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Old 11-12-2004, 05:32 AM   #1 (permalink)
 
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Skype - Voice Comm

This caught my attention: Skype

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Skype lets game developers flexibly modify the nature of the sound passed through Skype with the aid of external real-time audio effects processing component. For example, when the communication inside the game takes place over simulated radio equipment, the player is piloting a fighter aircraft that receives instructions from Central Command, and the sound could be manipulated by the game to add radio crackles and noises. If the communication takes place in an open environment where people shout or call for each other, the volume of the sound could be dependent of the virtual distance between game characters, and the sound could be manipulated with reverb and echo effects according to the game environment materials.
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Old 11-12-2004, 07:30 AM   #2 (permalink)
 
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Re: Skype - Voice Comm

It sounds like it could do communication according to distance. So we can virtually talk to each other then use a special radio key to talk to everybody. That would be awesome.

The other stuff doesn't sound that cool. I can give you weird noises by plugging in my cheap mic.
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Old 11-12-2004, 07:50 AM   #3 (permalink)
 
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Re: Skype - Voice Comm

It'd be cool if it would include environment sounds in the transmission. For instance, if rounds are falling all around you when you're talking, that gets sent out, and could make it difficult to communicate. That would provide a natural benefit to suppressive fire.
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Old 11-12-2004, 07:53 AM   #4 (permalink)
 
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Re: Skype - Voice Comm

My ambient sounds get transmitted because I don't use headphones. We'd have to get around the problem of those that use headphones and those that don't. It would be weird to get double transmission of gunfire.
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Old 11-12-2004, 10:08 AM   #5 (permalink)

 
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Re: Skype - Voice Comm

Old thread entitled "Skype", FYI:

http://tacticalgamer.com/showthread.php?t=7821
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