Discussion: General Forums / General Discussion - Question: TGSOD (Tier 1) - I'd like to get feedback on the creation of a "Tier 1" Operators "Group/Club" in
I'd like to get feedback on the creation of a "Tier 1" Operators "Group/Club" in TG. Where we invite the best of the best TG has to offer, to represent us in ladders and tournaments. Anyone got any general feedback on creating something like this? Would it be worth doing? Cool? Something to look forward to, or strive to be a part of?
Let me know.
-DR
TG-30th Damion Rayne - Commanding Officer
Content Development Writer | Developer Relations Liaison
I have always been a more hardcore gamer and not just casual, although some casual players are naturals. If something like this did come up I would definitely try to be apart of it.
If I however did not make it, I am sure I would be accepted as a groupie.
Personally I think it should be open to everyone. Only taking the "best and brightest" really segregates the players IMHO. TG is all enclusive and non-exclusive. If it is something that represents TG as a whole then everyone should be able to represent. I think a ladder/tourney team could be interesting, but it should definitely be open. I am sure you will get great players that show up. Besides, what we may lack in talent we more than make up with in teamwork, maturity, and respect.
Without getting into too much detail I think anything that has the potential to factionalize the community needs to be approached with a large amount of caution. Its fairly hard to give feedback on such a general idea, are you thinking a site wide system or focused on one title? One is entirely different to the other in terms of community ideals and administrative overhead.
Definitely an interesting idea Damion, but one that needs to be fleshed out a little more before any kind of concerted discussion can be had around it in my opinion.
I would raise roughly the same concerns as Dredge, smacks of elitism badly. Many good players aren't interested in tourney play as it has no immersion and is basically esports where exploits run rife. However there are many good players who enjoy that type of thing (the competition angle, not the exploits lol). You usually find when setting up tournaments that its mostly only the ultra competitive players that turn up anyway. Why offend sections of the community for no reason.
Are you saying that only players in this notional group would represent TG in such competitions?
Frankly this is the opposite of what we are about as I see it. An elitist club within TG. I would be amazed if you got any form of official approval for this.
Any member should be able to represent their community in competition, not just a hand picked bunch of players deemed worthy by another individual.
Thumbs down from me.
Last edited by Wicks; 04-15-2012 at 03:59 PM.
Reason: Clarity
I agree with the above posts as this is in fact, a community not a clan. Your best bet for getting a ladder team is either A: IHS's working by themselves or with other IHS's, in which case the team would represent the IHS(s)/other members involved, or B: If it involves a wide variety of players that are not in a single group they would create a new team name and represent that team, for example the tourney teams started near the end of BC2 (Honey Badgers, Energizer Bunnies, Ladder Goats, etc).
Yes you can organize and get a team together but the problem is that you can't only accept elite players and say your representing TG as a whole as that is entirely contrary to the community aspect. As mentioned earlier, if you only accept certain players then you need to make a new name and instead represent that during the ladders/tournies.
So when people ask you questions about this you respond with "I don't really have the desire to explain this now"
You're part of an IHS. If you wanna do competition, that's an easy in. Your IHS can do it, or do it with other IHS'...
Do you really have to start with me Skud, I mean seriously?
I mean come on, it's obvious no one likes the idea, and there's no reason to go into any more detail about the idea now, as several key people stated they didn't like it. Regardless of the level of detail I put into it at the start, it was supposed to be "vague" as a means of gauging response to an overall idea. Now that it's obvious no one has any desire for it even in it's vague form...there's no real reason to continue forward. What's so hard to understand about that? yeah, I've got no desire to continue discussing something in greater detail if the general response to the vague idea is "we don't like this." It's a waist of time.
TG-30th Damion Rayne - Commanding Officer
Content Development Writer | Developer Relations Liaison
But through the process of talking it out you can actually reach a better end than you began with. It's all about the idea. Keep that part simple. "TG group for tourney/ladder stuff" then build from there. This idea won't work, what I'd you tweak it this way? That way? Your first iteration was more like a proposition on a final product. Start with the very beggining.
Ok, the idea was that we take the top players via actual in-game stats/performance across multi-IHS's and create a ladder/tourney team with the those people, if they were willing, and start putting this team in tourneys/ladders. The team would represent TG as whole, that's the idea Dredge. Simple really, with out trying to do what people said and create a separate "faction" so to speak with in TG. These guys would play the TG way, and we be upheld to our highest standards of play, teamwork, and communication.
TG-30th Damion Rayne - Commanding Officer
Content Development Writer | Developer Relations Liaison
I wouldn't base it off stats though. Personally, I would have an open invite and build the team with numbers first. Once you have the numbers, work on the tactics. You will find that sometimes the guy with a 2.8 KDR and 70% accuracy is actually a terrible team player, while the dude with a worse KD and like 1.2% accuracy is a team beast. It's a fine balance. Granted nothing will replace raw talent but if you get a solid team of players focused on the teamwork aspect you will be a wrecking ball.
Just something to think about that and if you lose the team players are more apt to learn from it an still have a good time while the stat junkies quit because you ruined their win/loss ratio
Thanks for the extra detail however it still hits the same sticking point, that of an Elitist stats based group within TG that somehow representative of TG as a whole. The fundamental flaw is that kind of concept as a whole isn't representative of TG nor its attitude to games.
Personally I think its a really, really bad idea. A group of people deciding they are the best and that they get to represent TG. I personally wouldn't want a group with that attitude representing me or my community in any way, its not what we are about. Inclusive Community, focus on teamwork etc. Not stats, for which only BF3 really provides the math like analysis you would need. Does that title need anymore emphasis on stat padding for its own sake.
Scrims, tourneys etc are dealt with by signup, not by someone sitting there deciding "Johnny Wobbly Aim can't play because his stats ain't good enough to represent TG".
Before any comedian weighs in with "you don't like it because you suck and wouldn't get invited" type comments lol there was a time when I sat very comfortably at the top of the stats tree in my title, as I had more free time, and I would never have wanted to see an exclusive team set up in this way.
Keep working on the idea, to me its current format is not something we should be remotely interested in. Doesn't mean you can't develop or evolve it, and don't take the feedback personally. Feedback can save you time and energy and help you hone your idea.
If you want to compete on the highest level you need both raw skill and teamwork/tactics. You can't only have one or the other. If we end up doing this, eventhough the reasons not to above are plentiful, we are going to have to make the decision whether we want to COMPETE or whether we want to participate.
Skill levels and teamwork are very high for the top teams. In any case you can't tell much from stats so it will have to come down to an actual try out to see who actually has the skill/knowledge/teamwork to join. There would be leaders needed to accept or deny requests and to oversee a try out with a prospect.
Like I said, if we really want to compete with these teams, we would have to create a group that only the ones who make the try-outs can get in. The problem with that is that there will be people left out. There will be people who don't make the try-outs and they might feel left out or hurt in some manner(which shouldnt happen, but always does in these kinds of things).
So for this idea to work, we have to either allow everyone who wants to be in this team participate, OR have try-outs and select the ones that the leaders think have enough in them to make the team better.
This is what I can think of right now. If anyone has other ideas, please give your input. Nothing is set in stone and this is a mere discussion/brainstorming thread.
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