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		<title><![CDATA[Tactical Gamer - Left 4 Dead - Strategy & Tactics]]></title>
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			<title><![CDATA[Tactical Gamer - Left 4 Dead - Strategy & Tactics]]></title>
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			<title>New Guns!</title>
			<link>http://www.tacticalgamer.com/left-4-dead-strategy-tactics/151304-new-guns.html</link>
			<pubDate>Fri, 20 Nov 2009 00:05:16 GMT</pubDate>
			<description><![CDATA[Well, I've had some experience with some of the new guns and thought it would be a good idea to share my opinion on them. 
 
The 50-Cal MG 
 
Much more powerful/penetrating than the minigun. It also fires slower, but heats up at the same rate. Once it overheats, it needs like two minutes to cool...]]></description>
			<content:encoded><![CDATA[<div>Well, I've had some experience with some of the new guns and thought it would be a good idea to share my opinion on them.<br />
<br />
The 50-Cal MG<br />
<br />
Much more powerful/penetrating than the minigun. It also fires slower, but heats up at the same rate. Once it overheats, it needs like two minutes to cool off. I enjoyed using it because I think it has a higher turn radius than the minigun.<br />
<br />
The SPAS Shotgun<br />
<br />
Supposedly, it has a tighter spread than the tactical shotgun. I prefer it over the old one, not only because it looks cooler, but I think it has a slightly faster firing rate. I could be wrong on that though. The noise it makes when you shoot it sounds very satisfying though.<br />
<br />
The AK<br />
<br />
Less clip size and slower firing rate than the M-16, but it's much more powerful. The recoil's kinda bad, but once you start compensating for it the AK is fairly decent.<br />
<br />
Silenced SMG and Chrome Shotgun<br />
<br />
I didn't notice much of a difference between these and their old counterparts, except the shotgun looks much better and the SMG is silenced. The silencer doesn't help much unless it hides your highlight, which I don't think it does.<br />
<br />
Grenade Launcher<br />
<br />
I dislike this weapon. Slow firing rate and reload time, kinda inaccurate, and you can often hurt yourself with the explosion. That and you can't find new ammo for it.<br />
<br />
Magnum<br />
<br />
Only holds eight bullets, but man do they hurt! A single shot kills a normal zombie and I think it goes through. Its not as accurate as the 9-mm though.<br />
<br />
Military Sniper<br />
<br />
A great improvement on the Hunting Rifle. Holds thirty bullets and has great penetration. Excellent for lines of zombies.<br />
<br />
The Three-round burst AR<br />
<br />
Has a sixty bullet clip and has a much lower recoil than all the assault rifles. The three-round burst is fairly rapid, but has about a half-a-second (Estimate) delay before it fires again. I think it's pretty good to use.<br />
<br />
Feel free to add to this if I forgot something.</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/left-4-dead-strategy-tactics/"><![CDATA[Left 4 Dead - Strategy & Tactics]]></category>
			<dc:creator>Mech__Warrior</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/left-4-dead-strategy-tactics/151304-new-guns.html</guid>
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			<title>What does Adrenaline do?</title>
			<link>http://www.tacticalgamer.com/left-4-dead-strategy-tactics/151240-what-does-adrenaline-do.html</link>
			<pubDate>Wed, 18 Nov 2009 20:53:11 GMT</pubDate>
			<description>Even though a lot of people have played and stabbed themselves with the needle, there are still some questions around what does it exactly do? 
 
+25 health 
+speed increase for 15 seconds 
+clears audio noise so that you can hear things better (or for some, worse haha) 
+zombies cannot stun you...</description>
			<content:encoded><![CDATA[<div>Even though a lot of people have played and stabbed themselves with the needle, there are still some questions around what does it exactly do?<br />
<br />
+25 health<br />
+speed increase for 15 seconds<br />
+clears audio noise so that you can hear things better (or for some, worse haha)<br />
+zombies cannot stun you (slow you down, ie. when you get hit by zombies chasing you)<br />
+reload faster<br />
+revive people faster<br />
+do actions faster<br />
+attack faster with melee<br />
+no melee fatigue<br />
<br />
What is it good for? All Crazy kinds of zombie related activities. A few include killing any kind of special infected or turning off that pesky alarm thats summoning zombies. Also good for making Coach lose weight.</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/left-4-dead-strategy-tactics/"><![CDATA[Left 4 Dead - Strategy & Tactics]]></category>
			<dc:creator>Avs</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/left-4-dead-strategy-tactics/151240-what-does-adrenaline-do.html</guid>
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			<title>my thesis on dropped items - L4D and L4D2</title>
			<link>http://www.tacticalgamer.com/left-4-dead-strategy-tactics/150210-my-thesis-dropped-items-l4d-l4d2.html</link>
			<pubDate>Sun, 01 Nov 2009 00:04:40 GMT</pubDate>
			<description>Everything you drop from your inventory becomes part of the L4Dx world.  That means the physics engine can now act on it.  In other words, the force from an explosion - or you shooting it or thumping it with your block button - can move it! 
 
The most dramatic example of this is when a survivor...</description>
			<content:encoded><![CDATA[<div>Everything you drop from your inventory becomes part of the L4Dx world.  That means the physics engine can now act on it.  In other words, the force from an explosion - or you shooting it or thumping it with your block button - can move it!<br />
<br />
The most dramatic example of this is when a survivor dies.  If you have time, shoot the dropped inventory (including weapons).  You find you can move them.  This has important implications because that means <i>you can move things to locations of your choice.</i><br />
<br />
The most difficult part is how to drop an item on purpose.  Actually, even this is quite simple.  All you have to do is pick up something that will replace an item you already have in your inventory.  If there are no spawning points for the item in your inventory in the area (I think it's about 15 feet or so), the item in your inventory will be swapped with the one you picked up and the one you dropped will fall to the floor.  The item dropped <i>will become movable!</i>  This information is obviously only useful in survival and panic event circumstances where you have time to set things up the way you want.<br />
<br />
Lets look at a few common examples:<br />
<br />
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				<b>You have a Molotov cocktail and you come upon some Molotovs.  No one has taken any from this bunch.</b><br />
When you grab another Molotov, the one you are holding will fall to the ground.  This is because none of the spawning points for Molotovs are open (suggesting that you &quot;drop&quot; an item before you &quot;pick one up&quot;).
			
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				<b>You have a Molotov and you come upon some pipe bombs (it doesn't matter if all the spawning points are filled or not) and Molotovs.  There are available spawning points for Molotovs because someone already took one.</b><br />
The picked up pipe bomb moves into your inventory, but the Molotov respawns at the available spawning point.  If it weren't for the empty spawning point for the Molotov, the Molotov in your inventory would have fallen to the ground.
			
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</div>Weapons follow the same rules, except that weapons have infinite spawning points so that you can only drop a weapon if you the one you are carrying is different from the weapons spawning points nearby (including the one you are grabbing from).<br />
<br />
It is interesting to note that since pills and first aid packs in L4D are the only items that can occupy their respective slots, you cannot swap them and move them.  BUT in L4D2 health packs can be replaced in your inventory BY DEFIBs, so guess what...?<br />
<br />
Probably the easiest way to transport the dropped item is simply to shoot/club the item until it is far enough from the spawn point that it won't respawn if picked up.  When you are far enough away, simply pick up the dropped object.  The other one will fall to the ground.  Move a bit.  Lather, rinse, repeat.  To quickly move an item a long way, simply shoot it.  Molotovs are much easier to shoot than pipe bombs (L4D physics say a pipe bomb is heavier than a Molotov - sounds reasonable to me).  At least Molotovs and pipe bombs don't explode when you shoot them.  This begs to ask the question: &quot;if you can't break a Molov bottle with a bullet, how is it supposed to shatter on impact?&quot;  I'll let the L4D physicists mull over THAT one...</div>

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			<category domain="http://www.tacticalgamer.com/left-4-dead-strategy-tactics/"><![CDATA[Left 4 Dead - Strategy & Tactics]]></category>
			<dc:creator>billko</dc:creator>
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