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		<title>Tactical Gamer - Battlefield 2 - Project Reality Mod</title>
		<link>http://www.tacticalgamer.com/</link>
		<description>Discussion for the BF2 - Project Reality Mod</description>
		<language>en</language>
		<lastBuildDate>Fri, 20 Nov 2009 23:18:20 GMT</lastBuildDate>
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			<url>http://www.tacticalgamer.com/images/tgstyle/misc/rss.jpg</url>
			<title>Tactical Gamer - Battlefield 2 - Project Reality Mod</title>
			<link>http://www.tacticalgamer.com/</link>
		</image>
		<item>
			<title>Donde El Everyone?</title>
			<link>http://www.tacticalgamer.com/battlefield-2-project-reality-mod/151317-donde-el-everyone.html</link>
			<pubDate>Fri, 20 Nov 2009 05:00:34 GMT</pubDate>
			<description><![CDATA[I just turned PR back on after a crap long time playing SP only games, and  guess what? 
YOu guys arenb't completely swamped with players 
What happened? Seeing that made me sad, and think that MW2 had killed a great mod]]></description>
			<content:encoded><![CDATA[<div>I just turned PR back on after a crap long time playing SP only games, and  guess what?<br />
YOu guys arenb't completely swamped with players<br />
What happened? Seeing that made me sad, and think that MW2 had killed a great mod</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/battlefield-2-project-reality-mod/">Battlefield 2 - Project Reality Mod</category>
			<dc:creator>DeltaFart</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/battlefield-2-project-reality-mod/151317-donde-el-everyone.html</guid>
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			<title>Qinling vs. Kashan: Why Kashan is Better</title>
			<link>http://www.tacticalgamer.com/battlefield-2-project-reality-mod/151308-qinling-vs-kashan-why-kashan-better.html</link>
			<pubDate>Fri, 20 Nov 2009 01:25:04 GMT</pubDate>
			<description><![CDATA[*Qinling*: 
 
Both ATTACK CHOPPERS and JETS are around in one version, plus transports and a scout, taking more players up for air squads. Too many air assets here. British don't get a scout bird with guns on it anyway. 
 
Not enough flags/points of interest + AASv3 = Fail. Qinling was not designed...]]></description>
			<content:encoded><![CDATA[<div><b>Qinling</b>:<br />
<br />
Both ATTACK CHOPPERS and JETS are around in one version, plus transports and a scout, taking more players up for air squads. Too many air assets here. British don't get a scout bird with guns on it anyway.<br />
<br />
Not enough flags/points of interest + AASv3 = Fail. Qinling was not designed for AASv3, and should use v2. There should be other points of interest throughout the map like the villages are on Kashan. Maybe a fortress here, a village there, and have them set flags. As it is, people have no real place to fight over and hills seem meaningless and so massive that infantry combat is difficult. Qinling is just an assload of trees and the 'real points of interest' almost NEVER see infantry combat (Temple, village, power station)<br />
<br />
<br />
<b>Kashan</b>:<br />
<br />
Only jets, or only attack helicopters. Air assets are limited and balanced. Both teams get an equal number of balanced armor and air assets, and both littlebirds have guns.<br />
<br />
Set flags/points of interest. Flags are set in specific locations, leading to fights being over those locations. Sure, gameplay is <i>slightly</i> more repetitive, but it makes more sense than random flags being generated on hills or random patches of desert in the middle of nowhere. There are actually villages to hide in, structures, rocks, oilfields -- things that make the map interesting.</div>

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			<category domain="http://www.tacticalgamer.com/battlefield-2-project-reality-mod/">Battlefield 2 - Project Reality Mod</category>
			<dc:creator>Startrekern</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/battlefield-2-project-reality-mod/151308-qinling-vs-kashan-why-kashan-better.html</guid>
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			<title><![CDATA[The Ocean, the Sky, and the Mob; I've Got the Blues]]></title>
			<link>http://www.tacticalgamer.com/battlefield-2-project-reality-mod/151303-ocean-sky-mob-ive-got-blues.html</link>
			<pubDate>Fri, 20 Nov 2009 00:02:48 GMT</pubDate>
			<description><![CDATA[*__________________________________________________________________________________________________* 
*The Ocean, the Sky, and the Mob; I've Got the Blues* 
*__________________________________________________________________________________________________* 
 
I know you've missed me and my...]]></description>
			<content:encoded><![CDATA[<div><div align="center"><font color="blue"><b><u>__________________________________________________  ______________________________________________</u></b></font></div><div align="center"><font color="#CC1000"><font size="5"><b>The Ocean, the Sky, and the Mob; I've Got the Blues</b></font></font><br />
<font color="blue"><b><u>__________________________________________________  ______________________________________________</u></b></font></div><br />
<font size="3"><div align="center">I know you've missed me and my brilliant, incredible threads<div align="center">(<a href="http://www.tacticalgamer.com/battlefield-2-project-reality-mod/117132-derived-insanity-comprehensive-pointers-pr.html" target="_blank">(#1)</a>, <a href="http://www.tacticalgamer.com/battlefield-2-project-reality-mod/134304-lessons-85-things-pack.html" target="_blank">(#2)</a>); so I've come to please yet again.  I've come to share my expert knowledge and not-so-common sense.  I've come with my intensifying, infinite wisdom and unmistakable amazingness. This ladies and gentlemen, boyscouts, chiefs, and lessers, is what the fans want. This is it.</div><br />
<br />
In my last post (see brilliant, incredible hyperlink #2 above), I took note of the direction of Project Reality, and just like my other thread (see brilliant, incredible hyperlink #1), I did so by making suggestions as to how to find success in game.  At the risk of changing something that clearly got my point across exactly as I intended, I've decided to take a new approach to articulating my brilliance.  In this thread I will simply make observations.  These are my observations influenced by those I've played with in game.<br />
<br />
Perhaps the lengthiness of my previous posts has diluted my intended message (as it was clearly lost based on early responses), so I'll keep this one as short as possible.<br />
<br />
Let us pray.</div></font><br />
<br />
<br />
<font color="#CC1000"><b><u>__________________________________________________  ______________________________________________</u></b></font><br />
<br />
<font size="2">Without further adieu, the apparent definition of teamwork as defined by this mod, not those who created it:<br />
<font color="#CC1000"><b><u>__________________________________________________  ___________________________________</u></b></font><br />
<br />
<br />
Teamwork is what happens when everyone on the entire team <br />
(excluding the specialty squads: helicopter transport, close air support, and leet sniper), <br />
is in close proximity and engaging similar targets.  <br />
<font color="#CC1000"><b><u>__________________________________________________  ___________________________________</u></b></font><br />
<br />
Please, allow me to consult my omniscient thisisbull$hit stamp:<br />
<font color="#CC1000"><b><u>__________________________________________________  ___________________________________</u></b></font><br />
<br />
<img src="http://i48.tinypic.com/2e1vqr8.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<font color="#CC1000"><b><u>__________________________________________________  ___________________________________</u></b></font><br />
<br />
Quite the contrary of teamwork, this is what has become known as... <font color="blue"><b> <i>THE B</i></b></font></font><font color="blue"><b><i>L<font size="4"><font size="3">U</font></font><font size="4">E</font> <font size="5">M</font><font size="6">O</font><font size="7">B</font></i></b></font>  <br />
<br />
<img src="http://i45.tinypic.com/15i5755.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
<font size="2">There's no easy way to say this so I'm just gonna say it.  If you're not sitting down, now is the time to do so.<br />
<font size="3">The blue mob wins in PR.  Teamwork is not needed to function as a blue mob.  <a href="http://en.wikipedia.org/wiki/Transitive_relation" target="_blank">Therefore,</a> teamwork is not needed to win in PR.</font> <br />
<br />
<img src="http://i46.tinypic.com/10fatxh.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
<br />
I'll wait.<br />
<br />
<br />
<br />
<br />
I'm sure most of my thorough readers will find instant fault in this, so if you haven't already posted, allow me to elaborate.  Again, by observation- not direction, instruction, suggestion, or similar:<ul><li><font size="2">Just because I'm shooting the same guy as someone else, it doesn't mean the two of us are working together.  I can't emphasize this point enough.<br /></li>
<li>Just because i get shot in the head from a 200 round, scoped sniper rifle and don't die and have 5 minutes to be revived and a blue guy revives me, it doesn't mean we're working together.  Blue medics only heal green guys they stumble across- plain and simple.  Good thing we have <i>at least</i> 3 medics in the mob and plenty of time to wait for Sgt. Smurf to stroll by....</font></li>
</ul><font size="2"><br />
<img src="http://i45.tinypic.com/2vw605x.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font color="#CC1000"><b><u>__________________________________________________  ___________________________________</u></b></font><br />
<font size="2"><br />
<br />
I'd like to conclude this OP with a few remarks concerning the movement toward limiting or eliminating rally points.<br />
<br />
I understand the motivation for the changes, but I have since found nothing except what I've expected.  I won't get into the nitpicky details (like how &quot;APC trans&quot; squads are <i>still</i> anything but and how the whole idea promotes the blue mob; or how player impatience inevitably sacrifices all vehicles from main as blue guys would rather uninstall than walk for five minutes to meet up with their squad), but the ultimate problem with this mod is that it relies on a vBF2 player base to function.<br />
<img src="http://i46.tinypic.com/ri5hzm.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
This mod enables the stat-whores of vBF2 to better vehicles and more respect for attaining CommandoSEAL-like KDRs.<br />
<img src="http://i45.tinypic.com/2vl4fpi.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
This mod relies on the average player's willingness (or lack thereof) to make sacrifices which benefit the greater good.  It just ain't happenin'<br />
</font><br />
<br />
<br />
<br />
<font color="#CC1000"><b><u>__________________________________________________  ___________________________________</u></b></font><br />
<b>*Thank you for giving me the opportunity to play this mod. It was fun while it lasted   :Salute:</b><br />
<br />
<font size="4"><b><font color="blue">May the biggest mob win.</font></b></font><br />
<font color="#CC10000"><b><u>__________________________________________________  ___________________________________</u></b></font><br />
</font><br />
</font></div>

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			<category domain="http://www.tacticalgamer.com/battlefield-2-project-reality-mod/">Battlefield 2 - Project Reality Mod</category>
			<dc:creator>CoronadoSeal</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/battlefield-2-project-reality-mod/151303-ocean-sky-mob-ive-got-blues.html</guid>
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			<title>Poll for next internal event</title>
			<link>http://www.tacticalgamer.com/battlefield-2-project-reality-mod/151293-poll-next-internal-event.html</link>
			<pubDate>Thu, 19 Nov 2009 19:29:35 GMT</pubDate>
			<description>Greetings TG! 
 
I am thinking about hosting another internal event in the begining of December - either the 5th or the 12th, have not decided yet. 
 
Anyway, the last 2 internal matches have been played on Kashan and Muttrah. I think the next one should be in the woods. 
 
I am asking for feedback...</description>
			<content:encoded><![CDATA[<div>Greetings <acronym title="Tactical Gamer">TG</acronym>!<br />
<br />
I am thinking about hosting another internal event in the begining of December - either the 5th or the 12th, have not decided yet.<br />
<br />
Anyway, the last 2 internal matches have been played on Kashan and Muttrah. I think the next one should be in the woods.<br />
<br />
I am asking for feedback from the community for the map selection for a 1 round, internal scrim. Please vote on what map we should consider.<br />
<br />
If all planning goes well, I can make an announcement in a week or so as to when we can schedule this and so on. This is also pending the admin team discussion on scheduling and hosting. I just wanted to get a feel for the community before making the plan.<br />
<br />
TMAN</div>

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			<category domain="http://www.tacticalgamer.com/battlefield-2-project-reality-mod/">Battlefield 2 - Project Reality Mod</category>
			<dc:creator>O=T-M-A-N=O</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/battlefield-2-project-reality-mod/151293-poll-next-internal-event.html</guid>
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			<title>For the love of god!!!</title>
			<link>http://www.tacticalgamer.com/battlefield-2-project-reality-mod/151292-love-god.html</link>
			<pubDate>Thu, 19 Nov 2009 19:06:36 GMT</pubDate>
			<description>Please change how your supporting members come in!!! This whole kick there person who has been on the longest stuff SUCKS ASS!!!! I love yalls server play alot there great TEAM play but I hate it cause when I am with a team going great then someone gets kicked or I get kicked it messes up that team...</description>
			<content:encoded><![CDATA[<div>Please change how your supporting members come in!!! This whole kick there person who has been on the longest stuff SUCKS ASS!!!! I love yalls server play alot there great TEAM play but I hate it cause when I am with a team going great then someone gets kicked or I get kicked it messes up that team play spirit!! I have been on other servers that have it set up to kick people with negitive scores maybe thats what you might try!!!???<br />
<br />
Just a suggestion<br />
<br />
<br />
Thanks,<br />
LEO</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/battlefield-2-project-reality-mod/">Battlefield 2 - Project Reality Mod</category>
			<dc:creator>LEOjw</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/battlefield-2-project-reality-mod/151292-love-god.html</guid>
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			<title>Alt-tab lock up</title>
			<link>http://www.tacticalgamer.com/battlefield-2-project-reality-mod/151237-alt-tab-lock-up.html</link>
			<pubDate>Wed, 18 Nov 2009 19:10:57 GMT</pubDate>
			<description>I changed some vid settings and added AA to my settings and happy with it....Im having problems alt-tabing now....I can alt-tab out but when I try to come back, it locks up. 
 
I heard this was an issue with AA (anti-aliasing) and someone mentioned a fix for it...Anyone know what it is, besides...</description>
			<content:encoded><![CDATA[<div>I changed some vid settings and added AA to my settings and happy with it....Im having problems alt-tabing now....I can alt-tab out but when I try to come back, it locks up.<br />
<br />
I heard this was an issue with AA (anti-aliasing) and someone mentioned a fix for it...Anyone know what it is, besides turning AA off?<br />
<br />
thanks</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/battlefield-2-project-reality-mod/">Battlefield 2 - Project Reality Mod</category>
			<dc:creator>briznead</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/battlefield-2-project-reality-mod/151237-alt-tab-lock-up.html</guid>
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			<title>Thought this might interest you guys if u did not trip over it already</title>
			<link>http://www.tacticalgamer.com/battlefield-2-project-reality-mod/151217-thought-might-interest-you-guys-if-u-did-not-trip-over-already.html</link>
			<pubDate>Wed, 18 Nov 2009 13:40:00 GMT</pubDate>
			<description>http://www.realitymod.com/forum/f10-pr-general-discussion/68054-alpha-networks-co-uk-official-pr-endorsed-server-provider.html</description>
			<content:encoded><![CDATA[<div><a href="http://www.realitymod.com/forum/f10-pr-general-discussion/68054-alpha-networks-co-uk-official-pr-endorsed-server-provider.html" target="_blank">http://www.realitymod.com/forum/f10-...-provider.html</a></div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/battlefield-2-project-reality-mod/">Battlefield 2 - Project Reality Mod</category>
			<dc:creator>Golgo13</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/battlefield-2-project-reality-mod/151217-thought-might-interest-you-guys-if-u-did-not-trip-over-already.html</guid>
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			<title>No rally point feedback thread - PR .874c</title>
			<link>http://www.tacticalgamer.com/battlefield-2-project-reality-mod/151216-no-rally-point-feedback-thread-pr-874c.html</link>
			<pubDate>Wed, 18 Nov 2009 13:02:25 GMT</pubDate>
			<description>New changes: 
 
 
---Quote--- 
The Project Reality Team has been conducting during this month of November a public beta test on a select number of community servers to test gameplay changes to the spawning mechanics of the mod. You can read more about it in the previous news post...</description>
			<content:encoded><![CDATA[<div>New changes:<br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				The Project Reality Team has been conducting during this month of November a public beta test on a select number of community servers to test gameplay changes to the spawning mechanics of the mod. You can read more about it in the <a href="http://www.realitymod.com/forum/f380-project-reality-news/69592-project-reality-v0-874b-open-gameplay-beta.html" target="_blank">previous news post</a>.<br />
<br />
The feedback has been <b>very constructive</b> and we appreciate everybody taking the time to test it out and give their opinions. Now we want to try some additions to the previous changes.<br />
<br />
The changes that will <b>remain the same</b> are:<br />
<ol style="list-style-type: decimal"><li>Lowered the spawn penalty for death by 25% (maximum of 45 seconds instead of 60 seconds).<br /></li>
<li>Raised the maximum number of Forward Outposts available from 4 to 5.<br /></li>
<li>Forward Outposts can now be built with one supply crate instead of two (all other deployables still need two).</li>
</ol><br />
The <b>new additions</b> in v0.874C are:<br />
<ol style="list-style-type: decimal"><li><b>Squad Rally Points expire after 30s from being placed.</b><br /></li>
<li><b>Rally Points cannot be placed with enemies close.</b><br /></li>
<li><b>Limited infantry kits require a squad of 3 to be requested (Automatic Rifleman, Medic, Grenadier, Rifleman AT and Marksman).</b><br /></li>
<li><b>Forward Outposts can be built 200m apart (decrease from 300m).</b><br /></li>
<li><b>Other deployable assets (HMGs, AAs, Foxholes, etc) can be placed up to 200m from the Forward Outpost (increase from 150m).</b><br />
</li>
</ol><br />
As mentioned in the previous announcement, the primary <b>goal</b> is to see the average player's focus shift from <b>Rally Point</b> placement to <b>Forward Outpost</b> placement, something that the entire team will benefit from. <br />
<br />
But with these new additions, if your Squad Leader and one more soldier <b>retreats</b> away from the enemy after a harsh engagement, you can keep an extended presence in the area. If all fails, you will still have to depend on the placed Forward Outposts and your team's transportation, so be smart and keep those alive if you want to be successful.<br />
<br />
We really encourage everyone to give it a thoughtful try, and think about the overall team benefits. Also think of ways your gameplay will need to change for this to work, and how you can help others, especially with land transport. Always have a medic in your squad, and keep him alive, as he can keep your squad alive.<br />
<br />
Like before, the changes are <b>server side</b>, meaning you don't need anything installed to try them out, just join one of the following participating servers:<br />
<ul><li><b>Tactical Gamer</b> - <i>North America</i></li>
<li><b>Tactics &amp; Teamwork</b> - <i>UK</i></li>
<li><b>GSA - BigD</b> - <i>Australia</i></li>
<li><b>10th Community</b> - <i>Germany</i></li>
</ul><br />
These servers will have the version &quot;0.874C&quot; in their server name during the test.<br />
<br />
We would like to encourage all our players to try and join these servers during the rest of November, and report their feedback in the <a href="http://www.realitymod.com/forum/f264-public-testing-feedback-forums" target="_blank">appropriate forum areas</a>.<br />
<br />
<i>- The Project Reality Team</i>
			
			<hr />
		</td>
	</tr>
	</table>
</div><br />
Please feel free to post your feedback regarding these changes, both speculative and actual game play feedback, below.</div>

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			<category domain="http://www.tacticalgamer.com/battlefield-2-project-reality-mod/">Battlefield 2 - Project Reality Mod</category>
			<dc:creator>d1sp0sabl3H3r0</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/battlefield-2-project-reality-mod/151216-no-rally-point-feedback-thread-pr-874c.html</guid>
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			<title>No Rally Point Poll - PR .874b</title>
			<link>http://www.tacticalgamer.com/battlefield-2-project-reality-mod/151048-no-rally-point-poll-pr-874b.html</link>
			<pubDate>Sun, 15 Nov 2009 05:57:11 GMT</pubDate>
			<description>Ok, it has been 2 weeks since the start of the No Rally Beta test, and I thought that with the test now half way done, it would be useful to get a look at how people feel about the gameplay changes.  Please bear in mind that this thread is not for feedback; to post feedback please go to this thread...</description>
			<content:encoded><![CDATA[<div>Ok, it has been 2 weeks since the start of the No Rally Beta test, and I thought that with the test now half way done, it would be useful to get a look at how people feel about the gameplay changes.  Please bear in mind that this thread is not for feedback; to post feedback please go to <a href="http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150338-no-rally-point-feedback-thread.html" target="_blank">this thread</a>.<br />
<br />
Here, please only answer the question: Would you currently be in favour of implementing the Beta changes into the next release of PR?<br />
<br />
The purpose of this thread is to get a snapshot of the opinion of players on the <acronym title="Tactical Gamer">TG</acronym> server, so as to not require going through the multiple pages in the existing feedback thread.  This pole will automatically close after a 3 day period.  It would also be nice to open a new poll at the end of the Beta to see how, if at all, opinions have changed.</div>

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			<category domain="http://www.tacticalgamer.com/battlefield-2-project-reality-mod/">Battlefield 2 - Project Reality Mod</category>
			<dc:creator>DiscoJedi</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/battlefield-2-project-reality-mod/151048-no-rally-point-poll-pr-874b.html</guid>
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			<title>What Video Settings Do You Use</title>
			<link>http://www.tacticalgamer.com/battlefield-2-project-reality-mod/151035-what-video-settings-do-you-use.html</link>
			<pubDate>Sun, 15 Nov 2009 00:29:17 GMT</pubDate>
			<description><![CDATA[Since downloading and implementing the ctrl-alt+del hotfix for PR, and using Anti Aliasing I haven't quite been completely happy with my current settings. 
Just to give you an idea of my computer, listed below are some graphics/sound card info:  
I have a Radeon X1600 PRO video card, SB X-FI (kudos...]]></description>
			<content:encoded><![CDATA[<div>Since downloading and implementing the ctrl-alt+del hotfix for PR, and using Anti Aliasing I haven't quite been completely happy with my current settings.<br />
Just to give you an idea of my computer, listed below are some graphics/sound card info: <br />
I have a Radeon X1600 PRO video card, SB X-FI (kudos to Pancho) and over 3gigs of RAM gigs of ram, it's a typical Dell desktop with a normal LCD Flat Screen monitor.<br />
<br />
What settings do you guys use? If you could also list your Anti-Aliasing settings if you use it, it would be appreciated.</div>

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			<category domain="http://www.tacticalgamer.com/battlefield-2-project-reality-mod/">Battlefield 2 - Project Reality Mod</category>
			<dc:creator>Delta*RandyShugart*</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/battlefield-2-project-reality-mod/151035-what-video-settings-do-you-use.html</guid>
		</item>
		<item>
			<title>Worst way to die in PR</title>
			<link>http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150916-worst-way-die-pr.html</link>
			<pubDate>Thu, 12 Nov 2009 20:10:21 GMT</pubDate>
			<description><![CDATA[I have had many, but I have seen something that inspires me to make a thread about it. 
So... what is the worst way you have died, something that was either completely stupid, random, or unexpected. 
 
Here's my inspiration Poem: 
 
**whats the worst way to die 
 
APC on Qwai,  
hit by the TOW...]]></description>
			<content:encoded><![CDATA[<div>I have had many, but I have seen something that inspires me to make a thread about it.<br />
So... what is the worst way you have died, something that was either completely stupid, random, or unexpected.<br />
<br />
Here's my inspiration Poem:<br />
<br />
<div align="center"><b>*whats the worst way to die<br />
<br />
APC on Qwai, <br />
hit by the TOW humvee, <br />
tracked and the warnings go off, <br />
health down to 5 percent, <br />
see a logi truck, <br />
its coming closer, <br />
and closer,<br />
you think your saved, <br />
then he bumps into you, <br />
and sets you on fire, <br />
and doesn't drop a repair station, <br />
death by logi, <br />
that's death by irony <br />
<br />
^^ thats my poem</b></div></div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/battlefield-2-project-reality-mod/">Battlefield 2 - Project Reality Mod</category>
			<dc:creator>csxgamerz</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150916-worst-way-die-pr.html</guid>
		</item>
		<item>
			<title>Reminder about wearing tags</title>
			<link>http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150913-reminder-about-wearing-tags.html</link>
			<pubDate>Thu, 12 Nov 2009 18:46:21 GMT</pubDate>
			<description><![CDATA[I've seen far too many people incorrectly wearing tags recently. 
 
 
---Quote--- 
How to add the tag: 
 
1) Open this file (in notepad, e.g.): 
 
C:\Documents and Settings\*you*\My Documents\Battlefield 2\Profiles\Global.con]]></description>
			<content:encoded><![CDATA[<div>I've seen far too many people incorrectly wearing tags recently.<br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				How to add the tag:<br />
<br />
1) Open this file (in notepad, e.g.):<br />
<br />
C:\Documents and Settings\*you*\My Documents\Battlefield 2\Profiles\Global.con<br />
<br />
<br />
2) Edit the second line to look like this:<br />
<br />
GlobalSettings.setNamePrefix &quot;|<acronym title="Tactical Gamer">TG</acronym>|&quot;<br />
<br />
<br />
note: it's the pipe symbol, not the square brackets: |<acronym title="Tactical Gamer">TG</acronym>|  ... not [<acronym title="Tactical Gamer">TG</acronym>]
			
			<hr />
		</td>
	</tr>
	</table>
</div></div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/battlefield-2-project-reality-mod/">Battlefield 2 - Project Reality Mod</category>
			<dc:creator>Startrekern</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150913-reminder-about-wearing-tags.html</guid>
		</item>
		<item>
			<title>Nice price!</title>
			<link>http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150835-nice-price.html</link>
			<pubDate>Wed, 11 Nov 2009 16:46:20 GMT</pubDate>
			<description><![CDATA[Some douche decided to 1-man a tank against us while we were defending north bunker, obviously he did a very bad job.  
That was a good squad. Haven't lead one in years. Probs to these guys, look at 'em posing for that cameraman! Oh yeah babeh, that's our tank.  
And the smurfs couldn't keep their...]]></description>
			<content:encoded><![CDATA[<div>Some douche decided to 1-man a tank against us while we were defending north bunker, obviously he did a very bad job. <br />
That was a good squad. Haven't lead one in years. Probs to these guys, look at 'em posing for that cameraman! Oh yeah babeh, that's our tank. <br />
And the smurfs couldn't keep their dirty little hands off it.<br />
<br />
<br />
Brand new T72, biddings start at 100 bucks. Bid now and get 10% off on a MEC crewman kit! Any offers?<br />
<img src="http://i143.photobucket.com/albums/r156/GoreZiad/screen152.png?t=1257957808" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
<img src="http://i143.photobucket.com/albums/r156/GoreZiad/screen154.png?t=1257957382" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/battlefield-2-project-reality-mod/">Battlefield 2 - Project Reality Mod</category>
			<dc:creator>GoreZiad</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150835-nice-price.html</guid>
		</item>
		<item>
			<title>Kit Priority</title>
			<link>http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150817-kit-priority.html</link>
			<pubDate>Wed, 11 Nov 2009 11:59:06 GMT</pubDate>
			<description><![CDATA[------------------------------------------------------------------------------------------ 
 Being how most of the times I end up as a medic in a squad because no one else wants to do it, I've always wondered what the general opinion is on kit priority.It's very demotivating to always try to get...]]></description>
			<content:encoded><![CDATA[<div>------------------------------------------------------------------------------------------<br />
 Being how most of the times I end up as a medic in a squad because no one else wants to do it, I've always wondered what the general opinion is on kit priority.It's very demotivating to always try to get fellow squad members up but when the medic goes down it seems that no one in the squad feels obligated to get him up.The tendency is (especially on open field maps where the enemy is engaged over long distances )the medics K/D ratio is almost always negative.<br />
 Is there any policy concerning picking up downed kits, and if so, which kits are priority?<br />
It would seem that preserving the medic &quot;element&quot; would be more important then having just one person be medic.The same for HAT, LAT and so on.</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/battlefield-2-project-reality-mod/">Battlefield 2 - Project Reality Mod</category>
			<dc:creator>Pratt</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150817-kit-priority.html</guid>
		</item>
		<item>
			<title>Bad PR habits</title>
			<link>http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150807-bad-pr-habits.html</link>
			<pubDate>Wed, 11 Nov 2009 06:40:34 GMT</pubDate>
			<description><![CDATA[What bad habits do you have trouble stifling? 
 
For me, the most egregious is probably that I tend to spaz when surprised by the enemy. Add this to the fact that I keep my thumb hair-trigger on the jump button, and you end up with some embarrassing situations that seem an awful lot like you're...]]></description>
			<content:encoded><![CDATA[<div>What bad habits do you have trouble stifling?<br />
<br />
For me, the most egregious is probably that I tend to spaz when surprised by the enemy. Add this to the fact that I keep my thumb hair-trigger on the jump button, and you end up with some embarrassing situations that seem an awful lot like you're bunnyhopping.</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/battlefield-2-project-reality-mod/">Battlefield 2 - Project Reality Mod</category>
			<dc:creator>Riffraffselbow</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150807-bad-pr-habits.html</guid>
		</item>
		<item>
			<title>Bad admins, you need to be id**tless</title>
			<link>http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150775-bad-admins-you-need-id-tless.html</link>
			<pubDate>Tue, 10 Nov 2009 19:11:30 GMT</pubDate>
			<description><![CDATA[Sorry for the title, but i dont know another word for what i think some of you are, i think this is the title that best adjust to the situation.... 
 
Let's start... 
 
What do you call "Bunnyhopping", the word says it "jumping like a bunny", jumping mean 2 or more jumps. 
 
 
I think that one jump...]]></description>
			<content:encoded><![CDATA[<div>Sorry for the title, but i dont know another word for what i think some of you are, i think this is the title that best adjust to the situation....<br />
<br />
Let's start...<br />
<br />
What do you call &quot;Bunnyhopping&quot;, the word says it &quot;jumping like a bunny&quot;, jumping mean 2 or more jumps.<br />
<br />
<br />
I think that one jump to go cover is NOT &quot;Bunnyhopping&quot; like an admin with wrong approach said on the Kick reason.<br />
As you can se, through the evolution of PR, the bunnyhopping was avoided making it not productive, because if you jump, you have a very important delay on start moving, making you an easy target for everything.<br />
<br />
<br />
<br />
&quot;Me running from the street and at the end one jump to go cover&quot;<br />
<br />
image.gxzone.com/images/1/5/1572408b9f6.jpg<br />
image.gxzone.com/images/4/7/47454141df8.jpg<br />
<br />
That was like two months ago, but i didn't make a thread for it because i ate my angry, but now, with this other kick, i think some of the admins needs to be removed or give them some classes of admining a server.<br />
<br />
Today, Kashan Desert, a jdam killed like 8 people.<br />
A guy said &quot;Bye half of your team with that jdam&quot;<br />
Kicking &quot;guy taunting&quot;<br />
<br />
Come on man, are you serious? What did you eat today?<br />
<br />
Do a favor to yourself and leave the admin to someone with	 an ounce of sense<br />
<br />
Not even a warning, just a kick. Do you think that is a good way of admining a server? Kicking people, abusing of your power?<br />
<br />
I said &quot;I admin a server too, and i think thats not the way of doing it&quot;<br />
<br />
And then they kick me.....<br />
<br />
Seriously, some admins need classes of &quot;How to be a good admin withouth abusing of your power - Sense classes too&quot;<br />
<br />
Thank you, and dont ban me because i put my opinion here, please...</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/battlefield-2-project-reality-mod/">Battlefield 2 - Project Reality Mod</category>
			<dc:creator>Jorgee!</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150775-bad-admins-you-need-id-tless.html</guid>
		</item>
		<item>
			<title>Skud Rages about Changes...</title>
			<link>http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150688-skud-rages-about-changes.html</link>
			<pubDate>Mon, 09 Nov 2009 09:21:04 GMT</pubDate>
			<description>Enjoy... and remember: The Internet is always serious business. 
 
May contain a few bad words. 
 
http://www.youtube.com/watch?v=KMOiEPdaZuU</description>
			<content:encoded><![CDATA[<div>Enjoy... and remember: The Internet is always serious business.<br />
<br />
May contain a few bad words.<br />
<br />
</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/battlefield-2-project-reality-mod/">Battlefield 2 - Project Reality Mod</category>
			<dc:creator>TheSkudDestroyer</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150688-skud-rages-about-changes.html</guid>
		</item>
		<item>
			<title>AAR to follow</title>
			<link>http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150682-aar-follow.html</link>
			<pubDate>Mon, 09 Nov 2009 06:18:01 GMT</pubDate>
			<description>I was just able for the first time ever in PR to complete a round as a SL in a makeshift sniper/spotter squad. AAR will follow sometime in the morning, but I really have to thank marko, and darth disco for being excellent/patient snipers, spotters and for knowing their way with a knife.  
 
It was...</description>
			<content:encoded><![CDATA[<div>I was just able for the first time ever in PR to complete a round as a SL in a makeshift sniper/spotter squad. AAR will follow sometime in the morning, but I really have to thank marko, and darth disco for being excellent/patient snipers, spotters and for knowing their way with a knife. <br />
<br />
It was a lot more fun that I originally thought it would be. Hopefully I'll have the chance to do it again sometime soon, and for those who within <acronym title="Tactical Gamer">TG</acronym> that rarely get to use the kit besides reading the basic info in the manual messing around with PRSP helps a lot.</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/battlefield-2-project-reality-mod/">Battlefield 2 - Project Reality Mod</category>
			<dc:creator>Delta*RandyShugart*</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150682-aar-follow.html</guid>
		</item>
		<item>
			<title>Anychance for a PW server this evening?</title>
			<link>http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150651-anychance-pw-server-evening.html</link>
			<pubDate>Sun, 08 Nov 2009 21:05:12 GMT</pubDate>
			<description>I know the server is beta testing but is there anychance of it being passworded? 
 
Or if not this sunday maybe next and thereafter?</description>
			<content:encoded><![CDATA[<div>I know the server is beta testing but is there anychance of it being passworded?<br />
<br />
Or if not this sunday maybe next and thereafter?</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/battlefield-2-project-reality-mod/">Battlefield 2 - Project Reality Mod</category>
			<dc:creator>Delta*RandyShugart*</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150651-anychance-pw-server-evening.html</guid>
		</item>
		<item>
			<title>Tgu</title>
			<link>http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150572-tgu.html</link>
			<pubDate>Fri, 06 Nov 2009 23:00:02 GMT</pubDate>
			<description><![CDATA[I'm pretty new here can someone explain the TGU for me and especially for PR? Are you just allowed to chose areas where you want help in and someone will make a class to teach you?]]></description>
			<content:encoded><![CDATA[<div>I'm pretty new here can someone explain the TGU for me and especially for PR? Are you just allowed to chose areas where you want help in and someone will make a class to teach you?</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/battlefield-2-project-reality-mod/">Battlefield 2 - Project Reality Mod</category>
			<dc:creator>Jiang</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150572-tgu.html</guid>
		</item>
		<item>
			<title>May the Lord have mercy on your souls (new admin)</title>
			<link>http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150459-may-lord-have-mercy-your-souls-new-admin.html</link>
			<pubDate>Thu, 05 Nov 2009 03:58:49 GMT</pubDate>
			<description>Ladies and gentlemen, please welcome A.Wickens to the admin team. 
 
You have ten seconds to run...</description>
			<content:encoded><![CDATA[<div>Ladies and gentlemen, please welcome A.Wickens to the admin team.<br />
<br />
You have ten seconds to run...</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/battlefield-2-project-reality-mod/">Battlefield 2 - Project Reality Mod</category>
			<dc:creator>thegreatnardini</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150459-may-lord-have-mercy-your-souls-new-admin.html</guid>
		</item>
		<item>
			<title><![CDATA["How To Get Trucks Places"]]></title>
			<link>http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150439-how-get-trucks-places.html</link>
			<pubDate>Wed, 04 Nov 2009 23:27:13 GMT</pubDate>
			<description><![CDATA[How to get trucks places. Inspired by Orpal's question about how to get a truck up the mountains of Jabal out the west side, in case the bridge gets blown. 
 
 
*How To Get Trucks Places 
 
#1 *(Jabal Al Burj) 
- http://www.youtube.com/watch?v=f4lnAvxGbZw<Low quality at the moment, the HD is still...]]></description>
			<content:encoded><![CDATA[<div>How to get trucks places. Inspired by Orpal's question about how to get a truck up the mountains of Jabal out the west side, in case the bridge gets blown.<br />
<br />
<br />
<b>How To Get Trucks Places<br />
<br />
#1 </b>(Jabal Al Burj)<br />
- &lt;Low quality at the moment, the HD is still processing!&gt;<br />
<br />
<br />
<b>#2</b> (Kozelsk)<br />
- Still making this one..<br />
<br />
<br />
---<br />
<br />
<b>Some tips when driving trucks:</b><br />
<br />
When driving up a hill, if you begin to lose traction and speed, release all keys and push W + Shift again. This will reset your 'shift-boost' so that you get a bit of extra oomph when trying to get up a hill.<br />
<br />
Push '<b>c</b>' on your keyboard (by default) to activate your rear-view camera.</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/battlefield-2-project-reality-mod/">Battlefield 2 - Project Reality Mod</category>
			<dc:creator>Startrekern</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150439-how-get-trucks-places.html</guid>
		</item>
		<item>
			<title>Update on absence</title>
			<link>http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150409-update-absence.html</link>
			<pubDate>Wed, 04 Nov 2009 14:49:30 GMT</pubDate>
			<description><![CDATA[Howdy folks! 
 
Just a bit of an update on my lack of involvement as of late: My fiance and I really wanted to take advantage of the $8000 first time home buyer tax credit before its November 1st expiration but we couldn't afford much because I was laid off in January and returned to school and she...]]></description>
			<content:encoded><![CDATA[<div>Howdy folks!<br />
<br />
Just a bit of an update on my lack of involvement as of late: My fiance and I really wanted to take advantage of the $8000 first time home buyer tax credit before its November 1st expiration but we couldn't afford much because I was laid off in January and returned to school and she works for a miserly rate as a 2nd grade teacher. We ended up with a descent HUD house. Houses end up with HUD because they were foreclosed on with an FHA loan. Typically these houses are not taken care of. <br />
<br />
Well, being unemployed and having a good amount of handyman knowledge, I set about remodeling the entire interior. This, for some weird reason, cut into my free time. (how odd :confused:) The work ran behind a bit and I only got it &quot;barely&quot; livable by the time she had to move in on 10/10 and then &quot;somewhat&quot; livable by the time we were married and I moved in on 10/24. After a week-long honeymoon in Charleston, SC I am now back and into the thick of things. <br />
<br />
I may sign on from time to time, but I don't plan on seeding the server again anytime soon! :) Hopefully things will return to normalcy before Christmas.<br />
<br />
<br />
<br />
I have so much painting left to do. :(</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/battlefield-2-project-reality-mod/">Battlefield 2 - Project Reality Mod</category>
			<dc:creator>Dreadnought</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150409-update-absence.html</guid>
		</item>
		<item>
			<title>No rally point feedback thread - PR .874b</title>
			<link>http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150338-no-rally-point-feedback-thread-pr-874b.html</link>
			<pubDate>Tue, 03 Nov 2009 04:44:59 GMT</pubDate>
			<description>I will open this thread tomorrow after the changes are put into place. In the meantime, *PLEASE READ THIS POST!* (http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150337-important-notice.html#post1386358) 
 
 
EDIT: Changes are in place and the thread is now open. 
 
 
Official...</description>
			<content:encoded><![CDATA[<div>I will open this thread tomorrow after the changes are put into place. In the meantime, <a href="http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150337-important-notice.html#post1386358" target="_blank"><font size="3"><b>PLEASE READ THIS POST!</b></font></a><br />
<br />
<br />
<i>EDIT: Changes are in place and the thread is now open.</i><br />
<br />
<br />
<a href="http://www.realitymod.com/forum/f385-feedback/69593-project-reality-v0-874b-open-gameplay-beta-feedback.html" target="_blank">Official feedback thread on RealityMod.com</a></div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/battlefield-2-project-reality-mod/">Battlefield 2 - Project Reality Mod</category>
			<dc:creator>d1sp0sabl3H3r0</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150338-no-rally-point-feedback-thread-pr-874b.html</guid>
		</item>
		<item>
			<title>** important notice **</title>
			<link>http://www.tacticalgamer.com/battlefield-2-project-reality-mod/150337-important-notice.html</link>
			<pubDate>Tue, 03 Nov 2009 04:43:13 GMT</pubDate>
			<description><![CDATA[*Important Information Follows Regarding TG's PR Server!!* 
 
Our server has been selected by the PR DEVs to serve as a test site for what will probably be a very controversial and difficult change to game play for many players: removal of the rally point system. Before I post any more, I will...]]></description>
			<content:encoded><![CDATA[<div><b><font color="Red"><font size="4">Important Information Follows Regarding <acronym title="Tactical Gamer">TG</acronym>'s PR Server!!</font></font></b><br />
<br />
Our server has been selected by the PR DEVs to serve as a test site for what will probably be a very controversial and difficult change to game play for many players: removal of the rally point system. Before I post any more, I will quote the news article from the RealityMod web site. <b><u>PLEASE</u></b> read through this thoroughly before freaking out!<br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				During the month of November, the Project Reality Team will be hosting a public beta test on a select number of community servers to test gameplay changes to the spawning mechanics of the mod. These changes will be made server side, so joining these servers will be the same as any other (all you need is PR v0.874).<br />
<br />
There will be a few alterations made, however, they will all revolve around one primary change: the removal of Rally Point spawning. We are well aware that the mere thought of this change may scare a lot of you, but we must insist that everyone understands nothing here is written in stone. We want to find out the exact effect this will have on gameplay, and a public test is the best approach.<br />
<br />
There are multiple reasons as to why we would like to experience PR without Rally Points:<br />
<br />
<br />
    * RPs enable squads with little or no cohesion to continue to have a presence in battle, even when their presence near their RP is hampering the rest of the teams objectives. This means that you often see squads doing their own thing, instead of working as a team, towards the same objectives.<br />
<br />
    * For many arcade orientated players, RPs provide a quick and easy way to play PR with almost no thought towards tactics. Spawn in, point straight at where the bad guys will be, sprint towards bad guys, shoot, die, rinse and repeat. With this, squad members often just &quot;trickle&quot; off the RP one by one, instead of working with their squad as one unit.<br />
<br />
    * As opposed to the original intention of being a metaphor to their real life counterparts (a squad regroup point), RPs are frequently used as a &quot;siege weapon&quot; that &quot;launches&quot; troops at an objective in 30 second intervals. In many cases, this overwhelms even the most formidable defenders and makes the role of &quot;defence&quot; itself, unappealing.<br />
<br />
    * RPs greatly diminish the role of both squad and squad reinforcement transportation. There are countless PR players who thrive on ferrying troops to and from objectives. Whether it's a &quot;TRANS APC&quot; or &quot;TRANS HELO&quot; squad, these types of players deserve a more important role in PR.<br />
<br />
<br />
<br />
Below is a list of the server-side adjustments that will be made for this test:<br />
<br />
<br />
   1. Removed Rally Point spawning.<br />
<br />
   2. Lowered the spawn penalty for death by 25% (maximum of 45 seconds instead of 60 seconds).<br />
<br />
   3. Raised the maximum number of Forward Outposts available from 4 to 5.<br />
<br />
   4. Forward Outposts can now be built with one supply crate instead of two (all other deployables still need two).<br />
<br />
<br />
<br />
As mentioned in the beginning of this announcement, the primary change is RP spawn removal. However, the primary goal is to see the average player's focus shift from Rally Point placement to Forward Outpost placement, something that the entire team will benefit from. We feel that RPs greatly diminish a team's need for the Forward Outpost deployable system. As you can clearly see, these changes include adding another available Forward Outpost to deploy as well as making their initial placement easier.<br />
<br />
We really encourage everyone to give it a thoughtful try, and think about the overall team benefits listed above. Also think of ways your gameplay will need to change for this to work, and how you can help others, especially with land transport. Always have a medic in your squad, and keep him alive, as he can keep your squad alive.<br />
<br />
You can try out these changes by joining the following participating servers:<br />
<br />
<br />
    * Tactical Gamer - North America<br />
    * Tactics &amp; Teamwork - UK<br />
    * GSA - BigD - Australia<br />
<br />
<br />
<br />
These servers will have the version &quot;0.874B&quot; in their server name during the test. The test will begin within the next few days.<br />
<br />
We would like to encourage all our players to try and join these servers during the month of November, and report their feedback in the <b><font color="RoyalBlue"><a href="http://www.realitymod.com/forum/f257-v0-87-general-feedback/69593-project-reality-v0-874b-open-gameplay-beta-feedback.html" target="_blank">appropriate forum thread</a></font></b>.<br />
<br />
- The Project Reality Team
			
			<hr />
		</td>
	</tr>
	</table>
</div><br />
A few important points to remember:<br />
<br />
1) This is a *temporary* change to game play. The DEV team is trying to gauge the impact it has on how PR plays and if the change works or not. In light of this, we ask that everyone please give the changes a chance.<br />
2) Complaints about the changes that become disruptive during game play on the server will result in removal of those players from the server so that they can use the time to cool down and post their thoughts on the proper forum, which is linked above.<br />
3) The changes might not necessarily work on all maps. In particular, desert maps and some of the smaller maps played (Kashan, Korengal, etc. all come to mind). The admins will monitor this and the rotation may very well be modified to remove certain maps during this test phase due to adverse affects the changes will have to those maps.<br />
<br />
<br />
I will create a feedback thread for the changes. Please post in that thread for discussions here. We only need 1 thread for this topic, so any other new threads related to this change will be shut down and merged with the feedback thread.<br />
<br />
We appreciate everyone's cooperation during this test and we hope that everyone feel privileged to have our server selected to try this change out. We should be seeing a lot of new faces around as players from other servers and communities hop on our server to see what the changes are about. Please treat these players with respect, encourage them to visit our web site, and educate them on our rules and philosophies where necessary. We will try to have as much of an increased presence of admins as we can during this time, especially during the first week or so of this change being put into place.<br />
<br />
I will be putting the changes into place tomorrow morning and restarting the server to get the changes loaded in. There are no downloads required for you to get the changes, you just need to connect to the server.<br />
<br />
Lastly, I ask that everyone use this as an opportunity to try new things and employ new tactics. Encourage others to use transportation and logistics assets properly. The changes would seem to place more importance and coordination responsibilities back on the CO, so step up and lead. <br />
<br />
Have fun!!<br />
<br />
<br />
<a href="http://www.realitymod.com/forum/f385-feedback/69593-project-reality-v0-874b-open-gameplay-beta-feedback.html" target="_blank">Official feedback thread on RealityMod.com</a></div>

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