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10-05-2007, 11:13 AM #31
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10-05-2007, 11:21 AM #32
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10-05-2007, 11:38 AM #33
Re: not impressed
So far my tests with hit detection in the retail game show it is very accurate. Surprisingly so. GDF can scope much faster than Strogg - but strogg have other advantages that counter that. in close firefights, scoping in makes less sense, But i battle at a distance enough that I find I use my scope fairly often as GDF. I crouch fire more than circle strafe - even in close battles. The deviation while circle strafing seems too much for my taste, but perhaps that will change.
I have never been one to like circle strafing in quake engine games anyway. It is overated as an effective strategy.
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10-05-2007, 12:41 PM #34
Re: not impressed
Do a majority of maps have that jetpack booster thing (Icuras or something). I hate that thing so much... if more then 30% of the maps have them, then I don't think I can handle the game.
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10-05-2007, 01:19 PM #35
Re: not impressed
A lot of the maps do have it. Why do you hate it so much?
When you can't run, you walk. When you can't walk, you crawl and when you can't do that, you get someone to carry you.
Add me to Xfire
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10-05-2007, 01:28 PM #36
Re: not impressed
What I like about the map design for ETQW is that if often starts out as a wide open battlefield, but then gets focused down to indoor or confined environments.
The icarus can be leveled with a single rocket from an soldier or vehcile. Everthing in this game is a rock paper scissors kind of deal. I love the fact that both sides seem balanced, but asyemetrically so.
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10-05-2007, 01:44 PM #37
Re: not impressed
The jetpack is annoying, it's almost impossible to hit with anything but the rocket launcher. Then after spending all your ammo trying to take it down the guy jumps off and has full health. Or like on the demo map (Valley?) they hang out above the bridge head and drop glowing balls of death on you.
How is the game asymmetrical? Both sides are the exact same in almost every way.
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10-05-2007, 02:04 PM #38
Re: not impressed
Major Asymmetries:
Strogg benefits over GDF:
Use of Icarus
Make GDF into spawn points.
Do not have to reload weapon
Strog penalties relative to GDF:
Scope takes a long time (almost a second) to focus in compared to GDF scope (instant)
Reviving fallen Strog takes a long time (2 seconds?) where reviving GDF is instant.
Weapons overheat.
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10-05-2007, 02:49 PM #39
Re: not impressed
Not to shift the topic a bit...but Prior to the Demo I was really not looking forward to another bunny hopping Quakefest (or BF2 fest...for that matter).. but after playing ARMA exclusively for many months the Demo was a breath of fresh air... a Fun pickup... It kinda reminded me of tribes in a few ways... and I like the fact that the skill set you choose really does have an impact on the team...
I just may buy the full version here soon...|TG|ARMA Pathfinder
..now where did I put my keys?


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10-05-2007, 03:33 PM #40
- Join Date
- Nov 2006
- Location
- Virginia, USA
- Age
- 22
- Posts
- 463
Re: not impressed
The Icarus is really really annoying, and it's hard to hit it with lock-on weapons because it's always on the move and is so small. However, it is very fragile, so the best weapons to use are high-ROF, either small-arms or vehicle-mounted. Also, the AVT locks-on to it because it is a vehicle, and the Icarus has to run away fast if it wants to live. One missile and it's toast, and it seems people forget it has decoys. Basically, it's an annoyance, but you can counter it, usually by blasting it whenever you see it. Also, distance is key, especially with the Rocket Launcher and Sniper Rifle, as you have an easier time keeping it lined up. And remember, you can kill the gravpack or the guy, and it matters where you shoot. Try to blow the pack, especially when he's airborne, because with a single sniper round, he's hurt bad, so blast him with a couple ARs.
playing off the TG server feels like we're playing 2142 on easy mode~Fehmart
I'm going to close my eyes until it's over~Experiment, commenting on my driving
"Get it up quickly and beat it hard."~Jonan
I don't get a bonus DVD? My life has lost all meaning.~Zoopy_T

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10-05-2007, 05:06 PM #41
Re: not impressed
Add stroyup and stroydown to that list.
For those who dont know, stroyup and stroydown let the Strogg divert ammo to health and vice versa. There is a small cost in the conversion, so try to avoid going back and forth too much.
I think by default they are bound to '+' and '-'
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10-05-2007, 05:11 PM #42
Re: not impressed
Also the Strogg get health and ammo from a single source/class.
People really need to learn to create and use the spawn host, it can make a huge difference.When you can't run, you walk. When you can't walk, you crawl and when you can't do that, you get someone to carry you.
Add me to Xfire
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10-09-2007, 12:03 PM #43
Re: not impressed
Hi there!
At first I had my doubts about the game, but right now I'm pretty happy that I did buy it.
I have not played the demo or the beta so I cant say much about that.
The gameplay is very straightforward, you can only get one major objective at a time but it still leaves a lot of room for flanking and infiltrating, taking out enemy deployables and such. I love the way that certain classes need to call in turrets, radars or artillery.
When I first started online gaming it was with Unreal Tournament, This game plays like it but with a lot more team oriented play.
It might be a shame that there is no voip system, but that might come later. We still have TS.
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