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Fighting the Urge to Zerg - How to Make Better Decisions for your Team

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  • Fighting the Urge to Zerg - How to Make Better Decisions for your Team

    <rant>

    I’m quite disappointed by the level of play on the conquest server. There are a handful of players that have their brains turned on, but a majority seem to be playing as G.I.ZergSheep.




    This is TACTICAL Gamer – it’s not FriendlyGamer, or ImmersiveGamer, or TalkingGamer; while we appreciate all those things, the focus MUST be on thoughtful, strategic play! I feel like other games let people get lazy – you could get by as a mindless killing machine, blindly following around your SL. Well WAKE UP!

    In BC2, the leadership structure isn’t there to put guardrails on your play. Instead YOU need to open your map and look at what’s going on. YOU need to make decision to sacrifice your own points for the good of the team. YOU need to have the self discipline to be able to stay at a back flag and… DEFEND!!! Even if it means going 90 seconds <gasp> without action.
    </rant>


    Now then, to take a turn of positivity, I’ve got a bunch of Distinguished Tactician and Distinguished Squad nominations that I’m itching to write.. show me whacha got!!


    How to make better decisions for your team

    1) Understand that the ATTACKING COSTS YOUR TEAM TICKETS
    Defenders have a LOT of advantages:
    • Defenders can fight from behind cover, while attackers have to cross open ground to get to the flag.
    • Defenders can fight while sitting on med-packs and ammo-packs, while defenders have to leave these supplies behind them on the ground as they approach a flag.
    • Defenders have an extra spawn point (the flag), which can also provide reinforcements from other squads.
    So, knowing that attacking is costly to your ticket count, your goal as a player on conquest should be to make the other team attack. Let them be the ones to try to survive a dash across the beach through withering MG fire. Take advantage of their urge to zerg.
    2) Understand “ticket bleed”.
    The team with fewer flags steadily looses tickets even if nobody dies. This means it’s ideal for your team to control 50% or more of the flags. You don’t have to control ALL the flags – just enough of the flags so you're not bleeding tickets.
    3) Squads have three options: Attack a flag, Defend a flag, or Harvest a flag.
    What separates a tactical gamer from the millions of zerging sheep is that a tactical gamer knows which of these three missions they should undertake.
    • Attack when the other team has you on bleed or you have a chance to put them on bleed A) without a costly assault and B) without jeopardizing a flag you already own.
    • Defend when your team owns more flags.
    • Harvest when you have equal flags. This one is a bit more advanced – when flags are tied, there's no bleed, so it comes down to who kills/revives more. The "harvest" mission is basically taking a tactically superior position on the map and farming kills from your opponents. It’s essentially camping an area. Stay safe, don’t push in, and rack up kills (and revives). A classic place to do this is on the Panama Canal, which has four flags; hold two adjacent flags and then mow them down – use their aggression against them.
    4) Walk the talk
    Use TS to communicate your squad’s mission and then stick to that mission. Don’t say “defending B” and then go wandering off, leaving B under-defended. Just because you don’t have a SL’s orders to follow doesn’t mean we should play without discipline or restraint.

  • #2
    Re: Fighting the Urge to Zerg - How to Making Better Decisions for your Team

    "You must spread some Reputation around before giving it to WhiskeySix again."
    Nubhar

    - In the process, I have discovered that I can make iron bolts with my butt****.

    Comment


    • #3
      Re: Fighting the Urge to Zerg - How to Making Better Decisions for your Team

      Great advice Whiskey!!! I have noticed on more than one occasion this happening and the team that is doing it usually loses
      |TG-Irr| Zantheus

      Comment


      • #4
        Re: Fighting the Urge to Zerg - How to Making Better Decisions for your Team

        Originally posted by WhiskeySix View Post
        <rant>

        DEFEND!!! Even if it means going 90 seconds <gasp> without action.
        </rant>
        <sarcasm on>But then i wont be on top of the Leaderboard. <sarcasm off>

        Awesome write up.

        I deserve a ribbon for Mortar Specialist

        Artillery conquers and infantry occupies.
        J.F.C. Fuller

        Proud to have been a member of the 5th, 71st and my beloved 19th

        Comment


        • #5
          Re: Fighting the Urge to Zerg - How to Making Better Decisions for your Team

          Attacking flags just got harder....thanks!

          'bout time someone said it though

          Comment


          • #6
            Re: Fighting the Urge to Zerg - How to Making Better Decisions for your Team

            Defense, what a novel idea! Nice post!



            - -


            "..good sportsmanship shouldn't be sacrificed in the name of teamwork. " --WhiskeySix

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            • #7
              Re: Fighting the Urge to Zerg - How to Making Better Decisions for your Team

              Good rant, but I'm finding that the reality is a bit different given how many pubbies are on the servers these days. I have seen situations in the past few days where non-TG outnumbered TG 2-1.

              Comment


              • #8
                Re: Fighting the Urge to Zerg - How to Making Better Decisions for your Team

                Great write up!

                No chance to +rep you. You need to slow down on brilliant posts/ideas
                "Imagination is more important than knowledge" - Albert Einstein



                Comment


                • #9
                  Re: Fighting the Urge to Zerg - How to Make Better Decisions for your Team

                  This post should actually be put into the tactics and Sop's section, good writeup. I love it. And yes, I really want squad mates to actually be active in looking at stuff.

                  Like they say in America's Army: "Every soldier is a sensor."

                  And yes, when we have over 50% of the tickets, we can all go into ticket bleed mode and let the enemy earn that flag. If we have all flags... well, then we dominate.
                  Foxwolves or folves for short are very versatile. Sniper, engineer, soldier, strategist, medic, commando.
                  All in one package.
                  The most obvious though is death.

                  Comment


                  • #10
                    Re: Fighting the Urge to Zerg - How to Make Better Decisions for your Team

                    Great points W6, (must spread rep) An effective example of this was demonstrated recently by mantis and co. On at least 2 different maps they would attack and seize one of the forward flags. They would defend strongly enough to keep the attackers occupied. If they got close to losing it, they would back off, regroup and take the flag back when things settled down without rushing in and risk losing their spawn point or suffer a long walk back. They preoccupied the other team for the entire round as the attackers felt compelled to take it back since it was the closest flag to their base and totally took everyone off the game in the middle. Simple and very effective.

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                    • #11
                      Re: Fighting the Urge to Zerg - How to Make Better Decisions for your Team

                      mm Love this advice will work perfectly, now if only they all has TS ^^ to communicate with
                      sigpic

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                      • #12
                        Re: Fighting the Urge to Zerg - How to Make Better Decisions for your Team

                        bump.

                        I'm looking at you, server 2.

                        Comment


                        • #13
                          Re: Fighting the Urge to Zerg - How to Make Better Decisions for your Team

                          Perhaps not a zerg rush, but what about a protos gateway rush

                          When in a stalemate/have 1 flag, the team sets up a perimeter then ONE or TWO people, preferably from different squads sneak behind and people spawn in on them. If the two people die, then 2 tickets lost, if the entire team pushes and it fails, thats a lot more ticket losses.


                          "Wise men talk because they have something to say; fools, because they have to say something." -Plato
                          "Whiskey, yet again, will have my babies." -TheSkudDestroyer


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                          • #14
                            Re: Fighting the Urge to Zerg - How to Make Better Decisions for your Team

                            <sarcasm on>But then i wont be on top of the Leaderboard. <sarcasm off>

                            Awesome write up.
                            If you medic you could shoot your Squadmates in the foot and then heal them ! Over and over !

                            Uncle Lyra knows useful and serious tips for every situation

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                            • #15
                              Re: Fighting the Urge to Zerg - How to Make Better Decisions for your Team

                              I don't agree with all you've said, Whiskey, but it's awesome to incite more thoughtful play on the server. This gives me an idea for a video.

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