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#1 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,758
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A Weewar can be Bigfun
A Weewar can be Bigfun
I've had a fondness for strategy games for as long as I can remember, from some of the more basic games like checkers to the more advanced board games like Axis & Allies and Diplomacy. The older I got the more difficult it was for me to find opponents and the time to sit and play these games for hours on end. Eventually some of these games found their way into the 1's and 0's that make up the computer games we play today. And better yet, they offered online internet play against real live opponents. These games still cost money and required a central location for opponents to find each other. In the end they dwindled into non-existence and I'm stuck again playing against the inferior AI. Browser-based (web-based) games are beginning to make their way into the gaming spectrum. We've seen the likes of browser-based games like Desktop Tower Defense that offers hours of entertainment. There is a new game that is entering the fray called Weewar. In their own words... Quote:
Weewar has recently been nominated for Browser Game of the Year in six of the fifteen categories. I know, I know... you're dying to hear about the details of Weewar. Well I've got some to provide. The name of the game is Weewar and you can find it at your local interweb. Weewar is a turn-based web game playable in the latest web browsers. There are no plug-ins required and nothing to install. Two to six players get to command their pixel army units around a growing list of maps in an attempt to defeat their opponents. Weewar currently offers free and pro accounts. How do I start? Weewar is currently in a semi-private beta stage. That means you currently can't go and create a new account. However, Tactical Gamer has worked with Weewar to provide a limited number of beta accounts. If you wish to get a free Weewar account, please visit the Tactical Gamer Weewar forum. Another alternative to getting a free beta account is to have an existing beta user create a game and invite you using your email address. So once we get some Tactical Gamer's setup with beta accounts they can invite you to a game. How do I get into a game? There are two ways to start a game of Weewar. The first is to find an existing game. There is a community tab that lists all open games. Simply click on a game to view the details and select to join. You can view the map, the current players involved and their rankings. The second way to join a game is to create one. Simply click the "New Game" tab, give the game a name, select a map, select the time length for each turn, and click to start the game. A game starts as soon as the creator selects to start even if all of the game slots are not filled yet. As players join they will make their first move. Once all of the spots are filled and all of the players have made their first move, the game then goes into round two. The game creator does have the option to wait until all slots are filled before starting the game. If you're not quite ready to play a game, there is the option to observe other games. The main page for Weewar provides a ticker of each turn made in active games. Unfortunately this ticker can move pretty fast and make it difficult to select to view that game. How long are the turns? One of the great features of Weewar is the fact that it is turn-based. However the length of the turns are customizable. The game creator can select the turn length to be anywhere from five minutes (for you impatient types) to three days (for those lazy types) and just about anywhere in between. Be careful to look at how long the turns are when creating or joining a game. If a player does not complete their turn in the allotted time, the other players have a chance to kick the player out of the game, adding to their loss column. While most players will understand that sometimes life will get in the way and give you additional time to make your move, there are those who simply want the win and won't wait. A player will receive an email notification when it is their turn. This is very useful for turns of a day or more, however can be very annoying when you're playing a five minute turn game. Weewar took that into consideration however and has an option to disable email notification on a game-by-game basis. Ranking Wins, losses, and draws are recorded and displayed with your profile. A rank is given to each player based on these stats and the rank of the players you battled against. A player's rank is similar to that in chess. It helps players understand the skill level of the player they are going up against. ![]() At the time of this review there are twenty nine (29) total maps. Nineteen of those maps are available to the free accounts and ten additional maps are available to the pro accounts. These maps range from two player to six player maps. The maps determine the number of players however the map size does not determine the number of players. There are large two player maps and small six player maps and anywhere in between. Some maps are symmetrical where each half of the map is a mirror of it's other half. Then there are maps that are not symmetrical and staring position has a great deal of influence. ![]() On a more optimistic note, Weewar does plan to release a map editor soon. This can open up a multitude of possibilities and offer new content from the players. For a list of the Weewar maps, visit the Weewar wiki on maps. Terrain ![]() ![]() For a list of map terrain and their modifiers, visit the Weewar wiki on terrain. Units ![]() ![]() ![]() For a list of units, please visit the Weewar wiki on units. Objective & Game-play The objective to Weewar is to annihilate your opponents. This is accomplished by defeating all of your opponents units and capturing their cities. There is a surrender option for those weak-minded players. In some cases both players may be too evenly matched. When this does happen, there is a draw option. If all players select this option, the game will end in a draw. In most cases each player starts off with a set number of units, cities, and money. This is predetermined by the map. Each turn that a player controls a city they generate more money. Each turn a city may produce one unit. The player may select which unit to produce in each city based on the amount of cold hard cash they have in the bank. As you can guess, controlling cities is a critical aspect of the game. The trooper and heavy trooper are the only two units capable of capturing a city. This action takes two turns to complete and does leave the unit more vulnerable to attack (i.e. negative defense bonus). It's important to have supporting units around to defend your units that are capturing a city but once you have captured a city you may begin producing units from that city on your next turn. You will have to defend the city in the process because if an opponent has any unit camping on top of your city, even without capturing it, you cannot produce a unit there. Each unit starts off with ten hit points (HP). This value will decrease as it takes damage during battle. Reaching zero will destroy the unit completely. The unit has the option to repair itself back up to a maximum of ten. The number of hit points, the attack/defense power of each unit, and the attack/defense bonus of the terrain plays an important part in determining the outcome of a battle. Additional bonuses do come into play when multiple units surround and/or attack the same unit. To learn more about how the outcome of battles are determined, please visit the Weewar wiki on battle specifications. During each turn the player may control each unit. They may move, attack, repair or capture. Move your units wisely because there is a feature called Zone of Control (ZoC). A unit's ZoC are the hex-tiles directly connected to the tile the unit is on. Once an unit enters a ZoC of an opponent that unit will not be able to move any farther. Zone of Control is a critical aspect of an overall strategy. Other Features & Tools Something I've found useful is a replay feature. Each game you play is recorded and available to replay. This offers a great opportunity to learn from your previous games. Each player may store a certain amount of games for replay depending on their account type (free/pro). Weewar also makes available certain APIs for those developers so inclined to create 3rd party tools. Some tools have already been created that display a list of your current games, ranks, and offer up notifications when it is your turn. To learn more about Weewar APIs and 3rd party tools, please visit the Weewar wiki on tools and services. To learn more about upcoming and suggested features, please visit the Weewar wiki on suggestions. Free Accounts vs. Pro Accounts Weewar is free to play however there are some limitations. Free accounts can play nineteen of the twenty nine maps and use seven of the nineteen units. Free accounts may also play in a total of four games simultaneously while the pro accounts can play in ten. The same goes for storing recorded games. Free account holders may play against pro account holders. Both players will default to the free account maps and units in this case. The pro accounts are relatively inexpensive and one of three options can be purchased using Visa, Mastercard, Discover, or PayPal. ($4 for one month, $9 for three months, or $24 for twelve months.) Other useful Weewar info FAQs Tutorials (screencasts) Strategies Summary ![]() Throughout the past few months there have been some downtime with Weewar. It is still in beta but it is a very polished game none-the-less. I'm able to battle against random opponents or select/invite friends to play against. There are no sounds or animation to the game yet, but the graphics are simple and appealing. There's nothing like watching little pixel tanks tank on pixel troopers on pixel grassland. There is a chat feature for each game that allows you to converse with the opponents and occasionally razz a few here and there. All in all, this game is definitely worth signing up for the free account. And if you do find yourself playing more frequently, check out the pro account for a month and play with the new units and maps. LinksWeewar @ Tactical Gamer If there is enough interest among us Tactical Gamers, there is a chance we could setup our own tournament or league. There may even be a pro account or two for the winners. If you have interest in this at all, please visit the Tactical Gamer Weewar forum were you can sign up for a free beta account.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#3 (permalink) |
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: In a AC-130 shooting 105's at you.
Age: 28
Posts: 3,002
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Re: A Weewar can be Bigfun
Reminds me of Conflict from the first nintendo.
This is a nice find for when you have no one to play a good game of Risk or Axis and Allies.
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![]() Do you know your roots? R.I.P. Lost Fires - June 16, 2001 - June 18, 2008 An EverQuest guild - We miss you Faylon |
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#4 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,758
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Re: A Weewar can be Bigfun
I'm about to start sending out invites to those I've received emails for. Keep your eyes out for invites. I'll also start a thread in the Weewar forums for players to note their Weewar user ids.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#5 (permalink) |
![]() ![]() Join Date: Dec 2006
Location: Garden Of England
Age: 21
Posts: 1,862
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Re: A Weewar can be Bigfun
Is there a mode you can play against a computer controlled opponant to practice ? Also what is the time limit to return go's, being in a different timezone could get furstrating for matches.
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#6 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,758
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Re: A Weewar can be Bigfun
Quote:
The time limit can vary by game anywhere from 5 minutes to 3 days. You should be able to find players in different time zones... and make sure to join a game with at least 1 day turns.
__________________
| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#9 (permalink) | |
![]() Join Date: Jul 2005
Location: Dallas, TX
Age: 30
Posts: 2,249
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Re: A Weewar can be Bigfun
Quote:
If you play smaller size games (I prefer 4-5 players) then games will progress faster in less time.
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