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| Frontlines - General Discussion Discuss the PC version of the Frontlines: Fuel of War game. |
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#31 (permalink) |
![]() Join Date: Dec 2005
Location: With Wonder Woman in Awesomeland !
Posts: 4,624
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Re: The "Things to Figure Out" Thread
Summary of Beta investigations
Unanswered Questions: - What is the horizontal range of the EMP beacon? - If an EMP stick is elevated (top of a building), is it effective against items on the ground below it, is it producing a downward cylinder of protection? We know it creates an upward vertical cylinder of protection but what about downward?? - Splash damage tank shells have on infantry - How long does it take for an APC to kill a tank with it's primary cannon Answered Questions Summary: Detailed Answers with screen shots:http://www.tacticalgamer.com/frontli...e-testing.html - Lethal range for C4 3m - Range of C4 detonator - I know you can't detonate it from across the map. over 150m - anywhere on street map for beta - Range of EMP Rocket.. how close to the vehicle/drone does the explosion have to land? When it impacts, a ring o' EMP goes out from the impact site, but I don't know how effective that is... effective out to 5m from point of impact - I'm beginning to see the power of the EMP. Does anyone know the difference between the standard triangle and the multiple triangles and looks like arrows that often show on Drones while the EMP player? Enemy EMP beacon has special indicator. - What are limitations on drone "spotting" - line of sight, proximity, must be in crosshair? Drones effectively create a 60m wide column of spotting - height is no issue. - What's the grenade splash damage? 1m - What's the grenade-launcher splash damage? 1m
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![]() TG-E1st European Division - having fun on the battlefield, the "TG way" ![]() ![]() ![]() ![]() ![]() ![]() see the E1st pre-game preparation drill here Last edited by Exploding_Silver; 02-27-2008 at 11:25 AM. |
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#32 (permalink) |
![]() Join Date: Dec 2005
Location: With Wonder Woman in Awesomeland !
Posts: 4,624
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Re: The "Things to Figure Out" Thread
Line of demarcation between beta and release ==================================== what do you want figured out, post it up here
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![]() TG-E1st European Division - having fun on the battlefield, the "TG way" ![]() ![]() ![]() ![]() ![]() ![]() see the E1st pre-game preparation drill here |
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#33 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 8,468
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Re: The "Things to Figure Out" Thread
Interesting post by -Total- over in the KAOS forum. This demonstrates the best techniques for CQB - If you get some time, try to grab someone on TS and see if you can do these same tests at medium range... like on the streets map, from the statue to the building to the North.
Quote:
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#34 (permalink) |
![]() ![]() ![]() Join Date: Apr 2007
Location: Austintown, Ohio
Age: 36
Posts: 2,702
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Re: The "Things to Figure Out" Thread
In Yoyi's impressions post, he mentions having difficulty detonating his C4 pack. This brings me to a question. Does an EMP stick interfere with the C4 detonator?
My off the cuff opinion is yes. This would definitely make C4'ing a flag very difficult for a well armed squad. I always cover the CP with an EMP stick to keep vehicles and drones at bay while capping. Does anyone have the definitive answer?
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#35 (permalink) |
![]() Join Date: Feb 2008
Location: Worcester, MA
Posts: 78
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Re: The "Things to Figure Out" Thread
I don't think the EMP interferes. I tossed a C4 pack into a hole some guy was in defending his stick and it detonated right away killing him and the stick. However the C4 pack does pass through things if you are too close to them.
Example: I was trying to C4 a tank this morning. I ran up, right against the tank, clicked the button 2x and ran back. The tank then backs up and I clicked the detonator. The tank didn't die because the C4 had passed right through the tank and onto the ground. When it drove back up I stood back a little bit and it stuck to the side of it. this has happened on more than 1 occasion and also has happened with walls, boxes, sandbags, etc.... Although it can be an exploit if you know a guy is on the other side of a wall the you want to kill him, lol. note: I have NOT done this, don't worry ![]()
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#36 (permalink) |
![]() Join Date: Jan 2007
Location: New Jersey
Posts: 350
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Re: The "Things to Figure Out" Thread
Does going prone in FFoW have the same problem as in BF2142? Where instead of your view point being out of your head it is out of your chest. Which causes your body to stick out when trying to shoot down over ledges.
Here is the thread explaining it in BF2142. http://www.tacticalgamer.com/battlef...rone-view.html |
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#38 (permalink) |
![]() Join Date: Feb 2008
Location: Worcester, MA
Posts: 78
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Re: The "Things to Figure Out" Thread
Beaker and I did a little accidental testing. Not sure if anyone knew about this but I didn't.
The RK1 Portable Sentry Gun deploys and you can watch it rotate 180 degrees. One would figure it only scans 180 degrees but if an enemy unit comes up behind it it will turn and fire. So it has a 360 degree scan. Just a bit of useful info if you didn't know ![]()
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#39 (permalink) |
![]() Join Date: Feb 2008
Location: Worcester, MA
Posts: 78
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Re: The "Things to Figure Out" Thread
Something I figured out playing on a pub server....
Say you are WC, you lay down an EMP stick. A Red Star vehicle comes into the radius and gets neutralized, the driver bails and you jump in. The vehicle will still be neutralized no matter who drives it. So be careful when jumping in a vehicle to kill someone. ![]()
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