<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>Tactical Gamer - World Of Tanks</title>
		<link>http://www.tacticalgamer.com/</link>
		<description>General Discussion for the Tank Simulator World Of Tanks.</description>
		<language>en</language>
		<lastBuildDate>Tue, 21 May 2013 13:43:17 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://www.tacticalgamer.com/images/styles/UndergroundStyle/misc/rss.png</url>
			<title>Tactical Gamer - World Of Tanks</title>
			<link>http://www.tacticalgamer.com/</link>
		</image>
		<item>
			<title>French Heavy Review</title>
			<link>http://www.tacticalgamer.com/world-tanks/193158-french-heavy-review.html</link>
			<pubDate>Tue, 21 May 2013 03:05:53 GMT</pubDate>
			<description><![CDATA[For those of you interested in the French heavies, here is a little review. Let me start by saying that the French heavies are the definition of support tank. They are not truly heavies, so don't expect much in terms of armour. I will start from tier 5, as most of the previous tanks in the line up...]]></description>
			<content:encoded><![CDATA[<div>For those of you interested in the French heavies, here is a little review. Let me start by saying that the French heavies are the definition of support tank. They are not truly heavies, so don't expect much in terms of armour. I will start from tier 5, as most of the previous tanks in the line up are fairly balanced, and the time spent in them is short. Wall of text inbound.<br />
<br />
Tier 5 BDR G1B- This tank has ok armour for tier 5. Its rather slow though, as a result of its ok armour. Its 90mm gun is quite damaging, and is like a &quot;derp&quot; cannon. However, it has a long reload, and aim time to balance it out. The BDR hits hard and can even take a few hits. It is a traditional heavy by and by. Not a bad tank, not a great tank. Its a forgettable tank though, and its not really worth keeping. But, the grind through it is not that bad.<br />
<br />
Tier 6 Arl 44- This tank is a traditional heavy tank. It has good sloped frontal armour, and it is great in a tier 6 battle. Its gun is also superb, and it can easily damage tier 8 tanks frontally, thanks to high pen, with good damage. The ARL is not the best tier 6 heavy, but it is not the worst either. Its a fairly enjoyable tank to play. However, its not quite worth keeping in the eyes of most.<br />
<br />
Tier 7 AMX M4 1945- This tank is yet again, a traditional heavy tank. However, it is a downgrade from the ARL 44. The AMX M4 uses a Panther chassis, which is weaker than the ARL chassis. This means the AMX M4 is slightly more manoeuvrable, but it comes at the cost of armour. Gun wise, the AMX M4 gets the same gun as the ARL 44. Its not a bad cannon, but it starts to show its inferiority when fighting tier 9 tanks. Worst yet, the AMX M4 turret has almost no gun depression, meaning that hulling down is not an option. The only thing that the AMX M4 can really do is hide in the back and snipe. Its not too bad at a sniper role, but its not great either. This tank is genuinely horrible, and it is not a fun grind in the slightest. Most people hate this tank, and I don't blame them.<br />
<br />
Tier 8 AMX 50-100- This is an auto loader toting support tank. It has a very good 100mm cannon and a 6 round auto loader. The cannon is capable of shredding up to tier 9 tanks with ease. The hull of the AMX 50-100 is once again, based off the Panther hull. Luckily, the 50-100 gets a much better engine than the AMX M4, which makes it far faster. This is a good thing, since once the 50-100 depletes its ammo drum, it needs to run, and speed is its only defence. The tank cruises at about 35-40 kmh. The tank is also fairly small, which makes it a bit hard to hit. As a support role, this tank is the best of tier 8, without question. Its primary downside is that its gun takes about 48 seconds to reload. All in all, a great tank, well worth keeping. <br />
<br />
Tier 9 AMX 50-120- The AMX 50-120 is an upgrade of the AMX 50-100. Its got better hull armour, better speed, and a much better gun. The hull armour doesn't really make any difference at all. The speed is somewhat noticeable. Curise speed is again 35-40 kmh, but it accelerates faster. However, this upgraded hull comes with a serious drawback. The turret and hull have to be larger to support the larger gun, which in turn, makes the tank huge. The turret on this tank is a massive weak spot, that is incredibly hard to hide. However, don't let the glaring weakspot fool you, its gun is well worth the weak spot. The 120mm gun, is the same gun the tier 10 AMX50B gets. And the 120mm is a nasty gun, it shreds tier 10 tanks with ease. The 120mm gun has a 4 round auto loader with about a 32 second reload time. Once again, the 50-120 is the best support of tier 9. Its gun shreds enemies, and the reload time is more than manageable. I had a lot of fun playing this tank. Though, due to the existence of the 50B, there is no real reason to keep this tank, despite it being a keeper. <br />
<br />
Tier 10 AMX 50B- Here is where things change a bit. The 50B gets an even more upgraded hull. In fact, the hull has some extremely bouncy armour. The AMX 50B hull is just as good as the T110E5's hull, it has the same armour values. The turret on the other hand, is still incredibly weak, and most tanks shoot the turret. Luckily, the 50B gets an incredible engine, which allows it to be even faster than its predecessors, which makes the tank a much harder to hit target. The tank cruises at about 40-45 kmh, and it accelerates decently. The gun is the same as the 50-120s, but the reload is down to 28 seconds, which helps. Overall, its a great tank, that is under rated. Its well worth having.<br />
<br />
Overall, the French heavy line is good. The only real rough patch is at tier 7, with the AMX M4. However, the grind through that tank is totally worth it, once you get to the AMX-100. The tier 8-10 tanks are very unforgiving, but if played right, they can dominate the battlefield and send the enemy into a world of hurt.</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/world-tanks/">World Of Tanks</category>
			<dc:creator>socomseal93</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/world-tanks/193158-french-heavy-review.html</guid>
		</item>
		<item>
			<title>Review of British Heavy line</title>
			<link>http://www.tacticalgamer.com/world-tanks/193153-review-british-heavy-line.html</link>
			<pubDate>Mon, 20 May 2013 23:48:04 GMT</pubDate>
			<description><![CDATA[Here is a small review of each tank in the British heavy line. I am going to skip to tier 5, as the previous tanks are fairly balanced, and you don't spend much time in them. The British heavy line is a bit different from most heavy lines, as it has guns that fire fast, and do low damage. They are...]]></description>
			<content:encoded><![CDATA[<div>Here is a small review of each tank in the British heavy line. I am going to skip to tier 5, as the previous tanks are fairly balanced, and you don't spend much time in them. The British heavy line is a bit different from most heavy lines, as it has guns that fire fast, and do low damage. They are armed with cannons you would expect to see on a medium. Wall of text inbound.<br />
<br />
Tier 5 Churchill 1- This tank is slow, with a whopping top speed of 25 kmh. However, this tank makes up for its lack of speed with decent armour and a great gun. The armour is somewhat bouncy. But the most redeeming quality is the 75mm high velocity gun, which is highly accurate, and with decent damage and great penetration. All in all, not a bad tank, but not a great tank.<br />
<br />
Tier 6 Churchill VII -This tank is also slow, even slower than the Churchill 1, with a top speed of 20 KM/H. Despite having the same chassis and a similar look to the Churchill 1, this tank is much more heavily armoured than the Churchill 1. The Churchill 7 has a slightly better gun than the Churchill 1, however, it is an adequate gun at tier 6 and 7. In a tier 6 battle, the Churchill 7 will dominate, as most tanks will bounce off of it. In anything higher than tier 6, the Churchill 7 will struggle, as its armour becomes less capable. All in all, not a bad tank.<br />
<br />
Tier 7 Black Prince- This is an upgrade of the Churchill design. It has the exact same hull as the Churchill 7, and it even shares the same upgraded turret that the Churchill 7 had. The primary difference is that the Black Prince has a little bit more gun depression, and most importantly, a new and much better gun. The 17 pounder has decent penetration, sitting at 171 average penetration when using standard AP shells. The 17 pounder rips tier 7 tanks to shreds fairly easily, with its fast fire rate and decent damage. Against tier 8 and 9 tanks, the 17 pounder is a bit lacklustre, due to its lack of damage and pen. Luckily, the 17 pounder is fast firing, which means you have many chances to pen the enemy, and perhaps scare them off. All in all, not a bad tank.<br />
<br />
Tier 8 Canaveron- This is an entirely new tank design, unlike the Churchill series. This tank features a decent hull, good speed and manoeuvrability, and an all new cannon. Best yet, the Canaveron features an extremely strong turret that is capable of deflecting tier 9 and sometimes 10 shells. The turret also has great depression, which allows for hull down. On top of that, the 20 pounder cannon the Canaveron is armed with, is fast firing, extremely accurate, and damages decently. Much like previous British heavy tanks, the cannon feels like its suited for a medium. However, its still a fantastic cannon on a heavy. All in all, the Canaveron ranks among one of the best heavies of tier 8. Its even better than the T32, as its armour is roughly the same, but the gun is much better. Its a very good multi role tank that excels in every category. Out of all the Tier 8 heavies I have played (IS3,Tiger 2, T32, AMX 50-100) I have found the Canaveron to be the most versatile and most pleasurable to drive. It has almost no drawbacks. The only thing that players may not like, is its gun is lowish damage, which is unusual for a heavy. But, the fire rate makes sure that the low damage is entirely tolerable.<br />
<br />
Tier 9 Conqueror - This tank shares the same chassis as the Canaveron, and while the hull armour was decent at tier 8, its only ok at tier 9. The turret is even weaker than the Canaveron's, but it gets a huge upgrade in fire power. This tank for all intensive purposes, is a TD. It plays just the same as a TD. Except its highly manoeuvrable and fast. The 120mm gun on this tank fires only slightly slower than the tier 10 T110E5s, and it has better accuracy than the T110E5's 120mm. This tank is definitely a support tank. It is like a slighly better armed M103, with a small sacrifice to armour in favour of gun. <br />
<br />
Tier 10 FV215B- I do not own this tank, but from what I hear, it plays like a T110E5, except the turret is in the back, which makes it a little awkward to handle. The FV215B is rarely seen on the battlefield, as a result. <br />
<br />
Overall, I would not recommend going up the British heavy line. The Churchill series of tanks are ok, but nothing special. They perform poorly above their respective tiers, and it gets repetitive to play the same tank 3 times in a row. The Canaveron is fantastic, and I highly recommend it, its the best part of the whole British heavy line. The Conqueror is ok at best, it hits hard but is almost incapable of taking a hit. And the FV215B is awkard to play.<br />
<br />
Unless you are going for the Canaveron specifically, don't waste your time on this line.</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/world-tanks/">World Of Tanks</category>
			<dc:creator>socomseal93</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/world-tanks/193153-review-british-heavy-line.html</guid>
		</item>
		<item>
			<title>Review of British medium line</title>
			<link>http://www.tacticalgamer.com/world-tanks/193144-review-british-medium-line.html</link>
			<pubDate>Mon, 20 May 2013 14:28:10 GMT</pubDate>
			<description>In case any of you were interested in going up the British medium line  I have played up to tier 9. So I will give my feedback on each tank starting from tier 5. I am skipping the early tiers because they mostly seem balanced, and the time spent in them is short. Wall of text inbound. 
 
Medium...</description>
			<content:encoded><![CDATA[<div>In case any of you were interested in going up the British medium line  I have played up to tier 9. So I will give my feedback on each tank starting from tier 5. I am skipping the early tiers because they mostly seem balanced, and the time spent in them is short. Wall of text inbound.<br />
<br />
Medium line:<br />
<br />
Tier 5 Crusader- This tank is one you want to get rid of immediately. Its gun is ok. The gun was clearly designed for flank shots, and it is certainly capable of that. However, this tank has a top speed of 44kmh despite being a light tank. This means that flanking the enemy is hard due to a lack of speed. This tank is also a light, therefore, it has virtually no armour. All in all, not a good experience.<br />
<br />
Tier 6 Cromwell- This tank is a real keeper. Its extremely fast, as fast as a light tank. With a top speed of 64 km/h, which it reaches fairly easily. Its got ok armour. But above all else, its gun is outstanding. The gun hits hard and accurately. The cromwell is even more fun to play than the Easy 8, which I didn't think was possible. The Cromwell is best used as a fast flanker, it can run circles around enemy heavies at close range, with ease.<br />
<br />
Tier 7 Comet- The Comet is an &quot;upgraded&quot; cromwell. It looks the same, however it feels like an entirely different tank. Due to the increase in armour, the tank is significantly slower, with a top speed of 51 km/h. The Comet also has poor track traverse, making it hard to turn. This means that the Comet is not suited for the same flanker style of play as the Cromwell. Luckily, the Comet does have one huge advantage over the Cromwell, it has a well armoured turret that has great hull down capability. This allows the Comet to get into a hull down position on the flank of the enemy, and harrass them. Overall, this tank is not worth keeping. However, it is ok to play; nothing special though.<br />
<br />
Tier 8 Centurion- The Centurion is an entirely new chassis in the British medium line. This is a late war tank, as such, its armed with a late war gun, the 20 pounder. The 20 pounder is incredible, and is the best tier 8 medium cannon by far. Its so good in fact, that the 20 pounder is also mounted on the tier 8 British heavy, the Canaveron. The Centurion has weak hull armour and slow speed, with a top speed of 40 km/h. This makes the centurion the slowest tier 8 med by far. However, the Centurion doesn't need speed or hull armour. The Centurion has a trick up its sleeve, its got an incredible turret that is fit for a heavy. In fact, the turret is fitted to a heavy,the same turret is used for the British tier 8 heavy. This turret is extremely bouncy and can easily take up to tier 9 and sometimes 10, shells. The turret also has full hull down capability. A combination of a very lenthal fast firing gun, and a nearly indestructible turret make the Centurion a joy to play. Its a definite keeper tank.<br />
<br />
Tier 9 Centurion Mk 7/1- This tank shares a lot in common with the Centurion 1, it has essentially the same turret, and it has the same top speed. The hull is slightly upgraded, not that it makes much of a difference. However,the biggest difference this tank has, is its access to a tier 10 gun. This means the Centurion 7/1 is better armed than the E50,T54, M46 Patton, T54E1, and Lorraine 40T. The Cannon this tank gets is the British L7 105mm. Different versions of this gun are also used on the M48 Patton and Leopard 1. Its a quality gun. The only drawback to using it on this tier 9 tank, is that it has a long reload time. However, it is more than tolerable. All in all, this tank is excellent.<br />
<br />
Tier 10 FV4502 - I have not played this tank, but from what I hear, it is mediocre, and it is rarely seen on the battlefield.<br />
<br />
From tier 5 to 10, there are 3 mediocre tanks at tier 5, 7, and 10. There are 3 superb tanks at tier 6, 8, and 9. If you were ever interested in going up the British medium line, I would say it is well worth your while to get to at least the Cromwell. The Centurions are also worth grinding to, but their play style may not be for everyone.</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/world-tanks/">World Of Tanks</category>
			<dc:creator>socomseal93</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/world-tanks/193144-review-british-medium-line.html</guid>
		</item>
		<item>
			<title>Back in the turret</title>
			<link>http://www.tacticalgamer.com/world-tanks/192894-back-turret.html</link>
			<pubDate>Tue, 07 May 2013 15:03:20 GMT</pubDate>
			<description><![CDATA[Don't be surprised if you see a mach10 driving around again... the tanking in PS2 just isn't the same so I'll be back for some shelling fun. Would help if I could hear about some of the changes/nerfs/buffs on TS from a few of the veterans. Oh.. and the new engine sounds? Bleh!]]></description>
			<content:encoded><![CDATA[<div>Don't be surprised if you see a mach10 driving around again... the tanking in PS2 just isn't the same so I'll be back for some shelling fun. Would help if I could hear about some of the changes/nerfs/buffs on TS from a few of the veterans. Oh.. and the new engine sounds? Bleh!</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/world-tanks/">World Of Tanks</category>
			<dc:creator>Mach10</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/world-tanks/192894-back-turret.html</guid>
		</item>
		<item>
			<title>Recommended mods?</title>
			<link>http://www.tacticalgamer.com/world-tanks/192799-recommended-mods.html</link>
			<pubDate>Thu, 02 May 2013 03:41:05 GMT</pubDate>
			<description>Just gave WoT another go after many months.   Fun stuff! 
 
What are the mods of choice these days? 
 
Bernout</description>
			<content:encoded><![CDATA[<div>Just gave WoT another go after many months.   Fun stuff!<br />
<br />
What are the mods of choice these days?<br />
<br />
Bernout</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/world-tanks/">World Of Tanks</category>
			<dc:creator>Bernout</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/world-tanks/192799-recommended-mods.html</guid>
		</item>
		<item>
			<title>INFO 8.5 Update Notes</title>
			<link>http://www.tacticalgamer.com/world-tanks/192665-8-5-update-notes.html</link>
			<pubDate>Thu, 25 Apr 2013 19:09:37 GMT</pubDate>
			<description>Content Changes 
 
 
Added new branch of German medium and light tanks: 
VK 20.01 (D) tier IV medium tank 
VK 30.02 (D) v1 tier VI medium tank 
Aufklarerpanzer Panther tier VII light tank 
Indien Panzer tier VIII medium tank 
Prototype der Arbeitsgruppe A tier IX medium tank 
Leopard 1 tier X...</description>
			<content:encoded><![CDATA[<div>Content Changes<br />
<br />
<br />
Added new branch of German medium and light tanks:<br />
VK 20.01 (D) tier IV medium tank<br />
VK 30.02 (D) v1 tier VI medium tank<br />
Aufklarerpanzer Panther tier VII light tank<br />
Indien Panzer tier VIII medium tank<br />
Prototype der Arbeitsgruppe A tier IX medium tank<br />
Leopard 1 tier X medium tank<br />
Added new branch of USSR light tanks:<br />
&#1058;-60 tier II light tank<br />
&#1058;-70 tier III light tank<br />
&#1058;-80 tier IV light tank<br />
Added new map: Pearl River<br />
Changes and improvements for after-battle statistics screen<br />
Added notification for automatic conversions after version releases (change of shells, modules, vehicles, etc.)<br />
Added new inscriptions for five nations: USSR, Germany, USA, France, and United Kingdom<br />
Updated the description of the Situational Awareness skill<br />
Added a display of team status as a list of vehicle types icons at the top of the screen<br />
Victory bonus time has been reset to 11:00 UTC (04:00 PDT, 07:00 EDT)<br />
<br />
Gameplay and Game Mechanics<br />
<br />
Added gameplay and visual fixes for the following maps: Redshire, El-Halluf, Karelia, Prohorovka, and Sand River<br />
Added improvements for Assault mode for the following maps: Malinovka, Karelia, and Sand River<br />
Premium consumables (med kits, repair kits, etc.) are now available for credits (according to gold/credits exchange rate similar to that of premium shells)<br />
Creation of platoons for 3 players is now available for basic accounts<br />
Creation of tank companies is now available for basic accounts<br />
Added new Match Maker rule for the balancing of light tanks:<br />
All vehicles marked as Scout will be balanced according to the currently existing SPG rule: balance weight of Scouts in both teams won’t differ on more than +/-20 balance weight points<br />
The following vehicles will be marked as Scouts:<br />
USSR<br />
<br />
T-50<br />
T-50-2<br />
Germany<br />
<br />
Pz38nA<br />
Luchs<br />
VK 16.02<br />
VK 28.01<br />
Auf_Panther<br />
United States<br />
<br />
M24 Chaffee<br />
T21<br />
T71<br />
France<br />
<br />
ELC AMX<br />
AMX 12t<br />
AMX 13 75<br />
AMX 13 90<br />
China<br />
<br />
M5A1 Stuart<br />
59 16<br />
WZ 131<br />
WZ 132<br />
Reduced credit cost for temporary camouflages, emblems, and inscriptions<br />
Reduced terrain resistance when driving a tank on some destroyed objects<br />
<br />
Graphics<br />
<br />
<br />
Improved visual models for the following vehicles: IS-3, Valentine AT, Pz V Panther, Pz IV/V, Object 263, VK 3001H, Conqueror, IS-4&#1052;, Matilda Black Prince, IS-7, ARL-44, and Black Prince<br />
Reworked graphics for the following maps: Siegfried Line, South Coast, and Malinovka<br />
Increased the resolution for Inscriptions on vehicles and places where such changes were possible<br />
Optimized vehicle motion effects for dust and dirt that kicks out from under a vehicle's treads<br />
Reworked multiple object destruction effects<br />
Awards and Achievements Changes<br />
<br />
<br />
Changed the mechanics of how Expert and Expert Per Nation achievements work:<br />
Those who received the medal earlier (and the medal is greyed out) will get back the respective medal as active<br />
Neither Expert nor Expert Per Nation achievements will fade after new vehicle introduction in new update<br />
The rest will get the greyed medal (Expert and Expert Per Nation) that on mouse-over will show, which tanks should be destroyed to obtain the medal<br />
Fixed description of following achievements: Raider, Reaper, Dumitru’s Medal, de Langlade's Medal, and Lion of Sinai<br />
Vehicle Parameter Changes<br />
<br />
<br />
China<br />
<br />
Changed the Renault M26/27 engine price from 300 to 0 credits<br />
France<br />
<br />
Changed the Lorraine39 L AM tracks price from 1,730 to 590 credits<br />
Germany<br />
<br />
E-100<br />
Changed the ammo capacity of the 12,8 cm KwK 44 L/55 gun from 42 to 72 shells<br />
Changed the ammo capacity of the 15 cm KwK 44 L/3 gun from 28 to 50 shells<br />
JagdPz-E-100<br />
Raised the travel speed of all shells from 850 to 925 meters/second<br />
Maus<br />
Changed the DB 603 A2 engine type from diesel to gasoline<br />
VK 28.01<br />
Changed the research price from 52,100 to 28,500 experience<br />
Reduced the repair price by 60%<br />
Changed the declination angle from 8 to 10 grades<br />
VK 30.02 (D)<br />
Changed the suspension traverse mechanism of the VK 30.02 (D)<br />
Changed the suspension traverse speed of the VK 30.02 (D) from 36 to 38<br />
Changed the verstärkteketten suspension traverse mechanism of the VK 30.02 (D)<br />
Changed the verstärkteketten suspension traverse speed of the VK 30.02 (D) from 40 to 42<br />
Changed the MB 507 engine horse power from 750 to 720<br />
Added the Maybach HL 230 TRM P30 engine<br />
Fixed the VK 30.02 (D) Schmalturm and VK 30.02 (D) turrets armoring errors<br />
Slightly rebalanced all of the guns<br />
Raised the elevation and declination angles<br />
Changed the VK 30.02 (D) Schmalturm turret view range from  370 to 380 m<br />
Changed the VK 30.02 (D) turret view range from from 350 to 370 m<br />
Changed the VK 30.02 (D) Schmalturm turret traverse speed from 30 grad/sec to 24 grad/second<br />
Changed the VK 30.02 (D) turret traverse speed from 46 grad/sec to 32 grad/second<br />
Changed the VK 30.02 (D) HP from 1,180 to 1,150<br />
VK 36.01 (H)<br />
Shell penetration value of Pzgr. 41 HK of gun 7,5 cm KwK 41 L/58 Konisch changed from 225 mm to 221 mm<br />
Damage, made by shell Pzgr. 41 StK of gun 7,5 cm KwK 41 L/58 Konisch, changed from 65 to 165<br />
Shell penetration value of Pzgr. 41 StK of gun 7,5 cm KwK 41 L/58 Konisch changed from 167 mm to 157 mm<br />
United Kingdom<br />
<br />
Price of QF 2-pdr Mk. X gun changed from 3,000 to 6,000 credits<br />
Price of 75 mm Vickers HV gun changed from 63,000 to 50,000 credits<br />
Price of OQF 77 mm Gun Mk. II gun changed from 50,000 to 63,000 credits<br />
Price of OQF 17-pdr Gun Mk. VII gun changed from 60,000 to 70,000 credits<br />
Conqueror<br />
Price of Centurion Mk. III turret changed from 50,500 to 42,000 credits<br />
Centurion Mk. I<br />
Price of Centurion Mk. I turret changed from 15,000 to 20,000 credits<br />
Price of Centurion Mk. III turret changed from 32,000 to 42,000 credits<br />
AT 15<br />
Research price of engine Rolls-Royce Meteor changed from 1,900 to 1,500 experience<br />
United States<br />
<br />
M4A2E4 Sherman<br />
Elevation level of the 75 mm Gun M3 L/37 gun increased from 20 deg to 25 deg<br />
T25/2<br />
Level of suspension T25/2T4 changed from 7 to 8<br />
Price of suspension T25/2T4 changed from 19,200 to 32,720 credits<br />
T82<br />
Price of suspension T82T55E2 changed from 1,850 to 740 credits<br />
Price of suspension T82T55E4 changed from 740 to 1,480 credits<br />
USSR<br />
<br />
Cost of 37 mm ZIS-19 gun changed from 2,560 to 4,250 credits<br />
Cost of 122 mm U11 gun changed from 59,920 to 45,920 credits<br />
Cost of 85 mm F-30 gun changed from 41,000 to 48,000 credits<br />
Cost of 76 mm S-54 gun changed from 41,480 to 40,130 credits<br />
Cost of B-2CH engine changed from 17,000 to 34,000 credits<br />
Cost of 85 mm S-31 gun changed from 42,200 to 49,200 credits<br />
Cost of 57 mm ZiS-4 changed from 40,130 to 41,480 credits<br />
&#1040;-20, &#1058;-46, &#1058;-50-2<br />
Damage dealt by UBR-243SP shell of 45 mm BT-42 gun changed from 49 to 55<br />
Damage dealt by UBR-243SPA shell of 45 mm BT-42 gun changed from 49 to 55<br />
Armor penetration of UBR-243SPA shell of 45mm BT-42 gun changed from 95 mm to 110 mm<br />
Damage dealt by UOF-243 shell of 45mm BT-42 gun changed from 63 to 65<br />
SU-85B<br />
Added M-80 engine<br />
Removed GAZ-203F engine<br />
IS-7<br />
Max speed changed from 50 km/h to 59.6 km/h<br />
SU-76<br />
Turning speed of SU-76 suspension changed from 32 to 38<br />
Turning speed of SU-76M suspension changed from 32 to 38<br />
Fixes<br />
<br />
<br />
Added fixes for collision models for the PanzerJager I and JagdPz E-100<br />
Fixed minor errors in the names of vehicles and modules<br />
Fixed issue where large vehicles would get stuck under hanging elements of map objects (e.g. bridges, etc.)<br />
Fixed rare bug when shell with a &quot;small damage to modules&quot; parameter disappears after it hits enemy gun of higher strength<br />
Fixed bug when HE shells don't cause full HE damage to the external module after penetration<br />
Fixed behavior of HE shell after hitting crew of a destroyed tank with an open-topped compartment<br />
Fixed bug of showing shells exploding in the air<br />
Fixed indication of damage to the fuel tank when it's destroyed in some rare cases<br />
Destroyed vehicles no longer absorb damage caused by HE shells. They are always exploding on the surface of these vehicles<br />
Fixed bug that didn't cause damage to lighter vehicles when located on top of heavy vehicles<br />
Partially fixed issue of emblems and inscriptions vanishing on vehicles after Alt-Tab or adjusting AA settings<br />
Fixed the wording on memory leak warning messages<br />
Fixed errors when creating a private chat channel (e.g. not displaying channel creator, freezing of chat window when closing, etc.)<br />
Fixed appearance of premium vehicles’ modules in the in-game shop<br />
Fixed description of consumables 100-octane Gasoline and 105-octane Gasoline<br />
Fixed minor bugs in the battle tutorial<br />
Fixed the loss of camouflage net and binocular telescope effects when attempting to move a vehicle with a damaged track<br />
Fixed Sixth Sense indicator that may have stopped working after rapid re-spotting<br />
Fixed the display of lag indicator with green color when server operational load is close to 100%<br />
Fixed the display of the tank collision effect when tanks are at a different height<br />
Fixed some ambient object models</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/world-tanks/">World Of Tanks</category>
			<dc:creator>Bubba</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/world-tanks/192665-8-5-update-notes.html</guid>
		</item>
	</channel>
</rss>
