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Discussion: General Forums / Game Reviews - "Tabula Rasa" Pre-Release Review - Originally Posted by Clodhopper Well I've been trying it out, had a lot of fun,
  1. #46

    Gambit7's Avatar

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    Re: "Tabula Rasa" Pre-Release Review

    Quote Originally Posted by Clodhopper View Post
    Well I've been trying it out, had a lot of fun, got to level 20 (ranger)... but currently am getting a little bored. Then again, the only MMO that has ever satisfied me was SWG (back when I could be a Ranger and actually hunt for hides the traders were begging for) so maybe my standards are a little high :P
    plenty of hunting to do once updated crafting goes in next week... albeit, not on the level of SWG obviously

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  3. #47

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    EXTREMELY important update

    Here's a cut n' paste of what you guys can expect in the near future regarding content. It answers a LOT of questions, some of which I've gone over in these forums (in various places).

    Time for another quick, or not so quick update. Right now, the team is working hard getting the game ready for the next patch. I think balance has greatly improved, and a lot of the features that have been implemented are excellent additions to the game. You will see those on Tuesday and we look forward to hearing your feedback.

    As we move closer to launch, some may think that now would be a good time to finally relax after months of crunch, but that’s not what making am MMO is about. So the question “what’s in store for the upper level player?” has come up, and I thought I would share a sneak peek of some of our plans. Some of these will come sooner rather than later and as with any development, nothing is set in stone and our plans could and will invariably change. Still, here are just a few of the features we are working on:



    Personal Armor Units (PAU’s): When players get to level 40, they won’t just get a pony! Promotion to Level 40 comes with the option to train for certification in the PAU. Each PAU will have bonuses such as movement, more firepower, and different abilities per type. Each type is unique to the military career the player has selected. When visualizing the PAU, visualize the AFS Mech, although each will be very different… and may not necessarily be a mech.
     

    Quote:
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    Sneak peek: PAU for the Grenadier: Grendel – The surprisingly nimble Grendel, has two machine gun turrets on each arm, providing a cone of doom a short distance in front of the Grendel. More impressive is the Hornet’s Nest capability of the Grendel, which when unleashed uses the remaining power of the user to determine the number of rockets unleashed on the opposing forces but does massive damage to surrounding units.


    --------------------------------------------------------------------------------




    Command Opportunity: When you climb the ranks to level 50, you need someone to order around. Command Opportunity is the privilege the AFS commander has to control their own subordinate squad of NPCs. Teach them, outfit them, and give them commands on the battlefield. The more successful you are with your squad, the bigger and better your squad will become, granting you Command Points.


    Flashpoints: The Neph generals aren’t happy with the setbacks in their bid to rid the universe of Eloh manipulation, therefore they have begun attacks on various worlds. Each Flashpoint will require multiple squads to solve. Certain objectives will need to be done simultaneously to fight back the Bane and each objective will require a dedicated squad that is at their best. Conquer flashpoints with squads formed of all players, or have a few players that have NPC squads at their command.


    Clan Warfare: Clans will gain their own abilities for their members over time, meaning the leader will be able to select a passive buff that all members of the clan will have. This buff will grow in strength the larger the clan. Clans who go to war can wager these buffs and loot in clan wars. Eventually, clans will be able to lay claim to Control Points fighting off rival clans, and earning bonuses while they control them. There will even be AFS sanctioned Rivalry Zones where players have strategic objectives to fight over such as Capture the Flag, and Hold the Location.


    These are just a few of the things that the team will start working on after ship. (Which essentially means we are working on them now.) It is going to be an exciting next few months as we launch the game and watch how the game grows. As always your feedback is very welcome and encouraged via our feedback form.

    Paul Sage
    Lead Developer




    Another cut/paste:

    I know everyone is excited about future Tabula Rasa content updates and it is our intention to add content and features every few months. These updates will be called “Operations.” These are similar to City of Heroes “Issues”, Lineage 2 “Chronicles”, or Dungeon Runners “Chunks.” However, this does not mean that we will never add content outside of these updates. Some changes, additions, and content will be released in patches between Operations as needed.

    What kind of content can you expect to see in some of the first Operations? Elder content for one. Paul Sage will have an update tomorrow on what is in store for TR’s elder game. We’ll also see more areas, PvP system enhancements, Clan system enhancements, more missions, and upgrades to our website services such as character pages.

    Further, in the upcoming months we’ll start to see the results of recent AFS genetic experiments. Initial intel has revealed that these experiments appear to involve the study of alien DNA on humans. The reports are just now starting to come in, and we will provide you with updates from the field as we get them.

    So there you have it soldiers, Operations are on their way. Check back here Friday when Richard Garriott talks about Operation 0: Operation Fair Trade, the mini-Operation that will happen around launch!

    April “CuppaJo” Burba



    Most of this I was already somewhat aware of, but it's very exciting to get a general direction of the game right from the Devs. The impact is grossly apparent in the beta forums, where NOW much of the negativity has dissolved. As for myself, I'm commited to playing this game at release regardless... but I'm a lot more comfortable now bringing friends/guildies along for the ride.

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  5. #48

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    Re: "Tabula Rasa" Pre-Release Review

    big patch today:
    http://www.tacticalgamer.com/role-pl...sa-beta-8.html


    please check the rpg forums for more info.

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  7. #49

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    Re: EXTREMELY important update

    Quote Originally Posted by Gambit7 View Post
    Personal Armor Units (PAU’s): When players get to level 40, they won’t just get a pony! Promotion to Level 40 comes with the option to train for certification in the PAU. Each PAU will have bonuses such as movement, more firepower, and different abilities per type. Each type is unique to the military career the player has selected. When visualizing the PAU, visualize the AFS Mech, although each will be very different… and may not necessarily be a mech.
     

    That... aroused me.
    I am the one, I am the zero, I am your low resolution hero.

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  9. #50

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    Re: "Tabula Rasa" Pre-Release Review

    Great review.
    I think its neat that you can war with other clans.

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  11. #51

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    Re: "Tabula Rasa" Pre-Release Review

    IS it out for download or do you have to buy a CD?

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    Re: "Tabula Rasa" Pre-Release Review

    Quote Originally Posted by Gambit7 View Post
    Great points. Another thing with the weapons is combos. You have chances to stun or freeze mobs many times. The best choice then would be to perhaps switch to melee or an uber short-range weapon (shotgun for instance).

    As for the stores only selling physical weapons, these are easily moddable at a crafting station. Kinda pointless selling specialty gear.

    Last thing Varius.. was it you that was wondering about swords and knives?? I just looked it up and the "Spy" tree gets all kinds of different swords they can use. Bye bye specialist.
    Thanks for the great information. I will be giving Tabula Rasa a try. Hope to see you there!

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  15. #53

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    Re: "Tabula Rasa" Pre-Release Review

    I doubt it, since the servers have been shut down for a year.
    |TG-12th|Undead


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  17. #54

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    Re: "Tabula Rasa" Pre-Release Review

    Always with the negative waves Moriarty!

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  19. #55


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    Re: "Tabula Rasa" Pre-Release Review

    Time to dust this off...

    |TG-6th|Damonte



    Proud to have been an Irregular!

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