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Old 11-19-2008, 05:41 PM   #16 (permalink)

 
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Re: A needed discussion...

Quote:
Originally Posted by Xen View Post
if you can't control the flow of the game as an admin, look into ways of changing that.
And just what is it that you think "we" did...? Add rules to make it less fun?

Why in the world do you think the rules are there now, the way they are now..? To upset YOU, so you can come on here with your OPINION and bash on the individual TG communities?

Plus, comparing PCS to CoD4 is not even close to apples to apples..CS has been around YEARS..The admins have had YEARS to put the current ruleset into action. You bring up the boundaries issues we had in place for CoD4..why do you think it was put in place, if even for a while? IT WAS TO TRY AND HELP ENABLE A MORE TG-LIKE PLAYING STYLE...it was there to try and slow down the killhunters who constantly try to mask their lone wolfing as "tactics"...

Oh yeah..it is REAL tactical to take off away from the team, rush to the opposing teams spawn and try to kill them all before they can even get a plan of action in motion or even get out of their spawn point to even "get" in the game..but I am sure since you "more than dabbled" you of course played the thousands of rounds that we have played, and you certainly think you know best how CoD4 should be played..right? NOT..!

Think there is a "BIT" of difference in the way the maps are created..? The size of the maps? The locations of the objectives and the paths to them? Usually NO WHERE NEAR THE OPPOSING TEAMS SPAWN?

Sorry if I seem miffed, but I don;t drive down to Houston to tell the guys at NASA that they have no idea how to build/fire off rockets....get the hint?

You know what they say about opinions...right? I have come to the conclusion that I may be a bit irked by your post XEN...


While we are on about opinions, let me voice mine.

Things have changed. In new/newer games like CoD4, there are a LOT of kiddies/pubbies that jump from server to server just to see what they can do to make a mess or disrupt the game, with either cheats, exploits, bad attitudes, etc...whatever you want to name. Now try to "educate" these turds in the punchbowl as to how we play at TG all the while they are bunnyhopping and throwing early nades while rushing to the opposing teams spawn to jack up their number of kills while telling you something "real nice" about your mother while shooting through walls..
Try that night after night after night, and see how it goes...then come here and post that drivel again.

I am sure there is more than one admin (and player) here that is more than "put off" by your comments, although in the body of your post you seem to have the right idea, but certainly cannot see that one set of rules can cover every game. TG is here, brought about by an Idea that games can be played in a tactical fashion, by mature, like-minded people.

Also, please try Server 2 for CoD4...It is a Mod server..the same type of people that wanted to play in the same style as you, decided that CoD4 needed to slow down and be played differently, and created this Mod (Open Warfare). Jump on there and I think you will have a little different idea.
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Old 11-19-2008, 05:45 PM   #17 (permalink)
 
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Re: A needed discussion...

Secondly, the low rating obviously given by the defensive posters in this thread, which is about trying to re-educate the people who have obviously forgotten and lost sight of what TG stands for, is a direct correlation to the immaturity and waywardness portrayed in the OP.
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Old 11-19-2008, 05:47 PM   #18 (permalink)
 
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Re: A needed discussion...

Quote:
Originally Posted by Anospa View Post
My main argument for 2142 (the only game I play with regularity to have a justifiable opinion on) is the maps and the weapons given to each side. They are designed with choke points in mind, and the weapons restate this in their use and applications.

Rockets are used as area denial tools to hold people off of flags or contain them in kill zones. Same applies with the vehicles and the engineer class: the mines stay stationary and will follow targets once they are within range, and there is another type of mine (EMP) that will disable a vehicle temporarily, completely denying them from moving onwards.

As for tactics and squad movements, there is a great deal. It all happens very quickly and efficiently. You bring up the argument that the most played kit is medic, that's technically wrong; the kit is assault, and it has the ability to be a medic through kit unlocks. It so happens that the main infantry class is also the medic class. Other kits fall into squads quite nicely on some maps and areas, and terribly in others.

You do bring up some good points, but I do have to say the 2142 we play at TG stays very true to the TG spirit.
I didn't know 2142 players degenerated to using mainly Medic kits? Surprising, do people now heal and revive more than when I was active?

Yes the maps are designed around control points and ultimately choke points develop. I can easily say that I can use some other kit and do just as well as a whole squad of just medics.

Quote:
Originally Posted by Birdie in Texas
In new/newer games like CoD4, there are a LOT of kiddies/pubbies that jump from server to server just to see what they can do to make a mess or disrupt the game, with either cheats, exploits, bad attitudes, etc...whatever you want to name. Now try to "educate" these turds in the punchbowl as to how we play at TG all the while they are bunnyhopping and throwing early nades while rushing to the opposing teams spawn to jack up their number of kills while telling you something "real nice" about your mother while shooting through walls..
From experience, those types have always existed in online PC gaming. It's been getting worse the last 6 or so years as there is a larger number of younger players who feel rules do not apply to them. They take a FPS and it becomes a FFA match to see who gets top kills. You think those kiddies care about maturity, respect, language, and teamwork? No way, they rather swear at you and call you names then cry later when they get banned.


As for what TG stands for, the rules, and the primer, I think for the most part it's fair and tries to keep each game and server fun, moving at a steady pace, and enjoyable for all of the mature players here.

The first two or three paragraphs came off to me as very negative and I can see why Birdie took offense. I would too if I were in his shoes.
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Old 11-19-2008, 05:50 PM   #19 (permalink)
 
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Re: A needed discussion...

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Originally Posted by Gogeta View Post
Secondly, the low rating obviously given by the defensive posters in this thread, which is about trying to re-educate the people who have obviously forgotten and lost sight of what TG stands for, is a direct correlation to the immaturity and waywardness portrayed in the OP.
I gave the thread a low rating simply because it's an issue that's been brought up time and time again. I'm sorry if I feel that I don't need to be re-educated as to what TG stands for and the fact that the original poster (and you) feel I need to be re-educated, when in fact, his assumptions as to what the TG primer stands for are wrong, are the reasons I gave it a low star count. I'm not going to repost my original post in this thread, but it's worth a read.
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Old 11-19-2008, 05:55 PM   #20 (permalink)
 
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Re: A needed discussion...

Quote:
Originally Posted by Gogeta View Post
Secondly, the low rating obviously given by the defensive posters in this thread, which is about trying to re-educate the people who have obviously forgotten and lost sight of what TG stands for, is a direct correlation to the immaturity and waywardness portrayed in the OP.
So not only should we only play the game by the standards you tell us to play by but we should also hold our opinions to ourselves if we are in disagreement with what is being said? I doubt that was what the intentions of the founders of TG were.
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Old 11-19-2008, 05:58 PM   #21 (permalink)
 
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Re: A needed discussion...

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Originally Posted by Catman1975 View Post
original poster (and you) feel I need to be re-educated
Where in any of my posts do I say your name catman or direct anything towards you personally ? If you are not in need of said re-education, then we are quite obviously not talking to or about you now are we.....
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Old 11-19-2008, 06:02 PM   #22 (permalink)
 
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Re: A needed discussion...

Here is a post from Sc1ence, a long time 2142 and other gaming title player and well respected TG member. It really sums up what the gen concept of this thread is and I believe it represents the entire TG community as a whole. It is long but well worth the read.

Quote:
Originally Posted by sc1ence View Post
<edit for context> This post is a response to a playtest on the conquest server of lowering player count. It goes further to address what I see as a conflict within TG that I think needs to be addressed. </edit>


I am going to state my personal opinion here. This opinion does not necessarily reflect that of the admin team.



Stated succinctly:
Lowering the player count does not increase the tactics, realism or fun of 2142. It should be moved back up to 50 or higher.

Now for the long winded justification for the above statement:

Tacticalgamer started with very low speed tactical shooters. The tactics involved in those games were very much a cat and mouse game. ArmA, ghost recon, project reality and other similar games are clear tactical shooters. They emphasize realism and team tactics over action and one-player-one-unit. The BF series of games seems to fall between traditional tactical shooters and arcady games like quake deathmatch that do not seem to require tactics or much thought.

Project Reality is an example of a modification to the BF2 engine that forces people into playing a more realistic game. It is slower and the tactics it uses are a more accurate simulation of real world tactics.

Clearly TG gravitates towards PR given the reality modifications and the stated goal of the TG primer of playing the game in a near simulation environment. This reasoning can be applied to 2142 as well. Lowering the player count was an attempt to make the tactics in the game more realistic and thereby increase the amount of fun that our members were having. It seems to have done neither. It did however change the kind of tactics that are effective.

I worry that people are equating “slow” with “more tactical” or “more realistic.”

Think of war over the ages, the speed of conflict has increased significantly. In the future, the speed of armed conflict will likely continue to increase. That 2142 is a very fast paced game does not mean its tactics are less realistic.

Vanilla 2142 has the basic elements needed for a tactical shooter. Success depends on teamwork and a good tactical plan. From the Commander on down to the 2 man squad the entire team is working to realize a tactical goal. While it does not have to be played this way (go to any random pub and experience the lack of tactics) - TG chooses to play it right. The teamwork required to play 2142 the TG way goes way beyond kill, revive the dead and try not to TK your buddies. It IS fast paced, and it should be. The 64 person maps are small compared to the 64 person maps in a game like PR or even vanilla BF2. Putting all those people in one place guarantees the pace of the battle will be frantic. Frankly, I like it like that. I enjoy the fast paced dynamics that require split second tactical decisions. This franticly paced battle does not reduce tactical gameplay, I think it increases it if you meet the challenges of maintaining the high situational awareness it demands.

Game winning or losing tactical calls are made every minute or so by commanders, squad leaders and squad members. The amount of situational awareness that goes into playing such a fast pitched battle is immense. I have to practically live in my minimap as a squad leader in 2142. I don’t make decisions before getting sitreps from the CO And my squadmates. As a commander, the min or so between radar scans seems like an eternity. Half the other team could move clear across the map in that time. I am studying the map for troop movements and deaths to assist my squads in accomplishing their goals. As a squad member, I know relaying accurate and useful sitreps can mean the difference between us losing or winning the battle. 2142 does not lack realism other than the fact that it is taking place in the future with some unique technology.

The relationship between map size and playercount does have an effect on gameplay. But the point where it becomes less tactical and realistic is at the extreme ends of the distribution. Running the 2142 conquest server with 64 players would not decrease the realism or increase it, nor would running it at 16 players. The same argument could apply to our PR server which runs at 64 players. Within those two anchors the game seems to have roughly the same amount of realism and tactics. The tactics change with the number of players, but they are just different tactics. If anything, I think that higher playercounts increase the total number of things you can accomplish tactically. You start fighting for control over choke points with a higher player count, where with smaller player counts you just position a sentry and engage if you notice movement. You can only watch a choke point in so many ways. But you can control it and stop an opposing force from taking it in a large number of ways if you have the troops. This variety makes for a more enjoyable game to most people.

Behind this thread is some minor internal TG conflict. TG is all about Teamwork, Maturity and respect. We love our tactics here. Perhaps we love them a bit too much? What I mean is some guys seem to get really attached to a certain style of gameplay and the tactics that go along with it. If the effective tactics change that person may loose interest in the game or blame all the “rocket whores” or “voss pray and spray morons” for ruining the game by taking tactics out of it. The truth is, they replaced the tactics he liked with ones he did not like. The passion that is stirring this thread is most likely an issue of what kind of tactics are being used rather than IF they are being used.

For example, a die hard PR fan plays 2142 and posts in the 2142 forums how the game is a fragfest that lacks tactics or makes a similar comment on teamspeak. The 2142 player responds in kind, stating that sitting in the grass for 15 minutes waiting for the right time to strike is not tactical - it’s like watching paint dry. Snipes like that have been lobbed back and forth enough times I don’t need to find the most recent post with it.

Solution you ask? Set player count to whatever makes the most TGers happy. I suspect that number is about 50. Some like myself would like to see more people. Other would like to see fewer. If a reality mod for 2142 comes along we should check it. Otherwise we should move to an unranked server and adjust server settings such as respawn time and damage if we don’t think 2142 is realistic enough. IMO, that would be a mistake right now. While that may increase realism slightly, it would be at the expense of new supporting members and perhaps fun. I dont think we need to increase reality to the point where the game is becoming less fun. I don’t think we have a large enough permanent player base to take 2142 unranked permanently. We would become stagnant and the game would die within TG.

The second server could host a rotation of small infantry maps, ns, titan or whatever other variations we wanted. We can have more internal scrims with higher or lower player counts. We can have unranked nights. But, I think the conquest server should remain a large ranked server to attract new players to TG. I am not against changing it for a day or so like we did this weekend in an attempt to improve gameplay. But for the most part, it should be our flagship server. A beacon of hope to all pubbies. This game has brought in a large number of supporting members and will continue to do that if we we work at keeping the server enjoyable enough that people will want to support it.
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Old 11-19-2008, 06:13 PM   #23 (permalink)
 
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Re: A needed discussion...

First off Xen, as many have said before me, I would recommend that you try Project Reality (I personally love and play the mod). This mod basically fixes all of your complaints of the run'n'gun style of some of the battlefield series. But in games like Bf2142, or even simple Vanilla Bf2, it would be stupid to send out a sniper team to check out the location of the flag for the safety of the armor. This is simply because if the snipers took out some kind of AT, it would respawn immediately. Anyway, what I'm getting at is that games like Bf2142 and POE2 are simply more fast paced and require one to lose the whole realism aspect. However, it still requires teamwork and coordination.
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Last edited by google; 11-19-2008 at 08:47 PM. Reason: My grammar kind of failed today...
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Old 11-19-2008, 06:14 PM   #24 (permalink)
 
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Re: A needed discussion...

I have to agree with xen on some points some of games at TG have lost that tactical edge that brought me to TG, yeah this is to do with an influx of new younger players who dont fully conform to the Tactical aspects of games and play the game to just play.
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Old 11-19-2008, 06:15 PM   #25 (permalink)

 
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Re: A needed discussion...

Each game has its own style of gameplay and teamplay, thats why there are admins for each of these games and the mods that are associated with them. That is also why there are higher admins, who oversee those admins and so on and so forth. The admin guidelines/rules are based upon the core principles of what TG stands for, whether you find it in the FAQ, Primer, and Rules of each game. Personally I think the admins and moderators of the forums do a hell of a job, and they should be patted on the back more for volunteering their time and instilling values of teamwork, fairness and discipline.
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Old 11-19-2008, 06:24 PM   #26 (permalink)

 
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Re: A needed discussion...

2142 is a fast game. And yes there are plenty of players that play it run 'n gun style. But look at the TG server at 2142, heck drop by on a password night and you will see why 2142 is a game here at TG. It can be tactical, it's what you make of it. CS:S can become one giant run 'n gun shootout, but at TG we don't play it that way.

Each game is different. If they were all alike we'd probably play one game. It's an open server and the admin team does one heck of a job.
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Old 11-19-2008, 06:26 PM   #27 (permalink)

 
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Re: A needed discussion...

I think what most people fail to realize that the whole situation is a "damned if you do, damned if you don't" one. If you sit and try to "educate" these kiddies that come on cursing, bunnyhopping, hunting and TKing; you get people whining because they weren't taken care of swiftly and succinctly and ruined their play time. If you just get rid of them, people whine that you're a hard-ass and the rules are too strict.

We've tried to find a middle ground, and what is that getting us? Yet even more whining and complaining.

And while I'm at it, I wanna say this. What is up with people thinking because they decided to become an SM it gets them any more say than anyone else who plays here what goes on. Sure, some of the games have scripts to make room for SMs, and you get a nifty email address and FTP space, but that does not entitle you in any way, shape or form to dictate what goes on on the servers. I swear, if one more person "threatens" to cancel their SM when they get unhappy, I'm gonna snap.
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Old 11-19-2008, 06:34 PM   #28 (permalink)
 
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Re: A needed discussion...

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Originally Posted by Gogeta View Post
Where in any of my posts do I say your name catman or direct anything towards you personally ? If you are not in need of said re-education, then we are quite obviously not talking to or about you now are we.....
Well you didn't mention my name, but you said the original poster was trying to re-educate us "who have obviously forgotten and lost sight of what TG stands for." and since the original poster was stating that our 2142 is "a hair's breath" from being a run and gun pub server and I feel that our 2142 server very much emulates what TG is about, yes your post was directed at me and NO I do not need to be re-educated.

I addressed how Xen is incorrect in his assumptions of realism and it's application into EVERY game that TG hosts and even shown where Asch has stated what TG stands for. I'm tired, I feel like the 2142 community is singled out because we play a fast paced game and some people can not understand how tactics can be applied in that situation.

Maybe I should just start ignoring these threads, but I can't. TG is my home for gaming and when someone tries to tell me that the way I play on our servers goes against the TG ideals, I take heart to that issue.

You know there has been at least one person who has come from PR and loved 2142 and the way we play. Never once did I hear from him that 2142's playstyle on our server went against the TG ideals.
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Old 11-19-2008, 06:36 PM   #29 (permalink)
 
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Re: A needed discussion...

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Originally Posted by rage4order View Post
So not only should we only play the game by the standards you tell us to play by but we should also hold our opinions to ourselves if we are in disagreement with what is being said? I doubt that was what the intentions of the founders of TG were.

I'm not sure what your on about with this ? Where do I tell you how to play the game ????? I don't know, nor do I really care who (specifically) gave the bad rating. I was simply stating MY opinion on the image portrayed by someone who would give this thread a bad rating. Xen has been here a long time, so have I. Not as long as some, but longer than others. I have been an admin on some of the most difficult games to administrate. Not trying to bark up my own tree here, but I have a feeling I have a bit of a grasp on the core ideals of Tactical Gamer. If I see people acting in a manner that isn't what TG is geared towards, you bet your ass Im gonna notice it, and not make it up or embellish it.


Now, @ birdie. Let me start by saying, that I just scrolled back down and saw this and I just wanted to comment on it:
Quote:
Originally Posted by birdie
Plus, comparing PCS to CoD4 is not even close to apples to apples..CS has been around YEARS..The admins have had YEARS to put the current ruleset into action. You bring up the boundaries issues we had in place for CoD4..why do you think it was put in place, if even for a while? IT WAS TO TRY AND HELP ENABLE A MORE TG-LIKE PLAYING STYLE...it was there to try and slow down the killhunters who constantly try to mask their lone wolfing as "tactics"...

Oh yeah..it is REAL tactical to take off away from the team, rush to the opposing teams spawn and try to kill them all before they can even get a plan of action in motion or even get out of their spawn point to even "get" in the game..but I am sure since you "more than dabbled" you of course played the thousands of rounds that we have played, and you certainly think you know best how CoD4 should be played..right? NOT..!
I would expect a bit more... shall we say... professional responses from you.. Assuming he hasn't played CoD4 as much as you and then directly taking it to 10th grade with the capital NOT at the end of a sarcastic remark... cmon man... really ? How do you know his knowledge of TG and the ethics and ethos involved with it ? There are tons upon tons of people who have played a hell of a lot longer than you im sure, and Id be willing to bet they don't know or care one toot about TG or its values. I just wanted to say that you alluding to the fact that he hasn't played nearly as much as you and therefore obviously doesn't know how it should be played, seems a bit ridiculous... to me anyways.


Believe me I understand about taking things personally when someone who isn't an admin tries to tell the admins how do their job, generally or specifically. I have been down that path, and few like it, that I for the life of me wish I hadn't. Hind sight is 20/20.

Finally, I would just like to say one more thing. If a member, no an Admin at TG is noticing a problem, bad enough to quit playing on our own servers because of it, why not assume the fact that he may actually be right and make an effort to find out what happened and help to move forward and fix it ???? Why flame back as if it's their first post on the forums....
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Old 11-19-2008, 06:37 PM   #30 (permalink)

 
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Re: A needed discussion...

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Originally Posted by KillDaddy View Post
I swear, if one more person "threatens" to cancel their SM when they get unhappy, I'm gonna snap.

Let them go..! Do we need/want anyone here that has to threaten to quit if not given their way? Tell them to make sure and hold their breath too..! hahahaha
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