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| First Person Shooters (FPS) Discussion for all other first person shooter and action games. |
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#1 (permalink) |
![]() Join Date: Mar 2004
Location: Riverside, CA
Age: 29
Posts: 380
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What is the point of online COOP? I think its just a way for people who care about stats to get a whole bunch of kills. ... I jumped in a COOP game last night, I have to say....
COOP = the gheyness..... Does anyone here play COOP? Am I missing some benefit to playing it? |
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#3 (permalink) | |
![]() Join Date: Mar 2004
Location: Riverside, CA
Age: 29
Posts: 380
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Re: Coop
Quote:
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#4 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,078
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Re: Coop
Quote:
The Ghost Recon community here, however, has quite a following for co-op. For a while there were quite a few mission makers that would come up with quite imaginative missions that creatively used terrain features, vehicles and bots to make a challenging mission. I don't see how they play them over and over again, though... No challenge, IMO. Just a test to see if your aim is better than the bots. No thinking at all.
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Last edited by CingularDuality; 05-07-2004 at 05:03 PM. |
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#6 (permalink) | |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,600
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Re: Coop
Quote:
![]() Honestly, nobody buys BF to play it in single-player. I always thought UT's AI was great but I tried out Onslaught and it looks like our current AI programming can't grasp complex gametypes. |
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#7 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,078
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Re: Coop
Quote:
Anyway, Onslaught is kinda like the "push" mode of gameplay, right? I would think that having the AI work towards whatever base is the current objective would be fairly easy to add to the regular AI...
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![]() ![]() Take the world's smallest political quiz! "I was touched by His Noodly Appendage." TacticalGamer TX LAN/BBQ Veteran:
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