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| Frontlines - General Discussion Discuss the PC version of the Frontlines: Fuel of War game. |
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#32 (permalink) |
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Join Date: Feb 2008
Posts: 108
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Re: Stick a fork in it?
I can almost bet that KAOS wasn't the deciding factor about the release. They KNEW the PC version was released too early. I can almost bet THQ were the people pusing the deadline and not caring how craptastic the game shipped.
I feel bad for KAOS because the projected completion dates didn't occur.
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#33 (permalink) | |
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Join Date: Jun 2005
Location: Las Vegas, NV
Age: 29
Posts: 891
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Re: Stick a fork in it?
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#36 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 8,004
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Re: Stick a fork in it?
Quote:
![]() At this point, we've basically all just pre-ordered. Hopefully it will be good when it finally comes out.
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#37 (permalink) |
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Join Date: Mar 2008
Posts: 184
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Re: Stick a fork in it?
Just because there is a package that contains VOIP in the engine doesn't mean it can be toggled on and off. They still have to implement it for there game which would require serious recoding on how the servers run and other various changes. Since they made this game for the Xbox first and was ported to the PC they were able to use the Xbox Live development kit to handle pretty much all of the VOIP requirements and bandwidth allocations. |
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#38 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 8,004
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Re: Stick a fork in it?
right - plus they're not using vanilla VOIP - they want inter-squad voip, SL-to-SL voip, and proximity VOIP. none of that stuff works "out of the box"
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#40 (permalink) | |
![]() Join Date: Dec 2005
Location: Inside the cake of AWESOMENESS
Posts: 4,285
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Re: Stick a fork in it?
http://community.kaosstudios.com/showthread.php?t=8567
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#42 (permalink) |
![]() Join Date: Mar 2007
Age: 35
Posts: 138
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Re: Stick a fork in it?
until i can fly a jet and chopper with stick and talk to team mates this 11gb pig stays off my comp. it just wasted space and frustrated me. and don't get me started on the AT class shooting at choppers.. utter waste of time.
i dunno i wanted to like this game but it feels like i'm still beta testing it after i beta tested it but the difference is i've forked out coin this time around.
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#43 (permalink) |
![]() Join Date: Oct 2005
Location: San Diego
Age: 39
Posts: 637
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Re: Stick a fork in it?
Have you tried our HC S&D server? It's unlike 99% of the servers out there. It plays significantly slower than vanilla. It takes some getting used to, so give yourself some time to adapt.
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#45 (permalink) |
![]() Join Date: Jun 2005
Location: Kansas City
Age: 35
Posts: 1,581
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Re: Stick a fork in it?
VOIP I think was just kind of expected for MP, like you would expect in most current games. I think the fact that it shipped very buggy and most of the major issues are still there (1.1.0 is supposedly on the way soon and fixes a lot of stuff, although it doesn't add VOIP) hasn't helped. When one of the major problems is the server browser and you make it hard for people to get connected to a server, that pretty much kills your MP.
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