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02-06-2004, 02:47 PM #16Because it's a successful business model.
Originally Posted by jex
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02-06-2004, 02:56 PM #17tychoGuest
And people wonder why pirating has gone up. Its the same with the music industry as well.
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02-06-2004, 04:38 PM #18I disagree. Look at Blizzard. I've never heard anyone complain about their software, ever. Complaints about their server and policies concerning playing their games on a network, but they simply haven't ever released a buggy game. That's why they're so respected and every one of their games has garnered such high accolades (wasn't every single one of them named Game of the Year?).
Originally Posted by leejo
<<<Let me clarify that I'm referring to Blizzard's modern games:
Warcraft I, II, and III
Starcraft
Diablo I and II
I was not referring to their ancient viking and racing games...>>>Become a supporting member!
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02-06-2004, 04:41 PM #19
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02-06-2004, 05:11 PM #20
It's my opinion that software PUBLISHERS (i.e. Ubisoft) and software MAKERS (e.g. Red Storm Entertainment) have different agendas, even though there can be a lot of overlap.
Publishers are concerned about marketing, promotion and sales...promoting community, etc...all those things to get buyers to put their money down. Their primary concern with "quality" is that it should not be so bad as to depress sales or create a problem for future game sales. I don't think they really have a direct hand in testing or examining whether the stuff works with "configerations".
Software makers ARE concerned about whether it works. AND they can't possibly test every single "configeration" of mobo/processor/video card/sound card...and all the various drivers for them. At some point in the final testing, they have to just say "go" and lock down the code for the publisher...KNOWING that patches will have to come.
All this is in the nature of the beast. Leejo is absolutely correct in his acknowledgement of the simplicity of programming for consoles. That is comparatively simple, cheap and a lot easier to manage. (Maybe we should hope for the "day of convergence" to come)
Bitching about this to ourselves may make us feel better, but it's not going to change the business model or the behavior of the publishers and software makers.
The corrective process for this is that over time we will support "good" companies by purchasing their product while avoiding the products of others. Giving them feedback is good, but it definitely needs to be in as specific a form as possible. Ubisoft responded to Jex's email as a product-specific customer support issue...and totally missed the point. I suspect that Jex's "ladder was leaning against the wrong building". The publisher isn't responsible for buggy games except in a very general sort of way.Beep
Those people who think they know everything are a great annoyance to those of us who do. - (Isaac Asimov)
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02-06-2004, 05:22 PM #21
This does not bode well for Ghost Recon 2.
I hate having to beta-test a game I paid for...
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02-06-2004, 11:16 PM #22Beep, a lot of what you say is right on the money. I have to disagree with the multiple hardware configuration issue though. If you look at every machine out there, ~90% of your PC gaming consumer market is running 1 of 2 CPU brands and 1 of 2 video card brands. Based on the unified driver systems that almost every company is implementing, you only have to write your code to support that driver system and then the issue falls to the hardware vendor. The PC game production companies like Red Storm Entertainment do not understand this concept at all. The only patches they should have to provide is code support for updated unified drivers. There is no reason your code should not be able to take advantage of a large majority of the system configurations out there.
Originally Posted by beep
Jex, all I can say is possibly start a petition for gamers to sign asking the companies to explain their release policies to the consumer. If the release policies do not coincide with public opinion they will instantly see the impression on their sales. I'm sure if you use Google, you will find a place that will support your petition online, and then you will have the market backing that is required to force the companies to do something about shoddy craftsmanship. It is simply a matter of letting people know it is out there. You should also continue to save any and all corespondence with any company you inquire with. It can be used at a later time to support your argument.
Raven Shield Admin
Anyone who is capable of getting themselves made President should on no account be allowed to do the job. - Douglas Adams
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02-07-2004, 12:49 PM #23tychoGuest
I hate to sound like a negative nelly here, but I honestly doubt that an online petition would do any good even if you got a million signatures. Hell, I know I would sign it. But publishers ( I agree with what was said above about makers and publishers ) are only out for the almighty dollar. If they hype up a game enough they will more often than not make a profit just off of the initial sales.
I know I hate beta testing games that have been out for a while, as again was said above.
Thats why I've never pirated a Blizzard game. I respect that they finish thier products even if they take forever and a day to hit the public. I respect that they actually care about putting out a quality game. I am rather proud to say that I have purchased every Blizzard release basically as soon as its come out.
I just wish that other companies could gain the same respect from the masses. Its a shame.
Not that I have time to play any games anyway, though
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02-07-2004, 10:58 PM #24
The only way to bring that about, Tycho, is let the companies know that we, as a gamers, are not going to take their "half-assed" efforts with a grain of salt anymore. I do expect that if a petition is signed it will also bring awareness to people that they can do something about it, which is hit them where it hurts.. right in the proverbial pocketbook. The petition is only the first step towards a much larger goal. Use it as a means to spread the word and draw support.
Raven Shield Admin
Anyone who is capable of getting themselves made President should on no account be allowed to do the job. - Douglas Adams
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02-07-2004, 11:50 PM #25And if you create the petition, make sure Blizzard receives it as well... We need to make sure they know that they're doing such a good job.
Originally Posted by L0GiCaL1
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02-07-2004, 11:54 PM #26
how about we all make a list of grievences here and if you can some how post alll the probs and a link to this direct page or another page illustrating that there are many gamers who are up set.
maybe this will get a spark... butr lets not forget they are french.
The Queen
"Those who perpetrate these brutal acts against innocent people should know that they will not change our way of life,"
Atrocities such as these simply reinforce our sense of community
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02-08-2004, 12:53 AM #27
If you want to make a statement, stop buying any games they release. That is the only power the consumer has.
Sending around a petition won't accomplish much. In fact, gaming companies/publishers don't have any obligation to release games that are not filled with buggy code. If you buy it, then they accomplished their goal of selling the product. Sending them an email complaining about it wont do jack.....
If you truly want to make your voice heard, organize a boycott of their games.
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02-12-2004, 10:33 PM #28
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02-13-2004, 05:44 AM #29
I don't mind waiting, there's plenty of games out in between. Why would anyone want to play with something that doesn't work. I don't go into Toys r Us and buy an action man with an arm missing, knowing they'll post me the arm at a later date.
Games never used to be released so buggy before. If they can be fixed with a patch then they can be made to work before they ship. As Cingular stated, Blizzard have not produced buggy games so we know they can come out on form.
And really it's not so much other publishers, it's Ubi Soft. Constantly they are releasing games that need multiple patches.Jex.

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02-13-2004, 11:28 AM #30
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well i remember one of Ubisofts F1 games... on one of the corners, if you got it too close to the apex (the apex is the fastest line) you'd hit a invisable brick wall....they NEVER fixed that. I do agree, Ubi soft games are probably the buggiest (sp?) around, but i dont mind the odd bug.
You also mentioned that the IL2:FB patch was like 120mb. But do you know why? they fixed some bugs BUT, added god knows how many planes *For FREE*
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