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02-20-2008, 11:02 PM
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#1 (permalink)
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OFP Officer
OFP Admin 
Join Date: Oct 2005
Posts: 10,299
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Change log - beta to release
Quote:
UI/HUD
General
* UI/HUD Interface now scales
Server Browser
* Current Version number shows in top right corner
* New font used in server list
* Server browser has been optimized for quicker results
Scoreboard
* Updated fonts for cleaner look
Video
* ATI X1800 Shadow crashes have been fixed
Gameplay
Collision
* Collision has been fixed on various “invisible” objects, allowing players to shoot through windows/doors etc.
Roles
* Reduced ground support passive repair
Air Support
* Reduced carpet bomb damage radius
* Reduced number of bomblets dropped by cluster bombs
* Reduced number of bomblets dropped by carpet bombs
* Tightened up carpet bomb radius
* Recycle timers extended
EMP Tech
* Moved EMP Generator to Role 2 and EMP Rocket to Role 3
* Lowered Role Points needed for upgrades
* Increased Airstrike blocking radius
Scoring
* Adjusted points awarded for kill assists
Drones
* Increased yaw torque on Heli-Drones
* Adjusted the steer angle and acceleration for better movement on RC Car Drone.
* Increased torque so the RC Car Drone can better climb hills
Vehicles
* Turrets will no longer point at an incorrect position when entering the vehicle
* Increased Medium armor rocket damage
* RS Attack helicopter health has been decreased
* Set ammo on Bradley countermeasure to unlimited, decreased reload time, adjusted clip size
* Fixed improperly set ammo types for a few vehicles which prevented them from getting their ammo restocked
* Adjusted the # of rockets for attack helicopters in seat 1
* Fixed the painted-guided missiles for secondary gunner in attack helicopters.
* In the Heavy Armor the yaw speed on top gunner was increased
* Adjusted flight controls on the Attack Helicopters
* Fixed missile fire from second positions in vehicles.
Weapons
* Shotgun headshot damage has been fixed
* Lowered infantry weapon damage vs. EMP generator
* The mounted mg damage increased vs. armor
* Clip size has been evened out for WC to match RS
* Lowered infantry damage vs. tank drones, sentry drones & EMP generator
* Increased grenade launcher damage
* Lowered grenade launcher ammo count
* Adjusted the fire interval of various weapons
* Decreased grenade launcher ammo
* Sniper & shotgun recoil recovery were adjusted
* Shotgun damage was adjusted
* Adjusted all zooms for scopes to remove the delays
Servers
* Servers will automatically start after going down
* No Register Keys needed to setup dedicated server
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thoughts?
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02-21-2008, 12:09 AM
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#2 (permalink)
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Join Date: Apr 2007
Location: Winston-Salem, NC
Age: 37
Posts: 3,696
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Re: Change log - beta to release
I'm really glad they got rid of the delay on the scope.
Decreased air support damage is good.
EMP stick as unlock 2 is good.
Lowered points for EMP upgrades is good.
Increased air support timers is good.
I'm really stoked about getting this! All these sound like solid fixes.
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02-21-2008, 12:14 AM
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#3 (permalink)
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Join Date: Nov 2005
Location: HTX
Age: 34
Posts: 1,474
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Re: Change log - beta to release
There where times where I had perfect line of site and I couldn't hit the enemy, as if there were something in front of them that was invisible, but the "collision" fix sounds like it is addressing visible objects that bullets can shoot through.
There should be an ability to control the zoom on the mini map. It automatically zoomed to some arbitrary distance. I had to use the large map.
This is an abridged change log. There will be many more changes then what's stated. I think they just put it out to quiet some of the squawking.
__________________
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02-21-2008, 12:23 AM
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#4 (permalink)
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Join Date: Jun 2005
Location: Kansas City
Age: 36
Posts: 1,652
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Re: Change log - beta to release
Quote:
Originally Posted by Hambergler
There should be an ability to control the zoom on the mini map. It automatically zoomed to some arbitrary distance. I had to use the large map.
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I could change the zoom on the mini-map using 'N' just like in the BF series...
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02-21-2008, 01:19 AM
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#5 (permalink)
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Join Date: Feb 2008
Location: The PNW
Age: 41
Posts: 22
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Re: Change log - beta to release
Looks like good and needed changes. I really like playing the EMP Tech roll so this info sits well with me.
__________________
Brock Santini
Now: FFoW noob
Future: FFoW EMP Tech Specialist
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02-21-2008, 10:34 AM
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#6 (permalink)
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Join Date: Nov 2005
Location: HTX
Age: 34
Posts: 1,474
Tournaments Joined: 0 Tournaments Won: 0
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Re: Change log - beta to release
Quote:
Originally Posted by DigitalAssassin
I could change the zoom on the mini-map using 'N' just like in the BF series...
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Awesome!
__________________
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02-21-2008, 08:30 PM
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#7 (permalink)
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Join Date: Apr 2007
Location: TN
Posts: 3,531
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Re: Change log - beta to release
I have to a agree, these all sound like solid fixes. I'm really happy to see the air support pulled downed some. Air support was really powerful in the beta. Hoping the VOIP patch gets here soon.
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02-22-2008, 09:26 AM
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#8 (permalink)
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Join Date: Sep 2006
Location: The Gunshine State
Age: 29
Posts: 2,646
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Re: Change log - beta to release
Am I the only one that noticed, the increased grenade launcher damage and no adjustment to distance? The Xbox version has some of the changes, notable the EMP and reduced points needed. Works great.
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