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Old 11-19-2008, 06:42 PM   #31 (permalink)
 
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Re: A needed discussion...

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Originally Posted by Gogeta View Post
Finally, I would just like to say one more thing. If a member, no an Admin at TG is noticing a problem, bad enough to quit playing on our own servers because of it, why not assume the fact that he may actually be right and make an effort to find out what happened and help to move forward and fix it ???? Why flame back as if it's their first post on the forums....
Agreed, but it's also true that we can not make all of the people that play on our servers happy all of the time or even at all. Sure we can address the issue and see what can be done about it, but not at the risk of losing the core of our players. If the admins see that the game is being played within the TG mindset and one or two people have a problem because it's not realistic enough for them, I don't see how or why we need to revamp our playstyle and potentially alienate our core player base.

There is no need to flame them and this issues need to be addressed, but that is what some of us are doing.
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Old 11-19-2008, 06:47 PM   #32 (permalink)

 
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Re: A needed discussion...

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How do you know his knowledge of TG and the ethics and ethos involved with it ?

He posted that he "more than dabbled"..and he certainly thinks he is some authority, when I cannot ever remember even seeing him on..

I am sorry if "you" consider my being a bit upset by his postings to be "unprofessional"..

Anyone that purports themselves as being completely immersed into these games when obviously they have spent little to no time in them, or at a couple while posting this, certainly seem to be painting a bullseye on his forehead. I am not taking it "personally" the way you must think..It might be more fair to say that I am in a bit of shock as to how the OP came off..

Some of us are cetainly not as eloquent with their words as you either Gogeta. I am just jealous, that's all..

And as far as him "maybe" being right..? TOTAL EPIC FAILURE as to how it was put out there..

Troopers statement above takes everything that Xen tried to say, without throwing all the houses under a bus, and compacts it in a much better put small paragraph...

Trying to generalize all the rules and match it to all of the games played here is ludicrous.
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Old 11-19-2008, 06:51 PM   #33 (permalink)
 
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Re: A needed discussion...

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I swear, if one more person "threatens" to cancel their SM when they get unhappy, I'm gonna snap.
These are people who pay.... money.. to help tactical gamer. If they are unhappy.... unhappy enough to not pay anymore and leave... seems so trying to find out why and help would be first on the list... not snapping. Maybe its just me though... ?
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Old 11-19-2008, 06:57 PM   #34 (permalink)

 
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Re: A needed discussion...

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These are people who pay.... money.. to help tactical gamer. If they are unhappy.... unhappy enough to not pay anymore and leave... seems so trying to find out why and help would be first on the list... not snapping. Maybe its just me though... ?
KD is referring to the babies that got an SM just to be able to get on the server and play whenever they want. They think that just because they are an SM, they should have everything suit "them"..

These are not the people like you and me that have been continuous SM's for several years, willing to give up our time to try and help. These are, for the most part, spoiled kiddos and miscreants that think that somehow, their being an SM makes them "special"...

The rules are there for everyone to read and follow..SM or non-SM..
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Old 11-19-2008, 07:06 PM   #35 (permalink)
 
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Re: A needed discussion...

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Trying to generalize all the rules and match it to all of the games played here is ludicrous.
I think you may be mixing up "rules" and "ethics" here... yes of course trying to generalize "rules" to match all games is luda... But surely trying generalize an ideal seems feasible ?
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Old 11-19-2008, 07:13 PM   #36 (permalink)
 
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Re: A needed discussion...

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KD is referring to the babies that got an SM just to be able to get on the server and play whenever they want. They think that just because they are an SM, they should have everything suit "them"..
no doubt, but Why on earth would someone bring that up, in a discussion like this, which a former admin started, and someone who has been here a year or so longer than him to boot? If in fact it was coincidentally mentioned without any direction towards Xen, then I apologize, but I seriously doubt it....
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Old 11-19-2008, 07:19 PM   #37 (permalink)

 
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Re: A needed discussion...

it was coincidental... just been a lot of that crap lately.
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Old 11-19-2008, 08:46 PM   #38 (permalink)
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Re: A needed discussion...

Now look, I would love to know how any of you read that anyone was giving up their SM??? No where did I say that, trust me. I've been a SM on and off for over 3 years so I can do what I can to help this community prosper. This argument and whatnot is only a distraction to the issues. Everyone wants to point fingers. Who cares who's fault or idea is wrong? This discussion was ment for the community to think and respond objectively. As for Dabbling, in COD 4, I played a couple nights spread out over a few weeks, in all honesty. These other games I mentioned, I played for well over a year on TG when they first came out. Then life happened and I came back and everything was different, I tried to address it when I came back but the changes where irrevokable. The Mindset was too far inlaid to change. If you're defensive because of what I have said, look as to why you feel that way. If your following what the primer says, this post is pretty mundane and should not cause you alarm. Just think about it guys. That is all I've ever asked.
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Old 11-19-2008, 08:53 PM   #39 (permalink)


 
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Re: A needed discussion...

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If you're defensive because of what I have said, look as to why you feel that way. If your following what the primer says, this post is pretty mundane and should not cause you alarm. Just think about it guys. That is all I've ever asked.
Excellent. I was just about to come in here and shut this thread down.

Enough of the finger pointing and defensive arguments. This is not the Sandbox. This is about TG and I think the issues brought up here are important. Talking about the direction of our community is vital to TG's health.

That said, if I see any more of the bickering and finger pointing, I'm going to shut this thread down. We're not here to blame anyone for anything. We're here to talk about what makes TG great.
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Old 11-19-2008, 09:19 PM   #40 (permalink)
 
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Re: A needed discussion...

Cing your my hero
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Old 11-19-2008, 09:23 PM   #41 (permalink)
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Re: A needed discussion...

I would also state that no where did I say that the admin team was bad or not doing their job. It's a tough job, I know I've done it.
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Old 11-19-2008, 10:32 PM   #42 (permalink)
 
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Re: A needed discussion...

regardless of play time and status at TG. Everyone who posted in this thread obviously loves this place, or you wouldnt be all fired up about it. I dont think anyone was calling anyone out or even trying to point the blame. But as loving members of this oasis of gaming, its our job to make sure its standards are with held.

A post like this needs to be posted every so often so that it can be a reminder to us as members of what we need to do. Yeah sure the truth hurts, but we created the problems so it our job to fix them. Im not pointing blame, in fact Im calling myself out for not doing a better job at creating the TG environment every time i join up to play.
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Old 11-19-2008, 10:52 PM   #43 (permalink)

 
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Re: A needed discussion...

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Call of Duty Search and Destroy is Professional Counter Strike but with different models.
If the game type is so similar, why are the rules radically different? Why do the communication levels vary so wildly from game to game? Why do the players who play both games, like myself, get such different community experiences?
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Old 11-19-2008, 11:27 PM   #44 (permalink)
 
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Re: A needed discussion...

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If the game type is so similar, why are the rules radically different? Why do the communication levels vary so wildly from game to game? Why do the players who play both games, like myself, get such different community experiences?
I believe its the players who have stuck with the title. CS has been around since '99 at least thats when I was playing beta .04b de_dust and one M4A1. So those guys have years of experience with the game (maps, routes, techniques, and kits) where as CoD4 has just now turned one year old. I would argue that CoD2 had its growing pains as well and after the 3rd year the only players playing it were the diehards. Right now we dont have that privilege. What we do get are the players who have already been identified by the previous admins so I wont elaborate on them but I will just say that the many are just passing thru dont play by the rules and would rather post a PM to the front office as their first message @ TG.com to describe how mean the admins are at CoD4.

In time once more fast paced run and gun shooters are released CoD4 will settle down and we will be able to enjoy this title as much as CS:S / PCS community enjoy their game. So with that I say hats off to Xen for starting the thread to get this out in the open and no offense was taken by me at least. I think that all people who are new need to come here and read this post and see what it takes to make things happen and to work. That way they will all have a better understanding of what we do for no $$$ to ensure we can have a good time as admins as well as supporting members.

In the end its the admins who enforce the rules of the game which then make players play in a fashion conducive to the Primer. One game may have more rules then another and that is most likely due to not just the player base but more along the lines of making the game fit into the TG Primer style of tactical play and as I have mentioned from time to time, CoD4 is a square peg being forced thru a round hole. I eagerly await the dust to settle and for a majority of the "kiddies" to run off to the next "big thing" so we can get back down to some great squad based shooting!
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Old 11-20-2008, 12:48 AM   #45 (permalink)
 
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Re: A needed discussion...

(Epic post is epic...)

Hello Xen,

I'm Vortex and I've been a 2142 player since the game came out and a member of the TG community now for over 18 months, with SM status for about 14 of those months. I've played at a number of other 2142 servers in my time before settling down here at TG. I did so because I felt that TG brought a far more tactical mindset to the table than any other servers and the people who frequently populate this server are quite intelligent and mature.

Introduction out of the way, I want to address the points you've brought up, particularly regarding Battlefield 2142. I'll admit that I am not as veteran as some people here in TG - two years is really a baby compared to some of our founders, so if my inexperience and lack of veterancy in the servers is a detriment, I humbly apologize in advance. I know that most will listen to a person regardless of their veterancy, but some do not and I never know which I will be addressing when I speak before a group of people, especially when some of those people helped create and maintain a community I have come to enjoy and cherish over my time here.

I have always admired the Battlefield series for their ability to be fairly realistic, all things considered. From the inclusion of VOIP to a centralized command structure, EA has done some interesting and unique things with the game. What's important to note is that the game has always been designed for gamers of most classes, so there are always going to be things that get left out and are included in mods, etc. Battlefield 2142 is a bit of a change-up, in part due to having to make assumptions about the future. It is very difficult (believe me, I say this as a meteorologist) to predict the future with any degree of accuracy. The reduction of kits, changes in weapons, all have been created and maintained with certain assumptions in mind.

Now, you state that you feel that the BFx series is close to "run and gun". As some have stated, if you look at most COD4 servers these days, you will find there the true meaning of "run and gun". (I do not necessarily say this about our servers, bear that in mind) I have witnessed 2142 games that take a good deal of time to resolve because of a good set of tactics being used on either side, and games that have taken no time at all because one team effectively shuts down the other through superior tactics. Believe me when I say this, but the TG 2142 server is not as close to "run and gun" as you may believe it to be. It may not be the same as some other games that you have played, but we have received many accolades from new players to the server, and I have to believe that is due in no small part to the vast differences in gameplay and style between our server and another server.

The situation of a medic is one that I think will be argued on forever, whether it is real-world or not. Now, you provided point 3 out of the Primer, which talks about leveraging exploits. I think, though, that you need to pay attention to this phrase: "regardless of the level of advantage...it gives over the opposing team." (I removed a small part to simplify my point a bit). Let me be rather clear here - the use of a defib AT ALL is unrealistic. Doesn't matter if it's BF2 or BF2142, the ability to automatically revive someone and have there be no ill effects is about as unrealistic as it comes. So, too, is COD 4's tendency to allow you to wait awhile and shrug off injuries. Yet we accept this and move on. Why? This is not a rhetorical question, it is the logical question that must be asked in reference to your question about medics.

We could also speak about the ability, in either COD 4 or BFx of soldiers to "respawn". That's pretty unrealistic - we don't have soldiers appearing at a random point to continue the fight, do we? Again, if we are going to speak towards realism then we cannot accept one unrealism while ignoring another. If you want the perfect game, as close to simulation as possible, then you have a game with no medics whatsoever (save healing wounds that are not serious (trust me, if you suffer a bullet wound, you can't just patch it up and fight on)) and where you are done if you die. Yet these are not mentioned in your post, so I assume that there are valid reasons for their presence, or that you feel they provide the game with something.

Each game is designed differently, with different objectives and different audiences in mind. If BFx and COD 4 were designed more like CS:S, I'm sure we wouldn't be having this discussion. But the reality is that they are not, and to that end and degree we work with what they have. BF2 can be modified fairly extensively - and given how popular it still is almost 5 years after it's creation, that's saying something for the series. I get the impression (and I may be wrong) that 2142 is much harder to mod in the PR or POE methods. Thus, to that end, we work with the game mechanics as best we can and strive to not use exploits that favor one side and not the other.

That, I think, is the most important thing. What are "real-world combat strategy and tactics"? How do we apply them to a game like 2142? The statement itself is so broad that it's fairly open to interpretation. Flanking an enemy position with a squad of soldiers armed with LMGs and supported by medics is an example of this. Penetrating an enemy's line with a single sniper and opening up a second front in the enemy's rear is another. Both of these are utilized regularly. There are many more out there that are utilized regularly as well.

But we need to consider this also: "rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." Take the statement as it stands, and what we're looking at here is a matter of using the game engine to give an unfair advantage to one side or the other. Why is it that we do not call respawning or medics into question? Because they do not provide an unfair advantage to one side or the other. They are neutral ground.

Lastly, there's a statement from point 3 that was not bolded in your initial statement. "Support game play in a near-simulation environment". What is near-simulation? If the founders of TG wanted us to play using full real world examples, they would have said "simulation" as opposed to "near-simulation". A simulation is only as good as the game model it uses to create the simulation. Game models can be altered to a degree, things added and removed. But again, as I've pointed out, there are things that are not realism but are in the game model and are advantage-neutral to both sides. I am sure that if our founders did not want 2142 or BF2 or COD4 here they would have chosen not to set up servers for the game. But the servers are here, the games are played.

I know this post is long, I apologize for that. If you ask my 2142 friends they'll tell you that I don't know much about the word "brevity". If I have missed something covered in a later post I do humbly apologize - I tried to read through three pages of discussion before writing this but things do get missed.

I understand, Xen, your desire for discussion here and I hope I have given you some food for thought and some fodder for further discussion.
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