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#46 (permalink) | |
![]() Join Date: Jan 2006
Location: Camp Hill, Pennsylvania
Posts: 199
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Re: Shooting for Realism: How Accurate are Video-Game Weapons?
Quote:
I think thats one of the things that practically killed Red Orchestra. It's still alive, but is more like an undead zombie. Super-realism (not quite on the ArmA feel, but a lot more than PR) and closed development after they were able to sell the game kind of killed the community. It was booming for the first couple of months after release, then the game basically flatlined after people left it after not liking the realism content, the fact only certain people could use tanks and they were limited, the fact tank-tank combat was *not* a point and shoot affair (one thing i still hate about PR) etc. |
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#47 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Ontario, Canada
Age: 29
Posts: 1,062
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Re: Shooting for Realism: How Accurate are Video-Game Weapons?
I still play Red Orchestra from time to time but always on some random pubby server. I would love to play in some pitched battles with TG regulars, that would be awesome.
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#48 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,516
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Re: Shooting for Realism: How Accurate are Video-Game Weapons?
C4 is great because it can be shaped to cut things. It doesn't, however, make a big boom like other explosives. If there's something on a tank you want to cut, C4 is there for you, but against armor, it would be useless.
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