Let me begin by saying that I like the game so far after playing it quite a bit this weekend. I had a couple of chances to play with some TGers and I have to say the quility of gameplay inproves tremendously. VOIP is a must so here's to hoping they implement it soon.
So far I like the concentrated fighting on specific points. It helps keep the action going and the game focused.
As for the maps, Solar Farm is quite fun. Helicopters although powerful in damage output are very easy to keep in check with AA tanks or Anti-Vehicle kits. Flares are very helpful but only usable once. Overall this is an air-ground Armor map for the most part.
So far my favorite has been Invasion. It has a Normandy Invasion feel to it. While a bit hard for the WC side coming in with the choppers, a couple of coordinated squads can grab a foothold since RS has to thin out quite a bit to deffend all 3 points.
GNAW is another good one since it focuses in urban combat. Multiple routes and hiding places add to the infantry play.
My only qualm with Village is mainly the snipers galore that I have seen on it. Aside from that it's a great map, most of the buildings here are destructible wich adds alot to the gameplay.
Oilfields its pretty open, not very many places to hide. Mostly an Armor map in my oponion.
One very helpful thing to be while in an armor map is an engeneer. While in a heli it self repairs after about 20 sec without taking damage. I just noticed this yesterday whily flying around Solar Farm.
The planes/helicopters have a different feel for both sides. The WC ones are a bit slower in terms of response to the mouse movement. The RS ones feel alot smoother when flying.
Overall I am happy with the game, it has alot of potential here at
TG, I can't wait for the server to take off running.
Quote:
Originally Posted by machowner
Back from some more gaming on frontlines. I find that spec ops gun to be a killer weapon. I've gotten more kills with that than anyother weapon. It seem to have a very tight grouping and a high clip cap. It really reminds me of the voss in 2142 although with an even tighter grouping. I think its a little too tight to be honest.
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Yeah the spec op gun is quite powerfull when compared to the assault rifle. It has a great rate of fire, very very very low recoil and is great at long range control bursts. I think the tradeback for it is the lack of granades in the spec op kit.
I had some problems with the demo pack. Sometimes when you drop it wont really blow up once you detonate it. I sneaked up on a tank dropped a demo pack, took off runing and slamming the detonate button and it took around 5 click for it to blow.