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| Frontlines - XBox 360 Discussion Discuss the XBox 360 version of the Frontlines: Fuel of War game. |
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#17 (permalink) |
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Join Date: Mar 2008
Location: Vancouver, British Columbia, Canada
Posts: 36
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Re: TG squads..
I know this might sound a little bit retarted but!
What if you used the xbox chat as a direct feed for each of the commanders. The commander could go back and forth from xbox chat (which you can have up to 5 different chats going on including in game) then back to the squad chat It would be hard but it would work.
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#18 (permalink) |
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Join Date: Feb 2008
Posts: 11
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Re: TG squads..
LOL i was thinking the same thing LOL. But it would be realy hard and not every one would be on the same chat chanel at the same time. I think the only way something like this would work is if the squad leaders had eachothers numbers and was on the phone with each other. A phone head set in one ear and a xbox one in the other ear. But no one will give out there numbers. ( and is it realy that serious)
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#19 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 8,008
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Re: TG squads..
If your mouse or keyboard are within reach of your gaming chair, you could always run TeamSpeak on the PC - we can very easily setup a dedicated channel or two for Xbox SL's to communicate! headset for xbox and some other mic + speakers for the PC!
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#21 (permalink) |
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Join Date: Mar 2008
Location: Vancouver, British Columbia, Canada
Posts: 36
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Re: TG squads..
just let me get this straight... I think I understand
So all we would do is "instead" of using xbox as our comm link we would have TeamSpeak as our communication between "all" units. How do we go about setting that up? Do we just run a headset off our computers??? Cause that would work, and how many units can you run on one teamspeak channel? Sorry for the Noob questions, just trying to understand...
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#22 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 8,008
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Re: TG squads..
no limit on number of players in the channel... you can set the PC up to have a push to talk button, or you can just have it e voice acitivated. (although unless you're using headphones, you'll want push to talk - otherwise, everyone will hear everything that gets played over your speakers)
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#24 (permalink) |
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Join Date: Mar 2008
Location: Vancouver, British Columbia, Canada
Posts: 36
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Re: TG squads..
I say "lets Do It!"
So we need two squads of 4 or 6? and two commanding officers with computers by their xbox! Whos up for the job? Just tell me what you want me to do and I I'll do it, im the front lines grunt!
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#26 (permalink) |
![]() Join Date: Dec 2005
Location: Inside the cake of AWESOMENESS
Posts: 4,292
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Re: TG squads..
http://www.tacticalgamer.com/frontli...tml#post924450
see post above but instead of having everyone in the one voip channel, just have the squad leaders then use the ingame voip for the normal inside the squad talk is this workable ? if so you will be running two voip channels through xbox and no-one needs any other equipement (eg a PC)
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#27 (permalink) |
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Join Date: Mar 2008
Posts: 61
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Re: TG squads..
Unfortunately Silver, that won't work very well, especially not if there is more than 2 squads. When in private chat, you cannot communicate with anyone else, and going to the chat menu and switching channels, then waiting for the other person to do it as well, is very time and menu consuming.
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#28 (permalink) |
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Join Date: Feb 2008
Posts: 108
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Re: TG squads..
So far, the efforts that we have seen opposing us have not been sufficent to set up a more dedicated system than the chat pad communications between me and IO Dragone. If we have 6 in a server, we split up into groups of 3 +1 random guy and attack like that.
Since it's rare to have 2 squads communicating, when one squad would run into stiff resistance, the other squad would usually have an easier time attacking. After that squad took their assigned CP, 1 or 2 squaddies would come over to help the harder pressed squad. When SL to SL VoIP comes online, I expect to have a harder time winning. Truthfully, I look forward to the stiffer competition.
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#29 (permalink) |
![]() Join Date: Dec 2005
Location: Inside the cake of AWESOMENESS
Posts: 4,292
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Re: TG squads..
I can imagine its getting too easy rolling uncoordinated teams, when you have 2 squads working together
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#30 (permalink) | |
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Join Date: Mar 2008
Posts: 61
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Re: TG squads..
Quote:
All the enemy players thought they were gettin' the easy victory, bein on the cowardly Red Star, but boy do they get a nasty surprise. |
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