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Frontlines - General Discussion Discuss the PC version of the Frontlines: Fuel of War game.

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Old 03-25-2008, 04:47 PM   #31 (permalink)
 
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Re: FFoW PC - What is busted and needs fixing

NEW IS IN BLUE


GAME PLAY /BUG ISSUES

VoIP :
Squad Talk
Squad Leader Talk
Team Talk (I think this one would get over used and be too garbled.)

option for on screan compass

option to invert the Y axis on land vehicles


Adjust graphic collision(I have gotten into many tight places but was unable to get out) and or a move me to nearest spawn point if I do nothing and don't get hit for the next 5 seconds button.

How about a spotting feature like the Commo Rose thats in the BF series. (push a key then left click the mouse and an icon appeas on the map for a few seconds where your targeting.)

Change the blocks on the mini map to show infantry or better yet specific infantry when
spotted with a Commo Rose type feature

Some sort of buddy list for the browser

Some sort of favorite server list in the browser

Smoke Grenade, or flash/stun

Ability to pick up kits from fallen solders

Punk Buster: Clearly there needs to be some way to stop some of the cheating that has been going on.

Now for the ones that they have not said they are working on.

The game browser – The game browser needs to update, show games correctly not some made up numbers, there needs to be a way to stop the browser from searching for a game when the connection is failing currently the only way is to close the program through task manager.

If your leaving a game and you have the yes no leave stay box and a new round starts you get pulled back in to game with the yes no box on your screen but unable to click on either or do anything in game but bring up the score & suicide.

The anti-air vehicles don’t have there aiming reticules when you need to get in to them you need to click to the outside view to get it to show up, then you can change back in side.

There needs to be Joystick control, the box lists compatibly with XBox 360 controller but it does not work at all and there is no way to use any other controller. The controller needs to be selectable for some things and not for others IE: I would like to use a controller for air vehicles only.

When you have your finger on any button before you spawn in or while you have the scoreboard up you need to remove your finger and wait a half a second before you can press the button again to do the function you want to do. The game should detect for the button being down not just if you start to press it right then.

When you’re in a vehicle the direction the map is pointing should be based on the direction your looking with a "V" on your spot on the map to show the direction of view.







BALANCE ISSUES

All vehicles aside from the 2 FAV's should have a defensive anti-missle flare system. compareing medium armor to medium armor the WC armor needs a second person to defend against missles to get the same kind of missle defense one person has in the RSA one right out of the box. Finaly I would give RSA the missle stopping device it can be used as a great advantage in combined arm meanuvers.

Tone down the noob tube- reduce damage for the assault grenade launcher so it is not a long-range version shotgun, I would also suggest increasing scatter lowering damage to 40-65% life and increasing splash damage. As it is any game resounds with the constant thump thump of grenades and one shot kills. Make it a suppression weapon.

After every round switch teams so that those that were on WC are on RSA and those that were on RSA are on WC.

Increase blast radius of hand grenades, hand grenades should be SCARRY when someone throws one you should care about it a lot.

The 2 drone tech’s are not equal. The second and third level of the red star drones leave a lot to be desired. It can be nice to have an extra bit of anti-tank but the damage from the RC-car is sub standard for a second level unlock and the life of the rocket drone with the difficulty of firing the rockets make the red star drone tech less than desirable. I have only ever seen the rocket drone used well once and that was on the Xbox demo. The 2 later western collation drones are easy to use to great effect. As a guess most have seen their usage to great effect with little or no assistance. The Red start level 2/3 drones need to be up scaled or reskin the meshes from the WC drones and give them the same stats as the WC ones.

Air vehicles are too strong versus rockets. Versus someone that uses the flares you can go empty trying to kill them. Playing as red star I once started with full ammo and a sentry gun up I used up all my rockets and deployed a second sentry gun and did not down him and I had to get on a gattling gun to down him and that took a long time.

The WC chopper stealth mode advantage needs adjusting down.

The AAA vehicles also seem underpowered. They should be strong enough to force enemy pilots to fly on the deck and make them terrified to take one on straight up.

The objectives that require you to repair something to capture it back are too limiting. Any class can destroy them even though only one class carried C4. Make it so everyone can repair them or only let spec op destroy them.

The map invasion is a very rough map for 2 reasons.
1- WC almost always has their buts handed to them every time. It's a interesting premise but actual game balance is lacking because WC is out gunned because by the time a few choppers get in the sky the enemy is already entrenched and likely has a AAA on site to stop any aircraft meaning that the WC gets slaughtered over and over again. Last night I played a game where there was 6 on the WC side and 4 on our side and they did not capture more than 2 points, my side was not in groups was not coordinating there’s was but the 4 of us on RSA destroyed them and I do mean DESTROYED. There were many more like that. Out of 25 ish game with varying levels of people the best the WC did was get to the points before the RSA base on one round and were pushed back and did not go any further, RSA winning -1 to 169

There needs to be either spawn points mid way between the choppers and the current front spawn points even if they start non-capped. Also an option is to make the first spawn points for the RSA uncapped so that the RSA needs to move in and cap first off giving more time for WC to get in, not a good option because WC needs an advantage and it would not be there latter on if they stall at the start.

2- Maps that don’t let a better team cap the non-better team turn the game in to long boring wait it out games. After the WC has taken one of the front line spawn points and it turned back to RSA a couple choppers should spawn so in the open area inside the fence so RSA has a chance to cap out WC.[/color]

Thoughts, questions comments?
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Old 03-25-2008, 06:14 PM   #32 (permalink)
 
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Re: FFoW PC - What is busted and needs fixing

The Assault kit gets both a Grenade Launcher and grenades, yet the Spec Ops gets C4 and no grenades. The Assault kit shouldn't have 2 long range explosive weapons while the Spec Ops needs to place his down. Give the Spec Ops grenades as well.
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Old 03-27-2008, 09:42 PM   #33 (permalink)
 
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Re: FFoW PC - What is busted and needs fixing

still too many invisible walls =\
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Old 04-03-2008, 12:28 AM   #34 (permalink)
 
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Re: FFoW PC - What is busted and needs fixing

Oh yeah, get rid of the Melee Strike. It's ridiculous when you can shoot a guy and he gets hit with multiple rounds but still has the ability to run up to you and kill you with 1 hit.
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Old 04-03-2008, 01:06 AM   #35 (permalink)
 
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Re: FFoW PC - What is busted and needs fixing

How about the hit detection? As assault i can shoot scoped a full clip for the chest or head-area without the enemy dying. Is that right?
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Old 04-03-2008, 11:11 AM   #36 (permalink)
 
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Re: FFoW PC - What is busted and needs fixing


GAME ISSUES
Fix bug that lets WC warp through the wall at the comer of the blasted out building that is between the WC base and the bus that starts out as WC controlled.
Check hit detection, it seems low.



GAME BALANCE
Everyone should have some sort/amount of grenades for everyone.
I don’t think it is reasonable to ask to get rid of melee maybe make melee a weapon you need to equip so it is not as quick to melee.
Damage from some rifles seems low.
Anti-Tank & maybe sniper class pistol should be upgraded to a machine pistol. It should have the same damage but full auto fire; the scatter should be rather large so that it is not very useful for long ranges.
Gun emplacements should have cover for the head, as it stands they are sniper magnets.




Outlaw do you have the location of those invisable walls or areas you can get stuck at?

Thoughts, questions comments?
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Old 04-04-2008, 09:30 AM   #37 (permalink)
 
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Re: FFoW PC - What is busted and needs fixing

Quote:
Originally Posted by Redginald View Post
Oh yeah, get rid of the Melee Strike. It's ridiculous when you can shoot a guy and he gets hit with multiple rounds but still has the ability to run up to you and kill you with 1 hit.
amen....when a guy can take 2 hits from a shottie at point blank range and melle kill you with 1 hit from 10' away, something is wrong with that. to me its the most frustrating part of this game.
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Old 04-04-2008, 10:10 AM   #38 (permalink)
 
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Re: FFoW PC - What is busted and needs fixing

Quote:
Originally Posted by JollietJake View Post
amen....when a guy can take 2 hits from a shottie at point blank range and melle kill you with 1 hit from 10' away, something is wrong with that. to me its the most frustrating part of this game.
Hit detection, weapon balance and voip is for me the biggest outstanding need to fixed issues.
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Old 04-05-2008, 11:16 PM   #39 (permalink)
 
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Squad lead is bugged or I am a dope...

The point and click interface of the SQL is nice but the assignment of a target is useless as far as I can tell. Once the cursor is steady over a control point its identity is given. Why not be able to then assign the target as an attack point with the attack point being that point and not the first obstructing polygon in line of sight?

Please correct me if I am doing something wrong or make this the functionality of the suad lead command structure.
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Old 04-11-2008, 03:59 PM   #40 (permalink)
 
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Re: FFoW PC - What is busted and needs fixing

I wouldn't tone down the GL at all, after all it is a grenade, unless you make it a stun grenade, but I would take away it's explode on impact ability. Keep the ranged but switch it to the left mouse instead. That way it will require skill to use, skillz that n00bs don't have
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