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| Frontlines - General Discussion Discuss the PC version of the Frontlines: Fuel of War game. |
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#1 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 7,998
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TG:FFoW Server Settings - Give your feedback!
As of March 11, 2008, we have a new server up and running! It should now stay permanently visible in the browser! We are using the following settings:
Server Name (may be changed) TacticalGamer.com [64.34.202.159] Public TS! Map Rotation
Server Settings
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Last edited by Exploding_Silver; 03-15-2008 at 06:05 PM. Reason: ffow.tacticalgamer.com |
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#2 (permalink) |
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Join Date: Mar 2007
Location: In the shed fixing my lawnmower!
Posts: 1,879
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Re: TG:FFoW Server Settings - Give your feedback!
I enjoy the server settings even if the population has been low. I have noticied that other "private" servers stay listed, why is it that TG's won't? <just curious>.
I think Panzer deserves a special "Thank You" for yesterday's work on the server. Ticket Limit seems about right on as well as the re-spawn timer. Good Stuff with more to come. Great Job guys.
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"Don't tell people how to do things, tell them what to do and let them surprise you with their results." Gen. George Patton
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#3 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 7,998
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Re: TG:FFoW Server Settings - Give your feedback!
KAOS has released "experimental" server binaries to prefered KAOS partners such ase Wolf and i3D. Those binaries stay listed, while ours don't. So those renting from "preferred partners" have their servers staying in the list.
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#4 (permalink) |
![]() Join Date: Feb 2008
Location: Worcester, MA
Posts: 78
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Re: TG:FFoW Server Settings - Give your feedback!
Personally I think the respawn timer is a tad too high. 10 secs should be sufficient. Either way it reduces your ticket by 1. Maybe when we get our public server 15 will be good because of the amount of people on it.
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E6600 oc'd to 2.8GHz, Sapphire Tech x1950XTX oc'd, 2gig RAM, WinXP Pro, Soundblaster X-Fi Fatality |
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#5 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 7,998
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Re: TG:FFoW Server Settings - Give your feedback!
Since we're only playing one round per map, I was thinking it might be good to increase the rate that roles upgrade a bit... as it is now, unless you're in a smokin good squad it's going to take you some time to get your level 3 ability. What do people think about this? Or - perhaps we can look at it this way - on average, how much of the round should be played with level three role abilities?
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#6 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Austintown, Ohio
Age: 36
Posts: 2,309
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Re: TG:FFoW Server Settings - Give your feedback!
The role unlock thing still has me a bit perplexed. If your mediocre (like me) it takes a while to get your abilities and this can be somewhat of a let down. Unlike mods like POE where the kits are fixed with nothing to unlock. If only it were possible to link the unlocks with time rather than accomplishments then everyone would get the increased capabilities at the same time keeping the experience balanced for all.
Just my 2 cents.
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Ikariam (Alpha) Toruos[44:84]>Non Sequitur(c)-Sulfur :: Nyyos[44:85]>Obesa Cantavit-Wine Tiaayos[43:84]>Stercus Accidit-Marble :: Emytia[45:85]>Vacca Foeda-Crystal |
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#7 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 7,998
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Re: TG:FFoW Server Settings - Give your feedback!
I've boosted the Role Upgrade Speed to 150%... Please note how this plays tonight and provide feedback here! (Please note balance issues, and how long it takes to reach level-3)
(Note - these "small teams" settings are temporary until our server starts showing up on the server-browser. After KAOS releases the dedicated server binaries our server will reliably show on the server list and be much more populated [read:full])
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#8 (permalink) | |
![]() Join Date: Jun 2005
Location: Kansas City
Age: 35
Posts: 1,581
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Re: TG:FFoW Server Settings - Give your feedback!
Quote:
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#9 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Austintown, Ohio
Age: 36
Posts: 2,309
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Re: TG:FFoW Server Settings - Give your feedback!
Whiskey,
I think the role unlock setting is perfect so far. We only had 8 players, but it seemed just right. The round timer at 1:30 may need to be extended to 2:00. Sometimes the load/deploy takes forever leaving only 15-20 seconds to get the squads formed.
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Ikariam (Alpha) Toruos[44:84]>Non Sequitur(c)-Sulfur :: Nyyos[44:85]>Obesa Cantavit-Wine Tiaayos[43:84]>Stercus Accidit-Marble :: Emytia[45:85]>Vacca Foeda-Crystal |
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#11 (permalink) | |
![]() ![]() Join Date: Apr 2007
Location: Northern Colorado
Age: 38
Posts: 3,043
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Re: TG:FFoW Server Settings - Give your feedback!
Quote:
The roll unlock setting was great and the rounds last night TG vs TG were great.
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|TG-8th|RAGE ![]() ![]() SigPic provided by www.davidclair.com De Inimico Non Loquaris Sed Cogites ***** ![]() |
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#13 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Northern Colorado
Age: 38
Posts: 3,043
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Re: TG:FFoW Server Settings - Give your feedback!
Yes, pre round delay, we found ourselves last night with very little time to get squads together and orginized due to the delay on the deploy screen, takes some longer than others.
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|TG-8th|RAGE ![]() ![]() SigPic provided by www.davidclair.com De Inimico Non Loquaris Sed Cogites ***** ![]() |
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