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05-15-2007, 03:27 PM #16
- Join Date
- Oct 2006
- Location
- Texas
- Age
- 27
- Posts
- 206
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05-15-2007, 06:48 PM #17
Re: HALO 2 for the PC
We're talking about a game where you have physical adepts (warriors enhanced by magic), wired reflexes (that make the cyberware in dystopia look like a snail trying to be "quick"), synaptic accelerators (bioware version of the previous), and move-by-wire-systems (replaces your entire nervous system with wires).
Trust me, it does not fit the theme. Realism, while important, has to consider the setting too. We're you're dealing with beings that, according to documentation of the universe, are able to shot at ten targets accurately within a 3 second combat round, you can't use normal realism rules as we know them today.
In effect, allowing the PC gamers the faster speed actually is a move towards the theme of the game, representing the deep desire of SOTA (state of the art), that is always driving runners to buy more and more invasive cyber and bioware, to reach out to the deepest magics, and to always make yourself a more efficient killer.
Sorry to run the train a little off course, but I know my Shadowrun. Only reason I'll be buying this FPS knock-off is with the hope that Microsoft might actually make an RPG version... which is what the fans really want.
Not for the Glory. Not for the Honor. For the Team.
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05-15-2007, 07:19 PM #18
Re: HALO 2 for the PC
I'll get shadowrun for the PC, although I love my 360, but also want to compete against console players, last game that allowed me to do this, was 4x4Evo for the Dreamcast, it was PCvsMACvsDreamcast players.
|TG-12th|Undead

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06-01-2007, 05:50 PM #19
Re: HALO 2 for the PC
Well, I've been playing Halo 2 for Vista over the past week, and it's, well, awful. If you've played it on Xbox, there's no reason to get it on the PC. If you've never played it, get a good PC FPS. Halo 2 for Vista plays like a console game, looks like a console game, and is filled with the annoying teenage smacktards which populate console gaming.
Avoid this stinker people, avoid it.
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06-01-2007, 06:16 PM #20
Re: HALO 2 for the PC
It is a port of a console game. What were you expecting?
I don't have Halo 2 but I played Halo when they released it on PC and I found it far better than the console version. It was basically the same game but once the modders started in on it it was an entirely different game. There was a add-on released to people who owned the game called Custom Addition that allowed to play the literally hundreds of custom maps and mods for the game. The game was filled with the annoying smacktards you talk about but I managed to find a great group of people to play with. Some were married, had kids, etc and didn't act like the rest of the Halo world. It was almost like a mini Tactical Gamer for except we had no website. We would just meet up on one of our servers or group up via MSN messenger. As soon as I upgrade I am definitly picking it up. Halo PC was some of the best gaming I ever had. You just need to find the right people to play with.
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06-01-2007, 06:38 PM #21
Re: HALO 2 for the PC
Halo 1 for PC was a great effort by a great studio: Gearbox. They added new maps, new vehicles, and new weapons. The engine performed well and community support was fantastic. Gearbox revised Halo 1 from its very foundations to transform a console game into a PC game.
Halo 2 for Vista is an inside job from MS. It is a pathetic port when compared to Halo 1. There are so many annoying little bugs and quirks that I highly recommend that any sane PC gamer avoid the title. Text chat in most of the games I join is ususally flooded with complaints. Oh, and it's not much more than a direct port. Most of the internet-play mechanics of the Xbox version, ill-suited for PCs, remain in the game. Brilliant.
Why it sucks (really, it sucks):
-Delays! Just like in both Halo titles for Xbox, you can delay the start of each round by hitting "X." In the PC version, users can delay the start of rounds...forever. It's extremely annoying.
-Voice chat is miserable. Most of the voice chat is flooded with hissing and feedback, because the game enables the mic by default, even for users who don't have a mic. The result? "A: Dude turn off your mic it's just garbled crap. B: STFU I don't have a mic! A: Uh, go in the Live settings and disable it. B: [No response]"
-Text chat anyone? Well, someone should fire the man who programmed this. First of all, the buttons for chat don't lock the chat. In other words, if you bind chat to "E" and hit "E" while typing a message, it disappears. Lovely. Also, there is ZERO differentiation between teamchat and general chat. Good luck with that.
-Stats? The scoreboard is bland and contains no information. Kill count? Deaths? Only the objectives completed are displayed. This is a PC we're playing on, right? Did they think of actually porting the game to a PC? All they did was change the engine to work on Windows. They added nothing. NOTHING.
-Smacktards. Want to mute individual idiots? You can't. Want to votekick or eject a team killing fool? You can't.
-Bugs! Graphics engine terribly demanding for a game that doesn't look that great. 8800 GTS users have to manually change the resolution on every map load to fix stuttering issues. Older graphics cards are known to demonstrate artifacting for no apparent reason. The netcode is awful. Prepare for rubber banding and enemies jittering all over the map.
Please, please stay away from this game if you're a PC gamer.
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06-01-2007, 07:11 PM #22
Re: HALO 2 for the PC
I've had halo2 vist since the 21st. Its OK, but its not working well enough with the mouse and keyboard. So I was using my 360 controller with it. It's an OK port, shadowrun is a much better game for vista.
|TG-12th|Undead

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