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Old 02-26-2008, 05:00 PM   #31 (permalink)
 
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Re: The "Things to Figure Out" Thread

Summary of Beta investigations

Unanswered Questions:
- What is the horizontal range of the EMP beacon?

- If an EMP stick is elevated (top of a building), is it effective against items on the ground below it, is it producing a downward cylinder of protection? We know it creates an upward vertical cylinder of protection but what about downward??


- Splash damage tank shells have on infantry

- How long does it take for an APC to kill a tank with it's primary cannon

Answered Questions Summary:

Detailed Answers with screen shots:http://www.tacticalgamer.com/frontli...e-testing.html

- Lethal range for C4
3m
- Range of C4 detonator - I know you can't detonate it from across the map.
over 150m - anywhere on street map for beta
- Range of EMP Rocket.. how close to the vehicle/drone does the explosion have to land? When it impacts, a ring o' EMP goes out from the impact site, but I don't know how effective that is...
effective out to 5m from point of impact
- I'm beginning to see the power of the EMP. Does anyone know the difference between the standard triangle and the multiple triangles and looks like arrows that often show on Drones while the EMP player?
Enemy EMP beacon has special indicator.
- What are limitations on drone "spotting" - line of sight, proximity, must be in crosshair?
Drones effectively create a 60m wide column of spotting - height is no issue.
- What's the grenade splash damage?
1m
- What's the grenade-launcher splash damage?
1m
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Last edited by Exploding_Silver; 02-27-2008 at 11:25 AM.
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Old 02-27-2008, 11:23 AM   #32 (permalink)
 
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Re: The "Things to Figure Out" Thread


Line of demarcation
between beta and release

====================================



what do you want figured out, post it up here
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Old 02-29-2008, 03:18 PM   #33 (permalink)



 
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Re: The "Things to Figure Out" Thread

Interesting post by -Total- over in the KAOS forum. This demonstrates the best techniques for CQB - If you get some time, try to grab someone on TS and see if you can do these same tests at medium range... like on the streets map, from the statue to the building to the North.


Quote:
Originally Posted by -Total-
Ok, here's what I meant earlier by shooting at a wall and not touching the mouse.

Standing around a dozen paces from a wall. Bound a key to fire and did not touch the mouse at all. Emptied an entire clip unsighted and sighted. I ran this test just before I posted this, so these are not screenshots from a previous version.

Test 1 - Standing:



As can be seen, there's not much difference between the two. One could argue there should be, while the other can argue that a person is standing and there's more deviation in posture and stance while standing. Half empty-half full.

Test 2 - Crouched:



Test 3 - Prone



Now, this clearly shows there is not a high level of "randomness" as many people are now afraid of due to BF2. Look at the width of the unsighted spread for all three postures. Notice it's about the same. This is easily dealth with and I'll explain how in a second.

In all 3 tests, you notice the direction of the recoil is always in the same direction, but the effects of pattern spread are minmized while crouched and especially while prone. Now, before you start screaming "That's why people will dolphin dive" let me tell you that diving is not necessary (also remember dolphin diving does NOT affect the hitbox on the Unreal engine like it did in BF2!!)

A GOOD player will not need to dive.
A GOOD player CAN be deadly in a Run N Gun CQB gunfight without crouching.

Remember, FFOW is elements of arcade meet elements of sim. Essentially it's an arcade type game with some elements that are relative to real life.

Such is this thing called "Compensation." In reality, one would compensate for the recoil of their weapon by leaning into their stance, stiffening certain muscles, etc That way they stay on target. In FFOW, we compensate as well. It's what seperates the good from the great. By using the mouse to counter the recoil and knowing the pattern spread (which never varies for each position), one can easily become skilled at mowing people down in short order.



In this image, you see three shot patterns. Each is of an entire clip.

The upper left is standing, no sights, full auto, and compensation.
The upper right is standing, sights, full auto, and compensation.
(Compare these two against the first picture LOL!)
The bottom middle is standing, no sights, BURSTING FIRE, and compensation. It took less than 10 seconds to empty the clip. In that amount of time, one could take out 3-4 players in one clip since their rounds are so concentrated.

Reaction -> Aim -> Controlled Firing -> Compensation

You get a team of players who can master those four techniques simultaneously as well as carry out the team strategies and communicate to adjust as required, then you have a top ten team.

The pattern spread and the recoil are not random at all which simply means a good player can counter their effects to be deadly as heck. The pattern spread is fine. It's not too wide for CQB and not so narrow that people can kill standing at long distances. If the Dev team would like to add more recoil, I'd be all for it. If they left it the way it is, no problem. If they reduce the recoil, that would be a mistake.
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Old 03-03-2008, 02:14 PM   #34 (permalink)


 
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Re: The "Things to Figure Out" Thread

In Yoyi's impressions post, he mentions having difficulty detonating his C4 pack. This brings me to a question. Does an EMP stick interfere with the C4 detonator?

My off the cuff opinion is yes. This would definitely make C4'ing a flag very difficult for a well armed squad. I always cover the CP with an EMP stick to keep vehicles and drones at bay while capping.

Does anyone have the definitive answer?
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Old 03-03-2008, 07:35 PM   #35 (permalink)
 
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Re: The "Things to Figure Out" Thread

I don't think the EMP interferes. I tossed a C4 pack into a hole some guy was in defending his stick and it detonated right away killing him and the stick. However the C4 pack does pass through things if you are too close to them.

Example: I was trying to C4 a tank this morning. I ran up, right against the tank, clicked the button 2x and ran back. The tank then backs up and I clicked the detonator. The tank didn't die because the C4 had passed right through the tank and onto the ground. When it drove back up I stood back a little bit and it stuck to the side of it.

this has happened on more than 1 occasion and also has happened with walls, boxes, sandbags, etc.... Although it can be an exploit if you know a guy is on the other side of a wall the you want to kill him, lol. note: I have NOT done this, don't worry
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Old 03-03-2008, 08:46 PM   #36 (permalink)
 
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Re: The "Things to Figure Out" Thread

Does going prone in FFoW have the same problem as in BF2142? Where instead of your view point being out of your head it is out of your chest. Which causes your body to stick out when trying to shoot down over ledges.


Here is the thread explaining it in BF2142.
http://www.tacticalgamer.com/battlef...rone-view.html
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Old 03-04-2008, 12:05 AM   #37 (permalink)
 
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Re: The "Things to Figure Out" Thread

Here's a question, does the Mounted GL do the same splash damage as the normal GL from the assult class? Is it more powerfull aginst vehicles?
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Old 03-04-2008, 06:16 PM   #38 (permalink)
 
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Re: The "Things to Figure Out" Thread

Beaker and I did a little accidental testing. Not sure if anyone knew about this but I didn't.

The RK1 Portable Sentry Gun deploys and you can watch it rotate 180 degrees. One would figure it only scans 180 degrees but if an enemy unit comes up behind it it will turn and fire. So it has a 360 degree scan. Just a bit of useful info if you didn't know
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Old 03-09-2008, 05:51 PM   #39 (permalink)
 
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Re: The "Things to Figure Out" Thread

Something I figured out playing on a pub server....

Say you are WC, you lay down an EMP stick. A Red Star vehicle comes into the radius and gets neutralized, the driver bails and you jump in. The vehicle will still be neutralized no matter who drives it. So be careful when jumping in a vehicle to kill someone.
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Old 03-09-2008, 08:12 PM   #40 (permalink)
 
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Re: The "Things to Figure Out" Thread

It will fix itself after about 5 seconds that you are sitting in the vehicle though. SO even though you are a sitting duck, it's not all that bad.
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Old 03-09-2008, 08:25 PM   #41 (permalink)
 
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Re: The "Things to Figure Out" Thread

Yep, it has to recognize you are friendly and it will "un-EMP" the vehicle and you can drive away.
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