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Old 01-15-2008, 05:09 PM   #46 (permalink)
 
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Re: What's same/different relative to BFx?

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Originally Posted by Zoopy_T View Post
I wanted to make sure he saw the nice big helicopter parked on the ground in front of him. It was purely for dramatic affect.
Heh, nice . In my pub days on 2142 (obviously never did this on TG as you can't kill enemy commander in UCB) I used to chuck RDX on commander while they were in the commander screen busy giving orders, if they heard the beep they'd exit that mode to look around, if not, I'd spot them so they could hear my voice that was different to theirs (hearing a "HOSTILE FORCES" from an English guy would freak me out as CO if I was PAC), and then as they turn around, and they look at me, and that realisation dawns on thBOOOOOM!!!.
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Old 01-17-2008, 06:50 PM   #47 (permalink)
 
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Re: What's same/different relative to BFx?

I apologize if this has been asked or commented on already but I was thinking that this is looking very similar to quake wars which would be unfortunate considering i became tired of the arcadey qualities of QW:ET
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Old 01-17-2008, 10:19 PM   #48 (permalink)
 
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Re: What's same/different relative to BFx?

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I apologize if this has been asked or commented on already but I was thinking that this is looking very similar to quake wars which would be unfortunate considering i became tired of the arcadey qualities of QW:ET
I'd say more BF style than Quake. Thankfully.
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Old 01-18-2008, 02:37 PM   #49 (permalink)
 
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Re: What's same/different relative to BFx?

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A few questions.

1. How do the sniper rifles feel? Is there much deviation? how many shots to take down a soldier and how many in a clip? good range? Is it like COD2 where you can use snipers as shotguns?

2. I believe CPs can come up as 1 of 3 objectives, destroying, capturing or killing (clearing the area), but I'm not completely sure...?

3. Is the close-range (shotgun) kit very useful? Seems the assaults are best for mid-close range infantry...?

4. Is there a role/class that looks quite a bit stronger/weaker than the others. Any imbalance of kits/roles?

5. Can you take kits of opponents/friendlies.

6. Do you go up in role ranks in-game or do you do it outside of the game. (Edit: I mean is it like BF where you build-up your points and get a rank-up, or like COD4 where you get the airstrikes and helicopters and stuff from kill streaks in the game, and then you lose them when you leave the game, like Field Upgrades in 2142)

7. You only rank-up roles not classes right?
I think some of you may have missed this post because I edited the questions in after the original post. Any answers?
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Old 01-18-2008, 02:57 PM   #50 (permalink)
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Re: What's same/different relative to BFx?

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1. How do the sniper rifles feel? Is there much deviation? how many shots to take down a soldier and how many in a clip? good range? Is it like COD2 where you can use snipers as shotguns?
Sniper rifles are dangerous. Two shots kill. Deviation is quite low, you can do two quick shots fairly accurately. Range is high.

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2. I believe CPs can come up as 1 of 3 objectives, destroying, capturing or killing (clearing the area), but I'm not completely sure...?
Those are the three methods I know. Most points are capture radius CPs.

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3. Is the close-range (shotgun) kit very useful? Seems the assaults are best for mid-close range infantry...?
Right now the shotgun is semi-broken. It is supposable fixed in the next version. That being said the shotgun is my favourite gun, it is quite devastating (when it works). It is sort of like the Clark from 2142 before the last patch.

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4. Is there a role/class that looks quite a bit stronger/weaker than the others. Any imbalance of kits/roles?
Right now I think the Assault kit is quite powerful. The Assault Rifle is very accurate so it is good at all ranges. The grenade launcher in the right hands is also very powerful. Also I find the Sniper class overpowered since they can two shot you very easily in open areas, but then again that is there role.

The weakest kit right now is the Close Quaters kit (shotgun) since you are limited to short range only and gain no additional benefits (like C4 or special attachments).

Ordering the kits from strongest to weakest I would say: Assault->Sniper->SpecOps->Heavy->CQC

Air Support role seems overpowered at the moment, but in the beta you see more people countering it with the EMP role. The drone role the first time you play seems overpowered (probably due to everyone using it), but once you get use to the sound you won't get kamakazied by drones as much.


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5. Can you take kits of opponents/friendlies.
Nope.

Quote:
Originally Posted by SharinganTH1422 View Post
6. Do you go up in role ranks in-game or do you do it outside of the game. (Edit: I mean is it like BF where you build-up your points and get a rank-up, or like COD4 where you get the airstrikes and helicopters and stuff from kill streaks in the game, and then you lose them when you leave the game, like Field Upgrades in 2142)
They are in game. Its like how Quake Wars does it, upgrades last for a campaign and are reset after the campaign is over (which in this case is the map).

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7. You only rank-up roles not classes right?
Yup.
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Old 01-18-2008, 03:02 PM   #51 (permalink)
 
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Re: What's same/different relative to BFx?

1. How do the sniper rifles feel? Is there much deviation? how many shots to take down a soldier and how many in a clip? good range? Is it like COD2 where you can use snipers as shotguns?

Sniper rifle is satisfying to use, even maybe a bit over powered. It is the king of long range and has good zoom. 2 shots to body kills. Close range the sniper zoom is too powerful and confusing, sniper rifle at very close range is no good

2. I believe CPs can come up as 1 of 3 objectives, destroying, capturing or killing (clearing the area), but I'm not completely sure...?

There are 3. I have seen capture the flag by stand next to it, most common. Destroy something or hack computer. Anyone can complete these no matter what calss or role

3. Is the close-range (shotgun) kit very useful? Seems the assaults are best for mid-close range infantry...?

Assault kit is the best all round infantry killer. All the other are specialised to a distance, eg sniper is king at long range and shotty kills in 1 shot at very close range

4. Is there a role/class that looks quite a bit stronger/weaker than the others. Any imbalance of kits/roles?

They seemed balanced, rock paper sissors style. That pretty much goes for role and classes. Some role gadgets are better depending upon how constraining a map it is. Eg on tight city map a minigun is great in an alley. On open map the airstrike to take out tanks is great.

5. Can you take kits of opponents/friendlies.

No

6. Do you go up in role ranks in-game or do you do it outside of the game. (Edit: I mean is it like BF where you build-up your points and get a rank-up, or like COD4 where you get the airstrikes and helicopters and stuff from kill streaks in the game, and then you lose them when you leave the game, like Field Upgrades in 2142)

Rank = gadgets and is not persistent. Everybody starts off at level 1 in role, as you get kills you rank up, 3 levels in all. End of map rank levels of reset and everybody starts at level 1 again. There is talk from developers of rank unlocks lasting a few maps, if a few maps last a campaign, but then they clear. It is not like BF2142 where the longer ou play the more gadgets you have everytime you log on to play

7. You only rank-up roles not classes right?

rank up roles by getting kills, 3 levels in the game
class is the gun and does not rank up
roles = gadgets
class = gun
can choose any class with any role
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Old 01-18-2008, 03:17 PM   #52 (permalink)
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Re: What's same/different relative to BFx?

Something I would like to point out: Grenades, Grenade Launchers, Mortar turret, Mortar Drone are all based on low splash, precision damage. You have to hit the target directly to one shot kill them with a grenade. Two grenades in close proximity will have enough splash damage to kill a target.
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Old 01-18-2008, 07:24 PM   #53 (permalink)
 
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Re: What's same/different relative to BFx?

Thanks for your great answers both Silver and Zoopy, very helpful indeed (I'd +rep ut I'm not an SM , but don't worry, it will happen soon and then I'll come back and +rep .) Thanks again.
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Old 01-21-2008, 09:55 PM   #54 (permalink)
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Re: What's same/different relative to BFx?

Is VoIP going to be built into the game? Are there squad comms?
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Old 01-21-2008, 10:06 PM   #55 (permalink)
 
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Re: What's same/different relative to BFx?

According to Kaos, there WILL be VoIP in the final game. That's really a big decision point for me, because I really prefer in-game VoIP over TS or anything external.

From what I understand, they will be entirely squad level, which makes sense as there isn't a CO role in FFoW.
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Old 01-22-2008, 02:40 PM   #56 (permalink)
 
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Re: What's same/different relative to BFx?

I believe there is a team/SL channel as well...but I may be mistaken...
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Old 01-23-2008, 09:46 PM   #57 (permalink)

 
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Re: What's same/different relative to BFx?

Why didnt anyone tell me that it's OPEN beta!
*downloading the client atm*
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Old 01-24-2008, 02:07 AM   #58 (permalink)
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Re: What's same/different relative to BFx?

Just found this "questions" forum, which has some good info in there... mainly revealing things missing from the current beta.

One big thing I've been missing is that "quickcoms" are in the game... so you'll be able to give Yes/No responses ala BFx (PGUP/PGDN)
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Old 01-24-2008, 12:46 PM   #59 (permalink)

 
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Re: What's same/different relative to BFx?

First impressons of FL - FoW Beta 0.3.1 by Kebab-Kastike

First of all what I noticed that I could get to search for servers in 10 seconds after I started the game which was awsome because in BF series you had to watch through 10000hours of advertising (though easily skipped by renaming the movie files) and then log in and wait 10 seconds for the EA server to bake themself a cup of coffee and then wait another 10 seconds to get to main menu and perhaps connect.
However when searching for servers it pops up this text that it's searching for servers. You cant stop the refresh thing or see if it's actually doing anything. After a long time I get to see few servers. First thing I noticed that the playercount thing doesnt really mean anything. I first joined some server that had 7 players playing in it just to find out that it really is empty, then I quit and go back to refresh the server list for ~30s.
Then I try another server which is suppose to be almost full - again empty.
Then I try diffrent approach, I try see from server info if there are any player names there, but I cannot find the info there, and when I close it and I have to wait another 30 seconds to get the list refreshed. I try to set new filters to perhaps fix the list but no, I just get another long refresh wait.
Then I manually try to refresh and it takes so long that I'll go on other computer and let the doggies out to poo on the yard and bake some coffee. When I get the doggies in and have good cup of coffee it says that it's still refreshing. I have to ctrl+alt+del and start again.

After few empty servers I finally get in one that is really almost full and get to play. Map was called OilFields ( if I recall right ).
First thing I noticed on empty servers that controls are pretty much the same as in BF series. Z to prone and ctl to crouch and mouse scroll to choose weapons.
Melee weapon is missing but with V (if I recall right) and pressing the scroll button down from mouse you can hit with your weapon. One good thing is that you carry like 4 grenades with you and you throw one by pressing G instead of scrolling for it and then throwing it.
Moving reminds me of BFx, it's not fast DeathMatch type, like in ET:QW which I didnt like so much.
Soon I got sniped. First I head a shot and my screen went all red from the sides and I tried to get to cover but failed at it and got shot again. It took about 5 seconds to get back into action. Then I got shot again by snipers the moment I spawned which was pretty messed up
After that I chainged my spawnpoint to the other side of the frontline.
At first I played with Assault kit, recoil was bit too much for me so I chainged to spec-ops kit for I heard it doesnt have so bad recoil problem.
I ran to frontline CP with some guy with Anti-Tank kit and we got attacked by enemy by the CP which was neutral. I easily picked off 3 guys with one clip. They didnt seem to notice. One funny thing I noticed that when I shot enemy guy with red barret on to the head his cap fell off kinda like in thouse war games the EA puts out once in a while.
Then guy got behind an exploded oiltank and I tried to flank him but he tried to do the same and killed me. As said there is no medic class which sucks because I love that class on every game like this
Then I tried out the Anti-Tank kit with the air-strike gadgets. First I shot down enemy jeep and then ordered an airstrike on APC who was pinning us down by the CP. My anti-tank guy got killed pretty quickly because he only took pistol with him, so he had it coming.
After that I decided to try out the tanks because we won that round.
Controlling a tank was pretty easy. Left mouse button shoots bullets and right explosives. However I quickly got EMPd (I quess) because I couldnt move. I wanted to wait it out but got airstricked soon.
Then I hopped in APC's second seat. With it I could shoot down incoming enemy missiles and so defend the APC and tank next to me. Soon I got missile lock on and got out of the APC.
Soon after that I got sniped and the game crashed.

I cant say yet if Im going to buy it, for I havent experienced the tactical side of the game.. yet. So I hope to get to play with Silver7 some time soon

Anyway, people who have played BFx wont have difficulty to get familiar with this game, controls are almost the same and perhaps bit better. I didnt check if there is, but I couldnt find ingame voice commands (thanks, need ammo, go go go etc). Q only opened up inventory rose.

So Silver, when are you going to hook me up with some TG-ass-kickin' action? :P

EDIT: Oh yeah, forgot to add this. Biggest flaw I saw in the game was the server browoser. It didnt work properly and finding a server from there isnt easy. At this time there wasnt even favourites, so finding TG-server without IP is not going to be easy.
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Old 01-28-2008, 11:38 PM   #60 (permalink)
 
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Re: What's same/different relative to BFx?

For me this game is epic fail unless they seriously take advantage of "frontline" style of warfare. That is, where and how the lines are oriented are extremely important. Also, flanking maneuvers and how they're coordinated become equally important.

If there's one thing that's missing from the BFx series, it's coordinated attacks. I can see what FFOW is trying to do, and that is compel SLs and comms to work more as a large unit, rather then a bunch of separate squads just making kills and gathering tickets at random CPs.

In reality, warfare is all about gaining/giving ground and that's what I like about FFOW. Hopefully the more quality commanders will recognize the beauty of organized maneuvers. And hopefully the game will penalize cocky folks that string their lines out too far, or attack at the wrong time.

Ideally, I'm looking for this game to be where we all sit and hold the line until we're ordered to make a move. Losing position should be embarassing and hurt like hell. In BFx, I really didnt care if I gained or lost a CP - because most of the time it's just one big zergfest.

Game also shouldnt be over until someone owns the whole map.

The droids in the game are a stroke of genius. The ability to probe a line w/o risking flesh is a great asset, and a lotta fun. Adds a subtle flavor I think people take for granted. Besides, anything radio-controlled kicks ass!
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