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04-22-2008, 09:12 AM #31
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04-23-2008, 12:58 PM #32
Re: Stick a fork in it?
I can almost bet that KAOS wasn't the deciding factor about the release. They KNEW the PC version was released too early. I can almost bet THQ were the people pusing the deadline and not caring how craptastic the game shipped.
I feel bad for KAOS because the projected completion dates didn't occur.
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04-23-2008, 10:00 PM #33
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04-23-2008, 10:00 PM #34
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Re: Stick a fork in it?
Zoopy...
... from the UT Tech site.Integrated voice communication on all platforms.
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04-24-2008, 12:16 AM #35
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04-24-2008, 12:42 AM #36
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04-24-2008, 09:43 AM #37
Re: Stick a fork in it?
Just because there is a package that contains VOIP in the engine doesn't mean it can be toggled on and off. They still have to implement it for there game which would require serious recoding on how the servers run and other various changes. Since they made this game for the Xbox first and was ported to the PC they were able to use the Xbox Live development kit to handle pretty much all of the VOIP requirements and bandwidth allocations.
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04-24-2008, 12:50 PM #38
Re: Stick a fork in it?
right - plus they're not using vanilla VOIP - they want inter-squad voip, SL-to-SL voip, and proximity VOIP. none of that stuff works "out of the box"

|TG-12th|WhiskeySix
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04-24-2008, 08:10 PM #39
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Re: Stick a fork in it?
As nice as it would be to have a full featured VOIP system... is that realistic or should we just hope to get a basic feature set?
I say "hope" because that is all I have left for this game.
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04-24-2008, 11:51 PM #40
Re: Stick a fork in it?
http://community.kaosstudios.com/showthread.php?t=8567
Originally Posted by Kaos Mitch
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04-25-2008, 12:45 AM #41
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Re: Stick a fork in it?
Yes, I have seen that. The question is and will reamin... how comprehensive is the patch. Aside from that, what kind of treats will they use to curry favor with a rather put off gamer base?
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04-25-2008, 02:14 AM #42
Re: Stick a fork in it?
until i can fly a jet and chopper with stick and talk to team mates this 11gb pig stays off my comp. it just wasted space and frustrated me. and don't get me started on the AT class shooting at choppers.. utter waste of time.
i dunno i wanted to like this game but it feels like i'm still beta testing it after i beta tested it but the difference is i've forked out coin this time around.
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04-25-2008, 02:59 AM #43
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05-24-2008, 11:35 AM #44
Re: Stick a fork in it?
Is this really just a voip issue that it's unpopular? It kind of begs the question as to why pre-voip games were popular. Is it more to do with the fact that it's on Xbox?
Jex.

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05-24-2008, 04:48 PM #45
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Re: Stick a fork in it?
VOIP I think was just kind of expected for MP, like you would expect in most current games. I think the fact that it shipped very buggy and most of the major issues are still there (1.1.0 is supposedly on the way soon and fixes a lot of stuff, although it doesn't add VOIP) hasn't helped. When one of the major problems is the server browser and you make it hard for people to get connected to a server, that pretty much kills your MP.
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