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11-06-2007, 11:02 AM #16
Re: Killer Game
This comic pretty much sums it up:

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11-06-2007, 02:10 PM #17
Re: Killer Game
I'm still waiting for an FPS that accurately depicts what happens when someone walks in front of my Claymore, or a wide-open minigun for that matter.
Still waiting for an MMO that actually has hack and slash for the million hack and slash weapons they have in game. (thank god for AoC)
How do you have ethical parables in a game that ethically depicts NOTHING? If I'm presented with a choice to blow someone's brains out, I should be presented with gobs of cortex if I do-so. Otherwise, it's not really a choice.
Even though games like Manhunt 2 are over-the-top... they serve the purpose of expanding gameplay for lesser-rated games.
Eventually, games will be simulations of life. When SniperJohn calls in air suport and marks his target for an F-22's JDAM, I'd expect SniperJohn will actually get to see the carnage that JDAM inflicts on a pillbox full of soldiers. In doing-so, maybe SniperJohn hangs up his rifle and decides to push pens at HQ.
feel me?
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11-06-2007, 06:10 PM #18
Re: Killer Game
Wait so violence automatically makes a game better? I have to digress, I have un-violent games that are more fun than the ones I have that are violent. Think Sly Cooper. I for one am not looking forward to games that are able to have a cop out since they offer violence.
I'm not saying I'm against violence. Hell fundamentally Mario is maiming Goombas by jumping on their head. If I shoot someone I expect blood to come out. Granted I don't want to see gratuitous amounts of blood. I don't expect to see 50 gallons of blood erupt instantly from a human being when they only hold 6 quarts.
Really if you need to decapitate someone with a syringe then congratulations you're sick in my eyes. Hey if they're a bad person, just snap their neck and you're done with it, that's how Sam Fisher does it. Do you really need to maim and decapitate some one? That's not stealthy that's messy. What was your point about realism again? You're saying you want to be a psychopath? I'm confused.

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11-06-2007, 06:13 PM #19
Re: Killer Game
Sirus, I think he was saying exactly the opposite of what you're suggesting.
And he's on to something, I think. If the games we played were more realistic, perhaps violence wouldn't be so attractive?Become a supporting member!
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11-06-2007, 06:39 PM #20
Re: Killer Game
I see you're right, I think I went off on an invisible tangent.
Everyone's either blaming society or the parents. I for one believe the parents are more at fault, after all I have yet to meet a retailer that allows minors to buy M rated games.
But what about the kids? Isn't it their responsibility too? Granted they're not about to take that responsibility but I tried to. I made sure that my parents knew the ratings on all games I planned on buying and why they got that rating. As such my parents complained less about games I got since I let them know ahead of time. The responsibility was solely on them and I did my part of dissolving all responsibility of society. It was now solely on them.

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11-06-2007, 07:36 PM #21
Re: Killer Game
That's somewhat what I was getting at. Many people like games because they're given a medium where there's a "buffer zone" between what they're doing and what they're actually seeing. You have many battle-weary veterans playing these games because they can do what they've been trained to do without seeing the actual result. People fantasize about being James Bond, but they cant deal with what actually happens when a .257 round enters someone's tempel.
In a TRUE simulation-sense, you'd be presented with an adequate representation of the effect of your actions on the gamespace. Slowly but surely, you're seeing gaming media go this route. There's now destructable environments along with anatomy; you can break a wall down to get inside a building and hack someone's arm off basically.
EVENTUALLY, we'll get to the point where there's emotional response in games (there are already books on game theory regarding this). In order to evoke these responses, you're going to have to see realistic images. Even further, games will give players chioces based on how they feel about doing certain things... like I said before, SniperJohn may just decide to "push pens" in his favorite MMOs HQ, because he's sick of the gore.
So instead of us seeing people "spec" or choose to go a certain route in a game because X rifle does more damage, you'll start seeing people choose to spec a certain way because they can or cant handle the emotional response evoked with that playstyle.
Alongside these realistic images are realistic consequences. Gore/death gets dumbed-down when someone can get their head lopped off and just respawn immediately with little to no penalty. Games with "permadeath" though add more of a sense of loss to go along with the violence.
Risks will give greater reward, but also come with greater loss if there's a failure.
I know all this doesnt have much to do with Manhunt 2. But, the point I'm trying to make is that in order to advance any artistic or gaming medium you're going to HAVE to have games like that (that push the mold); or else we'll be stuck with Care Bear status-quo games forever.
And like Cingular said, there comes a point when violence is actually "trivialized" because it's been dumbed-down so much. You cant avoid or care about something you're totally ignorant of.
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11-06-2007, 08:25 PM #22
Re: Killer Game
Dont lower the gore up it and give it a X rating. Remember its not games that kill people.. as far as i know ive never seen a copy of manhunt grow legs and arms and stab me in the back.
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11-07-2007, 02:24 AM #23
Re: Killer Game
What about desensitization? What if the more someone sees something the more they think it's all right.
If a kid sees something violent at a young age and sees it continually, isn't it safe to assume that same predicament would invoke the same feeling as if he/she would for the first time?
Again I'm not saying it's society's job to police the individual. I think the individual is fully capable of policing themselves and we have rating systems in place to take care of informing the individual.

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11-07-2007, 03:14 AM #24
Re: Killer Game
I think the desensitization comes from seeing/experiencing violent acts without feeling anything about those acts. We're exposed to meaningless violence from a very young age, and we continue to be exposed to meaningless violence. From 'Tom and Jerry' and 'The Roadrunner' to TF2, we're bombarded with images of violence that are trivial and, really, mean nothing to us.
Look at how many people in this thread were disgusted by ManHunt2. Make the violence a bit more real, make it evoke some emotion, and you'll see that people aren't really attracted to it.Become a supporting member!
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11-07-2007, 03:21 AM #25
Re: Killer Game
How many ardent gamers do you know that are serial killers, murderers, etc.? Fact is, they're few and far between. Matter of fact, most gamers I know are really nice and generally cool people. They usually represent the upper-tier of intelligence in this world also. (consoles have dumbed this down though I think)
Remember, this whole right-wing push against gaming goes ALL the way back to when that guy dressed up like a Ninja and killed an elderly couple in their home, all because he thought he was re-living a D&D dungeon (back in the early 80's I think). Ever since then, these retarded special interests have had it out for PnP and video games in general.
Every once and a while (statistically 1 in a about 20 million maybe) some bunger comes along and does something stupid and then blames it on a game (or his parents do).
More people tout their local CHURCH, TEMPLE, or MOSQUE as the reasons why they do frakked up stuff. Do we see people out on witchunts to destroy religion??
Our current president has killed more people then all the games ever created put together. Is he censored?
If I want REAL senseless violence all I have to do is look at the world around me (flip on the news, you'll see); makes Manhunt 2 look like a krishna rally in comparison.
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11-07-2007, 03:24 AM #26
Re: Killer Game
I need to pick this up. I really want to see how the Wii controls are for it.
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11-07-2007, 03:24 AM #27
Re: Killer Game
You're quite right about that, I totally agree. But I also believe if you see something disturbing more and more you eventually will come to terms with it. Not always but it does happen right? That's just how the brain works. Take our eyes, if it's bright and sunny our eyes adjust. Now that's an overly simplified take on things but wouldn't it apply to other aspects of the human brain as well? We adapt to our environments just like the animals, only we're capable on more of a personal level.
Now I'm not a scientist with research so I have no way to back up such claims. This is all merely speculation and I wish it to be taken as so.

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11-07-2007, 03:30 AM #28
Re: Killer Game
You're right, I have nothing against Manhunt. I don't like it as a game personally and I've made the choice not to play it. But I don't want to see censorship at all. I agree, I think video games shouldn't be to blame at all. It's all on the person. I don't care if you have the worst of all mental diseases it's still you who decides to pick up the gun and shoot someone. No amount of video games, movies, or whatever can change that.


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11-07-2007, 03:45 AM #29
Re: Killer Game
To a certain extent, I agree. For a while, I followed a newsgroup called alt.binaries.pictures.grotesque. It had nothing but photos and videos "devoted to, but not necessarily limited to, pictures of "the 6 Ds": death, disease, dismemberment, disfigurement, deformity, and decapitation." I went there to find a particular video that I was told they could post for me, and stayed because I was morbidly fascinated. And the humor in that group was indeed insensitive and dark. But regardless of how many photos and videos I had seen, I was still shocked when I saw someone nearly decapitated just a few feet away from me. Because of my own experiences, I don't really buy into the desensitization line of thinking...
At the same time, assuming you're correct, I'll again refer to this thread. If violent games are more realistic, it seems that less people would be interested in even seeing such violence. Wouldn't that result in less desensitization overall?Become a supporting member!
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11-07-2007, 08:25 AM #30
Re: Killer Game
hahahaa that was awesome! he flippin saw's the guys heads off and crap that was sweet.
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