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03-23-2008, 08:57 PM #16
Re: FFoW PC - What is busted and needs fixing
Here are something I've noticed. It may be lag related but I thought I'd point them it out.
The lock to hit ratio of the G2A missiles seems horrific when used against the Western Coalition forces. It feels right for the other way around though. I think the WC attack chopper is a stealthier variant but when 4 guys can't knock one out of the sky something is amiss. The AAA vehicles also seem underpowered. They should be strong enough to force enemy pilots to fly on the deck and make them terrified to take one on straight up.“Waiting to be awakened by some unexpected thunderous roar, never dying...the sleeping giant lives and will sleep no more”. - John Seabrook
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03-23-2008, 10:32 PM #17
Re: FFoW PC - What is busted and needs fixing
You've hit the nail on the head. The WC chopper has a stealth mode activated by the middle mouse button (default). This mode retracts the weapons pod and makes it impossible for the G2A missiles to lock on. From my experience, a missile in flight will also lose its lock if the heli completes the conversion in time.
I agree. The mobile AAs are hideously underpowered against either the WC or RS chopper. They seem fine against jets.










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03-24-2008, 02:32 AM #18
Re: FFoW PC - What is busted and needs fixing
[color=blue]NEW IS IN BLUE
It's not letting me edit my posts so I will post the running list here.:
GAME PLAY /BUG ISSUES
VoIP – This is a major one they said they are working on it already so no need to go in to detail.
Punk Buster: Clearly there needs to be some way to stop some of the cheating that has been going on.
Now for the ones that they have not said they are working on.
The game browser – The game browser needs to update, show games correctly not some made up numbers, there needs to be a way to stop the browser from searching for a game when the connection is failing currently the only way is to close the program through task manager.
If your leaving a game and you have the yes no leave stay box and a new round starts you get pulled back in to game with the yes no box on your screen but unable to click on either or do anything in game but bring up the score & suicide.
The anti-air vehicles don’t have there aiming reticules when you need to get in to them you need to click to the outside view to get it to show up, then you can change back in side.
There needs to be Joystick control, the box lists compatibly with XBox 360 controller but it does not work at all and there is no way to use any other controller. The controller needs to be selectable for some things and not for others IE: I would like to use a controller for air vehicles only.
When you have your finger on any button before you spawn in or while you have the score board up you need to remove your finger and wait a half a second before you can press the button again to do the function you want to do. The game should detect for the button being down not just if you start to press it right then.
When your in a vehicle the direction the map is pointing should be based on the direction your looking with a "V" on your spot on the map to show the direction of view.
The game needs more cow bell.
BALANCE ISSUES
The 2 drone tech’s are not equal. The second and third level of the red star drones leave a lot to be desired. It can be nice to have an extra bit of anti-tank but the damage from the RC-car is sub standard for a second level unlock and the life of the rocket drone with the difficulty of firing the rockets make the red star drone tech less than desirable. I have only ever seen the rocket drone used well once and that was on the Xbox demo. The 2 later western collation drones are easy to use to great effect. As a guess most have seen their usage to great effect with little or no assistance. The Red start level 2/3 drones need to be up scaled or reskin the meshes from the WC drones and give them the same stats as the WC ones.
Air vehicles are too strong versus rockets. Versus someone that uses the flares you can go empty trying to kill them. Playing as red star I once started with full ammo and a sentry gun up I used up all my rockets and deployed a second sentry gun and did not down him and I had to get on a gattling gun to down him and that took a long time.
The WC chopper stealth mode advantage needs adjusting down.
The AAA vehicles also seem underpowered. They should be strong enough to force enemy pilots to fly on the deck and make them terrified to take one on straight up.
The objectives that require you to repair something to capture it back are too limiting. Any class can destroy them even though only one class carried C4. Make it so everyone can repair them or only let spec op destroy them.
The map imvasion is a very rough map for 2 reasons.
1- WC almost always has there buts handed to them every time. It's a intersting permiss but actual game balance is lacking because WC is out gunned because by the time a few choppers get in the sky the enemy is already entrenched and likely has a AAA on site to stop any aircraft meaning that the WC gets slaughtered over and over again. Last night I played a game where there was 6 on the WC side and 4 on our side and they did not capture more than 2 points, my side was not in groups was not corodinateing theres was but the 4 of us on RSA destroyed them and I do mean DESTROYED. There were many more like tha. Out of 25 ish game with varring levels of people the best the WC did was get to the points before the RSA base on one round and were pushed back and did not go any further, RSA winning -1 to 169
There needs to be either spawn points mid way between the choppers and the current front spawn points even if they start non-capped. Also an option is to make the first spawn points for the RSA uncapped so that the RSA needs to move in and cap first off giveing more time for WC to get in, not a good option because WC needs an advantage and it would not be there latter on if they stall at the start.
2- Maps that dont let a better team cap the non-better team turn the game in to long boreing wait it out games. After the WC has taken one of the front line spawn points and it turned back to RSA a couple choppers should spawn so in the open area inside the fence so RSA has a chance to cap out WC.
Thoughts, questions comments?Last edited by Thesleeper01; 03-24-2008 at 01:23 PM.
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03-24-2008, 02:52 AM #19
Re: FFoW PC - What is busted and needs fixing
WTH man, I feel like I opened an anticipated Christmas present and it was broken. It's hard to understand why a group of people that have worked so hard on a masterpiece like this and not put the transmission in. I guess they were running out of money. No one can tell me they didn't know the release was pre-mature. I didn't pay $50 to be a beta tester. I wouldn't have bought this game if I knew it wasn't going to have viop and a month later the browser is still jacked up. All of these problems are stealing the games marketing momentum and making the game look toxic to potential buyers. I'm frustrated because I like the game and I fear it will fall into obscurity.
Ahhhh I feel better now...
Move along, nothing here to see.
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03-24-2008, 02:13 PM #20
Re: FFoW PC - What is busted and needs fixing
VOIP:
Squad Talk
Squad Leader Talk
Team Talk
How about a spotting feature like the Commo Rose thats in the BF series.
Change the blocks on the mini map to show infantry or better yet specific infantry when spotted with a Commo Rose type feature
Ability to pick up kits from fallen solders
Smoke Grenade
Tone down the noob tube and increase blast radius of hand grenades
Adjust graphic collision(I have gotten into many tight places but was unable to get out)
Some sort of buddy list for the browser
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03-24-2008, 02:59 PM #21
Re: FFoW PC - What is busted and needs fixing
Hey G-man by the noob tube do you mean the gernade launcher?
gona add em after a nap
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03-24-2008, 03:21 PM #22
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03-24-2008, 07:38 PM #23
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03-25-2008, 12:26 AM #24
Re: FFoW PC - What is busted and needs fixing
NEW IS IN BLUE
GAME PLAY /BUG ISSUES
VoIP :
Squad Talk
Squad Leader Talk
Team Talk (I think this one would get over used and be too garbled.)
Adjust graphic collision(I have gotten into many tight places but was unable to get out) and or a move me to nearest spawn point if I do nothing and don't get hit for the next 5 seconds button.
How about a spotting feature like the Commo Rose thats in the BF series. (push a key then left click the mouse and an icon appeas on the map for a few seconds where your targeting.)
Change the blocks on the mini map to show infantry or better yet specific infantry when
spotted with a Commo Rose type feature
Some sort of buddy list for the browser
Some sort of favorite server list in the browser
Smoke Grenade, or flash/stun
Ability to pick up kits from fallen solders
Punk Buster: Clearly there needs to be some way to stop some of the cheating that has been going on.
Now for the ones that they have not said they are working on.
The game browser – The game browser needs to update, show games correctly not some made up numbers, there needs to be a way to stop the browser from searching for a game when the connection is failing currently the only way is to close the program through task manager.
If your leaving a game and you have the yes no leave stay box and a new round starts you get pulled back in to game with the yes no box on your screen but unable to click on either or do anything in game but bring up the score & suicide.
The anti-air vehicles don’t have there aiming reticules when you need to get in to them you need to click to the outside view to get it to show up, then you can change back in side.
There needs to be Joystick control, the box lists compatibly with XBox 360 controller but it does not work at all and there is no way to use any other controller. The controller needs to be selectable for some things and not for others IE: I would like to use a controller for air vehicles only.
When you have your finger on any button before you spawn in or while you have the scoreboard up you need to remove your finger and wait a half a second before you can press the button again to do the function you want to do. The game should detect for the button being down not just if you start to press it right then.
When you’re in a vehicle the direction the map is pointing should be based on the direction your looking with a "V" on your spot on the map to show the direction of view.
BALANCE ISSUES
Tone down the noob tube- reduce damage for the assault grenade launcher so it is not a long-range version shotgun, I would also suggest increasing scatter lowering damage to 40-65% life and increasing splash damage. As it is any game resounds with the constant thump thump of grenades and one shot kills. Make it a suppression weapon.
After every round switch teams so that those that were on WC are on RSA and those that were on RSA are on WC.
Increase blast radius of hand grenades, hand grenades should be SCARRY when someone throws one you should care about it a lot.
The 2 drone tech’s are not equal. The second and third level of the red star drones leave a lot to be desired. It can be nice to have an extra bit of anti-tank but the damage from the RC-car is sub standard for a second level unlock and the life of the rocket drone with the difficulty of firing the rockets make the red star drone tech less than desirable. I have only ever seen the rocket drone used well once and that was on the Xbox demo. The 2 later western collation drones are easy to use to great effect. As a guess most have seen their usage to great effect with little or no assistance. The Red start level 2/3 drones need to be up scaled or reskin the meshes from the WC drones and give them the same stats as the WC ones.
Air vehicles are too strong versus rockets. Versus someone that uses the flares you can go empty trying to kill them. Playing as red star I once started with full ammo and a sentry gun up I used up all my rockets and deployed a second sentry gun and did not down him and I had to get on a gattling gun to down him and that took a long time.
The WC chopper stealth mode advantage needs adjusting down.
The AAA vehicles also seem underpowered. They should be strong enough to force enemy pilots to fly on the deck and make them terrified to take one on straight up.
The objectives that require you to repair something to capture it back are too limiting. Any class can destroy them even though only one class carried C4. Make it so everyone can repair them or only let spec op destroy them.
The map invasion is a very rough map for 2 reasons.
1- WC almost always has their buts handed to them every time. It's a interesting premise but actual game balance is lacking because WC is out gunned because by the time a few choppers get in the sky the enemy is already entrenched and likely has a AAA on site to stop any aircraft meaning that the WC gets slaughtered over and over again. Last night I played a game where there was 6 on the WC side and 4 on our side and they did not capture more than 2 points, my side was not in groups was not coordinating there’s was but the 4 of us on RSA destroyed them and I do mean DESTROYED. There were many more like that. Out of 25 ish game with varying levels of people the best the WC did was get to the points before the RSA base on one round and were pushed back and did not go any further, RSA winning -1 to 169
There needs to be either spawn points mid way between the choppers and the current front spawn points even if they start non-capped. Also an option is to make the first spawn points for the RSA uncapped so that the RSA needs to move in and cap first off giving more time for WC to get in, not a good option because WC needs an advantage and it would not be there latter on if they stall at the start.
2- Maps that don’t let a better team cap the non-better team turn the game in to long boring wait it out games. After the WC has taken one of the front line spawn points and it turned back to RSA a couple choppers should spawn so in the open area inside the fence so RSA has a chance to cap out WC.[/color]
Thoughts, questions comments?
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03-25-2008, 12:35 AM #25
Re: FFoW PC - What is busted and needs fixing
I am going to send out this list wednesday. I will be maintaining the bug list and will send him new ones as they are compiled.
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03-25-2008, 02:05 PM #26
Re: FFoW PC - What is busted and needs fixing
Another addition for you sleeper is there is not an option to invert the Y axis on land vehicles only Air and Infantry. This is a HUGE issue to those of us that invert. There is a fix out there but it is far from perfect as it is pretty jumpy at times.
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03-25-2008, 02:24 PM #27
- Join Date
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Re: FFoW PC - What is busted and needs fixing
I want a compass as well.













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03-25-2008, 03:08 PM #28
Re: FFoW PC - What is busted and needs fixing
Yes grenade launcher.
Good point about invert Y axis I had forgotten about that. That might explain some of your flying manuevers...
Compass markings, yet another good point.
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03-25-2008, 05:12 PM #29
Re: FFoW PC - What is busted and needs fixing
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03-25-2008, 05:34 PM #30
Re: FFoW PC - What is busted and needs fixing
The windscreen wiper on my merc is busted and needs fixing
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