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Discussion: General Forums / Game Reviews - World of Warcraft: One Year Out - Originally Posted by TychoCelchuuu I think it's important to really drive home the difference between
  1. #16

    |TG|Ryan's Avatar

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    Re: World of Warcraft: One Year Out

    Quote Originally Posted by TychoCelchuuu
    I think it's important to really drive home the difference between 1-59 and level 60. It's a completely different game. I had fun levelling my character up to 60: chatting with my guild, doing a few instances, taking quests and earning XP and stuff. When you get to 60, there are only 2 ways to get better items: PvP or large instances. PvP is a zillion hours of grinding for reputation with someone like the league of Arathor, and when you're done you get like 1 item. Instances are really popular, but you run the same ones over and over and over and over and over just to get like a 5% chance of an item you need to drop, and THEN you have to roll for it with your group. Plus, instances take like 2-3 hours from log in to finish, and if you have to go anytime during that, you don't get any reward at all.

    From levels 1-59, I could log in, play for half an hour or for two hours, and log out with a more powerful character. He might have gained a level, or maybe he found a new, better item. At level 60, I'm basically stuck. I can't scrape together 3 hours in a row to play; other people need the computer, and that's really a long time to just sit there and do nothing. It wouldn't be so bad if those were an awesome 3 hours, but there's really only like half an hour of challenge; the rest is just waiting or menial fighting with junk mobs that have a zillion health.

    So just be careful: you might be having tons of fun for now, but the game changes significantly, and you may or may not be able to keep up. The moral of the story is play at least one dude to 60 before you review it

    werd, and hes right, once you get to 60 it gets very boring, i know people can find things to do, but why, you accomplished what was needed, get to 60, to me that's good enough, but that's just me





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  3. #17


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    Re: World of Warcraft: One Year Out

    Quote Originally Posted by aesop rock
    It's actually 'unto'
    Lol.

    Google it. "Unto" is technically correct as a quote, however, 29 million hits means that "into" has also entered into the vernacular.

    http://www.google.com/search?hs=7Mt&...ch&btnG=Search


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  5. #18

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    Re: World of Warcraft: One Year Out

    Quote Originally Posted by TG_Mateo
    Lol.

    Google it. "Unto" is technically correct as a quote, however, 29 million hits means that "into" has also entered into the vernacular.

    http://www.google.com/search?hs=7Mt&...ch&btnG=Search

    TG! Once More Into The Breach! was a reference to Shakespeare's Henry V . I was more more correcting the reference than the spelling, per se.


    "Who put the fun in dysfunctional? I." - Aesop Rock

    "Cuz you can choose to say 'Good morning, God! =)' or 'Good God, morning! =(" - Blackalicious

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  7. #19


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    Re: World of Warcraft: One Year Out

    Quote Originally Posted by TychoCelchuuu
    I think it's important to really drive home the difference between 1-59 and level 60. It's a completely different game. I had fun levelling my character up to 60: chatting with my guild, doing a few instances, taking quests and earning XP and stuff. When you get to 60, there are only 2 ways to get better items: PvP or large instances. PvP is a zillion hours of grinding for reputation with someone like the league of Arathor, and when you're done you get like 1 item. Instances are really popular, but you run the same ones over and over and over and over and over just to get like a 5% chance of an item you need to drop, and THEN you have to roll for it with your group. Plus, instances take like 2-3 hours from log in to finish, and if you have to go anytime during that, you don't get any reward at all.

    From levels 1-59, I could log in, play for half an hour or for two hours, and log out with a more powerful character. He might have gained a level, or maybe he found a new, better item. At level 60, I'm basically stuck. I can't scrape together 3 hours in a row to play; other people need the computer, and that's really a long time to just sit there and do nothing. It wouldn't be so bad if those were an awesome 3 hours, but there's really only like half an hour of challenge; the rest is just waiting or menial fighting with junk mobs that have a zillion health.

    So just be careful: you might be having tons of fun for now, but the game changes significantly, and you may or may not be able to keep up. The moral of the story is play at least one dude to 60 before you review it
    I absolutely loved my time in WOW leveling my 60 Tauren Shaman (combat spec'd the entire way), but once I hit 60 I got bored, and I agree fully with TychoCelchuuu, I couldn't find 3-5 hours or more to string together at once to run the end game content. I did about half of it once, but never felt the need to keep repeating.

    Now, give me a MMORPG that quests like WOW, skill based, player housing (SWG), player run shops (SWG) and a robust crafting system (SWG) and I'll be very happy.

    In my mind a lot of the MMORPG's get some of it right - WOW probably gets the most right out of all of them, but EVE has fantastic PVP and character development in a sandbox environment, SWG had player housing, player cities, player run shops and the best crafting available (pre-NGE) - combine all of that and you'd get one kick-ass MMORPG.

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  9. #20

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    Regarding life after 60- I have to say, I hear all of your concerns of boredom and the need for large amounts of time to be set aside. Tactical Gamer has a way of dealing with this that keeps the game enjoyable for those of us at 60 without ruining our real life obligations and pleasures. While we do dedicate 2-3 hours in a row to an instance, we try and spread out our experience over a week. We are "casual end game"- no required raiding, and we love the casual player- the weekend warrior, if you will. We still make progress, and we do it without needing 5 hours a night every night of the week to make it happen. You guys should come play with us sometime!

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  11. #21


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    Re: World of Warcraft: One Year Out

    I played it and loved, then hated it and quit.

    I came back to it and loved it even more, then got bored of playing alone and realized it was a shopping game (always looking for stuff) and quit.

    I joined EVE, which is the ultimate shopping game, realized it's easier to level if you DON"T play and quit so fast my head spun.

    If you like games that are about find gear, or just like a gorgeous Fantasy environment, give WoW a try. It's top notch, but I dislike it.
    Karma

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  13. #22

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    Re: World of Warcraft: One Year Out

    It's a MMO, there's a lot of grinding. Ultimately though, what keeps the game fun is finding a good group of people to play with on a regular basis; I don't join dedicated raiding guilds for this reason, since I'd rather spend a couple hours having a blast at the parachute jump than raiding the same instance yet again.

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  15. #23

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    Re: World of Warcraft: One Year Out

    Quote Originally Posted by jepzilla
    ... I'd rather spend a couple hours having a blast at the parachute jump than raiding the same instance yet again.

    For all of you WoW nay-sayers, you should pop by TG's WoW forums every once in a while. We're all about having fun in the in-between raiding time. TG Community members are awesome to play with in game!


    We are not your everyday hardcore-raiding end-game guild ... http://www.tacticalgamer.com/world-w...et-blades.html

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  17. #24

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    Re: World of Warcraft: One Year Out

    Quote Originally Posted by TG_Mateo
    Lol.

    Google it. "Unto" is technically correct as a quote, however, 29 million hits means that "into" has also entered into the vernacular.

    http://www.google.com/search?hs=7Mt&...ch&btnG=Search

    In case anyone doubts TG_Mateo:

    http://www.googlefight.com/index.php...nto+the+breach

    (I had to know. )
    Dude, seriously, WHAT handkerchief?

    snooggums' density principal: "The more dense a population, the more dense a population."

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  19. #25

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    Re: World of Warcraft: One Year Out

    Nice overview, I liked seeing the pros and cons so candidly.

    Me: rant | games

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  21. #26


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    Re: World of Warcraft: One Year Out

    If your into hardcore Roleplaying, WoW actually has some of the best Roleplaying servers yet.

    But I do mean hardcore.
    Rules of Engagement, Punctuation and a storyline for your character are almost always needed on Roleplaying servers.

    Other than that, It's okay.
    Gets repetitive if your not playing with mates.

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  23. #27

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    Re: World of Warcraft: One Year Out

    Lol, way to bump a 2.5 year old thread tactique :-p
    And just a note for people, blizzard has done a lot to make this game more casual friendly since it first came out.

    Leveling
    - A big change they did, not too terribly long ago was make it ALOT faster to level to 60
    - Xp needed per level was dropped, and quest xp was increased... both significantly
    - 60 to 70 (soon to be 80) is still a bit of a grind, but the quests are well hubbed so you can rack up quite a few quests at a time.

    PvP (overall not very time consuming unless you choose it to be)
    - Grinding, requires ALOT less time to get a nice set of pvp gear than back in the day.
    - Arena's have been added, creating 2v2, 3v3, and 5v5, scenarios.

    PVE
    - Badges of justice were implemented to reward raiders / heroic dungeon runners with guaranteed gear. Making it easier to make yourself L33t. (plus you are quaranteed to get something eventually)
    - Come WotLK Gear itemization is being MAJORLY redesigned in order to allow alot more people to share the same gear. this will prevent so much wasted loot... we hope
    - Also come Wotlk All end content raids will be available in 10-man and 25-man versions, This allows super casual guilds, to still be able to see most of the content if they choose

    There's plenty more that they have done, but these are some of the significant changes
    Oh yeah, and you get your first mount at 30 instead of 40 now

    Don't get me wrong though,
    - Raiding (especially 25 man's) will still take many hours of dedication a week.
    - Grinding (there's still the ever so horrid rep grinds, and also the evil mats grinds for people with crafting professions)
    - PVP (If your alliance and on TG's server you'll want to shoot yourself in the foot after losing to horde for 10 bg's straight.)

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  25. #28

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    Re: World of Warcraft: One Year Out

    I must say that I missed on the WoW train, and even if it is still a very populated and updated game, I can't afford to enter into a MMO again. I still think that even though I had lots of fun with Diablo 2, four years is too much time on a single title.

    But the game is surprizingly good, even after so much time since it's release.
    -- Arhurt

    "Lo! There do I see my father
    Lo! There do I see my mother and my sisters and my brothers
    Lo! There do I see the line of my people back to the beginning
    Lo! They do call to me
    They bid me take my place among them
    In the halls of Valhalla
    Where the brave may live forever"

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  27. #29

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    Re: World of Warcraft: One Year Out

    Has anyone had the chance to play WoW, along with both AoC and WAR? I'd like to see how all of those compare. I've heard people call WAR just a darker version of WoW with better PVP, and that puts me off. I'd like to hear what TG has to say about all these new-up-and-coming MMORPG's.

    Also, an interesting quote I got a review of WoTLK, "God have mercy on anyone who releases a game within eighty days of WoTLK, because Blizzard sure won't have any."

    I lol'd.
    Young Man approached the black monolith that emitted a faint glow and humming noise, and it became clear to him that he should fire not where the alien ship is, but where it is going to be. -Magna Centipede


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