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#46 (permalink) | |
![]() ![]() ![]() Join Date: Aug 2004
Location: Fairfax, Virginia
Age: 27
Posts: 2,149
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Re: Any chance for a TG server?
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![]() ![]() Team Fortress 2 Admin | NS Admin PM me if you have any questions/concerns regarding the server. |
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#47 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Rhode Island, USA
Age: 36
Posts: 8,919
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Re: Any chance for a TG server?
We had some really good teams going last night that you should have been a part of. We had quite the stalemate going for a while on the shield generator objective.
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Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
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#48 (permalink) | |
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Join Date: Aug 2005
Location: Orlando, FL
Age: 26
Posts: 1,636
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Re: Any chance for a TG server?
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One subtle difference that greatly changes the game fundamentally from the battlefield series is what Beatnik hinted at, the lack of a ticket system. A perceived problem I had with ranked 2142 was the de-emphasis on flag capturing. Without modified bleed settings it felt to me that large games were much more about which team had the more efficient killers than any sort of larger overall map strategy. Killing someone in BF meant you were directly helping your team win, not so in QW. You have to shift your game mentality and realize it might be better to just sneak by enemies instead of attempting to fight them. QW emphasizes timing and exploiting advantages. Your main enemy is really the clock.
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#49 (permalink) | |
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Registered User
Join Date: Nov 2006
Location: Ottawa, Canada
Posts: 1,641
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Re: Any chance for a TG server?
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#50 (permalink) | |
![]() Join Date: Jul 2006
Location: Orange County
Age: 19
Posts: 1,028
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Re: Any chance for a TG server?
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It says secure this, well how do I secure it? I go over there, I'm practically humping the objective like those infamous Russian jokes. Turns out you're supposed to hack it? Why not say hack the objective? I'm sorry but the wonky physics and frame rate only add to the confusion.
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#51 (permalink) |
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Join Date: Aug 2005
Location: Orlando, FL
Age: 26
Posts: 1,636
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Re: Any chance for a TG server?
Coulda sworn it does say "Hack the shield generator".
Though, if your strogg, it probably just says "Secure the objective" since all you are doing is defending it from hackers.
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#52 (permalink) | |
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Join Date: Jun 2005
Location: Austin, TX
Age: 33
Posts: 4,322
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Re: Any chance for a TG server?
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This could also be addressed by increasing respawn times by 10 sec to 30 sec.
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-F- Beatnik
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#53 (permalink) | |
![]() Join Date: Jul 2006
Location: Orange County
Age: 19
Posts: 1,028
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Re: Any chance for a TG server?
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The in game hints need to be more obtrusive, by standing in their little text window they make it harder for you to read them IMO.
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#54 (permalink) | |
![]() ![]() ![]() Join Date: Aug 2004
Location: Fairfax, Virginia
Age: 27
Posts: 2,149
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Re: Any chance for a TG server?
Quote:
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![]() ![]() Team Fortress 2 Admin | NS Admin PM me if you have any questions/concerns regarding the server. |
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#55 (permalink) | |
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Join Date: Sep 2005
Location: Durham, NC
Posts: 2,424
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Re: Any chance for a TG server?
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-33rd- BaneII Smokers & Jokers |
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#56 (permalink) |
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Join Date: Sep 2005
Location: Durham, NC
Posts: 2,424
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Re: Any chance for a TG server?
I concur. However, those should be server settings that can easily be tweaked to make the players a little less reckless (hopefully). It's no different than Battlefield settings like friendly fire or respawn time. Some players gravitate to the more reckless settings like no friendly fire because that's the playstyle they prefer. TG's server doesn't have to be that way.
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-33rd- BaneII Smokers & Jokers |
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#57 (permalink) |
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Join Date: Sep 2005
Location: Hamilton, NJ
Age: 26
Posts: 2,040
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Re: Any chance for a TG server?
also, medics reviving on route to the ojective can help it be completed faster. Sure if you keep throwing yourself towards the objective youll eventually get it, but with a time limit, smart play is prefered to get the job done in a faster, more effecient way
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#58 (permalink) |
![]() Join Date: Oct 2006
Location: Frisco, Texas
Posts: 145
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Re: Any chance for a TG server?
The text chat is useless. It does not stay on the screen long enough..
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When you can't run, you walk. When you can't walk, you crawl and when you can't do that, you get someone to carry you. Add me to Xfire |
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#59 (permalink) |
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Join Date: Dec 2005
Age: 25
Posts: 2,284
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Re: Any chance for a TG server?
Greater respawn times would be a plus, and give the medics a more important role. The text 'stay' time could be adjusted, it would also be great to make it significantly smaller and easier to read. It is currently quite huge.
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#60 (permalink) |
![]() Join Date: May 2006
Location: California
Posts: 2,153
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Re: Any chance for a TG server?
Medics are crippled a bit by the ease at which bodies are gibbed. A stogg tech can just jab every corpse with the stroyant needle once to 'kill' them and the infiltrators/covert ops can just tap the uniform hack to do the same. If you don't want to be cheap then a few jabs with the knife or some rounds with a lacerator/blaster/pistol/assault rifle will do the same.
If you look at the spawn screen you will see a star next to the class that is mission critical at the moment. Also...the voice cues help out a bit with lines like "Engineers, build the bridge", "Engineers, repair the MCV", "Covert Ops, Hack the Shield Generator", "Soldiers, Destroy the Contaminator". On a related note any character can add additional objectives by 'spotting' enemy deployables and calling for ammo/health/repairs which contribue to the XP of their teammates with these secondary/tetriary objectives. Those are the objectives you can scroll through with the m key.
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My sanity is not in question... It was a confirmed casualty some time ago. ![]() |TG|Tarenth Battlefield 2142 Mirra World of Warcraft Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off. ![]() ![]() ![]() |
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