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Frontlines - General Discussion Discuss the PC version of the Frontlines: Fuel of War game.

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Old 02-29-2008, 06:27 PM   #1 (permalink)
 
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Server Remote Console Information (RCon)

From a post on the Community Forums by a KAOS programmer...

http://community.kaosstudios.com/showthread.php?t=5879

Look below for details but does this mean we would have enough control (i.e. ability to kick) to bring a TG server online ASAP?

I ask because I LOVE this game but not having a TG server is really ruining the experience for me. I guess I'm just way too spoiled...

Frontlines: Fuel of War
Remote console

Game version required: v1.01


-----------------------------------------------------
Enabling remote console on a dedicated server
-----------------------------------------------------

Edit this file:
\GCGame\Config\GCEngine.ini

This block of text will configure the properties of the remote console.
By default all options are commented out (lines starting with with' ;' )
If no password is given the remote console will be disabled
Code:

[Engine.RemoteConsole]
; -- Admin username
AdminName=admin
; -- Admin Password (blank for disable remote console)
AdminPassword=123
; -- ListenPort 14507 is default
ListenPort=14507
; -- ListenBindIP 0.0.0.0 is default
ListenBindIP=0.0.0.0
; -- MaxClients that can connect via remote console at the same time
MaxClients=7

Startup the game server as normal and the remote console will now be active.

-----------------------------------------------------
TCP/IP communication with a remote console enabled server
-----------------------------------------------------

Open a TCP/IP streaming socket to the remote console port of the server

All commands sent and received are separated with new line characters '\n'

The server will send back a string (without the quotes):
Code:

"WELCOME! Frontlines: Fuel of War (RCON) VER=1 CHALLENGE=38D384D07C\n"

Note: Challenge string length is not fixed and will vary

To generate a response use the MD5 algorithm to hash an ansi string:
ResponseString = MD5Hash( ChallengeStringFromServer + Password );

The client will send this string to the server to login:
Code:

"RESPONSE UserNameHere ResponseString\n"

If the login was successful the client will receive:
Code:

"Login Success!\n"

If the login failed, the client will be disconnected immediately

Once the client is logged in commands can be sent to be run and responses can come back


-----------------------------------------------------
Example commands
-----------------------------------------------------

> PLAYERLIST
PlayerList:
ID Score Ping PlayerName NetSpeed

// Playername or PlayerID can be used, both are not required
> KICK PlayerName="PlayerNameHere" PlayerID=3

> BAN PlayerName="PlayerNameHere" PlayerID=2
// Ban is by IP only currently and there is no unban except by editing the GCGame.ini file directly

> BanList
// Lists out the IP's currently banned

> PLAYERSAY PlayerName="PlayerNameHere" PlayerID=2 SayText="Example of speaking directly to a specific player"
> SAY Example of speaking directly to a specific player

> CHATLOGGING FALSE
// This will enable/disable logging of all player chat to the connected remote console

> FORCEMAPCHANGE FL-Street
// Immediately force a map change to the map name given

> NEXTMAP
// Immediately force a map change to the next map in the maplist

.. More to come in future patches (we have at least 40 additional commands planned so far)"
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Old 02-29-2008, 06:55 PM   #2 (permalink)
 
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Re: Server Remote Console Information (RCon)

Quote:
Originally Posted by DigitalAssassin View Post
Look below for details but does this mean we would have enough control (i.e. ability to kick) to bring a TG server online ASAP?

I ask because I LOVE this game but not having a TG server is really ruining the experience for me. I guess I'm just way too spoiled...
Your not the only one spoiled on TG server.

The admins have seen this post and are experimenting with the base game server software. We will keep you apprised of our efforts.

Unlike Mitch from KAOS, I won't lock this thread. lol.
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Old 02-29-2008, 06:59 PM   #3 (permalink)
 
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Re: Server Remote Console Information (RCon)

Excellent! I figured someone had probably already seen the post on their forums and was working on it since we all hope to have a TG server up sooner rather then later but I thought I'd put it here just in case.
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Old 02-29-2008, 07:02 PM   #4 (permalink)
 
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Re: Server Remote Console Information (RCon)

No problem. Any and all news tidbits concerning the server software is greatly appreciated.
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