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04-08-2006, 09:24 AM #16
Re: World of Warcraft: One Year Out
Originally Posted by TychoCelchuuu
werd, and hes right, once you get to 60 it gets very boring, i know people can find things to do, but why, you accomplished what was needed, get to 60, to me that's good enough, but that's just me







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04-08-2006, 11:38 AM #17
- Join Date
- Aug 2004
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- 40
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- 6,210
Re: World of Warcraft: One Year Out
Lol.
Originally Posted by aesop rock
Google it. "Unto" is technically correct as a quote, however, 29 million hits means that "into" has also entered into the vernacular.
http://www.google.com/search?hs=7Mt&...ch&btnG=Search
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04-08-2006, 07:17 PM #18
Re: World of Warcraft: One Year Out
TG! Once More Into The Breach! was a reference to Shakespeare's Henry V
Originally Posted by TG_Mateo
. I was more more correcting the reference than the spelling, per se.

"Who put the fun in dysfunctional? I." - Aesop Rock
"Cuz you can choose to say 'Good morning, God! =)' or 'Good God, morning! =(" - Blackalicious
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04-08-2006, 07:56 PM #19
- Join Date
- Jul 2005
- Location
- Sioux Falls, SD
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Re: World of Warcraft: One Year Out
I absolutely loved my time in WOW leveling my 60 Tauren Shaman (combat spec'd the entire way), but once I hit 60 I got bored, and I agree fully with TychoCelchuuu, I couldn't find 3-5 hours or more to string together at once to run the end game content. I did about half of it once, but never felt the need to keep repeating.
Originally Posted by TychoCelchuuu
Now, give me a MMORPG that quests like WOW, skill based, player housing (SWG), player run shops (SWG) and a robust crafting system (SWG) and I'll be very happy.
In my mind a lot of the MMORPG's get some of it right - WOW probably gets the most right out of all of them, but EVE has fantastic PVP and character development in a sandbox environment, SWG had player housing, player cities, player run shops and the best crafting available (pre-NGE) - combine all of that and you'd get one kick-ass MMORPG.
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04-09-2006, 11:41 AM #20
Regarding life after 60- I have to say, I hear all of your concerns of boredom and the need for large amounts of time to be set aside. Tactical Gamer has a way of dealing with this that keeps the game enjoyable for those of us at 60 without ruining our real life obligations and pleasures. While we do dedicate 2-3 hours in a row to an instance, we try and spread out our experience over a week. We are "casual end game"- no required raiding, and we love the casual player- the weekend warrior, if you will. We still make progress, and we do it without needing 5 hours a night every night of the week to make it happen. You guys should come play with us sometime!
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04-10-2006, 11:24 AM #21
- Join Date
- May 2003
- Location
- Vancouver, Canada
- Posts
- 361
Re: World of Warcraft: One Year Out
I played it and loved, then hated it and quit.
I came back to it and loved it even more, then got bored of playing alone and realized it was a shopping game (always looking for stuff) and quit.
I joined EVE, which is the ultimate shopping game, realized it's easier to level if you DON"T play and quit so fast my head spun.
If you like games that are about find gear, or just like a gorgeous Fantasy environment, give WoW a try. It's top notch, but I dislike it.Karma
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04-11-2006, 01:41 PM #22
Re: World of Warcraft: One Year Out
It's a MMO, there's a lot of grinding. Ultimately though, what keeps the game fun is finding a good group of people to play with on a regular basis; I don't join dedicated raiding guilds for this reason, since I'd rather spend a couple hours having a blast at the parachute jump than raiding the same instance yet again.
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04-15-2006, 04:38 PM #23
Re: World of Warcraft: One Year Out
Originally Posted by jepzilla
For all of you WoW nay-sayers, you should pop by TG's WoW forums every once in a while. We're all about having fun in the in-between raiding time. TG Community members are awesome to play with in game!
We are not your everyday hardcore-raiding end-game guild ... http://www.tacticalgamer.com/world-w...et-blades.html
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04-18-2006, 02:47 AM #24
Re: World of Warcraft: One Year Out
In case anyone doubts TG_Mateo:
Originally Posted by TG_Mateo
http://www.googlefight.com/index.php...nto+the+breach
(I had to know.
)
Dude, seriously, WHAT handkerchief?
snooggums' density principal: "The more dense a population, the more dense a population."
Iliana: "You're a great friend but if we're ever chased by zombies I'm tripping you."
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04-25-2006, 07:04 PM #25
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09-25-2008, 02:20 AM #26
- Join Date
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- Melbourne, Australia.
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Re: World of Warcraft: One Year Out
If your into hardcore Roleplaying, WoW actually has some of the best Roleplaying servers yet.
But I do mean hardcore.
Rules of Engagement, Punctuation and a storyline for your character are almost always needed on Roleplaying servers.
Other than that, It's okay.
Gets repetitive if your not playing with mates.
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09-25-2008, 05:09 PM #27
Re: World of Warcraft: One Year Out
Lol, way to bump a 2.5 year old thread tactique :-p
And just a note for people, blizzard has done a lot to make this game more casual friendly since it first came out.
Leveling
- A big change they did, not too terribly long ago was make it ALOT faster to level to 60
- Xp needed per level was dropped, and quest xp was increased... both significantly
- 60 to 70 (soon to be 80) is still a bit of a grind, but the quests are well hubbed so you can rack up quite a few quests at a time.
PvP (overall not very time consuming unless you choose it to be)
- Grinding, requires ALOT less time to get a nice set of pvp gear than back in the day.
- Arena's have been added, creating 2v2, 3v3, and 5v5, scenarios.
PVE
- Badges of justice were implemented to reward raiders / heroic dungeon runners with guaranteed gear. Making it easier to make yourself L33t. (plus you are quaranteed to get something eventually)
- Come WotLK Gear itemization is being MAJORLY redesigned in order to allow alot more people to share the same gear. this will prevent so much wasted loot... we hope
- Also come Wotlk All end content raids will be available in 10-man and 25-man versions, This allows super casual guilds, to still be able to see most of the content if they choose
There's plenty more that they have done, but these are some of the significant changes
Oh yeah, and you get your first mount at 30 instead of 40 now
Don't get me wrong though,
- Raiding (especially 25 man's) will still take many hours of dedication a week.
- Grinding (there's still the ever so horrid rep grinds, and also the evil mats grinds for people with crafting professions)
- PVP (If your alliance and on TG's server you'll want to shoot yourself in the foot after losing to horde for 10 bg's straight.)
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09-25-2008, 10:43 PM #28
Re: World of Warcraft: One Year Out
I must say that I missed on the WoW train, and even if it is still a very populated and updated game, I can't afford to enter into a MMO again. I still think that even though I had lots of fun with Diablo 2, four years is too much time on a single title.
But the game is surprizingly good, even after so much time since it's release.-- Arhurt
"Lo! There do I see my father
Lo! There do I see my mother and my sisters and my brothers
Lo! There do I see the line of my people back to the beginning
Lo! They do call to me
They bid me take my place among them
In the halls of Valhalla
Where the brave may live forever"
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09-26-2008, 03:26 PM #29
Re: World of Warcraft: One Year Out
Has anyone had the chance to play WoW, along with both AoC and WAR? I'd like to see how all of those compare. I've heard people call WAR just a darker version of WoW with better PVP, and that puts me off. I'd like to hear what TG has to say about all these new-up-and-coming MMORPG's.
Also, an interesting quote I got a review of WoTLK, "God have mercy on anyone who releases a game within eighty days of WoTLK, because Blizzard sure won't have any."
I lol'd.Young Man approached the black monolith that emitted a faint glow and humming noise, and it became clear to him that he should fire not where the alien ship is, but where it is going to be. -Magna Centipede

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