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| First Person Shooters (FPS) Discussion for all other first person shooter and action games. |
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#1 (permalink) | |
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Join Date: May 2003
Posts: 43
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Custom DC Maps
Quote:
http://gunsforhire.org/main/modules....download&cid=1 |
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#3 (permalink) |
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Join Date: Jan 2004
Posts: 28
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Re: Custom DC Maps
Go to www.gunsforhire.org . Go to dc clans register. than go back to gunsforhire and intsead of logging in to dc clans go to mapping group. Thats all u got to do
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#4 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,763
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Re: Custom DC Maps
Custom maps has been a topic of several threads here...
I personally enjoy playing custom maps, especially to get away from some of the repetition of the stock maps. However, since the server isn't strong enough in the TG community YET to make it private, we're still trying to attract the pubbies. Having custom maps makes that a little more difficult. If a public player doesn't have the map, he won't necessarily take the time to find the map, download and install it and then jump on the server. If he's already on the server for a stock map and then a custom map comes up, he'll most likely be frustrated for having been booted for not having the map. There is then the problem of deciding which custom maps to install... how often to add / change them and having the community keep their own machines updated. I've thought about this quite a bit since the topic keeps appearing... so here are my thoughts. Hopefully Apo will read this (are you listening Apo )If server space exists, what would people think about having an additional BF server for custom maps only. This server could run both vanilla and DC maps. We could install all custom maps created by community members and then possibly vote on a few additional custom maps from outside the community. We could have TG map pack(s) for people to download and set some time frame that we will stick to the map rotation before adding new maps. I would also make this custom server for folks who register at TG (not necessarily paying members). This would have to be done to make sure folks download the map packs, read the rules and obtain the password. Now for the problems with this... This may still hinder us from attracting new members to play BF. If us TGers are on the custom server, the public server will be empty more often than it is now... and pubbies won't join the server, realize how great of a community this is and miss out.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#6 (permalink) |
![]() Join Date: May 2003
Location: london England
Age: 22
Posts: 3,258
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Re: Custom DC Maps
yes i think mad dog and asch know this snipermike, but i think mad dog is interested in getting custom maps on tg aswell.,
maybe we should try andrally support for a little friendly get together with guns for hire, might bring some of the tgers back online who are not around as much. |
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#7 (permalink) | |
![]() Join Date: Mar 2004
Location: Michigan
Age: 38
Posts: 409
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Re: Custom DC Maps
Quote:
I think the same would hold true for BF1942 DC. If you have enough of the stock maps, flash an in game message about custom maps, and have it posted on the TG website, I would think that would not turn away too many people. I realize that one person turned away from TG may be too many but if you like the server and the players, you will get what you need and come back. Look at Ghost recon. There is a link on the TG site to download a file with the necessary mods to play on the TG server. Do we lose people based on that? I do agree that there needs to be some control on how often the custom maps are changed to new ones. Maybe I was an exception but there sure were an awful lot of pubbies on that MOHAA server that was running custom maps. That's my two cents worth. |
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#8 (permalink) | |
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Posts: n/a
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Re: Custom DC Maps
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#9 (permalink) | |
![]() Join Date: May 2003
Location: london England
Age: 22
Posts: 3,258
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Re: Custom DC Maps
Quote:
this is true dermot... pubbie server is 100% stock. |
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#10 (permalink) |
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Posts: n/a
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Re: Custom DC Maps
I would like to see one server with stock maps and another server with the custom maps but unless there is a spare server laying around somewhere we could add the custom maps on the server and activate them for special occasions.
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#12 (permalink) |
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Join Date: Mar 2004
Age: 37
Posts: 467
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Re: Custom DC Maps
I remember back in my day of CS that I would find those maps I knew were being played and/or let it download them as the map was going. I had modem then so I didn't like the latter option to well. HOWEVER, I did continue to download any map the server was playing IF I liked the map. I used to play on Mr. Happy as Dread if anyone remembers me. I would LOVE for new maps to be added. I also think that any pubbies driven away from the server are those who were just looking for a quick fix anyway. If they like our community and our server for our sense of play, they'll stick around. Map downloads ARE NOT that big of a deal because I think, by and large, most people gaming have moved up to broadband. That is my two cents.
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#13 (permalink) | |
![]() Join Date: Mar 2004
Location: Michigan
Age: 38
Posts: 409
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Re: Custom DC Maps
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#14 (permalink) | |
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Guest
Posts: n/a
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Re: Custom DC Maps
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#15 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,460
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Re: Custom DC Maps
I think the only problem is keeping players up to date with custom maps. It can be annoying to have to get a new map, install it, then wait forever for BF to load. I guess BF doesn't have a download redirect feature like some other games. RvS had that problem for a while where we'd have a great game going and a custom map would kick a bunch of players off. They never come back. Now, players get redirected to a file server and it's easier keeping pubbies playing.
If the server has a custom map and a pubbie doesn't, is the player notified where to get the map when he's disconnected? It could be the one frustrating thing to find out there's a custom map you have to hunt down. On the up side, the person might jump on the forums and we'll get a permanent member. |
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