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Old 04-08-2006, 08:24 AM   #16 (permalink)
|TG|Ryan
 
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Re: World of Warcraft: One Year Out

Quote:
Originally Posted by TychoCelchuuu
I think it's important to really drive home the difference between 1-59 and level 60. It's a completely different game. I had fun levelling my character up to 60: chatting with my guild, doing a few instances, taking quests and earning XP and stuff. When you get to 60, there are only 2 ways to get better items: PvP or large instances. PvP is a zillion hours of grinding for reputation with someone like the league of Arathor, and when you're done you get like 1 item. Instances are really popular, but you run the same ones over and over and over and over and over just to get like a 5% chance of an item you need to drop, and THEN you have to roll for it with your group. Plus, instances take like 2-3 hours from log in to finish, and if you have to go anytime during that, you don't get any reward at all.

From levels 1-59, I could log in, play for half an hour or for two hours, and log out with a more powerful character. He might have gained a level, or maybe he found a new, better item. At level 60, I'm basically stuck. I can't scrape together 3 hours in a row to play; other people need the computer, and that's really a long time to just sit there and do nothing. It wouldn't be so bad if those were an awesome 3 hours, but there's really only like half an hour of challenge; the rest is just waiting or menial fighting with junk mobs that have a zillion health.

So just be careful: you might be having tons of fun for now, but the game changes significantly, and you may or may not be able to keep up. The moral of the story is play at least one dude to 60 before you review it

werd, and hes right, once you get to 60 it gets very boring, i know people can find things to do, but why, you accomplished what was needed, get to 60, to me that's good enough, but that's just me
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Old 04-08-2006, 10:38 AM   #17 (permalink)
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Re: World of Warcraft: One Year Out

Quote:
Originally Posted by aesop rock
It's actually 'unto'
Lol.

Google it. "Unto" is technically correct as a quote, however, 29 million hits means that "into" has also entered into the vernacular.

http://www.google.com/search?hs=7Mt&...ch&btnG=Search

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Old 04-08-2006, 06:17 PM   #18 (permalink)
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Re: World of Warcraft: One Year Out

Quote:
Originally Posted by TG_Mateo
Lol.

Google it. "Unto" is technically correct as a quote, however, 29 million hits means that "into" has also entered into the vernacular.

http://www.google.com/search?hs=7Mt&...ch&btnG=Search

TG! Once More Into The Breach! was a reference to Shakespeare's Henry V . I was more more correcting the reference than the spelling, per se.
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Old 04-08-2006, 06:56 PM   #19 (permalink)
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Re: World of Warcraft: One Year Out

Quote:
Originally Posted by TychoCelchuuu
I think it's important to really drive home the difference between 1-59 and level 60. It's a completely different game. I had fun levelling my character up to 60: chatting with my guild, doing a few instances, taking quests and earning XP and stuff. When you get to 60, there are only 2 ways to get better items: PvP or large instances. PvP is a zillion hours of grinding for reputation with someone like the league of Arathor, and when you're done you get like 1 item. Instances are really popular, but you run the same ones over and over and over and over and over just to get like a 5% chance of an item you need to drop, and THEN you have to roll for it with your group. Plus, instances take like 2-3 hours from log in to finish, and if you have to go anytime during that, you don't get any reward at all.

From levels 1-59, I could log in, play for half an hour or for two hours, and log out with a more powerful character. He might have gained a level, or maybe he found a new, better item. At level 60, I'm basically stuck. I can't scrape together 3 hours in a row to play; other people need the computer, and that's really a long time to just sit there and do nothing. It wouldn't be so bad if those were an awesome 3 hours, but there's really only like half an hour of challenge; the rest is just waiting or menial fighting with junk mobs that have a zillion health.

So just be careful: you might be having tons of fun for now, but the game changes significantly, and you may or may not be able to keep up. The moral of the story is play at least one dude to 60 before you review it
I absolutely loved my time in WOW leveling my 60 Tauren Shaman (combat spec'd the entire way), but once I hit 60 I got bored, and I agree fully with TychoCelchuuu, I couldn't find 3-5 hours or more to string together at once to run the end game content. I did about half of it once, but never felt the need to keep repeating.

Now, give me a MMORPG that quests like WOW, skill based, player housing (SWG), player run shops (SWG) and a robust crafting system (SWG) and I'll be very happy.

In my mind a lot of the MMORPG's get some of it right - WOW probably gets the most right out of all of them, but EVE has fantastic PVP and character development in a sandbox environment, SWG had player housing, player cities, player run shops and the best crafting available (pre-NGE) - combine all of that and you'd get one kick-ass MMORPG.
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Old 04-09-2006, 10:41 AM   #20 (permalink)
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Regarding life after 60- I have to say, I hear all of your concerns of boredom and the need for large amounts of time to be set aside. Tactical Gamer has a way of dealing with this that keeps the game enjoyable for those of us at 60 without ruining our real life obligations and pleasures. While we do dedicate 2-3 hours in a row to an instance, we try and spread out our experience over a week. We are "casual end game"- no required raiding, and we love the casual player- the weekend warrior, if you will. We still make progress, and we do it without needing 5 hours a night every night of the week to make it happen. You guys should come play with us sometime!
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Old 04-10-2006, 10:24 AM   #21 (permalink)
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Re: World of Warcraft: One Year Out

I played it and loved, then hated it and quit.

I came back to it and loved it even more, then got bored of playing alone and realized it was a shopping game (always looking for stuff) and quit.

I joined EVE, which is the ultimate shopping game, realized it's easier to level if you DON"T play and quit so fast my head spun.

If you like games that are about find gear, or just like a gorgeous Fantasy environment, give WoW a try. It's top notch, but I dislike it.
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Old 04-11-2006, 12:41 PM   #22 (permalink)
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Re: World of Warcraft: One Year Out

It's a MMO, there's a lot of grinding. Ultimately though, what keeps the game fun is finding a good group of people to play with on a regular basis; I don't join dedicated raiding guilds for this reason, since I'd rather spend a couple hours having a blast at the parachute jump than raiding the same instance yet again.
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Old 04-15-2006, 03:38 PM   #23 (permalink)
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Re: World of Warcraft: One Year Out

Quote:
Originally Posted by jepzilla
... I'd rather spend a couple hours having a blast at the parachute jump than raiding the same instance yet again.

For all of you WoW nay-sayers, you should pop by TG's WoW forums every once in a while. We're all about having fun in the in-between raiding time. TG Community members are awesome to play with in game!


We are not your everyday hardcore-raiding end-game guild ... http://www.tacticalgamer.com/world-w...et-blades.html
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Old 04-18-2006, 01:47 AM   #24 (permalink)
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Re: World of Warcraft: One Year Out

Quote:
Originally Posted by TG_Mateo
Lol.

Google it. "Unto" is technically correct as a quote, however, 29 million hits means that "into" has also entered into the vernacular.

http://www.google.com/search?hs=7Mt&...ch&btnG=Search

In case anyone doubts TG_Mateo:

http://www.googlefight.com/index.php...nto+the+breach

(I had to know. )
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Old 04-25-2006, 06:04 PM   #25 (permalink)
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Re: World of Warcraft: One Year Out

Nice overview, I liked seeing the pros and cons so candidly.
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