Welcome to Tactical Gamer

+ Reply to Thread
Results 1 to 11 of 11
Discussion: Other Multiplayer Games / First Person Shooters (FPS) - Respawn rate of Vehicles? - To be blunt, I always have thought BF's respawn rate of vehicles is WAYYYYY too
  1. #1

    MikoLovesYou's Avatar

    Join Date
    May 2003
    Posts
    486

    Respawn rate of Vehicles?

    To be blunt, I always have thought BF's respawn rate of vehicles is WAYYYYY too high.


    This game was designed for many soldiers and few vehicles. Have you ever actually seen someone effectively use an APC?

    No. Why?


    Because they respawn about every 20 seconds.


    And there's always an abundance of vehicles. You see, I always wanted to see a group of 6 soldiers get blown out of the sky by a fully-manned tank, the survivors being picked off by the mounted machine gun. Or a successful paratrooper drop over enemy lines. All of these things COULD happen in BF, especially in DC with all of the cool vehicles that fit lots of people.

    I think we can all agree that the game is much more fun when everyone's cluttered in nice and tight in a helo, avoiding flak from the ground.

    So, is there any way to decrease the respawn times of vehicles so that people actually have to make effective use of the ones they have? I think this would give this server the edge it needs to become a true tactical server.

  2.  
  3. #2

    MikoLovesYou's Avatar

    Join Date
    May 2003
    Posts
    486
    The only problem I see arising out of this are maps like docks or oil rigs where you NEED a vehicle to get to the other side of the map. Maybe we could lessen the respawn time of boats/helos?

  4.  
  5. #3


    Tempus's Avatar

    Join Date
    May 2003
    Location
    Miami, FL
    Age
    41
    Posts
    8,684
    I wouldn't mind seeing the rates reduced somewhat. As it is now, I grab a tank, get killed by OSD, respawn, grab another tank, get killed by OSD, etc.

    Maybe this will help people be more considerate with picking people up, too. I see too much of people spawning, running to the nearest vehicle, and jumping in and taking off, without waiting for the person who is running to catch up with it.



    -- Suits are what you wear when doing things you shouldn’t want to do anyway.

    FROM THE TACTICAL GAMER PRIMER.
    3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

  6.  

     
  7. #4

    flux's Avatar

    Join Date
    Oct 2003
    Location
    Charlotte, NC US
    Age
    39
    Posts
    495
    in order to do this you would need everyone to download our mod. not sure we want to do this. maybe when we get a private server, but not a the pub.

    and yes i have seen APC's used correctly but never by pubs

  8.  
  9. #5


    Tempus's Avatar

    Join Date
    May 2003
    Location
    Miami, FL
    Age
    41
    Posts
    8,684
    I take it you are saying that this is not a server-side setting? That is surprising. Oh well..



    -- Suits are what you wear when doing things you shouldn’t want to do anyway.

    FROM THE TACTICAL GAMER PRIMER.
    3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

  10.  
  11. #6

    flux's Avatar

    Join Date
    Oct 2003
    Location
    Charlotte, NC US
    Age
    39
    Posts
    495
    hmm, good point. lemme play around with that. i've done a little modding but nothing just server side.

  12.  

     
  13. #7

    CingularDuality's Avatar

    Join Date
    May 2003
    Location
    Dallas/Ft. Worth area of Texas, USA
    Age
    37
    Posts
    18,761
    Quote Originally Posted by eternal
    It does piss me off though to see 2-3 guys just standing at the heli pad waiting for one to spawn while the rest of the team is getting thier "twig and berries" handed to them.
    I was thinking about this... It's not always a bad thing to have your best pilot waiting for the helo or jet to spawn. Too many times I've seen someone crash our only Apache or Hind on takeoff and if you could've heard me yell.... Good pilots should be used in aircraft, not as infantry.

    Then again, like you said, I've seen half the team waiting for a vehicle, and when it spawns they TK each other trying to get it...

  14.  
  15. #8
    OSD
    OSD is offline

    OSD's Avatar

    Join Date
    May 2003
    Posts
    334
    The lost village map need helos to make it to the flag points and some maps spawn you half a map away from something useful so you have to have a transport or walk. Thats the ****e having to walk half the map to get somewhere.. The dock map need boats for transport to the dock. The oil rig needs helos to get to the rig...humvees for the bunker map.... If you limit the respawn on vehicles you can hinder the team needing them to get where the need to be thus handicaping that team......
    I may be old but I can still pull the trigger. Because I can't run. That makes me dangerous. :icon_lol:

  16.  
  17. #9

    MikoLovesYou's Avatar

    Join Date
    May 2003
    Posts
    486
    Quote Originally Posted by OSD
    The lost village map need helos to make it to the flag points and some maps spawn you half a map away from something useful so you have to have a transport or walk. Thats the ****e having to walk half the map to get somewhere.. The dock map need boats for transport to the dock. The oil rig needs helos to get to the rig...humvees for the bunker map.... If you limit the respawn on vehicles you can hinder the team needing them to get where the need to be thus handicaping that team......

    Exactly....these are the maps where this would be excused. I'm talking about maps like el alemein, where there is NEVER a shortage of vehicles.

  18.  

     
  19. #10

    asch's Avatar

    Join Date
    Oct 2003
    Location
    Lake Wylie, SC
    Age
    36
    Posts
    11,578
    Quote Originally Posted by MikoLovesYou
    The only problem I see arising out of this are maps like docks or oil rigs where you NEED a vehicle to get to the other side of the map. Maybe we could lessen the respawn time of boats/helos?
    I wouldn't say the problem is everyone needs the vehicle to get around... the problem is closer to someone taking a vehicle without loading it up. On so many servers where you need boats to get somewhere, I always see the boat leaving with one, maybe two people on it while the rest of us wait for the vehicle respawn.

    I'd like to see the spawns take longer to make the vehicles more important. Then the engineer class becomes more useful to repair vehicles.

  20.  
  21. #11
    Registered User
    Riyker's Avatar

    Join Date
    May 2003
    Location
    Orlando, FL
    Age
    41
    Posts
    279
    Gadget had his chopper spawn right on top of me...

    DEATH BY SQUASHING ... how's that?

  22.  

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top