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		<title>Tactical Gamer - Armed Assault - After Action Reports</title>
		<link>http://www.tacticalgamer.com/</link>
		<description>After Action Reports (AARs) for Armed Assault</description>
		<language>en</language>
		<lastBuildDate>Fri, 20 Nov 2009 23:18:03 GMT</lastBuildDate>
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			<title>Tactical Gamer - Armed Assault - After Action Reports</title>
			<link>http://www.tacticalgamer.com/</link>
		</image>
		<item>
			<title>Bravo Public Bash 11/15/09 1530 EST</title>
			<link>http://www.tacticalgamer.com/armed-assault-after-action-reports/151083-bravo-public-bash-11-15-09-1530-est.html</link>
			<pubDate>Mon, 16 Nov 2009 03:03:55 GMT</pubDate>
			<description>Having started this “recruitment”/public” bash I figured it was only fitting to ask, how did it go for you personally?  
 
I was there for the Domi run and Ia Drang till it crashed. After that I grabbed some food and could no longer join Bravo for some reason.  
 
The Domi game ran as smoothly as...</description>
			<content:encoded><![CDATA[<div>Having started this “recruitment”/public” bash I figured it was only fitting to ask, how did it go for you personally? <br />
<br />
I was there for the Domi run and Ia Drang till it crashed. After that I grabbed some food and could no longer join Bravo for some reason. <br />
<br />
The Domi game ran as smoothly as could be on a public server. From my side I saw a few blue on blue accidents and a few people were removed from the game but overall I’d say 90% of the pubbers listened to orders and I personally had a good time. Yes there were also a few players who cause frustration at the beginning but once things got rolling we smacked that mission around. I saw some new names and pubbers that did extremely well. It was nice to finally get the starting objectives finished.<br />
<br />
Ia Drang: Not much to say here really. As I was in Recon we were ontop of the hill almost before the ground pounders hit their LZ. As we called out the first incoming rush, the server was kia.   <br />
<br />
And big thankyou to all the <acronym title="Tactical Gamer">TG</acronym>’ers that were there and to those that showed up. I would also like to thank the Admins that hung around and those that stepped up into Command.<br />
<br />
This was an improv thing that had no real planning, the topic it came from is <a href="http://www.tacticalgamer.com/arma-2-general-discussion/150921-plea-my-fellow-arma2-tactical-gamer-ers.html" target="_blank">here</a> and I would like to hear from others on how they thought things went, how we can make it better, make it a weekly or monthly thing, etc.<br />
<br />
Thanks again folks.</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/armed-assault-after-action-reports/">Armed Assault - After Action Reports</category>
			<dc:creator>Marvin</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/armed-assault-after-action-reports/151083-bravo-public-bash-11-15-09-1530-est.html</guid>
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			<title>Friday the 13th mission</title>
			<link>http://www.tacticalgamer.com/armed-assault-after-action-reports/151006-friday-13th-mission.html</link>
			<pubDate>Sat, 14 Nov 2009 06:31:43 GMT</pubDate>
			<description><![CDATA[Operation: Pink Panda 
Commander: Boondocksaint 353rd SOG/CC 
Alpha Squad Lead: Donegal 353rd/17thSOS 
Bravo Squad Lead: Anthony TG-REG 
Zulu Lead: Skin TG-REG 
Sniper Lead: Miles Teg TG-REG 
 
Start Time: Don't know was begingn to drink heavaly. Am drunk now,  
 
Just wanted to say great job to...]]></description>
			<content:encoded><![CDATA[<div>Operation: Pink Panda<br />
Commander: Boondocksaint 353rd SOG/CC<br />
Alpha Squad Lead: Donegal 353rd/17thSOS<br />
Bravo Squad Lead: Anthony <acronym title="Tactical Gamer">TG</acronym>-REG<br />
Zulu Lead: Skin <acronym title="Tactical Gamer">TG</acronym>-REG<br />
Sniper Lead: Miles Teg <acronym title="Tactical Gamer">TG</acronym>-REG<br />
<br />
Start Time: Don't know was begingn to drink heavaly. Am drunk now, <br />
<br />
Just wanted to say great job to all members of taskforce awsome. We did good tonight, I hopes i didnt yell at anyon. Bad habnit from work. Some one took pics from mision. please post should be funny, skins did great job with zulu doing recce and stealing choppers, a sq and b sq did great assaultin town. Segal did good taking out tanks and apc, mile did great being sneaky and capping fools in town. Good job guysm, time for bead</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/armed-assault-after-action-reports/">Armed Assault - After Action Reports</category>
			<dc:creator>Boondocksaint</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/armed-assault-after-action-reports/151006-friday-13th-mission.html</guid>
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			<title>11 Oct, Morning Star part 2</title>
			<link>http://www.tacticalgamer.com/armed-assault-after-action-reports/150871-11-oct-morning-star-part-2-a.html</link>
			<pubDate>Thu, 12 Nov 2009 03:57:31 GMT</pubDate>
			<description>Commander: Scope 
 
Longbow: Avnir 
 
Crazy: Hotmachina then.. ? 
 
Amber Squad: 
FT1: Mkoll(SL), Marc then Boon then Jessup(Medic), Vigil(At-SMAW/Demo), Spade then Arthur(Gren) 
FT2: Jorge(FTL/AT - JAV), Inkomp(AT - JAV), $krue(riflemen),  Chechen Commander(MG)</description>
			<content:encoded><![CDATA[<div>Commander: Scope<br />
<br />
Longbow: Avnir<br />
<br />
Crazy: Hotmachina then.. ?<br />
<br />
Amber Squad:<br />
FT1: Mkoll(SL), Marc then Boon then Jessup(Medic), Vigil(At-SMAW/Demo), Spade then Arthur(Gren)<br />
FT2: Jorge(FTL/AT - JAV), Inkomp(AT - JAV), $krue(riflemen),  Chechen Commander(MG)<br />
<br />
I apologize in advance for all the stuff I forgot. <br />
<br />
All and all an amazing game with some of the best coordination I have ever seen. Scope's over all plan was to keep the squads in the field as much as possible using the humvees and trucks as mobile ammo catches. We began the operation by each squad loading up our respective humvees with ammo and securing Zelen. I was expecting it to take the usual 20 minutes to load all the humvees with ammo and get everyone in their squads humvees but no it only took 5 minutes to get everything ready and in order. Amber quickly deployed to the south side of Zelen securing it and awaiting further orders. <br />
<br />
After getting the briefing from Scope about our assault on the radar objective we mounted back up and headed to the south side of the objective. We moved quickly with FT1 on point to the dirt road to our east which we followed toward the objective. About 100 meters from the objective we were engaged by a Spetznaz patrol to our east. FT2 provided cover while FT1 moved into flanking position but before FT1 could begin its assault we were also engaged from the west by another patrol. So FT1 started to fall back to FT2's position and form a 360 degree perimeter. While FT1 was falling back I was killed by a nade that hit a leaf and bounced back. I gave jorge command of the squad till I could get back to the squad. He quickly rallied the remaining members of the squad but was soon engaged by a BTR-90 from the east. I ordered him to move the west and get out of the BTR-90s visual range. He was able disengage from the BTR-90 with no casualties. Around this time Marc disconnected and Boon joined in as medic. While Myself and Boon were waiting for transport back at base Crazy squad had begun their assault on the radar dish. They came under heavy fire and I order jorge to move the men in the field north to the objective so they could flank the enemy. By the time I arrived at the objective Jorge had already breached and cleared the objective and had vigil planting explosives. At the objective we met up with the remainder of Crazy squad and destroyed the objective. <br />
<br />
While Inkomp and Jergo retrieved our Squads humvees and resupplied the squad, Scope briefed the SLs on our next objective. Once the briefing was over Amber moved southeast to our point on the firing line and got our Jav and SMAW gunners into position. Scope cleared us to fire. The Jav took out a tung while the SMAW targeted a BTR-90 while the Jav was reloading. After it reloaded the JAV engaged and destroyed the second tung. Once the second tung was destroyed and our objective complete we fell back toward the radar dish to regroup. Once regroup all squads RTB'd for rearm. <br />
<br />
Our final objective was to be an assault on a town that was being held by a armor platoon. After rearming and being briefed Amber squad moved out to our disembark point south of the town. We moved to our recon point but since our visibility was poor the squad split. FT1 moved into the sothern part of town and took cover in a barn while FT2 moved west to Crazy squads position which had a good view of the town. The attack began with the Javs firing and hitting one of the T-90s. While Vigil engaged a T-90 to the east of town. While FT1 advanced down the main road in town a Vigil engaged a T-90 that came into view. After he eliminated my sound went... HHEERRRRPPAA DDEEERRPPPAAA and stopped. For some reason Scope had to leave as well and left me in charge with no sound or mic. Fortunately the assault was already heavily in our favor and each squad knew what it was doing. We quickly swept through the town eliminating all resistance in under 5 minutes. Which made me really sad because I was seeing so much action but couldn't hear any of it. <br />
<br />
Thanks to everyone for one hell of a mission.</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/armed-assault-after-action-reports/">Armed Assault - After Action Reports</category>
			<dc:creator>blackmain</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/armed-assault-after-action-reports/150871-11-oct-morning-star-part-2-a.html</guid>
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			<title>AAR, TG Mod Pack Launch event</title>
			<link>http://www.tacticalgamer.com/armed-assault-after-action-reports/150659-aar-tactical-gamer-mod-pack-launch-event.html</link>
			<pubDate>Sun, 08 Nov 2009 23:41:03 GMT</pubDate>
			<description>Post any stuff for it here</description>
			<content:encoded><![CDATA[<div>Post any stuff for it here</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/armed-assault-after-action-reports/">Armed Assault - After Action Reports</category>
			<dc:creator>browna3</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/armed-assault-after-action-reports/150659-aar-tactical-gamer-mod-pack-launch-event.html</guid>
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			<title>Friday Nov 6th 2am EST F16TAC_CoOp9_Recon_v1</title>
			<link>http://www.tacticalgamer.com/armed-assault-after-action-reports/150526-friday-nov-6th-2am-est-f16tac_coop9_recon_v1.html</link>
			<pubDate>Fri, 06 Nov 2009 09:21:14 GMT</pubDate>
			<description><![CDATA[Just wanted to note that this mission was a great time for a small group. 
 
We were led by Gungir with some new TGers (Anthony and WeaponX) and found this mission by random (just sort of a "hey, what can we play for 9 people...").  Well for 9 people, this is a winner.  Nighttime with no NVGs and...]]></description>
			<content:encoded><![CDATA[<div>Just wanted to note that this mission was a great time for a small group.<br />
<br />
We were led by Gungir with some new TGers (Anthony and WeaponX) and found this mission by random (just sort of a &quot;hey, what can we play for 9 people...&quot;).  Well for 9 people, this is a winner.  Nighttime with no NVGs and one map to share, medic module with no &quot;magic&quot; healing, so if a player has leg damage, someone has to carry him.<br />
<br />
By the end of the mission we were carrying a couple of wounded and running for our lives in the dark with persistent enemies pursuing us to the very end.  I had a few epic kills to save teammates who were doing some epic lifesaving themselves by carrying wounded.  By the end of the mission, we had all survived, and the two unencumbered riflemen, myself and Anthony, had fired every round we were carrying.<br />
<br />
Not sure who made this one... maybe Falcon?  Anyway, love it.  Recon into contact and trying to decide to fight or run, getting surrounded, finding our avenue of escape led to more enemies, breaking off contact again... searching for trees, please find some trees.<br />
<br />
Oh man, it was awesome.  Good times.</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/armed-assault-after-action-reports/">Armed Assault - After Action Reports</category>
			<dc:creator>1longtime</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/armed-assault-after-action-reports/150526-friday-nov-6th-2am-est-f16tac_coop9_recon_v1.html</guid>
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			<title>Friday Nov 6th 3am EST Operation Hammer</title>
			<link>http://www.tacticalgamer.com/armed-assault-after-action-reports/150525-friday-nov-6th-3am-est-operation-hammer.html</link>
			<pubDate>Fri, 06 Nov 2009 09:11:13 GMT</pubDate>
			<description><![CDATA[Folks who have played Operation Hammer know it is unwinnable. 
 
I believe LowSpeed made this mission, where up to 8 Spez soldiers using weird Russian weapons HALO into a *heavily* fortified position to destroy to AA positions. 
 
It's at night, but all the enemies have NVGs.  Enemy Infantry walk...]]></description>
			<content:encoded><![CDATA[<div>Folks who have played Operation Hammer know it is unwinnable.<br />
<br />
I believe LowSpeed made this mission, where up to 8 Spez soldiers using weird Russian weapons HALO into a *heavily* fortified position to destroy to AA positions.<br />
<br />
It's at night, but all the enemies have NVGs.  Enemy Infantry walk in random patrols.  The objectives are in the center of large clearings with no good way to approach.  There are multiple MG nests pointed in every conceivable direction.  Just to make it totally ridiculous, there is even an Avenger that will immediately focus it's weapons at ground targets, like a 360 degree bundle of evil death.<br />
<br />
But no.<br />
<br />
It has been beaten.  Led by Mitchkov in the early morning hours with only a handful of people, two of which (including myself) died almost instantly during the first encounter, the remaining team members chewed up the first enemy position, captured the Avenger, used it to destroy the second objective before demo'ing it and screaming past an angry outpost to exfil and go safely home.<br />
<br />
I feel honored to have been a crow and watched this insanely cool series of events unfold.  Good job to the team:<br />
<br />
Mitchkov<br />
LqSnake<br />
NightWarp<br />
Longtime (deceased)<br />
MrDrunk (deceased)</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/armed-assault-after-action-reports/">Armed Assault - After Action Reports</category>
			<dc:creator>1longtime</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/armed-assault-after-action-reports/150525-friday-nov-6th-3am-est-operation-hammer.html</guid>
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			<title>04 Nov 09 Operation Darkstar</title>
			<link>http://www.tacticalgamer.com/armed-assault-after-action-reports/150468-04-nov-09-operation-darkstar.html</link>
			<pubDate>Thu, 05 Nov 2009 09:24:40 GMT</pubDate>
			<description>Not positive about the name of the mission but overall I thought this went pretty well. 
 
Not sure of the details since I JIPed but I thought it was well organized since the moment I joined up a chopper was already waiting for JIPs back at base doing back and forth transportation from the airfield...</description>
			<content:encoded><![CDATA[<div>Not positive about the name of the mission but overall I thought this went pretty well.<br />
<br />
Not sure of the details since I JIPed but I thought it was well organized since the moment I joined up a chopper was already waiting for JIPs back at base doing back and forth transportation from the airfield to LZ Bravo.<br />
<br />
If someone who actually was there from the beginning of the mission could write up a small AAR, that would be great.<br />
<br />
Here are several screenshots I captured during this mission:<br />
<br />
<img src="http://i402.photobucket.com/albums/pp108/nthamma/arma22009-11-0500-34-23-14.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i402.photobucket.com/albums/pp108/nthamma/arma22009-11-0500-32-06-10.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i402.photobucket.com/albums/pp108/nthamma/arma22009-11-0500-32-08-12.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i402.photobucket.com/albums/pp108/nthamma/arma22009-11-0500-32-11-28.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i402.photobucket.com/albums/pp108/nthamma/arma22009-11-0500-32-31-06.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i402.photobucket.com/albums/pp108/nthamma/arma22009-11-0500-33-05-09.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i402.photobucket.com/albums/pp108/nthamma/arma22009-11-0500-33-08-03.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i402.photobucket.com/albums/pp108/nthamma/arma22009-11-0500-33-24-75.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i402.photobucket.com/albums/pp108/nthamma/arma22009-11-0500-33-34-29.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i402.photobucket.com/albums/pp108/nthamma/arma22009-11-0500-33-48-20.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i402.photobucket.com/albums/pp108/nthamma/arma22009-11-0500-34-02-75.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i402.photobucket.com/albums/pp108/nthamma/arma22009-11-0500-34-04-50.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i402.photobucket.com/albums/pp108/nthamma/arma22009-11-0500-34-06-40.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i402.photobucket.com/albums/pp108/nthamma/arma22009-11-0500-34-09-95.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i402.photobucket.com/albums/pp108/nthamma/arma22009-11-0500-34-12-45.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i402.photobucket.com/albums/pp108/nthamma/arma22009-11-0500-34-23-14.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>

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			<category domain="http://www.tacticalgamer.com/armed-assault-after-action-reports/">Armed Assault - After Action Reports</category>
			<dc:creator>nthamma</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/armed-assault-after-action-reports/150468-04-nov-09-operation-darkstar.html</guid>
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			<title>Wednesday, 04 NOV 2009 Ops</title>
			<link>http://www.tacticalgamer.com/armed-assault-after-action-reports/150463-wednesday-04-nov-2009-ops.html</link>
			<pubDate>Thu, 05 Nov 2009 06:07:21 GMT</pubDate>
			<description>I just wanted to thank everyone that was on the ops tonight for a great time.  We had some craziness at first, with the assault on the carrier (apparently helicopters, contrary to some sci-fi flicks, cannot instantly shift from aircraft to submersible on the fly...), then tried a map that was so...</description>
			<content:encoded><![CDATA[<div>I just wanted to thank everyone that was on the ops tonight for a great time.  We had some craziness at first, with the assault on the carrier (apparently helicopters, contrary to some sci-fi flicks, cannot instantly shift from aircraft to submersible on the fly...), then tried a map that was so tough even the server lost, but then we grabbed up a good, proper mission.<br />
<br />
I just want to thank everyone for doing their jobs well, and covering for my own newness (is that a word?) to the game.  This was my first time playing a game in the <acronym title="Armed Assault">ArmA</acronym> series (excluding mucking about in the very first &quot;boot camp&quot; tutorial mission once), and while stressful, it was definitely fun.  Somehow I ended up as the op CC, and for any confusion that arose from that, and for my own unfamiliarity with this particular title, I apologize.  The squad and fireteam leads did a great job of covering for me.<br />
<br />
I'm looking forward to another op in the very near future (what's everyone doing thursday night? ^^), though preferably at a lower level in the command structure, heh.  Don't get me wrong, I'm all for running things, but I'd like a chance to get a bit more familiar first (not to mention the largest group I've lead before was just a 30 man platoon in PlanetSide, and it's been a while).<br />
<br />
Can't wait to play with you all again, and thanks for a great time.<br />
<br />
PS<br />
Anyone that was on that op, I'm very enthusiastic to hear any and all tips you have from experience in this series, and especially critiques of what instructions I did push out, between periods of just trying to figure out / keep track of all that was going on.</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/armed-assault-after-action-reports/">Armed Assault - After Action Reports</category>
			<dc:creator>SporkWitch</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/armed-assault-after-action-reports/150463-wednesday-04-nov-2009-ops.html</guid>
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			<title>11/4 TG Mod Pack Impromtu Testing</title>
			<link>http://www.tacticalgamer.com/armed-assault-after-action-reports/150449-11-4-tactical-gamer-mod-pack-impromtu-testing.html</link>
			<pubDate>Thu, 05 Nov 2009 01:33:39 GMT</pubDate>
			<description><![CDATA[Thanks to the guys who were willing to help out and test out the TG Mod Pack on the Alpha server today. We played a good UK Forces-themed mission by socom, and it went considerably well.  
 
Props to boon for leading Sq. 1, and we'll see you guys back on Everon this Sunday! 
 
(As a note, the TG...]]></description>
			<content:encoded><![CDATA[<div>Thanks to the guys who were willing to help out and test out the <acronym title="Tactical Gamer">TG</acronym> Mod Pack on the Alpha server today. We played a good UK Forces-themed mission by socom, and it went considerably well. <br />
<br />
Props to boon for leading Sq. 1, and we'll see you guys back on Everon this Sunday!<br />
<br />
(As a note, the <acronym title="Tactical Gamer">TG</acronym> Mod Pack will continue to run on Alpha Passworded server, though there's only a couple missions available for it as of today.)<br />
<br />
Post those sweet screenshots guys, and your AARs too.</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/armed-assault-after-action-reports/">Armed Assault - After Action Reports</category>
			<dc:creator>MarineSeaknight</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/armed-assault-after-action-reports/150449-11-4-tactical-gamer-mod-pack-impromtu-testing.html</guid>
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			<title>Ia Drang</title>
			<link>http://www.tacticalgamer.com/armed-assault-after-action-reports/150280-ia-drang.html</link>
			<pubDate>Mon, 02 Nov 2009 12:25:59 GMT</pubDate>
			<description><![CDATA[Mission: Secure LZ X-Ray and wait for intel on Enemy HQ 
 
From the start the mission went well. SL's where able to organize their squads at the birds and pilots had the birds spun up ready to fly. Slight miss-communication about the ammo boxes but it worked out. Arty did a good job preping the LZ...]]></description>
			<content:encoded><![CDATA[<div>Mission: Secure LZ X-Ray and wait for intel on Enemy HQ<br />
<br />
From the start the mission went well. SL's where able to organize their squads at the birds and pilots had the birds spun up ready to fly. Slight miss-communication about the ammo boxes but it worked out. Arty did a good job preping the LZ and the insertion went well. Set up of the base of operations went smooth and everyone was ready to defend within fifteen minutes of our insertion. Defence ran well and we had great overlaping fields of fire. Weapons team did a great job providing support by fire as well as precise indirect fires. The only trouble i had was getting comms with Crazy One. Angel and Bayonet  had good comms and did a great job with sitreps. Super Six element also provided accurate Close Air Support missions and timely extract. Thunder One was able to provide Danger Close arty strikes on all designated points. The only hich was that we had rounds close to Angel One's possition. We where unable to confirm if it was Thunder, Crazy Element, or Enemy fire. For next time I would like the SL's to pre-designate arty for their positions for approval by command. Overall though we where able to secure the Objective and hold it. We didn't lose many people and I believe our ticket counter was at 48 at the end. If anyone has any other observations please let me know. I take all suggestions and listen to what you have to say. Help me be a better Commander for you the next time around.</div>

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			<category domain="http://www.tacticalgamer.com/armed-assault-after-action-reports/">Armed Assault - After Action Reports</category>
			<dc:creator>Dredge</dc:creator>
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			<title><![CDATA[[TG]_CO32_Misty_Defense_R2B2 - AAR]]></title>
			<link>http://www.tacticalgamer.com/armed-assault-after-action-reports/150171-tactical-gamer-_co32_misty_defense_r2b2-aar.html</link>
			<pubDate>Sat, 31 Oct 2009 07:23:32 GMT</pubDate>
			<description>*After Action Report* 
31 October 09 / 1300Hrs AEST 
 
*Duration: * 
-3.2 hours approx. 
 
*Personnel:* Approx 36 
 
*Casualties:* Approx 6</description>
			<content:encoded><![CDATA[<div><font size="6"><b>After Action Report</b></font><br />
31 October 09 / 1300Hrs AEST<br />
<br />
<b>Duration: </b><br />
-3.2 hours approx.<br />
<br />
<b>Personnel:</b> Approx 36<br />
<br />
<b>Casualties:</b> Approx 6<br />
<br />
<b>Report:</b><br />
<br />
<i>note: Chernarus time 4H behind AEST</i><br />
1815h - PLT INS WEST VYBOR;<br />
1855h - PLT EST. DEFENSIVE OP's BETWEEN DEFENSIVE ARCS.<br />
1910h - SPOTTED EN PLATOON, CONTACT ESTABLISHED, UNKNOWN RESULT<br />
1930h - FURTHER CONTACT, SPORADIC INFANTRY SQUAD ASSAULTS.<br />
1939h - ARTILLERY AND MORTARS PERIODICALLY ENGAGING FR FORCES.<br />
2100h - PLATOON MOVED SOUTH-WEST IN BOUNDING OVERWATCH.<br />
2200h - PLATOON CHARGED AXIS OF DEFENSE.  APPROX 5EN KIA.<br />
<br />
<b>Comments:</b><br />
Now if you could make a longer, action lacking, more enjoyable mission, then I think you'd be pushing it, but this was just... hilariously different.<br />
It went for ages, but it was nice to see everyone stick it out.<br />
<br />
I must say excellent work by my squad leaders, Tralic, Barnes and Rustic. Falcon as the Detachment TL did an excellent job also :).<br />
<br />
<img src="http://img43.imageshack.us/img43/4425/arma22009103116592945.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://img42.imageshack.us/img42/1205/arma22009103116590729.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://img42.imageshack.us/img42/6375/arma22009103116583431.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
To a mission we won't soon forget... purely cause its embedded in our brains it took so long :).</div>

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			<category domain="http://www.tacticalgamer.com/armed-assault-after-action-reports/">Armed Assault - After Action Reports</category>
			<dc:creator>Rommel</dc:creator>
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			<title>IA Drang: 10282009</title>
			<link>http://www.tacticalgamer.com/armed-assault-after-action-reports/149982-ia-drang-10282009-a.html</link>
			<pubDate>Wed, 28 Oct 2009 04:17:49 GMT</pubDate>
			<description>Ia Drang: 2100 hrs  
Operation: Recon, Hold, and Eliminate at all cost LZ X-Ray. Enemy Hostile Threats Waging Terrorist Attacks on the LZ without regard to human life.  They Must protect their homeland at all cost! 
 
 
a first hand account.... 
 
SITREP: Had been in the outskirts of target LZ over...</description>
			<content:encoded><![CDATA[<div>Ia Drang: 2100 hrs <br />
Operation: Recon, Hold, and Eliminate at all cost LZ X-Ray. Enemy Hostile Threats Waging Terrorist Attacks on the LZ without regard to human life.  They Must protect their homeland at all cost!<br />
<br />
<br />
a first hand account....<br />
<br />
SITREP: Had been in the outskirts of target LZ over 45 minutes now...Briefing was finally over and orders were issued...<br />
<br />
As lead pilot took to air to land Recon headed at LZ- Whiskey, the remaing flight crew, Call Sign Dust-Off, spooled their roters two mics later and proceded to LZ Whiskey.  as communications happen, comms were lost to the Dust-Off Actual, somehow by the grace of the man upsairs, my fellow soliders made it to the lz....alive!<br />
<br />
as orders were issued, the brave leaders from alpha company, bravo company, and charley company dug in and prepared for the fight that would write history.  As the weapons squad deployed the mg nest to aid with protection of their fellow men, there were under the watchful eye of the 303rd Special Activities Division, known in the Tactical Gamer Community simply as Special Warfare Operations Rapid Deployment Group, or S.W.O.R.D. (cheesey IHS plug...) recon unit, stationed an in observation posistion three-quarters of a click North-North East of LZ X-Ray.<br />
<br />
Orders received 20 minutes ago: Hold fast and direct fire adivised from Recon, Sqad lead's Steal Rain as at your disposal, destroy enemey with extrem predjudace... was what was being passed down the line..... war is eminante. <br />
<br />
Six clicks away. I am Command Sergeant Major Jack Bauer |<acronym title="Tactical Gamer">TG</acronym>-303|, <acronym title="Tactical Gamer">TG</acronym> SPECIAL OPERATIONS COMMAND and I just issued a &quot;Weapons ready&quot; check to my men. Time to kick ass!!!<br />
<br />
<br />
<br />
Static burst... &quot;STEEL RAIN, THIS IS Recon, REQUEST FIREMISSION, OVER!&quot;<br />
<br />
Static burst... &quot;Alpha 3 has squad strength force in sight...&quot; <br />
<br />
Static burst... &quot;STEEL RAIN, TEN FIGURE GRID 024114 025115, ENEMY INFANTRY SPREAD 50 METERS, REQUEST 		 SUPPRESSION, HOW COPY!?!?&quot;<br />
<br />
<br />
I broadcast the rules of engagement are now green... I take a deep breath, waiting for the slpash to come... Wait! The patrol has stopped, do they see my men??? the patrol is moving to enage alpha's location along the woodline... I'm holding my breath knowing that the men i put in charge of this mission will succed... <br />
<br />
Static burst...		&quot;ALPHA ACTUAL, GO FOR DUST-OFF FLIGHT.&quot;<br />
<br />
Static burst...		&quot;DUST-OFF, TARGET GRID 020114 135115, 10 TIMES ENEMY TROUPS REQUEST CAS ON 			 	 TARGET, HOW COPY?&quot;<br />
Static burst...		&quot;DUST-OFF 1-3 ROGER, SOUTH-EAST, IN-BOUND NOW, ETA 1 MIC.&quot;<br />
<br />
<br />
my pulse begins to rise and a mist begins to form on my brow... for this my firend is war.... and im a Tactical Gamer solider, I DO NOT LOSE!!!!<br />
<br />
<br />
******************************************<br />
<br />
<br />
<br />
Home to the finest mission team on the internet, Kicking ass by TEAMPLAY since 1996..... thanks to all who made my first time commanding this mission one that made one of the finest moments for myself here at <acronym title="Tactical Gamer">TG</acronym>.....  THANK YOU SO VERY MUCH<br />
<br />
<br />
right now this is the info that i have, SL's of that mission i would love for you to PM me or post here if you remember teams so they can be included in the ribbons.<br />
<br />
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				recce team:dazed, nobody, miles, striker, adi<br />
Alpha Team lead: Dongel<br />
Bravo Team Lead: poopfusion?<br />
Charley team lead: ?<br />
Dust off: Lowspeed and someone else<br />
Steal Rain:<br />
Weapons: ?
			
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</div>please help me fill in as everyone that mission deserves one.</div>

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			<category domain="http://www.tacticalgamer.com/armed-assault-after-action-reports/">Armed Assault - After Action Reports</category>
			<dc:creator>Jack Bauer</dc:creator>
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