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10-22-2005, 04:45 PM #16
- Join Date
- Jul 2005
- Posts
- 142
Re: F.e.a.r.
I also finished the game in two days. Seemed to go too fast, but I think it will have some replay value. The enemies are pretty good, and you never know what they are going todo. The weapons are cool and the graphics are the best I have seen in a game. Im running it on a Geforce 6600, P4 3.0 and 1 Gig Ram.
Overall it was a fun game to play. I gave multiplayer a try and its very fast action. This isnt BF2
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11-03-2005, 10:57 AM #17
Re: F.e.a.r.
I am halfway through the game and I am not that impressed. At first the AI blew me away but the story is so weak and uninvolving and the rest of thegame design is not what we have come to expect.
Who is my character meant to be and why do NPCs keep randomly sending him off by himself for no good reason? Why are there all these boring phone messages that tell me nothing? "Scary" things keep happening but since I have NEVER been hurt by one of these events I have learnt to just ignore them. All of the levels look the same and non of them actually represent any real place. The same furnature and computer systems are everywhere and offices randomly mix in with labs with no sensible reasoning. There are lots of doors but most of them are locked and the game is as linear as Doom3. Doom 1 wasn't linear so why are modern games?
I am bored of killing the same three or four enemies. Why when I at last got to fight a big robot thingy was there no body left for me to gloat over? What is the point of disapearing bodies? Why are there so many goodies everywhere? Several times I have found a health boost (which increases you max health and recharges it to full) in the same room as a med kit. I have just picked up the boost so I have full health and the medkit is just overkill. I already have 10 of them in my inventory. I also spend most of my time with full ammo for all three guns.
Combat has become boring. You can't run with a weapon and hit anything so you just edge round the (grey anonymous) corner, hit slo-mo, headshot the badguy (who looked just like the last 50), watch his stupidly acrobatic death then repeat. I will play to the end but I don't think this game has lived up to initial expectations.
Summary:
Good AI, daft story, dull level design, rubbish enemies, nothing original.
6/10Wintermute


Play EVE online. It's like being an accounting addict in space.
www.MakePovertyHistory.com
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11-03-2005, 04:43 PM #18
Re: F.e.a.r.
So much of what he says is true.
I didn't get bored, tho. Even tho the combat is repetitive and so are the surroundings, I found the gameplay was tight enough that it stays fun for quite a while.
However, the combat is a game of attrition. What I mean by that is that it's a lot like shooting games in an arcade - they're designed so that you WILL get hurt and must eventually put quarters in to continue. There's no way, by skill to avoid pain.
So, in FEAR, what that means is that the enemies are crack shots so that they only way to avoid damage is to go into slo-mo, which for some magical reason is not just a matter of changing relative speeds, but actually makes the enemies less effective than they were before.
If you get in a firefight, you ARE gonna get shot, now matter your twitch skill. So there's no way to beat the enemy with your own skill. You have to "cheat" with Slo-mo or some AI exploit."You live and learn. Or you don't live long."
- Lazarus Long
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11-03-2005, 07:30 PM #19
Re: F.e.a.r.
Slow mo is not a "cheat". The developers obviously designed the game to require the use of slowmo, which is why the enemies are such good shots (they do miss, though, even on the highest difficulty level). It doesn't make the enemies less effective (aiming-wise), it just slows down everything EXCEPT your ability to turn, which gives you some edge over your enemies. Also, 90% of the time you are the one that initiates combat. If you stay hidden and plan out how to deal with the given situation (lean for a visual and listen for footsteps and conversations to determine their position and many there are) before firing the first shot, use slowmo in the most strategically advantagous instances possible, use cover, use the right weapon, aim well, and you should be able to get through any encounter without taking any damage.
Side note: It is possible to shoot grenades in midair when using slowmo. So when an enemy shouts "Grenade out", "Take cover" or "Flush him out" ect.. start looking for a grenade in the air. If you are successful you can wipe out entire squads.
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11-04-2005, 07:54 AM #20
Re: F.e.a.r.
The story isn't interesting and I think I'm almost finished with the game. Fettel seems like a G-Man knockoff. The scary interludes are cryptic and don't add to the story at all. The replica army is a cheap way of using the same soldier model and voices. I never seem to understand what happens to NPC's that I meet along the way. The game just progresses and never mentions them again.
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11-21-2005, 09:44 PM #21
Re: F.e.a.r.
I got mine, full review by me here:
http://jmefidelity.squarespace.com
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