  27. #44

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    Re: Beta Discussion

    Is a server binary available? Linux preferably.
    Dude, seriously, WHAT handkerchief?

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  29. #45

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    Re: Beta Discussion

    nope, it would be nice to have a TG server, but the feedback they get from the beta would be limited if people were playing on servers outside of their control.

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