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#1 (permalink) |
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Join Date: Oct 2005
Location: where it is to cold in the winter and too hot in the summer.
Age: 17
Posts: 265
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Hey guys, I was woundering if anyone was interested in creating a MOD to HL2 with me. I am going for a Ravenholm, Hellish, Zombieotick, graveyardish look.
If you are interested please PM me and list what you can do with Source SDK, if any. Also I would be looking for a name for the mod, and a team/company name. I found that there is a MOD called Ravenholm, but it only consists of a few maps, and is being done by some non-US country. ![]() |
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#2 (permalink) | |
![]() ![]() Join Date: Nov 2004
Location: Okinawa
Age: 25
Posts: 1,306
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Re: Creating a MOD team
Quote:
i cant mod or create maps or anything...have been a witness to the 'december incident' i thought that was a slightly humorous gif....coulda been funnier...maybe with some grenade emblems... |
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#4 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Creating a MOD team
Quote:
__________________
BFCL TF2 league admin
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#5 (permalink) |
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Join Date: Oct 2005
Location: where it is to cold in the winter and too hot in the summer.
Age: 17
Posts: 265
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Re: Creating a MOD team
aww come on root, i wasnt being racist. THEIR HOLE SITE IS IN SOME FORIGN LANGUAGE, i think it is french. They have a english side, but it's not as well done.
i should have said english... |
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#6 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Creating a MOD team
Quote:
__________________
BFCL TF2 league admin
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#9 (permalink) |
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Join Date: Oct 2005
Location: where it is to cold in the winter and too hot in the summer.
Age: 17
Posts: 265
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Re: Creating a MOD team
Ok well black death is the only one so far... who has got the point of my post.
I sincerely did not mean to offend anyone. Just from looking at the Ravenholm mod's site, I am pretty sure it is not going to be a hit. I wanted to steer of from how there's is going and make something totally different that we can call our own. Im sorry if I offended anyone. I was not trying to be racist. Also i know how to make maps, but i don't really know much about Programing. If anyone is good at programing, and or knows how to create mods, please contact me, otherwise, we might just end up with a bunch of maps... |
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#12 (permalink) | |
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Join Date: Jul 2005
Location: Florida,USA
Age: 20
Posts: 1,970
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Re: Creating a MOD team
Quote:
) that i fortunately don't share.As for the mod. I'm trying to learn how to mod but i don't like zombie stuff.
__________________
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#14 (permalink) |
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Join Date: Oct 2005
Location: where it is to cold in the winter and too hot in the summer.
Age: 17
Posts: 265
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Re: Creating a MOD team
My plan so far for the MOD.
You start out on the coast, in a beach village. Something happened ladida... You either go to this creepy place or your home town is changed into it. We could even base this off a pre-ravenholm. Or we could follow the ideas behind ravenholm where these crabs were sent to the city. You fight bad guys. Id also like to have references to garden freeman, and his doings at black mesa or the citadel. You win. And ending is a secret. Even to me... I hope to add on to this and ideas would be nice. even if you don't want to be on the team, suggestions and ideas can, and will be accepted from anyone. |
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#15 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Creating a MOD team
Quote:
__________________
BFCL TF2 league admin
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