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#1 (permalink) |
![]() Join Date: Sep 2003
Age: 39
Posts: 7,514
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TrackIR Update
I've been reading about a big update for trackIR (3 only) that apparently allows one to look over and around objects. Beta testers say its amazing.
While trackIR tracks movement on 2 axes now, this will, somehow, allow users to configure movement on 6 axes. (I minored in physics in college and am only aware of 4 dimensions so I'm curious to see what these other two might be) Anyway, seems interesting. There's a trailer here: http://www.naturalpoint.com/trackir/ and some discussion at frugal's: http://forums.frugalsworld.com/vbb/s...hlight=trackir |
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#3 (permalink) |
![]() Join Date: Oct 2003
Location: Denver
Age: 38
Posts: 3,111
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Re: TrackIR Update
Yah, looks pretty cool. I haven't read anything that said this will affect fps, but I'm sure it will at least hog up more processor power, no? Why is it gay? It's just a clip on your hat!
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#5 (permalink) |
![]() Join Date: Nov 2003
Location: Ennis, TX
Age: 31
Posts: 1,584
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Re: TrackIR Update
I think the 6 axees(sp?) they refer to are the three (forward/backward , left/right , up/down) with two different map points on each. i.e. linear movement and twist, thus giving the "6" they refer to.
like turning and strafing
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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. -Albert Einstein The two most common elements in the universe are Hydrogen and stupidity. -Harlan Ellison If all else fails: "rm -rf /" |
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#6 (permalink) |
![]() Join Date: Sep 2003
Age: 39
Posts: 7,514
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Re: TrackIR Update
Here's a video of this thing in action: http://media.naturalpoint.com/video/...ps-noAudio.wmv
I ordered one after reading these reviews: http://www.flightsim.com/cgi/kds?$=m...iew/vector.htm http://www.virtualflightproductions....tent/view/35// |
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#7 (permalink) |
![]() Join Date: Jun 2004
Location: Syracuse, NY
Age: 42
Posts: 504
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Re: TrackIR Update
Every time I try to use TrackIR i get nauseous. Apparently I move around a bit more than I realized. I'm not ready to give up on it yet but it's quite dissappointing for me.
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“Waiting to be awakened by some unexpected thunderous roar, never dying...the sleeping giant lives and will sleep no more”. - John Seabrook |
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#8 (permalink) |
![]() Join Date: Sep 2003
Age: 39
Posts: 7,514
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Re: TrackIR Update
Just got it - WOW. It's amazing. Very smooth. None of that having to hold your head perfectly still stuff. You just look where you want to look and it pretty much figures it out.
I've done a quick run with Falcon 4.0 and IL2FB. I'll check out lomac later but this is nice nice nice so far. Way better than the tir, which I never really did get the hang of. |
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#10 (permalink) |
![]() Join Date: Sep 2003
Age: 39
Posts: 7,514
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Re: TrackIR Update
Right almost no games are using the full 6 axes features, but what this does is "fix" trackIR so that when you shift in your seat, tilt your head toward the horizon while flying in a banking turn, or do anything like that your view doesn't fly all over the place. It really feels right. LOMAC is super (though I only checked it out briefly). For example, looking up to track ground targets while flying upside down is silky smooth.
Put it this way - I never really got the hang of the trackIR before and just didn't use it very much. If I ever did anything like fly inverted or start really flipping around, I very quickly got disoriented and lost SA. I use this constantly when flying and it truly feels like my head is in the cockpit. Last edited by leejo; 01-18-2005 at 03:59 PM. |
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