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08-18-2008, 02:25 PM #31
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08-20-2008, 01:08 PM #32
Re: Twenty Minutes Of Far Cry 2
Check out the new map editor in action. I can't believe how good it is considering this is on the xbox version of the game. Wow, I hope it is as good on the PC...........
Far Cry 2 Map Editor Looks Absolutely Amazing
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10th Tactical Guard
Server Rules and SOP * Kicked? Banned? READ THIS FIRST!*
Contact an Admin * Nominate your teammates for a ribbon
Stoop and you'll be stepped on; stand tall and you'll be shot at.
-Carlos A. Urbizo-
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08-20-2008, 02:29 PM #33
Re: Twenty Minutes Of Far Cry 2
Wow, I'm impressed, looks a bit more fluid than the CryEngine editor (which I still need to get used to).
Wonder if the PC version will have more things to play with/available.
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08-20-2008, 07:21 PM #34
Re: Twenty Minutes Of Far Cry 2
That looks awesome and a lot easier to learn than the CryEngine2 editor. I hope it is like the BFV editor in respect to its learning curve but also hope it has even more features on PC.


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09-18-2008, 10:21 AM #35
Re: Twenty Minutes Of Far Cry 2
5 new videos were just released and they are looking really good
http://www.gametrailers.com/game/5229.html
LINKS
10th Tactical Guard
Server Rules and SOP * Kicked? Banned? READ THIS FIRST!*
Contact an Admin * Nominate your teammates for a ribbon
Stoop and you'll be stepped on; stand tall and you'll be shot at.
-Carlos A. Urbizo-
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09-19-2008, 03:27 PM #36
Re: Twenty Minutes Of Far Cry 2
Here's a new weapons video, and man it is looking really good!
http://pc.ign.com/dor/objects/951257...ons090908.html
LINKS
10th Tactical Guard
Server Rules and SOP * Kicked? Banned? READ THIS FIRST!*
Contact an Admin * Nominate your teammates for a ribbon
Stoop and you'll be stepped on; stand tall and you'll be shot at.
-Carlos A. Urbizo-
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09-19-2008, 05:04 PM #37
Re: Twenty Minutes Of Far Cry 2
I cannot see the demos here at work..
is this game squad based in multi-player..? Is this a game that TG might have a server for..?
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09-19-2008, 05:11 PM #38
Re: Twenty Minutes Of Far Cry 2
There is supposed to be 4 multi player modes at launch:
http://kotaku.com/5052274/far-cry-2-...player-flavors
LINKS
10th Tactical Guard
Server Rules and SOP * Kicked? Banned? READ THIS FIRST!*
Contact an Admin * Nominate your teammates for a ribbon
Stoop and you'll be stepped on; stand tall and you'll be shot at.
-Carlos A. Urbizo-
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09-19-2008, 05:30 PM #39
Re: Twenty Minutes Of Far Cry 2
What do they mean when talking about persistency? As opposed to unlocks like BF2 it's like Crysis where kills get you money and you buy guns within the match?


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09-22-2008, 04:22 PM #40
Re: Twenty Minutes Of Far Cry 2
Can't wait for this game. Really enjoyed 1. Setting and theme is a bit different here but looks very promising.
|TG-9th| TheFatKidDeath
"Born to Party, Forced to Work."
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09-25-2008, 02:08 PM #41
Re: Twenty Minutes Of Far Cry 2
Some more videos and now we get to see who the characters will be:
http://www.g4tv.com/thefeed/blog/pos..._Revealed.html
http://www.videogaming247.com/2008/0...ages-included/
LINKS
10th Tactical Guard
Server Rules and SOP * Kicked? Banned? READ THIS FIRST!*
Contact an Admin * Nominate your teammates for a ribbon
Stoop and you'll be stepped on; stand tall and you'll be shot at.
-Carlos A. Urbizo-
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09-25-2008, 03:07 PM #42
Re: Twenty Minutes Of Far Cry 2
Hehe, I'm definitely gonna be the Irish guy.
This game is looking better and better.

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09-26-2008, 02:55 PM #43
Re: Twenty Minutes Of Far Cry 2
Another new video just released that shows how easy it is to make a top notch map.
Speed Mapping Gameplay
LINKS
10th Tactical Guard
Server Rules and SOP * Kicked? Banned? READ THIS FIRST!*
Contact an Admin * Nominate your teammates for a ribbon
Stoop and you'll be stepped on; stand tall and you'll be shot at.
-Carlos A. Urbizo-
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09-26-2008, 03:31 PM #44
Re: Twenty Minutes Of Far Cry 2
W.....o.....w!

In the pursuit of... something.
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09-27-2008, 12:31 AM #45
Re: Twenty Minutes Of Far Cry 2
Yes! Exactly what I was hoping the PC editor would look like. Very similar to the Battlefield Vietnam editor in its simplicity but also capable of complicated tasks for more advanced users. It looks like the limit for number of objects won't be too bad either.
I hope there will be an option to make custom ground textures as well.

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