Go Back   Tactical Gamer > Tactical > Enemy Territory: Quake Wars


Enemy Territory: Quake Wars Enemy Territory: Quake Wars Discussion Forums

Reply
 
Thread Tools
Old 09-17-2007, 02:59 PM   #46 (permalink)


 
kormendi's Avatar
 
Join Date: Aug 2004
Location: Fairfax, Virginia
Age: 27
Posts: 2,149
Re: Any chance for a TG server?

Quote:
Originally Posted by BHack View Post
"whats the point of fire teams?" (which I still don't really know).
http://4newbies.planetwolfenstein.ga...k.php#fireteam
__________________




Team Fortress 2 Admin | NS Admin
PM me if you have any questions/concerns regarding the server.


kormendi is offline   Reply With Quote
Old 09-17-2007, 03:08 PM   #47 (permalink)



 
Apophis's Avatar
 
Join Date: Oct 2001
Location: Rhode Island, USA
Age: 36
Posts: 8,919
Re: Any chance for a TG server?

Quote:
Originally Posted by Zoopy_T View Post
Not sure how tactical it will be. The game tends to not be very team oriented in terms of cohesion. Everytime I play it is more like a bunch of individuals doing their own things that are somewhat helpful to the overall objective.
We had some really good teams going last night that you should have been a part of. We had quite the stalemate going for a while on the shield generator objective.
__________________
Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
Apophis is offline   Reply With Quote
Sponsored links
Old 09-17-2007, 03:12 PM   #48 (permalink)
 
BHack's Avatar
 
Join Date: Aug 2005
Location: Orlando, FL
Age: 26
Posts: 1,636
Re: Any chance for a TG server?

Quote:
Originally Posted by Zoopy_T View Post
Not sure how tactical it will be. The game tends to not be very team oriented in terms of cohesion. Everytime I play it is more like a bunch of individuals doing their own things that are somewhat helpful to the overall objective.
Give it time. People are still learning.

One subtle difference that greatly changes the game fundamentally from the battlefield series is what Beatnik hinted at, the lack of a ticket system. A perceived problem I had with ranked 2142 was the de-emphasis on flag capturing. Without modified bleed settings it felt to me that large games were much more about which team had the more efficient killers than any sort of larger overall map strategy. Killing someone in BF meant you were directly helping your team win, not so in QW. You have to shift your game mentality and realize it might be better to just sneak by enemies instead of attempting to fight them. QW emphasizes timing and exploiting advantages. Your main enemy is really the clock.
__________________
BHack is offline   Reply With Quote
Old 09-17-2007, 03:26 PM   #49 (permalink)
Registered User
 
Join Date: Nov 2006
Location: Ottawa, Canada
Posts: 1,641
Re: Any chance for a TG server?

Quote:
Originally Posted by BHack View Post
Give it time. People are still learning.

One subtle difference that greatly changes the game fundamentally from the battlefield series is what Beatnik hinted at, the lack of a ticket system. A perceived problem I had with ranked 2142 was the de-emphasis on flag capturing. Without modified bleed settings it felt to me that large games were much more about which team had the more efficient killers than any sort of larger overall map strategy. Killing someone in BF meant you were directly helping your team win, not so in QW. You have to shift your game mentality and realize it might be better to just sneak by enemies instead of attempting to fight them. QW emphasizes timing and exploiting advantages. Your main enemy is really the clock.
Yeah, but that also makes deaths meaningless in the game. Sort of like 2142 Titan mode, it's easier to die then it is to wait and get healed or resupplied. So you end up having everyone throw themselves into a meat grinder until the objective is done.
Zoopy_T is offline   Reply With Quote
Old 09-17-2007, 03:51 PM   #50 (permalink)
 
Sirusblk's Avatar
 
Join Date: Jul 2006
Location: Orange County
Age: 19
Posts: 1,028
Re: Any chance for a TG server?

Quote:
Originally Posted by Zoopy_T View Post
Yeah, but that also makes deaths meaningless in the game. Sort of like 2142 Titan mode, it's easier to die then it is to wait and get healed or resupplied. So you end up having everyone throw themselves into a meat grinder until the objective is done.
Yah that's what I found too. Not saying everyone else was doing it, it was probably me since I had no idea what I was doing. The cryptic objectives are the killer. I had a hard time cycling thru the objective with m and then when I found an objective with a seemingly arbitrary XP count. I go after the objective.

It says secure this, well how do I secure it? I go over there, I'm practically humping the objective like those infamous Russian jokes. Turns out you're supposed to hack it? Why not say hack the objective? I'm sorry but the wonky physics and frame rate only add to the confusion.
__________________
Sirusblk is offline   Reply With Quote
Old 09-17-2007, 03:58 PM   #51 (permalink)
 
BHack's Avatar
 
Join Date: Aug 2005
Location: Orlando, FL
Age: 26
Posts: 1,636
Re: Any chance for a TG server?

Coulda sworn it does say "Hack the shield generator".

Though, if your strogg, it probably just says "Secure the objective" since all you are doing is defending it from hackers.
__________________
BHack is offline   Reply With Quote
Sponsored links
Old 09-17-2007, 04:20 PM   #52 (permalink)
 
Beatnik's Avatar
 
Join Date: Jun 2005
Location: Austin, TX
Age: 33
Posts: 4,322
Re: Any chance for a TG server?

Quote:
Originally Posted by Zoopy_T View Post
Yeah, but that also makes deaths meaningless in the game. Sort of like 2142 Titan mode, it's easier to die then it is to wait and get healed or resupplied. So you end up having everyone throw themselves into a meat grinder until the objective is done.
That tactic results in having large amounts of your team idling in the respawn screen though. There are some instances when it is better to just die, e.g. after GDF takes an objective and you have to spawn in and defend the next one back or hoof it 500m back to it, but in my little experience that's the exception to the rule.

This could also be addressed by increasing respawn times by 10 sec to 30 sec.
__________________
-F- Beatnik
Beatnik is offline   Reply With Quote
Old 09-17-2007, 04:28 PM   #53 (permalink)
 
Sirusblk's Avatar
 
Join Date: Jul 2006
Location: Orange County
Age: 19
Posts: 1,028
Re: Any chance for a TG server?

Quote:
Originally Posted by BHack View Post
Coulda sworn it does say "Hack the shield generator".

Though, if your strogg, it probably just says "Secure the objective" since all you are doing is defending it from hackers.
Hmm that mighta been it but the objectives don't tell me which class to be. I don't know what's in each arsenal, this is especially true for the Strogg. In game hints would be useful, but those are like throwing a bunch of sentences at you which you're expected to read by stopping everything and stand there reading the little text zoom by.

The in game hints need to be more obtrusive, by standing in their little text window they make it harder for you to read them IMO.
__________________
Sirusblk is offline   Reply With Quote
Old 09-17-2007, 04:58 PM   #54 (permalink)


 
kormendi's Avatar
 
Join Date: Aug 2004
Location: Fairfax, Virginia
Age: 27
Posts: 2,149
Re: Any chance for a TG server?

Quote:
Originally Posted by Sirusblk View Post
Hmm that mighta been it but the objectives don't tell me which class to be. I don't know what's in each arsenal, this is especially true for the Strogg. In game hints would be useful, but those are like throwing a bunch of sentences at you which you're expected to read by stopping everything and stand there reading the little text zoom by.

The in game hints need to be more obtrusive, by standing in their little text window they make it harder for you to read them IMO.
Sounds like someone needs to read one of the dozen in depth guides that are available for the game. This really isn't the kind of game you can blindly jump into.
__________________




Team Fortress 2 Admin | NS Admin
PM me if you have any questions/concerns regarding the server.


kormendi is offline   Reply With Quote
Old 09-17-2007, 05:44 PM   #55 (permalink)
 
BaneII's Avatar
 
Join Date: Sep 2005
Location: Durham, NC
Posts: 2,424
Re: Any chance for a TG server?

Quote:
Originally Posted by Sirusblk View Post
Hmm that mighta been it but the objectives don't tell me which class to be. I don't know what's in each arsenal, this is especially true for the Strogg. In game hints would be useful, but those are like throwing a bunch of sentences at you which you're expected to read by stopping everything and stand there reading the little text zoom by.

The in game hints need to be more obtrusive, by standing in their little text window they make it harder for you to read them IMO.
The objectives are different for each class. For example, a medic isn't going to get repairs missions, only an engineer would. Other than that, it's up to you to learn the game. Everything can't be learned in a day. Even after two years of playing Battlefield, I've only mastered three kits. Best thing is not to be a jack of all trades. Pick a kit, stick with it, and learn the ins and outs. I've only played medic and engineer (mostly) so far, and that's fine by me because it fits my playstyle.
__________________
-33rd- BaneII
Smokers & Jokers
BaneII is offline   Reply With Quote
Sponsored links
Old 09-17-2007, 05:49 PM   #56 (permalink)
 
BaneII's Avatar
 
Join Date: Sep 2005
Location: Durham, NC
Posts: 2,424
Re: Any chance for a TG server?

Quote:
Originally Posted by Zoopy_T View Post
Yeah, but that also makes deaths meaningless in the game. Sort of like 2142 Titan mode, it's easier to die then it is to wait and get healed or resupplied. So you end up having everyone throw themselves into a meat grinder until the objective is done.
I concur. However, those should be server settings that can easily be tweaked to make the players a little less reckless (hopefully). It's no different than Battlefield settings like friendly fire or respawn time. Some players gravitate to the more reckless settings like no friendly fire because that's the playstyle they prefer. TG's server doesn't have to be that way.
__________________
-33rd- BaneII
Smokers & Jokers
BaneII is offline   Reply With Quote
Old 09-17-2007, 05:51 PM   #57 (permalink)
 
Snail88's Avatar
 
Join Date: Sep 2005
Location: Hamilton, NJ
Age: 26
Posts: 2,040
Re: Any chance for a TG server?

also, medics reviving on route to the ojective can help it be completed faster. Sure if you keep throwing yourself towards the objective youll eventually get it, but with a time limit, smart play is prefered to get the job done in a faster, more effecient way
__________________



Quote:
Originally Posted by Fehmart View Post
well, like I tell my squads sometimes, some rounds are just "grab your ankles".
Snail88 is offline   Reply With Quote
Old 09-17-2007, 06:07 PM   #58 (permalink)
 
Mugzy's Avatar
 
Join Date: Oct 2006
Location: Frisco, Texas
Posts: 145
Re: Any chance for a TG server?

The text chat is useless. It does not stay on the screen long enough..
__________________
When you can't run, you walk. When you can't walk, you crawl and when you can't do that, you get someone to carry you.

Add me to Xfire
Mugzy is offline   Reply With Quote
Old 09-17-2007, 08:26 PM   #59 (permalink)
 
aeroripper's Avatar
 
Join Date: Dec 2005
Age: 25
Posts: 2,284
Re: Any chance for a TG server?

Greater respawn times would be a plus, and give the medics a more important role. The text 'stay' time could be adjusted, it would also be great to make it significantly smaller and easier to read. It is currently quite huge.
aeroripper is offline   Reply With Quote
Old 09-17-2007, 10:55 PM   #60 (permalink)
 
Tarenth's Avatar
 
Join Date: May 2006
Location: California
Posts: 2,153
Re: Any chance for a TG server?

Medics are crippled a bit by the ease at which bodies are gibbed. A stogg tech can just jab every corpse with the stroyant needle once to 'kill' them and the infiltrators/covert ops can just tap the uniform hack to do the same. If you don't want to be cheap then a few jabs with the knife or some rounds with a lacerator/blaster/pistol/assault rifle will do the same.

If you look at the spawn screen you will see a star next to the class that is mission critical at the moment. Also...the voice cues help out a bit with lines like "Engineers, build the bridge", "Engineers, repair the MCV", "Covert Ops, Hack the Shield Generator", "Soldiers, Destroy the Contaminator". On a related note any character can add additional objectives by 'spotting' enemy deployables and calling for ammo/health/repairs which contribue to the XP of their teammates with these secondary/tetriary objectives. Those are the objectives you can scroll through with the m key.
__________________
My sanity is not in question...
It was a confirmed casualty some time ago.



|TG|Tarenth Battlefield 2142
Mirra World of Warcraft

Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.



Tarenth is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 05:39 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved