- There are 6 loadouts and 4 roles. You can combine any loadout with any role.
- Your loadout defines your primary and secondary weapons.
- Your role define your abilities and strategic role on the front. These abilities unlock during a single match based on your actions and have auto reload timers for use.
- There are three ranks/levels of Roles you can have. The more experience you gain, the higher the rank/level you'll achieve. When you reach a certain rank/level, you get to unlock a special abliity for your role.
- Role experience is reset after a match is complete. You can gain more experience by killing your opponent and securing objectives.
Ground Support Role - Essential to any well balanced team, the ground support has the ability to repair vehicles and secure defensive positions by deploying anti-infantry and anti-vehicular weapon stations.
Western Coalition Rank 1: Welding Torch to repair your vehicles, etc.
Western Coalition Rank 2: Ability to create mortar guns on tripods. This allows you to shoot mortar rounds at your opponents causing destruction.
Western Coalition Rank 3: Ability to place a Rail Gun. Allows you to mow down your opponents.
Red Star Alliance Rank 1: Shezhou R66 Repair Torch - To repair your vehicles, etc.
Red Star Alliance Rank 2: GSH633 Mini Gun - Ability to mow down your opponents.
Red Star Alliance Rank 3: RK1 Portable Sentry Gun - Ability to kill your opponents while rotating 180 degrees.
Air Support role - The air support specialist has the ability to call for a variety of long-ranged aerial assault weaponry, allowing him to target a single unit or cover a large area.
Western Coalition Rank 1: Precision Strike - Air strike from an Unmanned Combat Vehicle.
Western Coalition Rank 2: Drops clusterbombs onto your opponents.
Western Coalition Rank 3: Calls in an Osprey in which it will spray an area you tell it to with it's Vulcan Gun.
Red Star Alliance Rank 1: Air strike from an Unmanned Combat Vehicle.
Red Star Alliance Rank 2: Drops a carpet bomb ontop of your opponents.
Red Star Alliance Rank 3: Drops a fuel bomb above your opponents.
Drone Technician Role - Master of robotics, drone technicians have the abilities to deploy and control drones for the purpose of reconnaissance, vehicle destruction and all-out assault.
Western Coalition Rank 1: MQ38 Hunter - It is capable of detecting enemy units around the battlefield. It is a small flying device that exposes enemy units to all players even if they are hidden behind walls.
Western Coalition Rank 2: AQ431 Assault Drone - It is capable of taking out your opponents with it's chain gun.
Western Coalition Rank 3: AQ432 Mortar Drone - It is capable of taking out your opponents and causing havoc with its mortar rounds.
Red Star Alliance Rank 1: TE1 Tiger Eye Recon Drone - It is capable of finding your opponents and taking them out.
Red Star Alliance Rank 2: TR1 Tiger Runner Assault Drone - This drone carries C4 and you can drive around with it to blow up vehicles, etc.
Red Star Alliance Rank 3: TC1 Tiger Claw Attack Drone - Similar to the Recon Drone but it carries missiles.
Countermeasures Role - Specialist in thwarting enemy technology, the countermeasure technician is invisible to the enemy’s detection scans or equipment, thus never appearing on the mini-map. Additionally, he can launch various devices which can disable enemy vehicles, drones and prevent hostile air strikes from being called in a particular area.
Can defeat targeted Air Strikes. Take out drones with EMP grenades, disable vehicles with EMP rocket, and call in EMP pulse bombs.
Rank 1: Passive Ability. Mini-map Stealth meaning enemy drones cannot see him on the minimap and map. (The soldier will still visible appear)
Rank 2: PREMP-3 Zues E-Rocket Launcher. Can shoot vehicles and Airplanes to temporarily disable them.
Rank 3: EMP Pulse. Turret based weapon that constantly sends out EMP Pulses around a certain radius.