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#31 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Rhode Island, USA
Age: 36
Posts: 8,917
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Re: Any chance for a TG server?
Quote:
See, I try not to have to get overly detailed with the rules. I'd rather people try and play to the spirit of TG than need a 27 page rulebook to figure it out. ![]()
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Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
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#32 (permalink) | |
![]() Join Date: Oct 2006
Location: Las Cruces, NM
Age: 38
Posts: 675
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Re: Any chance for a TG server?
Quote:
Had a great time while the server was pretty full.. Then the population went down and it got ugly real quick. Now that I jumped in feet first, I guess I should go read the manual so I know what is going on ![]()
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theeANGELofDEATH -F5-ANGEL Sarcasm is just another free service I offer COD4 text binds |
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#33 (permalink) |
![]() Join Date: Feb 2006
Location: Fort Worth,Texas
Age: 22
Posts: 5,839
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Re: Any chance for a TG server?
I agree, we'll just use the general rules for now, and once we get the game nailed, we'll start tweaking to our liking, its arcadey, but the game offers alot of potential with tactics and teamwork. A lonewolf will not win the game here, in fact, in order to progress, you may need an engineer for the objective. So everyone must work together.
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#34 (permalink) |
![]() Join Date: Jul 2006
Location: Orange County
Age: 19
Posts: 1,026
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Re: Any chance for a TG server?
I got in very shortly, I'm playing thru steam and it's ok... I just don't feel that weight that I do in 2142. No VOIP meant I had a horrible time adjusting and learning the controls. The game also wigged out on me way too much... I don't know, I could use some help but it's pretty hard without VOIP
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#35 (permalink) |
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Join Date: Dec 2005
Age: 25
Posts: 2,284
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Re: Any chance for a TG server?
It should be a lot better once we get people working together on teamspeak. Kind of disappointed the game lacks built in VOIP. The text chat system doesn't seem too useful, although I haven't tried the fireteam one yet.
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#36 (permalink) |
![]() Join Date: Oct 2006
Location: Frisco, Texas
Posts: 145
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Re: Any chance for a TG server?
VOIP may be added to the full version in a future patch.
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When you can't run, you walk. When you can't walk, you crawl and when you can't do that, you get someone to carry you. Add me to Xfire |
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#37 (permalink) | |
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Join Date: Jun 2005
Location: Austin, TX
Age: 33
Posts: 4,320
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Re: Any chance for a TG server?
Quote:
We had some fun last night on the TG server with about 15-20 people on. It seems that in low pop games it's easier for the GDF to push through, but the Strogg did have a solid stand toward the end of the night.
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-F- Beatnik
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#39 (permalink) |
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Join Date: Jun 2005
Location: Austin, TX
Age: 33
Posts: 4,320
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Re: Any chance for a TG server?
Cool. The Numpad - Enter brings up the basic FT menu, but not the radial menu for setting waypoints and giving orders. I'll try the numpad 0, see if I can rebind that to something more convenient.
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-F- Beatnik
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#40 (permalink) |
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Registered User
Join Date: Nov 2006
Location: Ottawa, Canada
Posts: 1,641
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Re: Any chance for a TG server?
Oh, the person who made the fireteam can select an available mission with the 'm' key which will update the mission waypoint for the whole squad, if that's what you are referring to.
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#42 (permalink) | |
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Join Date: Aug 2005
Location: Orlando, FL
Age: 26
Posts: 1,636
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Re: Any chance for a TG server?
Quote:
I read through the online manual today and now have a much better grasp of whats going on. I came away impressed with the game. Probably because we had teamwork, comms, and Beatnik answering my stupid questions. First impressions are that the game offers more depth than BF2142, has more focused gameplay, but fails at the squad aspect. Very solid and polished though, moreso than BF. There are some weird technical issues with the game though, mostly about the framerate and physics running at different speeds. Also, has anyone figured out how to get more than 30fps in a local, singleplayer game?
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#43 (permalink) | ||
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Join Date: Jun 2005
Location: Austin, TX
Age: 33
Posts: 4,320
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Re: Any chance for a TG server?
Quote:
Quote:
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-F- Beatnik
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#44 (permalink) |
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Join Date: Sep 2005
Location: Hamilton, NJ
Age: 26
Posts: 2,040
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Re: Any chance for a TG server?
you can actually very easily tell your FT members apart just from looking at your HUD. Instead of the generic green triangle over their head, your FT members have a big green circle with a symbol telling you which class they are (cross for medic, binocs for field ops, wrench for engy, explosives for assault, and crosshairs for covert ops). Quite easy to just look around and see where everyone is, specially if you need ammo or a medic. Also, if youre a medic, a quick glance at the top left of the screen will show you all the names of your FT and their health condition (green=ok, orange=needs meds, red=needs meds NOW)
its also very easy to set your objective as a fireteam. All the FT leader has to do is hit "m" to cycle through available missions. Once the mission you want is set, that objective appears in your FT's HUD. You can also set waypoints by looking at a spot and hit "v" (radial menu) and click. |
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#45 (permalink) |
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Registered User
Join Date: Nov 2006
Location: Ottawa, Canada
Posts: 1,641
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Re: Any chance for a TG server?
Not sure how tactical it will be. The game tends to not be very team oriented in terms of cohesion. Everytime I play it is more like a bunch of individuals doing their own things that are somewhat helpful to the overall objective.
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