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01-29-2008, 07:50 PM
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#16 (permalink)
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Join Date: Apr 2007
Location: Winston-Salem, NC
Age: 37
Posts: 3,699
Tournaments Joined: 0 Tournaments Won: 0
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Re: Stuff I learn about FFOW today
I love the "fire & forget" anti vehicle missiles. I really got sick of having to hand guide the 2142 missiles to armor. Even 2142's SAAW anti air missile requires the user to maintain the lock until the missile's impact or it would fly off into oblivion. Not so with FFOW. Look. Lock. Fire. Duck. Reload. Repeat.
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01-30-2008, 05:22 AM
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#17 (permalink)
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Join Date: Jan 2007
Location: New Jersey
Posts: 537
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Re: Stuff I learn about FFOW today
It seems you can take out vehicles with grenades from the grenade launcher. It seems about 3 hits will do it.
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01-31-2008, 06:22 PM
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#18 (permalink)
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Join Date: Dec 2005
Location: Wonder Woman's wardrobe
Posts: 5,939
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Re: Stuff I learn about FFOW today
I saw today that the western coalition AV kit has the minimap on his back and it updates too ! when the fronline moves forward, you see the red and blue move, just like on the original minimap
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02-01-2008, 01:28 AM
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#19 (permalink)
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Join Date: Jan 2007
Location: Purgatory
Age: 33
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Re: Stuff I learn about FFOW today
I think this will come in handy and everyone may have figured it out,but I thought I'd add my 1/2 of a cent
In order to keep partially covered the anti vehicle gun can be locked on and then fired around an object, as long as you have the red line you're good to go.
Well my original footage looked really dark so I bumped up the brightness and I might have overdone it
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Big-eye101: "A true catman post a day keeps the bad mood away"
Due to my most recent psych evaluation (due to the last court case I had listed), I again must disclose the following. Please do not take any posts made by Catman seriously, we have found defects in his thought processes that lead him sometimes to act as, what the internet would call a forum troll. He feels any attention is better than no attention and must have it at all costs, even his own dignity, well if he had any left. If you begin to take his posts seriously, please call us you are in need of serious psychiatric attention. We are available 24/7 at 1-800-OMGIMNUTS, please scream into the phone as soon as it's answered, we will identify you as a catman follower from that and direct your call to someone who can attend to you immediately.
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02-01-2008, 03:45 PM
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#20 (permalink)
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Join Date: Apr 2007
Location: Winston-Salem, NC
Age: 37
Posts: 3,699
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Re: Stuff I learn about FFOW today
I love the guided missiles. Once you have the lock tone your are set. Nice video.
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02-02-2008, 01:43 PM
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#21 (permalink)
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Join Date: Apr 2007
Location: Northern Colorado
Age: 39
Posts: 3,661
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Re: Stuff I learn about FFOW today
If you come across an enemy emp pulse stick thingy (OK i dont know its official name) I found shooting a entire clip into it really did nothing in comparison to just smacking it with a melee attack, one hit and its down.
__________________
|TG-8th|RAGE
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02-02-2008, 10:42 PM
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#22 (permalink)
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Join Date: Apr 2007
Location: Winston-Salem, NC
Age: 37
Posts: 3,699
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Re: Stuff I learn about FFOW today
tHa_KhAn and I found out that the EMP stick does not disable friendly vehicles or drones. We also found that is has some amount of effect in the Z axis. A chopper flew close to the ground and was disabled.
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02-08-2008, 11:11 AM
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#23 (permalink)
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OFP Admin
Join Date: Jan 2007
Location: AZ-In the cool A/C
Age: 45
Posts: 1,730
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Re: Stuff I learn about FFOW today
I may be the last to know this but, I found you get a small turbo boost with armor and vehicles using the default left-shift button; the same one used for sprint. That came in handy in the Red Star tanks to get moving. I did not try it yet on drones.
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02-08-2008, 11:25 AM
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#24 (permalink)
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Join Date: Jan 2007
Location: Purgatory
Age: 33
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Re: Stuff I learn about FFOW today
I tried Left Shift on the drones last night and it didn't seem to provide any boost.
__________________
Big-eye101: "A true catman post a day keeps the bad mood away"
Due to my most recent psych evaluation (due to the last court case I had listed), I again must disclose the following. Please do not take any posts made by Catman seriously, we have found defects in his thought processes that lead him sometimes to act as, what the internet would call a forum troll. He feels any attention is better than no attention and must have it at all costs, even his own dignity, well if he had any left. If you begin to take his posts seriously, please call us you are in need of serious psychiatric attention. We are available 24/7 at 1-800-OMGIMNUTS, please scream into the phone as soon as it's answered, we will identify you as a catman follower from that and direct your call to someone who can attend to you immediately.
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02-11-2008, 10:45 AM
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#25 (permalink)
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OFP Officer
OFP Admin 
Join Date: Oct 2005
Posts: 10,299
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Re: Stuff I learn about FFOW today
You can pickup a deployed EMP beacon by pressing 'R' ...
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02-11-2008, 05:30 PM
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#26 (permalink)
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OFP Admin
Join Date: Jan 2007
Location: AZ-In the cool A/C
Age: 45
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Re: Stuff I learn about FFOW today
This building is directly across the street from Subway and diagonal to Tent City. I found several places to stash a flying drone to keep it hidden and out of harms way. There are places like this all over the map.
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02-11-2008, 07:58 PM
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#27 (permalink)
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Join Date: Jun 2005
Location: Kansas City
Age: 36
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Re: Stuff I learn about FFOW today
Quote:
Originally Posted by WhiskeySix
You can pickup a deployed EMP beacon by pressing 'R' ...
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I assume this is limited to picking up your own deployed EMPs? Can you immediately re-deploy?
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02-12-2008, 02:28 AM
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#28 (permalink)
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Join Date: Jan 2007
Location: Purgatory
Age: 33
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Re: Stuff I learn about FFOW today
Quote:
Originally Posted by WhiskeySix
You can pickup a deployed EMP beacon by pressing 'R' ...
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I tried this several times last night, but I couldn't seem to pick it up, I reloaded my weapon, but my EMP beacon stayed.
Rage discovered, and I subsequently volunteered to be the carrier, that C4 sticks to friendly soldiers
Video to follow shortly
Video
__________________
Big-eye101: "A true catman post a day keeps the bad mood away"
Due to my most recent psych evaluation (due to the last court case I had listed), I again must disclose the following. Please do not take any posts made by Catman seriously, we have found defects in his thought processes that lead him sometimes to act as, what the internet would call a forum troll. He feels any attention is better than no attention and must have it at all costs, even his own dignity, well if he had any left. If you begin to take his posts seriously, please call us you are in need of serious psychiatric attention. We are available 24/7 at 1-800-OMGIMNUTS, please scream into the phone as soon as it's answered, we will identify you as a catman follower from that and direct your call to someone who can attend to you immediately.
Last edited by Catman1975; 02-12-2008 at 02:46 AM.
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02-12-2008, 09:18 AM
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#29 (permalink)
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Join Date: Apr 2007
Location: Winston-Salem, NC
Age: 37
Posts: 3,699
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Re: Stuff I learn about FFOW today
Quote:
Originally Posted by Catman1975
Rage discovered, and I subsequently volunteered to be the carrier, that C4 sticks to friendly soldiers 
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Talk about a squad incentive...
SL - "Move on that objective soldier!"
SM - "I'm scared!"
SL - *click*
SM - *BOOM*
SL - "Next!"
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02-12-2008, 09:41 AM
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#30 (permalink)
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OFP Officer
OFP Admin 
Join Date: Oct 2005
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Re: Stuff I learn about FFOW today
Yeah I tried that too, couldn't get the EMP stick off the ground.
Another thing I noticed is that the squad-leader's waypoints ("attack here") move with object. Putting an "Attack here" marker on an enemy tank makes obvious sense, as the marker moves with the tank.
What's cool is that you can also put a marker on friendly soldiers - so you could essentially assign a point man for the squad and put the marker on him. "Follow playerX", then slap the tag on him. Then wherever he goes, the rest of the squad will have a visual indicator as to where they should go/who they should follow!
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