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Discussion: Other Multiplayer Games / First Person Shooters (FPS) - S.t.a.l.k.e.r. - Originally Posted by aculle01 The Trader said to sneak in but I felt the front
  1. #166

    Beatnik's Avatar

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    Re: S.t.a.l.k.e.r.

    Quote Originally Posted by aculle01 View Post
    The Trader said to sneak in but I felt the front door was a better option
    What front door? That original gate? I'm stuck trying to sneak in too. The gamespot guide made reference to some pipe you can sneak in but I've yet to find it.
    Beatnik

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  3. #167

    UnDeaD's Avatar

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    Re: S.t.a.l.k.e.r.

    Wish I could get into this game a little more. I don't really care for the mission screen, its really clunky.
    |TG-12th|Undead


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  5. #168

    Santa's Avatar

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    Re: S.t.a.l.k.e.r.

    I cant even tell what part of the zone you are in from that SS beatnik. If you can say what part you are in i may be able to help.

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  7. #169

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    Re: S.t.a.l.k.e.r.

    Quote Originally Posted by Beatnik View Post
    What front door? That original gate? I'm stuck trying to sneak in too. The gamespot guide made reference to some pipe you can sneak in but I've yet to find it.
    Yea that was at the outpost in Cordon. I just started picking them off with the vpar sniper rifle and then moved in with my trusty TR-301 (M4) with scope, silencer (gratuitous add-on) and m203 launcher.

    Sneaking around is really hit or miss. Sometimes you can pick off an entire group by a campfire without them reacting and other times they see you through walls/floors/ceilings before you have even done anything.

    Someone, maybe the leader in the start off village, says that there are only two guards there at night.

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  9. #170

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    Re: S.t.a.l.k.e.r.

    Quote Originally Posted by aculle01 View Post
    The Trader said to sneak in but I felt the front door was a better option
    Haha, classic
    |TG|Clodhopper - Intelligence is the key, but I'm locked out!


    "Dude, everytime I see your avatar, I get hungry!" - Leejo
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  11. #171

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    Re: S.t.a.l.k.e.r.

    Just to let you guys know that a S.t.a.l.k.e.r. patch has been released. By the way you will lose your saves.
    http://www.fileplanet.com/175763/170...ernobyl-Patch-[US]
    Last edited by Rideau; 03-27-2007 at 08:41 AM.
    [TG] Rideau

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  13. #172

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    Re: S.t.a.l.k.e.r.

    Quote Originally Posted by Rideau View Post
    Just to let you guys know that a S.t.a.l.k.e.r. patch has been released. By the way you will lose your saves.
    http://www.fileplanet.com/175763/170...ernobyl-Patch-[US]
    Yeah the hell with that, I'll just play it with the bugs.

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  15. #173

    UnDeaD's Avatar

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    Re: S.t.a.l.k.e.r.

    Quote Originally Posted by Rideau View Post
    Just to let you guys know that a S.t.a.l.k.e.r. patch has been released. By the way you will lose your saves.
    http://www.fileplanet.com/175763/170...ernobyl-Patch-[US]


    How silly of them to release a patch to wipe your saves.
    |TG-12th|Undead


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  17. #174

    TheFatKidDeath's Avatar

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    Re: S.t.a.l.k.e.r.

    I don't really care about the save issue with the patch as I've only completed about two missions - I'm a slow player If I have to start over with those fixes - so be it!
    |TG-9th| TheFatKidDeath
    "Born to Party, Forced to Work."
    http://www.theonion.com/content/node/55640 - Check me out on The Onion
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  19. #175

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    Re: S.t.a.l.k.e.r.

    The patch fixes the following bugs:

    1. Buttons remain "pressed" and value changes on its own in Options
    2. Players can kill teammates with the knife when friendly fire is set to 0
    3. Game crashed when client player types a server command in console
    4. Game crashes when entering a MP game after dying in SP
    5. Multiplayer map names will appear in debug text format when voting to change a multiplayer map during gameplay.
    6. The game crashes while attempting to purchase an item, after pressing Buy button multiple times from the Buy Menu.
    7. The game crashes when the user triggers an anomaly after the anomaly time is set to 0.
    8. Purchased affordable weapons fail to be in the inventory when one item purchased exceeds the user's monetary amount.
    9. The player will lose the weapon he has stored in his inventory as well as the equipped weapon when the equipped weapon is dropped in MP.
    10. The host is able to pause the game during an MP game.
    11. Players are able to duplicate other player names by using the "name" command in the console.
    12. The user is unable to view a fly-by cutscene if their PDA is open while triggering the cutscene.
    13. The user can speed up time with the * key on the numpad in SP
    14. Players can damage and kill other teammates while friendly fire is set to 0.0
    15. The starting weather in-game does not accurately reflect the starting weather set by the server host in multiplayer match
    16. The corpse created by a user switching teams remains in the game when playing multiplayer team deathmatch or artifact hunt.
    17. Options "show weapon" and "NPC identification" fail to function
    18. The up and down function for the look feature are inverted through out the game.
    19. The server will crash when the players vote to change maps, but don't select a map to change to.
    20. Players will take no fall damage when friendly fire is set to 0 on the server
    21. The player dies when trying to exit out of the skin menu back into gameplay
    22. Death by an anomaly is not recorded as a negative frag when playing Team Deathmatch.
    23. Game Crash when opening buy menu from certain spot in Artifact Hunt mode
    24. The prompt for the buy menu and entry via pressing the spacebar appears when in spectator mode during any network game.
    25. Professor Kruglov sometimes can't open the door to the mobile science lab
    26. When player stands close to a wall and shoots grenade launcher, the grenade falls out of the map without damaging anyone.
    27. Possibility of killing enemies through the roofs and walls
    28. When killing Wolf before completing any of additional quests given from him, these quests doesn't change status from "Active Tasks" to "Failed Tasks" in PDA.
    29. Problem with quest: "Kill gang leader" when piece of text in PDA is directing user to kill leader in Dark Valley. Quest is completed after kill this bandit on Garbage level.
    30. Disappearing piece of scroll belt in Main Menu when the player changes resolution to 800x600
    31. Anomalies were not appearing when turned on in server options menu.
    32. Game crashed when creating a Team Deathmatch server with spectator on.
    33. Problems with ‘Slug’ artifact.
    34. Possibility to take the decoder through the Wall
    35. Issue with cash in inventory on MP build
    36. NPC called Seriy has 3 different names: Seriy, Gray and Grey.
    37. Problem with price of weapon in inventory
    38. Game crashed when vote for kicking a player ended
    39. Rare game crash during multiplayer match, after players choose a team.
    40. Exploit with update rate command
    41. Wood in barrels is flickering, although there's no fire there.
    42. Player can jump between 2 stalkers and table inside the bar and become stuck.
    43. Two side quests from Sakharov have wrong description.
    44. After playing in multiplayer mode and then starting single player game, Sidorovich has one of multiplayer nicks instead of his name.
    45. Game crashed when player fight with pseudodogs on red forest.
    46. The game crashes to a non-responsive state (task manager) when attempting to host multiplayer game a second time with an invalid CD-key.
    47. On Win 2000 PCs, the Windows Desktop cursor has no functionality when minimizing the game (Alt+Tab).
    48. The game will result in a soft crash when a player dies from radioactive poisoning, then immediately falls into the tunnel well that leads out of the Agroprom Underground level.
    49. The arrow buttons remain depressed when clicked and dragged off the boxes, thus making the value increase or decrease indefinitely in the options menu of network games.
    50. Game crashed during map rotation. This issue occurs several times while playing with maps (Vehicle station, Desolated Village and Deserted Factory)
    51. Game crashes when entering an MP game after dying in SP
    52. The Host will crash and all Clients will either return to the main menu, crash to the desktop, or the program will shut itself down and return the user to the desktop, when attempting to drop a player while users are In-Game
    53. Users are able to pick up an opponent's grenade after it has been thrown and then use it themselves.
    54. The players name switches to a random player's name with a _1 after it in multiplayer if no name is entered in the network games menu.
    55. Players fail to be kicked, after unanimously voting to remove them, during network gameplay.
    56. Player is unable to ban other player, everybody vote for, line "voting succeed" appears and nothing happens. Player that was supposed to be banned still can play and do whatever he wants on the server.
    57. The starting weather in-game does not accurately reflect the starting weather set by the server host in multiplayer match
    58. Saved game are over written when attempting a second save uses the first saved game's name followed by a "space" and any other word or number during single player campaign.
    59. The artifact is unaffected by gravity when dropped during an artifact hunt game.
    60. Players take no explosion damage when the friendly fire damage option is set to 0 in the server options of a team deathmatch game.
    61. The game will crash, halting progression when transferring from Station to the Sarcophagus.
    62. When player wants to reload a weapon, and start fast shooting, he can't do that because weapon continues reloading.
    63. The game crashes when a player is killed immediately after they are re-spawned into the game.
    64. The weapons fail to scroll when using the mouse wheel after all the grenades have been used during single player gameplay.
    65. Minor text bugs.
    66. Various balance issues in Singleplayer and Multiplayer.
    67. Various known exploits/cheats.
    68. Various other issues.
    That's a lot of patching.
    -33rd- BaneII
    Smokers & Jokers

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  21. #176

    aculle01's Avatar

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    Re: S.t.a.l.k.e.r.

    too bad a good 80% is geared towards multiplayer. Then again I really haven't run into any glaring bugs in singleplayer.

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  23. #177

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    Re: S.t.a.l.k.e.r.

    How many people are there in The Zone, because it feels like I've wasted over 1000 people? Mostly bandits. I cringe everytime I have to go thru the Garbage, because I know there's going to be a task to protect it from bandits. I would just ignore it, but I feel bad for those guys.

    There's a bugged NPC that lies on the floor of the Garbage warehouse who is permanently injured. He just lies there calling out, but I can't give him a med pack or anything.

    I got a Gauss Gun off of one of the snipers in the City. I don't think you are actually supposed to get these things, but the sniper dropped it when I shot him off the roof.
    The Dirty

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  25. #178

    aculle01's Avatar

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    Re: S.t.a.l.k.e.r.

    Quote Originally Posted by Santa View Post
    Im moving north to the Red Forest, and apparently this suit i got when ransacking the Freedom base doesnt offer enough radiation protection. So before i go back up there and fight through a ton of freedom/monolith guys and see if another suit works, will the SEVA suit protect me up there? Or do i need to go back to the scientist bunker and get that orange suit?
    you have 90% radiation coverage, The SEVA and bio suit offer the same amount

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  27. #179

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    Re: S.t.a.l.k.e.r.

    Quote Originally Posted by aculle01 View Post
    you have 90% radiation coverage, The SEVA and bio suit offer the same amount
    Yeah i got through it, but apparently if you stand still for any amount of times you get radiation poisoning for some reason. Oh well, when you have 2 meat chunks and another one for 600% health, you can pretty much run around without caring.

    I think this game did really well with tiny features, and not very well with newer features. For instance, they did a very good job with the backpack system and how you can only have so many guns, so much ammo, and so much various other items.

    What i think they could have done much better were the different factions. In fact, i think that should have been the sole focus of the game instead of trying to find out why the zone is the way it is. The zone simply should have been a circumstance and a setting, as in people come to the Zone to sell artifacts and make money, or to escape the law (bandits). Each faction could duke it out over the entire zone (and it would probably need to be made larger), trying to set up forts or areas of control where expensive artifacts are created.

    So as the player, your goal is to join a certain faction and help that faction to control the entire zone. Not only should it have been neat to join a faction, but it should have been so incredibly difficult to take out a bunch of enemies that it would not be beneficial to be a loner. In this game though, i can easily take out 20 enemies with some of the better guns. And with that basic idea, they really could have gone all out. You could keep some of the individual quests to gain personal money, bigger quests that involve pulling a squad of about 6 from your faction, or the giant quests where you take ~20 guys from your faction to take control of an area from another faction. They also could have greatly improved the combat system to make friendly NPCs under your control, as in you tell them where to enter, what fire condition they are on, and then they will seek their own cover. These ideas would have made this game actually open ended, and would have enhanced every good part about stalker.

    It seemed this is what GSC actually wanted to accomplish based on their early descriptions of the game. I can only assume they didnt think they could ever complete it, or THQ got in their way.

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  29. #180

    aculle01's Avatar

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    Re: S.t.a.l.k.e.r.

    Great points, I agree that the game just misses on some of the pieces it tries to implement. I'm not saying this in a negative way as I see this more of a building block for things to come. I love how I have to choose between which weapons I want to take into the next zone with me. Do I lean toward stealth and long range engagements or do I bring the heavy hitters to battle up close? Do I go light on the ammo and rely on what the bad guys drop so I can carry more loot or do I go in prepared with a full backpack?

    Though maybe at the expense of the main story, it might have been interesting to create your own group that ends up challenging the other factions for space and artifacts in the Zone. You could use the vast sums of money you will never spend to buy recruits and arms. You could bribe the military into providing air support every once in awhile.

    Overall, it really looks like they didn't exactly know where they wanted to go with the game so they went right down the middle trying to provide an engaging story line but still remain open ended. As with any compromise it hits on some and misses on others. Either way I'm still enjoying myself and hope this is just the beginning from this team.

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