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	<channel>
		<title>Tactical Gamer</title>
		<link>http://www.tacticalgamer.com/</link>
		<description>Tactical Gamer is the PREMIERE mature online gaming community.  We feature games such as PlanetSide 2, Battlefield 3, Armed Assault (ARMA2), Natural Selection 2, DayZ, and more.  Our community is geared around teamwork,  strategy and tactics in a mature environment.</description>
		<language>en</language>
		<lastBuildDate>Sat, 25 May 2013 15:32:19 GMT</lastBuildDate>
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		<ttl>60</ttl>
		<image>
			<url>http://www.tacticalgamer.com/images/styles/UndergroundStyle/misc/rss.png</url>
			<title>Tactical Gamer</title>
			<link>http://www.tacticalgamer.com/</link>
		</image>
		<item>
			<title>Im back!!!</title>
			<link>http://www.tacticalgamer.com/general-discussion/193237-im-back.html</link>
			<pubDate>Sat, 25 May 2013 13:20:41 GMT</pubDate>
			<description>im back hussar!!!</description>
			<content:encoded><![CDATA[<div>im back hussar!!!</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/general-discussion/">General Discussion</category>
			<dc:creator>Higgins.D</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/general-discussion/193237-im-back.html</guid>
		</item>
		<item>
			<title>When did Base Building become blocking off part of an entire city?</title>
			<link>http://www.tacticalgamer.com/dayz/193231-when-did-base-building-become-blocking-off-part-entire-city.html</link>
			<pubDate>Fri, 24 May 2013 23:21:26 GMT</pubDate>
			<description>I frequently go looting/farming in Sabina Construction site. Went there to find that its been completely blocked off by double crates? How is this allowed? This is a knee jerk reaction in response to me shooting down Ghost just after logging on. Being shot at is part of the fun and dynamics of the...</description>
			<content:encoded><![CDATA[<div>I frequently go looting/farming in Sabina Construction site. Went there to find that its been completely blocked off by double crates? How is this allowed? This is a knee jerk reaction in response to me shooting down Ghost just after logging on. Being shot at is part of the fun and dynamics of the game, if your going to close off your favourite part of the map once someone upsets you you're on the wrong game. I got killed for no reason by Dredge in Sabina, I didn't whack a few crates down and claim part of Sabina as my own.<br />
<br />
When did base building become completely and totally blocking out a part of a city. Its not a base. And when is this sort of thing restricted? Am I therefore allowed to close off the whole of Sabina and claim it as my 'base'?</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/dayz/">DayZ</category>
			<dc:creator>Simo_The_Mav</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/dayz/193231-when-did-base-building-become-blocking-off-part-entire-city.html</guid>
		</item>
		<item>
			<title>EVENT Weekend Event BRAVO Server</title>
			<link>http://www.tacticalgamer.com/armed-assault/193228-weekend-event-bravo-server.html</link>
			<pubDate>Fri, 24 May 2013 21:07:37 GMT</pubDate>
			<description><![CDATA[I'm kicking off the event and leading the charge. 
 
Grab your rifle, your boots, and your compass and get ready to join the push.  We're kicking this mission off at 21:30 ZULU.  That is less than thirty minutes from this post. 
 
 
I will see you on the field, we're staging for fifteen minutes...]]></description>
			<content:encoded><![CDATA[<div>I'm kicking off the event and leading the charge.<br />
<br />
Grab your rifle, your boots, and your compass and get ready to join the push.  We're kicking this mission off at 21:30 ZULU.  That is less than thirty minutes from this post.<br />
<br />
<br />
I will see you on the field, we're staging for fifteen minutes then heading out.<br />
<br />
Make sure to communicate with command before you join, we need to keep the squads organized and utilized.<br />
<br />
<br />
Welcome to the weekend.<br />
<br />
Maj. Dimitrius<br />
Forward Field Commander<br />
Tactical Gamer, 1st Platoon.</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/armed-assault/">Armed Assault</category>
			<dc:creator>Dimitrius</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/armed-assault/193228-weekend-event-bravo-server.html</guid>
		</item>
		<item>
			<title>AAR INDAR (Latice Restricted) w. E-Male 23/05/2013</title>
			<link>http://www.tacticalgamer.com/planetside-2-after-action-reports/193226-indar-latice-restricted-w-e-male-23-05-2013-a.html</link>
			<pubDate>Fri, 24 May 2013 16:59:08 GMT</pubDate>
			<description>We attempted to take Regent Rock from the north bridge (Scarred Mesa Skydock) but that was not going to happen without another platoon supporting the assault. 
 
So I called for a regroup at the north of Tarwich Tech Plant and we tried to take Gravel Pass to the north of our position. The enemy was...</description>
			<content:encoded><![CDATA[<div>We attempted to take Regent Rock from the north bridge (Scarred Mesa Skydock) but that was not going to happen without another platoon supporting the assault.<br />
<br />
So I called for a regroup at the north of Tarwich Tech Plant and we tried to take Gravel Pass to the north of our position. The enemy was firmly entrenched in numbers that exceeded ours and we held the inferior lower position. Thus after a few attempts I called for a regroup at Broken Arch Road and began a fabulous flanking maneuver on Gravel Pass from the east.<br />
<br />
The result was fantastic. Next time I would leave one squad up on the eastern ridge (from where we launched the assault) to provide cover fire on the target at a distance.<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/rLEv9mDOO9E?wmode=opaque" frameborder="0"></iframe>
</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/planetside-2-after-action-reports/">Planetside 2 - After Action Reports</category>
			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/planetside-2-after-action-reports/193226-indar-latice-restricted-w-e-male-23-05-2013-a.html</guid>
		</item>
		<item>
			<title>Tricks for causing chaos</title>
			<link>http://www.tacticalgamer.com/planetside-2-strategy-tactics-discussion/193225-tricks-causing-chaos.html</link>
			<pubDate>Fri, 24 May 2013 16:59:01 GMT</pubDate>
			<description><![CDATA[Hey guys, thought I'd start a thread of ideas for causing chaos in enemy ranks.  These don't have to be "tactical," just fun things to confuse the enemy.  To start things up I'll teach my "raise the dead" maneuver. 
 
What you need: A medic with a maxed revive tool 
                       A dead...]]></description>
			<content:encoded><![CDATA[<div>Hey guys, thought I'd start a thread of ideas for causing chaos in enemy ranks.  These don't have to be &quot;tactical,&quot; just fun things to confuse the enemy.  To start things up I'll teach my &quot;raise the dead&quot; maneuver.<br />
<br />
What you need: A medic with a maxed revive tool<br />
                       A dead squad (via Del, or enemy) <br />
<br />
Operation:<br />
This works when your position is about to be overrun.  Everyone kills themselves except the medic. Quickly, he rezs everyone, however no one hits the accept button.  After the enemy moves through, everyone hits accept (usually on SL's order.)  All of a sudden a full squad pops up behind the enemy.  Chaos ensues.  This won't take back the territory, but will confuse the enemy and its fun.  Time needed: one minute for the setup,5 min for the execution.<br />
<br />
Well thats my &quot;raise the dead.&quot;  What do you guys have?</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/planetside-2-strategy-tactics-discussion/">Planetside 2 - Strategy and Tactics Discussion</category>
			<dc:creator>Stellavulpes</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/planetside-2-strategy-tactics-discussion/193225-tricks-causing-chaos.html</guid>
		</item>
		<item>
			<title>Flanking on INDAR: Gravel Pass to Broken Arch (Latice Restricted)</title>
			<link>http://www.tacticalgamer.com/planetside-2-strategy-tactics-discussion/193222-flanking-indar-gravel-pass-broken-arch-latice-restricted.html</link>
			<pubDate>Fri, 24 May 2013 14:34:05 GMT</pubDate>
			<description><![CDATA[INDAR 
 
The following documents a simple but effective method of breaking through an overwhelming enemy force at Broken Arch Road. 
 
My platoon (4 squads) was unable to break through from north Tawrich Tech Plant to the enemy's entrenched position at Broken Arch Road.  
 
Note that the enemy also...]]></description>
			<content:encoded><![CDATA[<div><font color="#FF0000">INDAR</font><br />
<br />
The following documents a simple but effective method of breaking through an overwhelming enemy force at Broken Arch Road.<br />
<br />
My platoon (4 squads) was unable to break through from north Tawrich Tech Plant to the enemy's entrenched position at Broken Arch Road. <br />
<br />
Note that the enemy also held the top of cliffs on the right and left flank. <br />
<br />
The image below shows the platoon <font color="#FF8C00">assaulting Regent Rock Garrison</font> on the left flank. Note the significant number of allied vehicles -- all of which would be quickly destroyed by enemy fire.<br />
<br />
<a href="http://s1090.photobucket.com/user/mstrangelove/media/Planetside%202%202013/e6ea3551-dcfc-4fc2-85f8-6e396c235e2b_zps3f419481.jpg.html" target="_blank"><img src="http://i1090.photobucket.com/albums/i367/mstrangelove/Planetside%202%202013/e6ea3551-dcfc-4fc2-85f8-6e396c235e2b_zps3f419481.jpg" border="0" alt="" /></a><br />
.<br />
.<br />
The following image shows the beginning of <font color="#A52A2A">REGROUPING at Broken Arch Road</font>.<br />
.<br />
.<br />
<a href="http://s1090.photobucket.com/user/mstrangelove/media/93315864-ae2c-4f71-a942-51c698992378_zpsf1344282.jpg.html" target="_blank"><img src="http://i1090.photobucket.com/albums/i367/mstrangelove/93315864-ae2c-4f71-a942-51c698992378_zpsf1344282.jpg" border="0" alt="" /></a><br />
.<br />
.<br />
Once most of the platoon had regrouped, another GROUPUP was called at the trail head. Troops were order to default to infantry, Harassers were permitted.<br />
.<br />
.<br />
<a href="http://s1090.photobucket.com/user/mstrangelove/media/32832072-3b09-4081-94b1-c6f8f842fd11_zps874e968a.jpg.html" target="_blank"><img src="http://i1090.photobucket.com/albums/i367/mstrangelove/32832072-3b09-4081-94b1-c6f8f842fd11_zps874e968a.jpg" border="0" alt="" /></a><br />
.<br />
.<br />
The command AMS-AMMO Sunderer was moved 3/4 up the hill and deployed. <br />
.<br />
.<br />
<a href="http://s1090.photobucket.com/user/mstrangelove/media/PlanetSide22013-05-2318-16-51-32_zps772ba8c1.jpg.html" target="_blank"><img src="http://i1090.photobucket.com/albums/i367/mstrangelove/PlanetSide22013-05-2318-16-51-32_zps772ba8c1.jpg" border="0" alt="" /></a><br />
.<br />
.<br />
The order was given to NOT go over the ridge and to maintain concealment. Fire code was Yellow. <br />
<br />
Note that you must repeat the order a number of times -- the less disciplined men will try to get a peak over the ridge.<br />
.<br />
.<br />
<a href="http://s1090.photobucket.com/user/mstrangelove/media/PlanetSide22013-05-2318-17-51-32_zps2d2d4e59.jpg.html" target="_blank"><img src="http://i1090.photobucket.com/albums/i367/mstrangelove/PlanetSide22013-05-2318-17-51-32_zps2d2d4e59.jpg" border="0" alt="" /></a><br />
.<br />
.<br />
Tactical Awesomeness captured in the following image!<br />
.<br />
.<br />
<a href="http://s1090.photobucket.com/user/mstrangelove/media/PlanetSide22013-05-2318-18-51-33_zps56fb48d8.jpg.html" target="_blank"><img src="http://i1090.photobucket.com/albums/i367/mstrangelove/PlanetSide22013-05-2318-18-51-33_zps56fb48d8.jpg" border="0" alt="" /></a><br />
.<br />
.<br />
The assault is initiated with smoke . . .<br />
.<br />
.<br />
<a href="http://s1090.photobucket.com/user/mstrangelove/media/PlanetSide22013-05-2318-19-51-33_zps20ecdbc9.jpg.html" target="_blank"><img src="http://i1090.photobucket.com/albums/i367/mstrangelove/PlanetSide22013-05-2318-19-51-33_zps20ecdbc9.jpg" border="0" alt="" /></a><br />
.<br />
.<br />
A few minutes of nail-biting action and we gain control of the centre of Gravel pass and repel enemy forces to our north and south.<br />
.<br />
.<br />
<a href="http://s1090.photobucket.com/user/mstrangelove/media/PlanetSide22013-05-2318-23-51-32_zps584a9e83.jpg.html" target="_blank"><img src="http://i1090.photobucket.com/albums/i367/mstrangelove/PlanetSide22013-05-2318-23-51-32_zps584a9e83.jpg" border="0" alt="" /></a><br />
.<br />
.<br />
Command Sunderer is brought forward to Gravel Pass. <br />
<br />
Biscuits and milk are distributed to all. <br />
.<br />
.<br />
<a href="http://s1090.photobucket.com/user/mstrangelove/media/PlanetSide22013-05-2318-28-51-33_zpsd6c9051e.jpg.html" target="_blank"><img src="http://i1090.photobucket.com/albums/i367/mstrangelove/PlanetSide22013-05-2318-28-51-33_zpsd6c9051e.jpg" border="0" alt="" /></a><br />
.<br />
.<br />
The platoon:<br />
.<br />
.<br />
<a href="http://s1090.photobucket.com/user/mstrangelove/media/PlanetSide22013-05-2318-31-51-32_zps8784bd34.jpg.html" target="_blank"><img src="http://i1090.photobucket.com/albums/i367/mstrangelove/PlanetSide22013-05-2318-31-51-32_zps8784bd34.jpg" border="0" alt="" /></a><br />
.<br />
.<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/rLEv9mDOO9E?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
E-Male</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/planetside-2-strategy-tactics-discussion/">Planetside 2 - Strategy and Tactics Discussion</category>
			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/planetside-2-strategy-tactics-discussion/193222-flanking-indar-gravel-pass-broken-arch-latice-restricted.html</guid>
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			<title>MEMO: Comm Channels and Leadership Effecitiveness</title>
			<link>http://www.tacticalgamer.com/planetside-2-general-discussion/193221-memo-comm-channels-leadership-effecitiveness.html</link>
			<pubDate>Fri, 24 May 2013 14:13:08 GMT</pubDate>
			<description>A brief reflection on the (necessary) complexity of our communication structure. 
 
The other day I was platoon leading and engaged with the following communication sources: 
 
 
* CO-PL comms (various channels) 
* SL-PL PLATOON comms 
* COMMAND channel chatter 
* PROXIMITY comms and chatter 
* TG...</description>
			<content:encoded><![CDATA[<div><font size="2"><font color="#FF8C00">A brief reflection on the (necessary) complexity of our communication structure.</font></font><br />
<br />
The other day I was platoon leading and engaged with the following communication sources:<br />
<br />
<ul><li style="">CO-PL comms (various channels)</li><li style="">SL-PL PLATOON comms</li><li style="">COMMAND channel chatter</li><li style="">PROXIMITY comms and chatter</li><li style="">TG TS comms and chatter (or variously, NCC Coalition TS chatter)</li></ul><br />
<br />
<br />
My in-game sound effects are turned down to 3% and are often off altogether so as to clear out ambient sources of noise.<br />
<br />
That leaves 4 different sources of communication, any and all of which can overlap at any given time.<br />
<br />
Keep in mind that PLs and COs are dealing with a significant volume of incoming requests and information.<br />
<br />
Never assume that I can hear you in PROXIMITY channel -- always identify yourself when using Proximity and wait for the comm acknowledgement (your go ahead to begin communication).<br />
<br />
And as always, remember to give your senior officer a COPY or RGR when you have been issued a direct order.<br />
<br />
I post this memo not as a complaint or because anyone was out of line.<br />
<br />
This is just a reminder of what your SLs, PLs, and COs face and a plea for continued excellence in comm use!</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/planetside-2-general-discussion/">Planetside 2 - General Discussion</category>
			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/planetside-2-general-discussion/193221-memo-comm-channels-leadership-effecitiveness.html</guid>
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		<item>
			<title>VIDEO How to overclock you monitor refresh rate</title>
			<link>http://www.tacticalgamer.com/hardware-software-discussion/193220-how-overclock-you-monitor-refresh-rate.html</link>
			<pubDate>Fri, 24 May 2013 13:20:09 GMT</pubDate>
			<description>Ill start off with a warning, this can potentially destroy your monitor, even though its unlikely.\ 
 
Download EVGA precison X software http://www.evga.com/precision/ 
 
Watch this video and follow the steps 
 
http://www.youtube.com/watch?v=B1QVlStM-_U 
 
I went from 59Hz to 66Hz. Does not...</description>
			<content:encoded><![CDATA[<div>Ill start off with a warning, this can potentially destroy your monitor, even though its unlikely.\<br />
<br />
Download EVGA precison X software <a href="http://www.evga.com/precision/" target="_blank">http://www.evga.com/precision/</a><br />
<br />
Watch this video and follow the steps<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/B1QVlStM-_U?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
I went from 59Hz to 66Hz. Does not require a GTX titan lol.</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/hardware-software-discussion/"><![CDATA[Hardware & Software Discussion]]></category>
			<dc:creator>bolagnaise</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/hardware-software-discussion/193220-how-overclock-you-monitor-refresh-rate.html</guid>
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		<item>
			<title>Man of Steel</title>
			<link>http://www.tacticalgamer.com/general-discussion/193214-man-steel.html</link>
			<pubDate>Thu, 23 May 2013 23:34:49 GMT</pubDate>
			<description>You guys seen the trailers for this? 
 
http://www.youtube.com/watch?v=T6DJcgm3wNY 
 
Looks pretty badass, hope its not mediocre and weird like the last one that came out a few years back.</description>
			<content:encoded><![CDATA[<div>You guys seen the trailers for this?<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/T6DJcgm3wNY?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
Looks pretty badass, hope its not mediocre and weird like the last one that came out a few years back.</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/general-discussion/">General Discussion</category>
			<dc:creator>aeroripper</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/general-discussion/193214-man-steel.html</guid>
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		<item>
			<title>Open Letter From the Coffee Bean Revolutionaries</title>
			<link>http://www.tacticalgamer.com/dayz/193213-open-letter-coffee-bean-revolutionaries.html</link>
			<pubDate>Thu, 23 May 2013 22:42:40 GMT</pubDate>
			<description>*Place Holder Icon* 
Image: http://media.morristechnology.com/mediafilesvr/upload/santa_clarita/article/10xx_life_mitch_mcmullen_fr_2.jpg  
 
 
 
The Coffee Bean Revolutionaries would like to congratulate those brave souls who have left the safety of the 
corrupt and brutally tyrannical TGA and...</description>
			<content:encoded><![CDATA[<div><b>Place Holder Icon</b><br />
<img src="http://media.morristechnology.com/mediafilesvr/upload/santa_clarita/article/10xx_life_mitch_mcmullen_fr_2.jpg" border="0" alt="" /><br />
<br />
<br />
<br />
The Coffee Bean Revolutionaries would like to congratulate those brave souls who have left the safety of the<br />
corrupt and brutally tyrannical TGA and their Illuminati Masters. <br />
<br />
I want to clarify a point before continuing; at no time did the CBR target the whole of the TGA. Even after<br />
playing a part in the grand scheme of the events that have ruined our great island I bore no ill will against<br />
those fooled by <i>those special individuals.</i> This was clearly stated in our first manifesto and the lies<br />
about 'banditry' perpetuated by <i>those special individuals</i> seemed to explain why many within the TGA<br />
went about gunning down our members with extreme prejudice.<br />
<br />
<i>Those special individuals</i> are the ones known by the following code names:<br />
<br />
<i>DeathGod</i><br />
<i>CandleMan</i><br />
<i>SuckingMachine</i><br />
<br />
and our intelligence had located their approximate locations at the time of open revolt.<br />
<br />
Furthermore, the presence of ourselves as an 'antagonizing force' allowed many within the TGA to blame our<br />
group for many acts we were not responsible for. The Coffee Bean Revolutionaries claim responsibility for only<br />
a small handful of acts; <br />
<br />
1) Vehicle Destruction (which it was claimed that there is no vehicle ownership so not really right?)<br />
2) The Targeting of SuckingMachine and CandleMan<br />
<br />
We by no way were responsible for other destructive events and feel that others outside of the TGA and even<br />
those within the TGA utilized our presence as a shield to steal without repercussion.<br />
<br />
With nothing else further to say the Coffee Bean Revolutionaries would like to address the baseline change of<br />
the status quo post the dissolution of the TGA and the expulsion of the majority of the Illuminati from within<br />
its ranks into what our efforts have discovered as being a gang of Branibor. To that end the Coffee Bean <br />
Revolutionaries would like to show an open, if cautious, hand to those elements of Taviana, in hopes of <br />
coming to a new era of reclamation of our once great island.</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/dayz/">DayZ</category>
			<dc:creator>Ytman</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/dayz/193213-open-letter-coffee-bean-revolutionaries.html</guid>
		</item>
		<item>
			<title>Eclipse</title>
			<link>http://www.tacticalgamer.com/natural-selection-general-discussion/193209-eclipse.html</link>
			<pubDate>Thu, 23 May 2013 16:06:16 GMT</pubDate>
			<description>70 minute captains round on eclipse. 
 
Fantastic tenacity from both teams - no one ever gave up, not even the strangers. 
 
Comm and Khamm trying every trick in the ns2 book. 
 
Well played from both teams :D.</description>
			<content:encoded><![CDATA[<div>70 minute captains round on eclipse.<br />
<br />
Fantastic tenacity from both teams - no one ever gave up, not even the strangers.<br />
<br />
Comm and Khamm trying every trick in the ns2 book.<br />
<br />
Well played from both teams :D.</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/natural-selection-general-discussion/">Natural Selection - General Discussion</category>
			<dc:creator>micr0c0sm</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/natural-selection-general-discussion/193209-eclipse.html</guid>
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		<item>
			<title>Wargame: Air Land Battle</title>
			<link>http://www.tacticalgamer.com/strategy-games-strat/193205-wargame-air-land-battle.html</link>
			<pubDate>Thu, 23 May 2013 13:23:43 GMT</pubDate>
			<description>Who else bought this game? 
 
Please post your in game names 
 
mine is socomseal</description>
			<content:encoded><![CDATA[<div>Who else bought this game?<br />
<br />
Please post your in game names<br />
<br />
mine is socomseal</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/strategy-games-strat/">Strategy Games (Strat)</category>
			<dc:creator>socomseal93</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/strategy-games-strat/193205-wargame-air-land-battle.html</guid>
		</item>
		<item>
			<title>ns2_eclipse</title>
			<link>http://www.tacticalgamer.com/natural-selection-map-development/193200-ns2_eclipse.html</link>
			<pubDate>Thu, 23 May 2013 04:54:45 GMT</pubDate>
			<description><![CDATA[I couldn't find any official Eclipse thread to post this in so excuse me if I have no eyes 
 
right then 
 
 
 
 
Just found a couple little small bugs I thought I should point out on the map; I'm pretty sure I made annotations in-game but I don't trust my descriptive abilities. 
 
SUBJECT A: An...]]></description>
			<content:encoded><![CDATA[<div>I couldn't find any official Eclipse thread to post this in so excuse me if I have no eyes<br />
<br />
right then<br />
<br />
<br />
<br />
<br />
Just found a couple little small bugs I thought I should point out on the map; I'm pretty sure I made annotations in-game but I don't trust my descriptive abilities.<br />
<br />
SUBJECT A: An open gap in a wall down between Core Access and Computer Core won't load the opposite side until you're about halfway through - I forgot the technical term for this because the last time I opened a map editor was in high school, the terror.<br />
SUBJECT B: A very strange wall down in Generator Monitors decided to stop my massive space rhino dead in its tracks by stampeding diagonally into it (without celerity)<br />
<br />
<br />
I would post links/screenshots directly but it looks like I'm not allowed to yet, so instead let me bypass that by sending you to my whole gallery (add the period before .com):<br />
Wed, May 22 2013 - Thu, May 23 2013<br />
steamcommunity com/id/iwasteair/screenshots/?appid=0&amp;sort=newestfirst&amp;browsefilter=myfiles&amp;vie  w=grid<br />
<br />
<br />
Hopefully you can figure out what's going on in that small mess.<br />
<br />
That is all.</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/natural-selection-map-development/">Natural Selection - Map Development</category>
			<dc:creator>I Waste Air</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/natural-selection-map-development/193200-ns2_eclipse.html</guid>
		</item>
		<item>
			<title>Thanks to all the Platoon Leaders</title>
			<link>http://www.tacticalgamer.com/planetside-2-general-discussion/193195-thanks-all-platoon-leaders.html</link>
			<pubDate>Thu, 23 May 2013 00:38:22 GMT</pubDate>
			<description><![CDATA[I just want to say thank you to all the platoon leaders. It's such a demanding and thankless task. I appreciate the time and effort all of you put in. Thank you for being the backbone of our community.]]></description>
			<content:encoded><![CDATA[<div>I just want to say thank you to all the platoon leaders. It's such a demanding and thankless task. I appreciate the time and effort all of you put in. Thank you for being the backbone of our community.</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/planetside-2-general-discussion/">Planetside 2 - General Discussion</category>
			<dc:creator>eD_ru$h</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/planetside-2-general-discussion/193195-thanks-all-platoon-leaders.html</guid>
		</item>
		<item>
			<title><![CDATA[I'm back... kinda.]]></title>
			<link>http://www.tacticalgamer.com/natural-selection-general-discussion/193191-im-back-kinda.html</link>
			<pubDate>Wed, 22 May 2013 22:51:55 GMT</pubDate>
			<description><![CDATA[I'm sure some of you remember Mom from way back when. I'm working on getting back into PC gaming and NS2 will be my first stop. Thanks to a very generous old penguin... 
 
I posted a thread in the hardware forum about a PC build I'm trying to get off the ground. It's a nice PC, but I'm torn about...]]></description>
			<content:encoded><![CDATA[<div>I'm sure some of you remember Mom from way back when. I'm working on getting back into PC gaming and NS2 will be my first stop. Thanks to a very generous old penguin...<br />
<br />
I posted a thread in the hardware forum about a PC build I'm trying to get off the ground. It's a nice PC, but I'm torn about some things. Since you guys are all NS2 junkies, I'd like some advice from the community here to come in over there, please. :)<br />
<br />
I'm hoping to be in the server in a few months and I look forward to chomping on all your legs.<br />
<br />
Mom</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/natural-selection-general-discussion/">Natural Selection - General Discussion</category>
			<dc:creator>YerMom</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/natural-selection-general-discussion/193191-im-back-kinda.html</guid>
		</item>
		<item>
			<title><![CDATA[I'm ready to make this friday one #%!! of a night!]]></title>
			<link>http://www.tacticalgamer.com/planetside-2-general-discussion/193188-im-ready-make-friday-one-night.html</link>
			<pubDate>Wed, 22 May 2013 21:30:28 GMT</pubDate>
			<description><![CDATA[Well I leave for Ft Polk this saturday night, ill be on early in the day but not for the night, maybe. But regardless, I hope that we can have some insane TG fun friday night cause im pumped to get some gaming in! I'll be back around the 21st or 22nfd of june. 
 
I just want to say to all the folks...]]></description>
			<content:encoded><![CDATA[<div>Well I leave for Ft Polk this saturday night, ill be on early in the day but not for the night, maybe. But regardless, I hope that we can have some insane TG fun friday night cause im pumped to get some gaming in! I'll be back around the 21st or 22nfd of june.<br />
<br />
I just want to say to all the folks on TG, it has been great and when I get back I hope we are still gonna take over the planet :)<br />
Deployment later this year is going to suck without ya'll</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/planetside-2-general-discussion/">Planetside 2 - General Discussion</category>
			<dc:creator>DocFinley</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/planetside-2-general-discussion/193188-im-ready-make-friday-one-night.html</guid>
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			<title>INFO GU09 Is Out</title>
			<link>http://www.tacticalgamer.com/planetside-2-general-discussion/193186-gu09-out.html</link>
			<pubDate>Wed, 22 May 2013 14:51:09 GMT</pubDate>
			<description><![CDATA[https://forums.station.sony.com/ps2/index.php?threads/server-downtime-game-update-09-05-22-2013.127601/ 
 
Wow, SOE update PlanetSide 2 better than any shooter I've seen. Every patch there's changes, fixes and additions I like. It's a slow process, but just about every minor complaint I have...]]></description>
			<content:encoded><![CDATA[<div><a href="https://forums.station.sony.com/ps2/index.php?threads/server-downtime-game-update-09-05-22-2013.127601/" target="_blank">https://forums.station.sony.com/ps2/...2-2013.127601/</a><br />
<br />
Wow, SOE update PlanetSide 2 better than any shooter I've seen. Every patch there's changes, fixes and additions I like. It's a slow process, but just about every minor complaint I have eventually gets addressed; major ones take lots of updates but they move in the right direction.<br />
<br />
<br />
<b>My Favourite Bits:</b><br />
<br />
-Lattice System (Indar only)!<br />
<i>(Let Indarside, commence! :row__739:)</i><br />
<br />
-Crown Capture Points relocated. We moved two capture points for the Crown down onto the nearby bridges. We also moved the spawn room back into the tower<br />
<br />
-Added sensitivity slider for aiming down sights (&lt;4x scope)<br />
<br />
-The majority of infantry weapons now have a reload threshold. The reload will still count if this threshold is reached and the reload action is interrupted.<br />
<br />
-Players can now have Territory Control, Enemy Activity, Ally Activity or any combination of the three toggled on at the same time (if they dare!). Territory Control will show up as colored borders if Enemy and/or Ally Activity filters are toggled on.<br />
<br />
-Expanded minimap ([H] by default) now shows compass<br />
<i>( :row__689: ...... :row__577: )</i><br />
<br />
<br />
-Remote viewed vehicles (this includes vehicles you are manning a turret for) should no longer wobble excessively<br />
<br />
<br />
<b>Funnies:</b><br />
<br />
-Support beams on bridges should now render at appropriate distances<br />
<i>(My thought process: something about that bridge looks differ- *BOOM*. I lost multiple pilots to the same bridge that day, and I died more than once.)</i><br />
<br />
-The Harasser’s primary weapon should no longer hit players in the rumble seat<br />
<br />
-Stopped a jump pad at the Allatum Bio Lab from launching you into a tree<br />
<i>(there's a redfaced dev somewhere)</i></div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/planetside-2-general-discussion/">Planetside 2 - General Discussion</category>
			<dc:creator>MrJengles</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/planetside-2-general-discussion/193186-gu09-out.html</guid>
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			<title>Good games</title>
			<link>http://www.tacticalgamer.com/natural-selection-general-discussion/193185-good-games.html</link>
			<pubDate>Wed, 22 May 2013 12:11:07 GMT</pubDate>
			<description>hey guys, dusted off the old account, and updated my SteamID. 
 
Wanted to say hi, and had a few great games last night on the server. Really enjoyed commanding, had some great marines and aliens who communicated and worked together. 
 
Hope to see you guys on the server again soon!</description>
			<content:encoded><![CDATA[<div>hey guys, dusted off the old account, and updated my SteamID.<br />
<br />
Wanted to say hi, and had a few great games last night on the server. Really enjoyed commanding, had some great marines and aliens who communicated and worked together.<br />
<br />
Hope to see you guys on the server again soon!</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/natural-selection-general-discussion/">Natural Selection - General Discussion</category>
			<dc:creator>rad4Christ</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/natural-selection-general-discussion/193185-good-games.html</guid>
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		<item>
			<title>MSO Esbekistan Development discussion/change log</title>
			<link>http://www.tacticalgamer.com/arma-mission-development/193178-mso-esbekistan-development-discussion-change-log.html</link>
			<pubDate>Tue, 21 May 2013 21:34:36 GMT</pubDate>
			<description>I made a few more changes to this today. 
 
- added Osprey, Hercules, A10 GBU, Harrier II, F35B 
- added Team Status to all players  
- removed AI recruitment/still counting on players to leave the AI at base alone 
- added General Carvers Vehicle Rearm/Repair stations 
- failed on Halo, but...</description>
			<content:encoded><![CDATA[<div>I made a few more changes to this today.<br />
<br />
- added Osprey, Hercules, A10 GBU, Harrier II, F35B<br />
- added Team Status to all players <br />
- removed AI recruitment/still counting on players to leave the AI at base alone<br />
- added General Carvers Vehicle Rearm/Repair stations<br />
- failed on Halo, but decided against it anyway<br />
- more lights around base<br />
- changed layout of stations around the base<br />
- increased the base safe zone from 200m to 600m<br />
<br />
Look forward to suggestions. My focus on this is to allow for lots of ways of playing and experimenting.</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/arma-mission-development/">ArmA - Mission Development</category>
			<dc:creator>Unkl</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/arma-mission-development/193178-mso-esbekistan-development-discussion-change-log.html</guid>
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			<title>Review of American mediums</title>
			<link>http://www.tacticalgamer.com/world-tanks/193176-review-american-mediums.html</link>
			<pubDate>Tue, 21 May 2013 18:43:29 GMT</pubDate>
			<description>For those of you interested in playing the American mediums, here is a small review of each tank in the line up. I will start from tier 4, normally I start from tier 5, but the M3 Lee deserves some mention. Wall of text inbound. 
 
Tier 4 M3 Lee - This tank should not be classified as a medium. It...</description>
			<content:encoded><![CDATA[<div>For those of you interested in playing the American mediums, here is a small review of each tank in the line up. I will start from tier 4, normally I start from tier 5, but the M3 Lee deserves some mention. Wall of text inbound.<br />
<br />
Tier 4 M3 Lee - This tank should not be classified as a medium. It is a medium chassis, and a medium gun, but the play style is that of a TD. This is because the gun is fixed in the hull, much like a TD's. If the M3 Lee is played as a TD, it is fine. If it is played as a medium, it will fail miserably. All in all, its not a great tank, but certainly not a horrible tank.<br />
<br />
Tier 5 M4 Sherman- I would say this tank is the best medium of tier 5. It has a great 76mm gun with good fire rate and penetration, the tank itself is fast, and the armour is ok. The M4 is a great general purpose medium. It even has a 105mm howitzer &quot;derp&quot; cannon available, which is fun to play with. This tank is a lot of fun to play, and is a keeper. Especially since it makes lots of credits.<br />
<br />
Tier 6 M4A3E8 &quot;Easy 8&quot; Sherman- The E8 is a huge step up from the M4 in terms of speed, and fire power. While the gun may appear to be the same as the M4's, its not. The E8 gets a much faster firing, more accurate version of the M4's 76mm cannon. The hull and turret armour may not be that impressive. However, don't let the lack of turret armour fool you. The E8's turret has a mantlet plate on its turret which adds additional armour, and makes the E8 turret somewhat bouncy. The E8 also gets great gun depression, so it can hull down. Much like its predecessor, the E8 is a general purpose medium that combines speed and fire power that allow it to do well in most situations. The E8 is the definition of flanker tank, its top speed of 48 kmh is easily reached. All in all, this is a great medium, arguably the best or second best medium of tier 6. This tank is a lot of fun to play and is definitely a keeper.<br />
<br />
Tier 7 T20- The T20 is a different beast from the Shermans. The T20 is an entirely new compact chassis. In order to achieve its compactness, the T20 sacrifices its armoured protection in favour of speed and small size. The T20 is fast, with a top speed of 56 and a cursing speed of 50. It feels a little bit faster than the Easy 8. The T20 is also armed with a new cannon, which is a major step up from the 76mm used on the Shermans. The T20s 90mm cannon has great pen and damage, at the expense of fire rate. The T20 fires much slower than its Sherman predecessors, but it hits harder too. The T20 is less of a general purpose medium, and more of a fast flanker. This tank is not the best of its tier, but it is not the worst either. After having played the Panther, T43, Comet and VK3002DB, I have learned to appreciate the T20. I used to strongly dislike the T20, but in comparison to other mediums, its actually quite good. All in all, the T20 is a decent tank. Its not great, but its not horrible either. Not a keeper though.<br />
<br />
Tier 8 Pershing- The Perishing is an entirely different beast from its predecessors. The pershing feels like a heavy medium. Despite its heavy like feeling, it can still move fast, with a top speed of 48kmh and a cruise speed of 46 kmh. It has great armour, especially the turret. Its gun is great, as it can easily penetrate through the front of tier 8 tanks, and the side of tier 9 tanks. The Pershing is a great general purpose tank. The best part of the Pershing though, is that you can use it in a brawling role, something the previous mediums were only mediocre at. The Pershing also has great hull down capability. The cannon has a good fire rate, and good damage and accuracy. Overall, this tank is a great tier 8 medium. After playing the Panther 2, T44, and Centurion 1, I still think the Pershing is the best, and it is my absolute favourite tier 8 medium to play.<br />
<br />
Tier 9 M46 Patton- The M46 Patton is an evolution of the M26 Pershing, the chassis look fairly similar, as are the handling characteristics. The Patton is for all intensive purposes, an M26 with a new gun. The 105mm cannon the M46 is armed with is lack lustre though. It has ok accuracy at range, and low accuracy on the move. Its redeeming characteristics are decent penetration, and good damage. In terms of cannon, the M46 is lacklustre, in terms of other tank characteristics, the M46 is good. Its not a great medium. At one point in time, it was the best medium of tier 9, then after a massive nerf, the glory days ended, and this tank is arguably the worst tier 9 medium. I think that is a fair assessment, its gun really brings it down.<br />
<br />
Tier 10 M48 Patton- This tank is yet another heavy medium. It sports an all new chassis that is different from the M26 and M46's chassis. Unfortunately, this chassis has some major drawbacks, the primary one being its size. The M48 is as big as a Tier 10 heavy. The armour on the M48 is also not particularly good. The turret armour is only ok at best. Since the tank is so large, its top speed is 44 kmh, which feels quite slow. Its gun is ok at best. It has good pen and damage, and decent accuracy. Its fire rate is decent, but it feels a little slow. Its accuracy on the move is poor, despite its slow speed. Thankfully, the M48 does have one trick up its sleeve that sets it apart from the rest of the tier 10 mediums. The M48 has the best view range in the game. Which makes it an excellent tank to use for passive scouting.  All in all, the M48 is mediocre, and is nothing special. It can perform well, but its not that fun to play. Its not worth investing too much time into getting.<br />
<br />
Overall, the American medium line is decent. Its fairly balanced throughout and only gets mediocre at tier 9 and 10. The M4, Easy 8 and Pershing are all well worth getting, and are loads of fun to play.</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/world-tanks/">World Of Tanks</category>
			<dc:creator>socomseal93</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/world-tanks/193176-review-american-mediums.html</guid>
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			<title>TGNS Consistency</title>
			<link>http://www.tacticalgamer.com/natural-selection-general-discussion/193173-tgns-consistency.html</link>
			<pubDate>Tue, 21 May 2013 15:46:49 GMT</pubDate>
			<description>Any chance of at least removing the xhairs and axe from the consistency checking on TGNS servers? 
 
Image: http://dl.dropbox.com/u/98668/TGNS_Consistency.PNG  
 
Seems like it would be mostly harmless, and the NS1 knife + improved xhairs hugely improve the gameplay experience.</description>
			<content:encoded><![CDATA[<div>Any chance of at least removing the xhairs and axe from the consistency checking on TGNS servers?<br />
<br />
<img src="http://dl.dropbox.com/u/98668/TGNS_Consistency.PNG" border="0" alt="" /><br />
<br />
Seems like it would be mostly harmless, and the NS1 knife + improved xhairs hugely improve the gameplay experience.</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/natural-selection-general-discussion/">Natural Selection - General Discussion</category>
			<dc:creator>blu.knight</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/natural-selection-general-discussion/193173-tgns-consistency.html</guid>
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			<title>Interesting way to Squad lead</title>
			<link>http://www.tacticalgamer.com/planetside-2-general-discussion/193169-interesting-way-squad-lead.html</link>
			<pubDate>Tue, 21 May 2013 14:49:39 GMT</pubDate>
			<description>Emale and I had an interesting squad going last night. (Before my computer decided to go glitchy again. Players jumping all over my mini map looked like a Meth head was refreshing it.) 
  Emale was squad lead and I was second in comand. Emale would set targets and waypoints I would get the guys...</description>
			<content:encoded><![CDATA[<div>Emale and I had an interesting squad going last night. (Before my computer decided to go glitchy again. Players jumping all over my mini map looked like a Meth head was refreshing it.)<br />
  Emale was squad lead and I was second in comand. Emale would set targets and waypoints I would get the guys loaded up and moving while Emale liased with company comanders and such.<br />
 Was a much easier and smoother way to run a squad. I find when squad leading there is too many things pulling at my attention. This divided up the duties perfectly.<br />
<br />
Emale I'll be your second anyday.</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/planetside-2-general-discussion/">Planetside 2 - General Discussion</category>
			<dc:creator>Toddshooter</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/planetside-2-general-discussion/193169-interesting-way-squad-lead.html</guid>
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			<title><![CDATA[ANNOUNCEMENT "Vehicle Handler" now asynchronous to server restarts]]></title>
			<link>http://www.tacticalgamer.com/dayz/193164-vehicle-handler-now-asynchronous-server-restarts.html</link>
			<pubDate>Tue, 21 May 2013 14:07:55 GMT</pubDate>
			<description><![CDATA[As of this morning, the server's vehicle-handler is no longer tied to the server restart sequence. Vehicles will now be spawned and [wrecks] removed during the course of normal server operation. This has two main benefits:  
 
1) Reduce the importance of server-restarts as gameplay events. (The...]]></description>
			<content:encoded><![CDATA[<div><font color="#FFFFFF"><font size="3">As of this morning, the server's vehicle-handler is no longer tied to the server restart sequence. Vehicles will now be spawned and [wrecks] removed during the course of normal server operation. This has two main benefits: <br />
<br />
<div style="margin-left:40px">1) Reduce the importance of server-restarts as gameplay events. (The real zombie apocalypse will not have server restarts ;))<br />
<br />
2) Spread vehicle-access to a wider player-base.</div><br />
<br />
Happy hunting!<br />
</font></font></div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/dayz/">DayZ</category>
			<dc:creator>WhiskeySix</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/dayz/193164-vehicle-handler-now-asynchronous-server-restarts.html</guid>
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			<title>Everyone OK in OK?</title>
			<link>http://www.tacticalgamer.com/general-discussion/193163-everyone-ok-ok.html</link>
			<pubDate>Tue, 21 May 2013 13:37:30 GMT</pubDate>
			<description><![CDATA[Anyone here affected by the tornadoes? Seeing these photo's and videos coming out ... scary stuff]]></description>
			<content:encoded><![CDATA[<div>Anyone here affected by the tornadoes? Seeing these photo's and videos coming out ... scary stuff</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/general-discussion/">General Discussion</category>
			<dc:creator>WhiskeySix</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/general-discussion/193163-everyone-ok-ok.html</guid>
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			<title>Its me again, Wondering about Pre builts</title>
			<link>http://www.tacticalgamer.com/hardware-software-discussion/193161-its-me-again-wondering-about-pre-builts.html</link>
			<pubDate>Tue, 21 May 2013 06:01:20 GMT</pubDate>
			<description>This time for certain im buying a new computer, I have a steady job this time and plenty of money. 
 
 
Im willing to spend up to 1300, I want to run BF3 and other games on the highest settings possible. 
 
 
 
To me this http://www.newegg.ca/Product/Product.aspx?Item=N82E16883227466 is so far the...</description>
			<content:encoded><![CDATA[<div>This time for certain im buying a new computer, I have a steady job this time and plenty of money.<br />
<br />
<br />
Im willing to spend up to 1300, I want to run BF3 and other games on the highest settings possible.<br />
<br />
<br />
<br />
To me this <a href="http://www.newegg.ca/Product/Product.aspx?Item=N82E16883227466" target="_blank">http://www.newegg.ca/Product/Product...82E16883227466</a> is so far the best one for the price I want and what I want for a pre Built one, but Im not sure if its actually good or if there is something wrong with it, or if I could get something better for a similar price.<br />
<br />
<br />
<br />
Im willing to either build my own or fork out a little more for a prebuilt.</div>

]]></content:encoded>
			<category domain="http://www.tacticalgamer.com/hardware-software-discussion/"><![CDATA[Hardware & Software Discussion]]></category>
			<dc:creator>Brainhurts</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/hardware-software-discussion/193161-its-me-again-wondering-about-pre-builts.html</guid>
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