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Discussion: Game Forum Archives / Enemy Territory: Quake Wars - not impressed - I played the demo yesterday and was very unimpressed. It seems very Halo1-ish (if you
  1. #16

    westyfield's Avatar

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    Re: not impressed

    I played the demo yesterday and was very unimpressed. It seems very Halo1-ish (if you have ever played the original Halo on PC online you will understand). I may give it another try at the weekend but so far my money's gonna go to TF2.
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  3. #17


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    Re: not impressed

    I really think people playing the Demo are getting an unrealistic picture of the game. Nearly every demo server I have played on was awful.

    To play the game right you need everyone on each team understanding the objectives. The vehicles are similar to halo in that they are easily destroyed and are not terribly powerful. When you are playing the demo, think to yourself what the game COULD be like if played the TG way.


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  5. #18

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    Re: not impressed

    I played with TG people on demo servers, it was still preaty ****ty. Everyone still did their own things that sort of related to the objective, but still felt like lone wolfing.

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  7. #19


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    Re: not impressed

    Quote Originally Posted by Zoopy_T View Post
    I played with TG people on demo servers, it was still preaty ****ty. Everyone still did their own things that sort of related to the objective, but still felt like lone wolfing.
    I think as people try the game out, they are pretty much forced to lone wolf as they learn. typically, they will be randomly selecting kits, not because that is what is needed, but because they want to see how they work.

    Using teamwork requires a fairly good understanding of the game. The lack of VOIP cuts into communication among players to some degree, but things can self organize pretty well when people know what they are doing.

    Even after people learn the basics it can still seem pretty chaotic as people work towards the objective. the natural unit of this game is not nessisarilly the fireteam or squad, it is the wave. Since you all spawn in at once, you need work with the guys you spawn in with. This requires some pretty quick self organization.

    Depending on the kit you have, your job is to support the guys that spawned in with you in obtaining the objective. Within that wave of freshly spawned guys you will have a few fireteams working closely together.
    Last edited by sc1ence; 10-05-2007 at 02:18 AM.


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  9. #20

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    Re: not impressed

    Quote Originally Posted by Zoopy_T View Post
    I played with TG people on demo servers, it was still preaty ****ty. Everyone still did their own things that sort of related to the objective, but still felt like lone wolfing.
    It seems to me that effective team play in any game is as much a function of understanding the game mechanics as it is having the players who want the teamwork. This isn't going to happen overnight. Perhaps what you experienced was just players getting familiar with the game.

    In any case, complaining here is not going to give you what you are looking for. Get in game and lead.

    Personally I'm torn here since there is no in game VOIP and unless you get a squad with all TG'ers you are going to have people in the squad you can't easily coordinate with. With so many other good games out right now its a matter of figuring out where you want to spend your time.

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  11. #21

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    Re: not impressed

    Quote Originally Posted by Bernout View Post
    In any case, complaining here is not going to give you what you are looking for. Get in game and lead.
    I don't own the game.

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  13. #22


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    Re: not impressed

    The problem is not only with no VOIP, it is with the fireteam as well. Since they currently serve no purpose other than to set you apart from the rest of the team, see another icon on the HUD, and set the fireteam's 'objective', there is not enough there to provide for teamwork. If they played up fireteams, maybe gave VOIP to the teams and a second VOIP channel for FT leaders to coordinate, it would work wonders. Spawning on your leader would be nice too, but this ain't BFx, so I'm not going to be that dissappointed if that doesn't happen.

    Bottom line: Game has solid basis for teamplay, but in my opinion elements need to be added to really bring it together. And for those of you who are bashing on the game for not playing like BF2 or another more 'tactical' shooter, what did you expect? Did you miss the "Quake" in the title? Did you forget that "Quake" happens to be associated with deathmatchy-ness and Unreal, which is the ultra deathmatch game?
    playing off the TG server feels like we're playing 2142 on easy mode~Fehmart

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  15. #23


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    Re: not impressed

    Quote Originally Posted by IMI-50AE View Post
    The problem is not only with no VOIP, it is with the fireteam as well. Since they currently serve no purpose other than to set you apart from the rest of the team,
    I would disagree on this point. They serve a purpose. They are fireteams, not squads. Fireteams are supposed to be smaller units than squads. The optimal size for a fireteam is 3-4 people working closely together.

    Having VOIP for only your fireteam would be a bit a mistake I think. In order of importance there is the entire team, then the spawn wave, then the fireteam, then the individual. Having Viop at only the fireteam level would take away from the intended dynamic of the wave working together.


    The game is very unlike a deathmatch quake style. The only thing quake about it is the background scifi story. This is far more tactical than any BF game I have ever played.


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  17. #24


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    Re: not impressed

    Fair enough, you do have a point.

    I may or may not dissagree with you (I'm not sure as I write this), but it would seem to me that having team-wide VOIP and then FT VOIP would be the best solution. Maybe I'm a little biased by BFx too, but wouldn't it be nice to invite that lone hardworking medic to the FT for a couple rounds, show him/her that their efforts ARE appreciated, and maybe get them into TG. Show them how much better a game is when you work together. And who knows, maybe they'll show us a thing or two. We don't have a monopoly on good players, after all.


    As for the 'wave' dynamic, I'm not sure how much that is intended to keep players working together (Although it does do that, I think), but I believe is more representative of reinforcements arriving. Now obviously, you all know this and I'm preaching to the choir about teamplay and the military aspects of this, but I'm just saying.

    And Science, how many pub servers have you played on? I'm just wondering, because it seems that same rounds and servers are filled with spawn-camping, bunny-hopping, point-whoring noobs. I guess that is more Unreal Tournament, but I never played Quake or Unreal, only read about them.
    playing off the TG server feels like we're playing 2142 on easy mode~Fehmart

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    I don't get a bonus DVD? My life has lost all meaning.~Zoopy_T

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  19. #25


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    Re: not impressed

    I have sampled a good amount of pubs. My opinions are based on reading interviews with the developers talking about the metagame and from my years of playing Wolf:ET which ETQW is the spiritual successor to.

    ETQW feels like Wolf:ET with vehicles and a few new twists. The heart and soul of the game remain unchanged to me. The game is what the players make it.

    That some servers have players that are not focusing on objectives is to be expected. This is a complex game and people are going to try to pump up thier stats to make them look cool.

    As we develop the culture on our server, we will eliminate those people that are not working towards objectives and keep those that are.


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  21. #26

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    Re: not impressed

    Quote Originally Posted by sc1ence View Post
    I have sampled a good amount of pubs. My opinions are based on reading interviews with the developers talking about the metagame and from my years of playing Wolf:ET which ETQW is the spiritual successor to.

    ETQW feels like Wolf:ET with vehicles and a few new twists. The heart and soul of the game remain unchanged to me. The game is what the players make it.

    That some servers have players that are not focusing on objectives is to be expected. This is a complex game and people are going to try to pump up thier stats to make them look cool.

    As we develop the culture on our server, we will eliminate those people that are not working towards objectives and keep those that are.

    Very well said, and agreed.
    |TG-12th|Undead


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  23. #27


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    Re: not impressed

    Very well said. I don't have any background in ET, so I'm just going with what I think. Still, it is fun to snipe UnDead77 repeatedly as he keeps running through the same spot in the road! Now that's teamplay, sniper support!
    playing off the TG server feels like we're playing 2142 on easy mode~Fehmart

    I'm going to close my eyes until it's over~Experiment, commenting on my driving

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  25. #28


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    Re: not impressed

    Just because you can run fast does not mean you should. :P There is a sprint key, but there is also a walk key.

    You are constantly weighing the cost of your death against the value of the objectives in this game. There is a time and a place for running blindly down a road, but generally, using cover makes more sense

    Oh, and playing against people you need to outthink them - not just outgun them.
    Last edited by sc1ence; 10-05-2007 at 02:19 AM.


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  27. #29

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    Re: not impressed

    Nah, I'm just getting used to the gunplay mechanics again. Since I had a two week break before the game released. Still learning maps and objectives too.
    |TG-12th|Undead


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  29. #30

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    Re: not impressed

    Quote Originally Posted by sc1ence View Post
    Oh, and playing against people you need to outthink them - not just outgun them.
    You have to out-think them due to the terrible gun mechanics.

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