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11-20-2008, 02:18 AM #46
Re: A needed discussion...
I just finished writing a rather lengthy (almost two pages) story of why I play 2142 and how I came to be here at |TG| and so on and so forth. I may still post my work at a later point in time, but right now I feel that this quote says all there is to say. I should also note that I took the liberty to highlight what I view as two very important sections pertaining to this situation.
~ Draken
Originally Posted by Apophis
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11-20-2008, 02:48 AM #47
Re: A needed discussion...
I will say this, the style of play is vastly different now then when 2142 was first brought to the TG servers. The attitude toward the game changed in the matter of 10 months. I remember many games where there would be standstills and time would finally decide the winner. Watching as one or two medics charged around reviving people in key places. This was in part due to the mixing of various kits within the game. Once it was determined that missile spamming/insta reviving was the fastest way to take objectives, the birth of the run and gun in 2142 started taking hold. You don't have to be accurate with rockets, you can suppress the enemy while charging at them because, who wouldn't be ducking for cover when you have 18 rockets flying at your position? If one in the front dies one of the guys behind him switchs to defib and poof now your back to 6. It becomes run and gun the moment you stop needing to use cover to complete your objective. I used to watch this happen on every map, it got really, really old. Specially when your a recon with a squad on defense. All you could do is drop RDx or APM, and pray they bunched up at that point. It was no longer tactical to hold objectives because everyone was always sprinting to one point or another rocket spamming as they went. There was no point in playing an other kit unless it was an armor map. Sometimes I would see 5 medics and a support, so they could always be at full ammo. What fun is there toting around ammo for the other five guys? Don't get me wrong, I unlocked support first, then fell in love with the Recon kit, then I left for 10 months. Came back, started playing recon again and all I ever caught was flak for it.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.
I put this here again, because of the issue over one phraze. If any. This means to me, regardless of the advantage to either team or both, using a game's flaw to complete an objective is frowned upon. It doesn't have to be an advantage at all, it just has to break the near simulation. I'll go to CS:S for my point, people are not allowed to fire while standing on a rail. It breaks the near simulation ethic that #3 provides. Yet there are a few maps that standing on the rail gives an advantage to both teams. The second line also reinforces my reply above, "Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real work combat strategy and tactics..." You can argue all you like about it being the future, but future combat tactics evolve from the failed tactics of the past and present.
Spawning can be thought of as your another soldier arriving on the battlefield, it's even put in that way with the ticket system. That doesn't break near simulation. I do agree that the medic system is broken, but as there is little chance of ever seeing that fixed or modified in any way, I must concede that point.
In the end, it's not about right or wrong, it's about thinking it through and talking it out.



Curiosity is going to kill this Cat.
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11-20-2008, 05:01 AM #48
Re: A needed discussion...
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11-20-2008, 05:56 AM #49
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Re: A needed discussion...
Good discussion this.
I think you guys have touched so much. I'm gonna be brief and simple.
Each game is different. Some benefit from rules that simulate real-world tactics, some don't. If you add the wrong rules to a game, it's not fun anymore.
Everyone at TG is here for a different reason. Some enjoy realism, some enjoy fun more. But we all agree on basic rules that we don't want in any game.
That's what's great about this place. It's a mature community with so many different gaming habbits and players it's insane.
Here the other night they released the World of Warcraft expansion. I noticed that the teamspeak channel for WoW was packed. And that's an entirely different kind of game not even mentioned here, think about that.
I love the diversity, but that's me! Maybe others in here are different. Let's respect that.












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11-20-2008, 06:33 AM #50
Re: A needed discussion...
Taking CingularDuality's advice, I went back a re-read asch's post. Part of it was cut out of Catman's quote that I found of particular relevance.
Originally Posted by asch
I would highly recommend reading asch's post in its entirety to anyone that has posted or is thinking about posting on this subject.
My friends call me Y. My enemies call me... well, that's a secret.

"The only reason I team killed you is because I though you were already dead...
...Oh god, I just know that is going in someones signature" - Eroak
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11-20-2008, 09:06 AM #51
Re: A needed discussion...
I´m not going to offend anyone.. but the question that popped at at first was...
if the non-realism of Bf2142 bothers you.. why not complaining about World of Warcraft, Eve online, Team Fortress, Crysis and other.. How realistic is that?
It was said before but i´m gonna repeat it.. you can just be as much realistic as much the game would let you.
I´m just a BF2142 player.. but i have to say that i joined the community and enjoy every damn day on our great server BECAUSE i got sick of public servers.
You say we are not far away from being another pub server where people "run and gun"?... i have to disagree.
I played pub server before i joined TG ( just like 80% of everyone else in here ) and i got sick of the whole game and just put it away for like 5 month. then i started playing again and found this server.. and was addicted.
why? easy to say..
this is NOT a random pub server and i´m damn sure it´s never gonna be one. We have great admins in here doing a hell of a good job.
A pub server in my opinion is a server where you can do whatever the games allow you to do. Like bunny hopping, suicide tactics like RDX-Jeeps or what not. You can spawn camp cause only you K/D matter, you can lone wolf as long as you want to because no one cares about what you are doing.
All of this is not allowed in our great server because it is TG! And we play by the rules as long as i can remember.
Even at scrims we rather die by the rules then win by abuse the game mechanic.
Just my two bottles of rum... now go ahead and call my a newbie to the community or whatever you want to.. that's how i learned TG and that's what i´m fighting for every day in the year of 2142His capacity for love lost, the man accepts it into his glas of dispair. The Flames of burning anger unquenched, the man keeps drinking... but never gets drunk

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11-20-2008, 09:41 AM #52
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Re: A needed discussion...
I actually think many initially join TG because of the talking teamwork, excellent rules enforced by hard-working admins and a fun mature community.
It's only later they maybe start getting into tactics and realism more. So TG is sort of like a journey and your view depends on where you are on that journey.
So focusing only on the realism part seems wrong, since this is only one part of what is TG. TG maybe was based on that back in the day, but not only that anymore. It's talking teamwork and fun that's most important now i feel. The community has grown into that.












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11-20-2008, 10:44 AM #53
Re: A needed discussion...
I'm just re-etirating what others have said but here goes.
I have played a variety of games here at TG over more years the my join date would indicate. I have enjoyed a variety of titles from different ends of the spectrum and enjoyed them all.
I think TG applies a flavour or an essence to a game, it doesn't however force every game into the exact same shape. The most important factor is the people, the "real" TG'ers that make each game enjoyable. I have played with extreamly gifted players in games and didn't enjoy it as much as playing with a guy who was terrible but was a "real" TG'er.
To apply the rules of COD4 into ArmA would be absurd, it would ruin ArmA and destroy the server. To open up COD4 to the point that ArmA is would do the exact same. As Hazmat stated, in time the COD 4 crowd will thin (like my hair) and the kill-hunters will move on to greener pastures, leaving the TG players to play how we see fit. Perhaps then we will change the rules? I assume this would be a similar story to how PCS came about?
I join in for a game of ArmA knowing that it is a simulation, it takes time and communication. I join COD 4 for some faster paced fire fights, teamwork and fun. The two games can't be approached in the same way, but in the end I enjoy each of them for what they offer, it just depends on what I prefer that night. But you can bet it's always a TG server.
To close I would like to offer up my thanks to TG brass, officers and admins. They all are working towards providing the right environment in all the supported titles, no easy task.
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11-20-2008, 12:50 PM #54
Re: A needed discussion...
Your missing his point. Those MMOs dont even use TG servers. TF2 tried to start up being a nice tactical game and had tons of potential but the players who wanted to play, and have since left, complained and complained because they dint agree with using TG rules and mind set in that game. Crysis, they have done all they can with in the game mechanics to play it TG style.
that sounds like a good idea trooper.
-Vulcan
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11-20-2008, 01:06 PM #55
Re: A needed discussion...
I don´t complain about those games. Cause i think you can play nearly every game out there TG style. And if you use a TG server or not does not really matter, causer after you add the tag via Guild or nickname.. you have to follow the Primer.
And you last sentence is what i´m talking about. We do what the game mechanics allow us to play a game the TG way. Name it CoD-X / BF-X/ Counter Strike or even World of Warcraft. What counts in the end is the spirit of those gamers and the will to work together as a team so the everyone wins in the end and not just the single player.His capacity for love lost, the man accepts it into his glas of dispair. The Flames of burning anger unquenched, the man keeps drinking... but never gets drunk

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11-20-2008, 01:12 PM #56
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11-20-2008, 01:35 PM #57
Re: A needed discussion...
We cannot read the minds of people, Trooper, or their true motivations for joining TG. But I think that the characterization of "alot of the players, including many SMs" is incorrect. I'd bet if you did a poll among the various games of SMs and regular players, you'd find that a great many are here for the very reason this community exists - to promote a more tactical and teamwork-based mindset.
:madsmile:Captain, 8th Mercenary Division:madsmile:
|TG-8th Mercs|*|New to TG? Start here|*|Become a Supporting Member|
"Remember to pillage BEFORE you burn!"







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11-20-2008, 01:38 PM #58
Re: A needed discussion...
regardless of that mindset. Many still are in it for their score. You can join any server and the first thing alot of people will look for is who is winning. any game at TG that has a ranking or unlocking system in the game, that is the mindset. Get the most points and quickest unlocks so i can be better. You can say they dont all you want but it happens alot more then you think.
Last edited by Trooper; 11-20-2008 at 01:57 PM.
that sounds like a good idea trooper.
-Vulcan
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11-20-2008, 02:10 PM #59
Re: A needed discussion...
I do not like to talk about things in abstract or generalization. To say that "most people say this" or "most people do this" or even "most people think this", does not do anything to improve a position - it only detracts from it.
Trooper, I have no doubt that you feel strongly about this. But you are not helping the discussion by making generalizations such as this. Saying that "it happens a lot more than you think" does not tell me just how many feel this way or how many do this. Saying that "that (score, not team effort) is the problem with a lot of players, including many SMs" does not offer up any useful quantitative evidence to back your claim.
Let me also offer this up: Our servers are public servers, because this community exists as a public community. We exist to better others who come to join us, and we exist to help teach others the value of our way of doing things. Yes, players are going to come to our public servers who have the mindset you have detailed, but how many retain that when all's said and done? How many change their minds and their ways after playing with us for awhile? I can tell you honestly that I was once like that but I changed my mindset when I started playing here regularly.
Food for thought.
:madsmile:Captain, 8th Mercenary Division:madsmile:
|TG-8th Mercs|*|New to TG? Start here|*|Become a Supporting Member|
"Remember to pillage BEFORE you burn!"







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11-20-2008, 03:04 PM #60
Re: A needed discussion...
I know I am not as experienced as some of you here, so I am just going to say a couple things.
I just finished reading this entire thread... and I am very glad that the pointing fingers and such was put to a stop. This community is meant for maturity, communication, and teamwork. That goes for in the forums and between games as well. I am not pointing fingers at all, I am just saying that I am glad it got worked out.
Also, I personally don't understand how the original post was taken so badly, but I suppose if someone started talking trash about our Counter Strike server, I would be a bit defensive, because I have been playing there for a almost two years now.
As has been said previously, Counter Strike PCS does not have many of the problems that these newer games have because it has been around longer, allowing for more time to grow and expand to what it is now.
All that being said, if you want a true blue, teamwork and heart wrenching experience in a FPS, stop by the CSS server on Fridays and Saturdays during lockdown. I wish I was able to be on more during those days, it is one heck of an experience.
As for other games... I have no opinion, because I have not played these other games on TG. Maybe I will stop by and play for a bit one of these days.
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