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Discussion: Other Multiplayer Games / First Person Shooters (FPS) - SourceForts: Our First stop in mods at TG - yeah. password protecting these games seems to be a pretty good way of insuring it
  1. #16

    Zoraster's Avatar

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    Re: SourceForts: Our First stop in mods at TG

    yeah. password protecting these games seems to be a pretty good way of insuring it never gets played. With something like this, wouldn't it be better just to give any supporting member who wants it admin status with the power to kick? It's a dead server the vast majority of the time anyway, and rather than make it so that it's never played, make it so that we get lots of enforcement when we're on (which is the only time it's likely to seed anyway).

    if it actually ever gets popular, we'd want to start over with the admins because we don't want to "sell" admin status, but as it stands...

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  3. #17



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    Re: SourceForts: Our First stop in mods at TG

    This is a tour of different mods. It's simply there for TG members to check out. We're not trying to form a community in it or wanting to have admins available on the server.

    It will change to the next in line mod which I think is zombie master very soon. If TG'ers aren't interested in it enough to play it then that tells us something.

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  5. #18


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    Re: SourceForts: Our First stop in mods at TG

    Server is currently not responding...
    - Drake_Anra

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  7. #19



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    Re: SourceForts: Our First stop in mods at TG

    There is a new IP, I didn't realize it was using the CoD2 IP. It's now 70.87.55.30.

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  9. #20

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    Re: SourceForts: Our First stop in mods at TG

    Is it still on SourceForts or has it changed to Zombie Master?

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  11. #21



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    Re: SourceForts: Our First stop in mods at TG

    still on Forts but I haven't heard from fenix in a bit and I know it's time to move on to the next so probably do that soon.

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  13. #22


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    Re: SourceForts: Our First stop in mods at TG

    I'd just like to indicate that I think SourceForts has a lot of potential for the TG community.
    |TG-6th|Damonte



    Proud to have been an Irregular!

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  15. #23

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    Re: SourceForts: Our First stop in mods at TG

    Aye, I'll chime in too. Its very focused on working as a team, and can get real interesting after a build phase where you just made a crazy new addition to your fort.

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  17. #24

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    Re: SourceForts: Our First stop in mods at TG

    Quote Originally Posted by CingularDuality View Post
    Putting the password halfway down the thread is definitely NOT the brightest idea you've ever had!

    I just spent a half hour looking at the first post in every Source mod thread ever created!

    You, sir, should have checked the Steam Community Group...

    -Zephyr
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    Everyone should be assumed mature until proven otherwise.

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  19. #25

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    Re: SourceForts: Our First stop in mods at TG

    Quote Originally Posted by Zephyr View Post
    You, sir, should have checked the Steam Community Group...

    -Zephyr
    I assure you, I will do exactly that from now on!

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  21. #26

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    Re: SourceForts: Our First stop in mods at TG

    Given TheFenix's...disappearance...I'd say it would be a good thing if we were to move straight into The Hidden and get a front page post suggesting people come to try it out. The Hidden will be a much better mod to get this server kicking with, as it requires the fewest players for the most enjoyment. All information will be updated on the Source Mod Server community group as well.

    -Zephyr
    You were once like the newbie who needed a hand from above and TacticalGamer gave you it.

    You owe the newbie who comes after you that same outstretched hand from above on your honor as a Tactical Gamer.

    Tactics at TG come from trust and friendship, not meticulous detail and rigid discipline.

    Everyone should be assumed mature until proven otherwise.

    We are no clan.
    We are not a single game.
    We are mature, intelligent, and cooperative individuals.
    We are TacticalGamer, a community above and beyond its name.

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  23. #27

    CingularDuality's Avatar

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    Re: SourceForts: Our First stop in mods at TG

    Quote Originally Posted by Zephyr View Post
    Given TheFenix's...disappearance...I'd say it would be a good thing if we were to move straight into The Hidden and get a front page post suggesting people come to try it out. The Hidden will be a much better mod to get this server kicking with, as it requires the fewest players for the most enjoyment. All information will be updated on the Source Mod Server community group as well.

    -Zephyr
    Ooh, I'll second that motion!

    The Hidden is my favorite, and I think it's also the most popular out of the mods that we've discussed.

    I'll also vote that we make Saturday night The Hidden night!

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