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05-21-2009, 11:25 AM #16
Re: Killing Floor! Out today..
I found some vids of a couple of people playing with the devs. They work together really well and there are plenty of slow motion ZED time moments.
[media]http://www.youtube.com/watch?v=ZhAcKAsnxso[/media]
[media]http://www.youtube.com/watch?v=K2NEKqi0sIU[/media]
[media]http://www.youtube.com/watch?v=VYXD0M0QXWU[/media]
[media]http://www.youtube.com/watch?v=DcfpAfrCies[/media]
[media]http://www.youtube.com/watch?v=p7Rw6fczLqw[/media]
[media]http://www.youtube.com/watch?v=PyA-g2wGErc[/media]
Since the SDK is out, people have already been working on maps. There are a few beta versions of custom maps available. There are some mutators out too such as the increased player limit mutator (KF scales difficulty automatically to player count).
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05-21-2009, 01:23 PM #17
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05-21-2009, 01:36 PM #18
- Join Date
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- 5,666
Re: Killing Floor! Out today..
Having played it three days now i would say have to say yes. They seem to spawn or close in on whereever the group or people are. That and combined with the different weapons everyone has according to cash and survival, seems to make for a dynamic and fun game. And it's so cheap so it's definetly worth the money this game!













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05-22-2009, 11:59 AM #19
Re: Killing Floor! Out today..
It's not sophisticated like the AI director in L4D but it does spawn specimens at random intervals. It can be customized by the mapper by creating spawn areas and specifying attributes for spawn intervals and specimen type restrictions. The game will only spawn specimens if the area is clear of players so you're not going to be surprised.
The spawn locations don't really matter though. All the specimens will move towards the players regardless of where they spawn. The player focuses more on getting to the trader, which is a random location that the mapper defines. It's up to the player to get to the trader on time and whether to stay in the same area for the next wave.
It's very similar to L4D's survival mode. The game doesn't really need a director to determine optimal spawn times. All the game has to do is throw enemies at the player until it reaches the spawn quota for the wave.
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05-22-2009, 01:09 PM #20
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05-22-2009, 10:04 PM #21
Re: Killing Floor! Out today..
Wow, I've always wanted a semi-tactical survival shooter like this. Amazing, now I'm only only debate whether or not to push the "buy" button...
Acreo Aeneas
Content Development Team
Technology Relations Manager





Former 9th IHS Member. Long live the mobile infantry!
Novice Audiophile, Technology Enthusiast
"Arrrrgh! This waiting for BF3's beta is driving me up a wall!" - Acreo Aeneas
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05-23-2009, 08:26 AM #22
Re: Killing Floor! Out today..
you won't regret it...it is a good game.
"Don't tell people how to do things, tell them what to do and let them surprise you with their results." Gen. George Patton
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05-23-2009, 11:45 AM #23
Re: Killing Floor! Out today..
Don't debate, buy it!
It's definitely a good co-op game that requires quite a bit of communication. The team can attempt to defend a location but that still requires planning an escape route. Large maps allow a lot of movement and the team will have to use cover and retreat to survive.
Flesh pounds are like L4D tanks so there are similar tactics. The cool thing is it can get aggravated when it takes too much damage. So there are different tactics to deal with a flesh pound compared to using auto-shottys on a tank.
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05-24-2009, 12:25 AM #24
Re: Killing Floor! Out today..
Hmm, well I'm sort of regretting buying it. It's like L4D combined with CSS (at least the kills for $$$ to buy portion). It's not that great graphically and I've had a lot of dropped connections while in the middle of a game or connecting to a new server. Lastly, some of the "custom" maps are just horrible in design and execution and the 9 or so games I played most players didn't even use VoIP and instead of looking after each other would just run off to get the top kill score.
Other than that, the game has potential with the inclusion of VoIP, moving control points, and ironsights on the guns. Additionally, I wish the cash we earn on one server could carry over (in our persistent accounts) to other servers so we don't have to start at the bottom with a pistol and knife when the 6 man team is running into the final few large waves of zombies.
Maybe I just need to get on a server with you guys instead.
Acreo Aeneas
Content Development Team
Technology Relations Manager





Former 9th IHS Member. Long live the mobile infantry!
Novice Audiophile, Technology Enthusiast
"Arrrrgh! This waiting for BF3's beta is driving me up a wall!" - Acreo Aeneas
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05-24-2009, 07:51 AM #25
Re: Killing Floor! Out today..
You need to play with "like minded" individuals as it changes the game dramatically. I still have a good time with random pubs, but it is not nearly as good.
"Don't tell people how to do things, tell them what to do and let them surprise you with their results." Gen. George Patton
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05-24-2009, 11:59 AM #26
Re: Killing Floor! Out today..
You can add me to Steam (Sarc =TE=) and we can get some games going. We can get a game going on the E1st server or TE's (passworded).
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05-24-2009, 01:27 PM #27
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05-25-2009, 12:04 AM #28
Re: Killing Floor! Out today..
If TG gets a server up I would have to get this it looks like alot of fun.
|TG| Plude220



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05-25-2009, 01:19 AM #29
Re: Killing Floor! Out today..
It's definitely a lot of fun even on pubs that lack the coordination and communication. There's just something really cool about firing away at a horde of zombies using the iron sights on the lever action rifle or the holo sight on the Bizon. With the rash of mutators out there you could customize a server to whatever type of gameplay you wanted too.
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05-26-2009, 06:46 PM #30
Re: Killing Floor! Out today..
Acreo Aeneas
Content Development Team
Technology Relations Manager





Former 9th IHS Member. Long live the mobile infantry!
Novice Audiophile, Technology Enthusiast
"Arrrrgh! This waiting for BF3's beta is driving me up a wall!" - Acreo Aeneas
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